Best Donkey Kong Country 2 Levels in Gangplank Galleon
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Pirate Panic
I think Pirate Panic was the best level from this world. Yeah, the first level. Being the first level, it does a good job of introducing you to the mechanics of DKC2, from the team jump to animal buddy superpowers and more.
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Krow's Nest
I've just noticed that for the first three spots on this ranking, we've gone backwards from the third world, because in fifth place we have the first boss battle, Krow. He's pretty easy. He's dropping these eggs on you, which you must avoid and then throw back at him, and in the second phase, he causes a rain of eggs to fall. For being the first boss, he's surprisingly more engaging than both Kleever and Kudgel. Alas, he's pretty easy, and thus I refuse to put him any higher than this.
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Topsail Trouble
Topsail Trouble is a little bit better than the aforementioned ship mast level, as you get hold of Rattly the Rattlesnake, which allows you to jump very high. The added storm effect in the background is also a nice touch.
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Mainbrace Mayhem
Mainbrace Mayhem is a little more unique, as it's the first level in the entire trilogy to be vertically based, as you travel upwards instead of rightwards. However, it too is very easy, and there's not much to talk about.
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Gangplank Galley
The first world in DKC2 is interesting, because Gangplank Galleon was the location where the final boss of DKC1 took place, and it's also the starting point of DKC2, as if the game picked up directly after the first game ended. Obviously, we know that's false because of the intro in the GBA remake of this game, but still, it's a nice touch.
Speaking of which, the next four levels on this list are all from this world. Gangplank Galleon, being the first world, obviously has levels that aren't as difficult or interesting as many of the others. Gangplank Galley perfectly encapsulates that. It's an easy level, set on a pirate deck. Sure, there's a sunset, but it's not really unique or anything.
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Lockjaw's Locker
Well, would you believe it? Three of the bottom five levels in DKC2 are the three underwater ship levels. DKC2 improved on so many aspects from the original DKC, from moves to level design to nearly everything, except for the underwater levels. That being said, Lockjaw's Locker on this list also closes off the meh levels of my ranking and inaugurates the ok tier.
This one, unlike Glimmer's Galleon or Lava Lagoon, doesn't have any annoying gimmicks that bring this level down, which isn't surprising as it's from the first world, and finding Enguarde the Swordfish early on in the level makes it fast to breeze through. However, I still don't like the underwater ship levels, so it's in the bottom five. From this point on in the ranking, though, we're already starting to see some more enjoyable levels, much earlier than in DKC1.