Top 10 Zelda Cliches that Breath of the Wild Thankfully Subverts

xandermartin98

The Top Ten

1 Automated gameplay
2 Annoying helper characters
3 Being ridiculously easy while also allowing you to accumulate extremely excessive amounts of health throughout the game with little to no effort (also a major problem with the Metroid series, honestly)
4 Barren, empty, pointlessly oversized overworlds
5 Shields that literally block just about everything for you (well, besides the Hylian Shield, but even it eventually breaks)
6 Forceful shoehorning of console-specific gimmicks into the game (besides the platform-tilting puzzles in the Apparatus shrines)
7 Combat encounters consisting solely of "wait for enemy to leave an opening, then attack"
8 Shops being overall completely useless
9 Constantly having your wallet full
10 "(insert here) Temple" dungeons

The Contenders

11 Railroaded overworld exploration (made literal in Spirit Tracks)
12 Irritating overabundance of "shoot eye/switch with arrow" puzzles throughout the dungeons
13 Link wearing tunics and only tunics
14 Being constantly forcefed hearts from everything
15 Lack of proper full-scale voice acting for the characters (even though Zelda's voice in this game was horrendous)
16 Making the entire storyline revolve around a cloyingly stereotypical "good VS evil" conflict
17 Having to find Pieces Of Heart to upgrade your health
18 Link being unable to naturally jump via player input
19 Having to deal with the stupid magic meter (which has now been effectively replaced by the stamina meter)
20 Lack of properly developed fast-travel systems
21 Having to roll around constantly when traveling on foot, simply because there's no sprint button
22 Enemy AI that always follows the exact same repetitive, extremely predictable patterns
23 The infamous "Forest, Fire, Water" dungeon cliche
24 Designing the entire game in a way that basically revolves solely around one specific overdone gimmick
25 Puuzles with only one specific, strictly predetermined method of solving them (for the most part)
26 Having a limited supply (and only one shape) of bombs
27 Puzzles that aren't actually puzzles
28 Awkward, clashing art styles (for the most part)
29 Ancient instruments and hokey religions
30 Pointless rupee chests scattered all over the dungeons (now replaced by mostly pointless weapon chests)
31 Bosses that not only have insultingly obvious weak points but also require virtually no actual skill in order to beat them
32 Alternate worlds
33 Constantly obsessing over the Triforce and Master Sword
34 Making the Master Sword the ungodly overpowered "be all to end all" weapon of the game
35 Unbreakable weapons (and shields)
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List Stats

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1 year, 212 days old

Top Remixes

1. Automated gameplay
2. Annoying helper characters
3. Being ridiculously easy while also allowing you to accumulate extremely excessive amounts of health throughout the game with little to no effort (also a major problem with the Metroid series, honestly)
xandermartin98

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