Top 10 Best Yu-Gi-Oh! Spell Cards

The Top Ten
  1. Pot of Greed

    One of the first and best spell cards ever printed. This card can fit into any deck and be considered broken in any format in the history of Yu-Gi-Oh.

    The ability to draw two cards in a game where card advantage is the most important thing is extremely powerful.

    A +1 that can be used at any time without restriction in a game where card advantage is the most important factor.

    There would be literally no deck not running this card if it were not banned.

    Drawing two cards in any deck in any situation against any deck is obviously too good. The player who happens to draw this just has an unfair advantage.

  2. Heavy Storm

    Completely broken and banned for a reason. Yes, there are more counters to it than Giant Trunade. However, with Giant Trunade, the cards are only off the field for one turn.

    While that can be enough for an OTK, if you fail to OTK (remember that hand traps exist), you've gone -1 for probably nothing.

    If you are lucky, you can activate it when you don't have any Spells or Traps so you can destroy only your opponent's Spells and Traps.

  3. Mystical Space Typhoon

    Really like this spell. I can use it as a quick-play spell on your turn.

  4. Monster Reborn

    I have this and never noticed its power. I don't get why Call of the Haunted isn't number 2.

    I hate how it is banned. In the anime, the guy got a Slifer back one time with it. Cool!

    Lets you revive a monster from your graveyard or your opponent's graveyard.

  5. Raigeki

    Destroys all your opponent's monsters for no cost. Banned for a good reason.

    Currently limited to 1 rather than banned. Great card.

    Destroys all your opponent's monsters. Can't get better than that.

  6. Painful Choice

    Not as iconic as the card above, but definitely the most powerful spell in the game in the current and foreseeable meta. It's Foolish Burial x4 and replaces itself.

    It provides an easy setup for any graveyard-centric decks, of which there are plenty.

    You choose five cards in your deck. Your opponent chooses one of these to put into your hand, and you discard the other four.

    It lets you win on the first turn by sending the right cards to the discard pile. Banned for a good reason.

    Wins on resolution in several decks. One of the few cards that can be considered better than Pot of Greed.

    Don't expect this card to ever be unbanned without a big nerf.

  7. Change of Heart

    Multi-function like for Tribute Summon (like Soul Exchange), and opens the way to direct attack.

    Takes any monster from the opponent, making them almost defenseless!

  8. Swords of Revealing Light

    One of the best stalls for time and lets you add to your field. You could XYZ Summon or Synchro Summon during those three turns, which is really OP.

    But it gets destroyed easily.

    I love this card when I have it. When used against me? Gulp!

    I have it. I had Slifer in my hand once, and I summoned it face down. My friend got crushed.

  9. Lightning Vortex

  10. Dark Hole

    I have it. It saved me from Winged Dragon and Obelisk. Boom. Two fried Egyptian God Cards, anyone?

  11. The Newcomers
  12. ?

    The Forceful Sentry

    With the hand being basically a sacred place in Yu-Gi-Oh that should not be manipulated by the opponent, this card is not okay.

    It also plays around graveyard effects.

  13. ?

    Super Polymerization

    Defined the term "Spell Speed 4." It would not be as powerful without its Fusion monster lineup, which allows for its versatile play against many "break-my-board" setups.

    One of the best cards for going second.

  14. The Contenders
  15. Harpie's Feather Duster

    Destroys your opponent's Spells and Traps, which is devastating against Trap-based decks.

    I have one but can't use it. This sucks. I'd love to use Graceful Charity plus it has good benefits.

    Destroys all Spell and Trap cards on your opponent's field for free. Banned for a good reason.

  16. Book of Moon

  17. Graceful Charity

    Probably better than Pot of Greed in the context of modern Yu-Gi-Oh. With seemingly every monster in the game having a graveyard effect, this card is just utterly broken.

    Drawing three and discarding two is too good in graveyard decks. You basically get a filled-up graveyard, make your hand consistent, and gain card advantage if you use your graveyard.

    Maybe the best card of all time.

    Arguably better than Pot of Greed for a majority of decks.

  18. Snatch Steal

    Stealing any opponent's monster is too good since the monster can still attack, use its effect, and be used for the summon of other monsters.

    Steal one monster for free and Tribute, XYZ, or Synchro Summon with it, so your opponent doesn't gain the 1000 Life Points in their Standby Phase.

  19. Pot of Duality

    Might as well just have three of these in your deck. Doing that basically gives you a chance to choose your next draw card out of the top three, instead of having it random.

    Someone here says he runs 55 Pot of Duality in his Exodia deck and that it nearly always wins...

    You're only allowed to activate one Pot of Duality per turn.

  20. Hidden Armory

  21. Seal of Orichalcos

    Beast card. Every one of your monsters gains 500 ATK every turn it is on the field (it is a continuous Spell Card). It cannot be destroyed once per turn.

    The only drawback is you have to destroy every Special Summoned monster you have on the field. It is still the best unlimited spell card.

    This card is obviously cool and dangerous because the loser loses their soul to the shadows, but it can work both ways.

    It also helps you gain Life Points and monster points and can't be destroyed.

    It is a powerful asset to a deck because it adds damage to all characters on your side of the field.

  22. Chaos Greed

    Can't beat Pot of Greed but still a good card in a deck that focuses on banishing everything from everywhere.

  23. Ancient Rules

    It lets you summon a Level 5 or higher Normal Monster for free!

    It gets out Trent without a sacrifice!

  24. Smashing Ground

  25. Spell Absorption

    Awesome in a spell counter deck.

  26. Pot of Avarice

  27. Creature Swap

    Trade control of monsters! Great for effect monster decks with weak stats. You Flip Summon your only monster on the field (Man-Eater Bug!) to take out the weaker of your opponent's 2 monsters, and then play Creature Swap, forcing them to trade their epic high-level monster with your lowly, already flipped Man-Eater Bug. Magic.

  28. Limiter Removal

  29. One Day of Peace

    A card that basically says, "At the cost of giving your opponent a free card, it is virtually impossible for you to lose next turn. Oh yeah, and draw a card while you're at it." It was fun in Exodia decks at 3, but it definitely deserved to get hit.

    I love this card because it gives both you and your opponent a chance to win. It's fair.

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