Top 10 Best Paul Beenis Games
For those who don't, Paul Beenis aka Videogamedunkey is a game "developer" from Dunkey's classic Game Dev Tycoon video. For fans of Dunkey (and Paul Beenis) have fun discussing your favorite games made by the great Paul Beenis.Truly ahead of its time, and based on the true story of Paul Creenis' second vacation in Detroit, Hooker F***** set the industry standard for the Hooker F****** genre. It did this by combining the best of Sly Cooper and Mario 64.
This game marked a return to the civil society and celebration that Creenis left behind in the Kill A** F*** years. Whereas previous Paul Beenis games may have been more edgy, none were as wholesome as this one.
I remember when I was in 5th grade, I would come home from school every day to engage in ritual practice with this masterpiece. It helped me balance my harmony with the order of the cosmos. Thank you, Paul Creenis, for this truly spiritual gem.
Kill Butt 3 was a "masterpiece" on so many levels. The gameplay was so advanced for its time, and although KB2 was one of the only games Paul Beenis games made that was a flop, this turned the whole franchise upside down. KB3 sold nearly 70,000 copies in its first week of release. While the number sounds small for its time, it was a smash hit. Paul Creenis's KB3 was a classic that anyone should definitely play.
Kill Butt 3 was where the Kill Butt series clearly peaked. I'm not saying Kill Butt 4 was a bad game, but the story and gameplay were clearly uninspired. It felt more like it should have been an expansion for KB3, if anything. I'm still holding out hope for future entries in the series to return it to its Kill Butt 3 glory, if you know what I'm saying.
I'm not a huge fan of this developer, to be honest, but Beaverball is extremely memorable. It's inarguably a masterpiece.
The story is incredibly bold and was controversial at release, giving you the ability to kill children. The suicide scene is still jaw-dropping to this day, and since you can't skip it, you're given plenty of time to empathize with the character. It makes me feel ill.
War is depicted as absolute hell, but since the protagonist is so focused on his own goals, it's mostly in the background. Some people complained that the war wasn't explored enough. It is. You just need to pay attention to the world-building and complete the game multiple times to fully understand the extent to which civilization is tearing itself apart.
If you still haven't played Beaverball and you're worried about spoilers, don't worry. I've given away some key plot elements, but that's just scratching the surface. Beaverball takes place in a fully simulated, nearly to scale model of Northern Africa, over the course of centuries. The average time to complete a single playthrough is over 300 hours. You play as an immortal being that watches lifelong friends and foes perish, and much of the time their story dies with them. Giving minor spoilers for one side character doesn't mean much when there are dozens of characters with equally compelling storylines.
Beaverball is a reflection of our own world, displaying the cold, cruel, and outright sadistic nature of humanity. It's a life-changing experience. Everybody should play it at least once. I'd recommend playing Beaverball occasionally, over many years. You'll have plenty of time to recover from the horrific scenes, but you'll never stop thinking about it. My last playthrough was six years ago, and I still think about Beaverball at least once a day.
While I didn't care for Wild Wild Smiff that much, Smiff Smiff Wild took everything about it and made it better, introducing 3D graphics and fun, action-packed western gun brawling. Will Smith should be proud to have this game as part of his legacy. Let's just not talk about its sequel (Wild Smiff 3: Diff).
Smiff Smiff Wild 2 was definitely better than Wild Wild Smiff, if you know what I mean. But the game isn't just a copy of Red Dead Redemption. It's actually the precursor and idea for Red Dead Redemption, you heard me right. This was Rockstar's inspiration to get into the cowboy scene. It is definitely a masterpiece video game that you should buy right now.
A very underrated gem. Though KB3 was a massive leap forward and brought a beautiful story with incredible gameplay and mechanics, it was still very rough around the edges. At launch, glitches were a bit of a problem, and KB4 sought to expand on KB3 and perfect everything it introduced.
The story is a beautiful goodbye to the series' former lead hero, "Some Badass," and really sets him off with an emotional climax. KB4 also smoothed out and streamlined all the gameplay elements from KB3, making the game a joy to play. Overall, KB4 is not nearly as big a leap as KB3, but that wasn't really a bad thing. It ended up being one of my favorite games ever.
Using the power of the steering wheel, you can easily type your way through this emotional game. The game gets incredibly hard later on, but you shouldn't give up. The ending is worth playing for.
Despite this game's low reviews, it is easily one of the best games made by Paul Creenis. I thoroughly enjoyed the game, yet I believe the difficulty spikes were unfair and could be ironed out.
8/10
This complex, specifically orchestrated video game emphasized detail above all in order to calibrate the notion of reciprocity in the form of driving an actual car in order to type. I impressed all my friends when I invited them over to play Typing for F****. However, I failed all my driving tests, and they took my permit.
When they said they were making another Killbutt game, I thought it was going to be Killbutt 3. But you know what? This is just enough to satisfy me. This game was a great competitor to Mario Kart because of how good it was! It was one of the first games ever with steering wheel support, and that was revolutionary as hell!
The best part is the custom tracks. The custom tracks were so fun to use, and just trolling your friends with them was the best part about it. So well done, Paul Beenis games. You made a masterpiece.
I think the guys at Rare learned a lot from this game, as we could obviously see when they released Banjo Kazooie the following year. Bool's Realm was the most immersive game of Creenis's repertoire. He fine-tuned the story so that every aspect was deeply symbolic, from the 12-minute length of the game, to how long the tutorial lasted, to where it was set (think: medieval Zimbabwe), how many musicians were playing, what tones, notes, and harmonies, the direction from which the flutes were held, how they traversed, and ended. All of it.
Now, this game is overrated, but it isn't bad. I feel there are much better Paul Beenis games, however, explaining why it is low on the list.
Kill Butt, but more gore. I love the brains splattering on my screen every time I kill someone.
My favorite classic Beenis game, due to the nostalgic value it holds for me.
10/10
Unbelievably inspiring in every regard. During a highly controversial time in Paul Creenis' career, with Kill Butt 3 taking a dramatic turn, as well as side projects being much more critically critiqued than usual, Kill Butt 3:2 does the unimaginable. Thanks to this game, the Kill Butt franchise lasted much longer and sold better than many predicted.
An amazing title coming from a franchise where the first game flopped, there was a comeback in this franchise, and you can tell with these games. The superb soundtrack, the amazing gameplay. It's an all-around amazing title that is definitely worth the price.
Mr. Beenis should've never rented this original character to George Lucas. I know that the times were tough and you can't make games for free, but what "The Phantom Menace" did to my beloved tragic hero is beyond the pale. This awful movie cast a long shadow and destroyed any hopes for future games starring Jar Jar Binks. They turned him into a goofy caricature with no depth. Jar Jar is so much more in the game, and he should've been so much more in the movie.
This game was my childhood. I always wanted a Star Wars game, and when my parents gifted me this masterpiece, I was thrilled beyond measure. I don't even have to *play* this game. I just have to watch the beloved, noble hero of the George Lucas trilogy execute some slick moves.
Truly one of the greatest games of its time. Creenis delivers an incredible message with extreme attention to detail in both story and gameplay. The title is really the thing that makes it good, though.
Critic reviews were positive, though fan reception of this title was a bit cold. Those fans are wrong: This game is what Beenis is about, and to deny this is to deny his legacy.
Beautiful game. I remember playing this for hours as a kid. I have so much nostalgia for it. 12/10 would play again and again.
The saddest thing about this game is that despite it being an obvious ploy for Paul to keep his company afloat, with various things removed from the title, such as any sound whatsoever, it had artistic vision unlike any of his other projects before. It really shows that even in his more difficult times of game development, he could still create something interesting.
It just hurts a lot to me, as it really was symbolic of his abilities as a creator. I just wish people of the time saw this despite its shortcomings. According to these comments, people agree with me.
A true sequel to an already outstanding sequel. Sadly, the media didn't grasp it, hence the low scores. But don't let that fool you. This is a solid game.
Greatest sequel to a sequel to a sequel's sequel ever made, and that's saying something!
Upgraded version of a Matrix game. Got bad reviews because critics didn't understand it. 10/10
A not-so-great start to an amazing franchise. This game is always squashed in the middle of good and bad. A lot of people play it mainly for nostalgia's sake now.
How it all began. Kill Butt was the beginning of Paul Beenis Games.
Game of the Year every year, baby!
Paul Beenis is literally just a mech powered by a copy of Super Mario Brothers 2.
I have to admit, I was never a fan of the original Beaverball. Maybe it's just too primitive for me. This game, however, is a masterpiece. It takes everything Beaverball did right, makes it even better, and translates it to 3D perfectly. It even added an amazing story!
Whenever I have a discussion about which game series translated to 3D the best, many people bring up Mario or Zelda. Yet, Beaverball gets neglected. This is probably because even though it got great reviews, it did not sell well because it was released on a dying console, which is truly a shame in my opinion.
Beaverball: Revenge never got a sequel because Paul Beenis games went bankrupt, and Paul Beenis killed himself. I really hope a company picks up the rights to this game and remasters it so a new audience can enjoy it. #remasterBeaverballRevenge
An absolute classic. Here's an unpopular opinion any bandwagoning, hivemind fan will hate: This game was definitely better than Wild Wild Smiff. The gameplay and the story are phenomenal. Don't let anyone tell you otherwise. This is a masterpiece.
How hasn't anyone brought this one up? This was way better than Wild Wild Smiff!
Every time Call of Duty is released with no changes, it's an original experience every time.
Another one of the classics from Paul Beenis games. In my opinion, the game that started it all.
8/10. It has a little Will Smith for everyone.
This game perfectly describes Paul Creenis' time in the hospital. An amazing game all around.
Not even my favorite of everything here, but it deserves a special mention. There's a reason why Final Fantasy releases sequels to some of their games today, like X-2 and 13-2. It's entirely due to the legendary Kill Butt franchise. Despite the third game being considered a modern classic, the sequel innovated in so many ways that it is truly the best game Paul ever released in terms of quality.
My personal favorite is Dance Dance Mans 64, but that is mostly due to my nostalgia for the game and what it means to me. I wouldn't say it was his best game, however, and that's where this game comes in. Regarding pure passion and quality input into a title, very few developers are willing to take a risk like Paul did with this iconic title. This truly launched Kill Butt into the mainstream for many, as it did for me. It really changed my perception of what a great game can be.
Nothing he released after this game can alter my view of Paul as a developer since this proved that with the right amount of time and money, he can make a dream project come to life. I'm afraid that some of his later titles suffered from poor management, likely on his behalf, but I wouldn't even say it's his fault. Back then, most developers were pumping out titles consistently, so I believe he was crushed under constant stress to release new AAA titles every year.
Graphics - 10
The graphics of this game are flat-out incredible, even today. This game was heavily based on the appearance and world of Kill Butt 3. However, it proved to me that this man can create something other-worldly with the right assets. The world design of this game is astonishing, and it blows me away just to look at the vast landscapes that appear throughout the game.
Story/Characters - 9
Though this game's story is a little more laid-back than the first game, it still has a charm that keeps players coming back. The only problem I had with it is that some of the characters don't get a... more
When Dance Dance Mans 64 was released, Beenis had finally made his dream project. However, it was panned by both audiences and critics. Coming back to the game now, you can see how it holds up today completely. The dancing mechanics are the best I've seen in any game. The boss battles and soundtrack are god-tier, rivaling games like Tarzan for PS1 and Grush.
The sword level... Who could forget the sword level? Not even Red Steel is as good as the sword level. It was clear that the game was too different and ahead of its time. It is the true definition of a cult classic, and it is a pure 10/10.
This one sold like hotcakes. I remember it took me days to get my first copy after Paul Beenis sold out immediately. I wish it was mentioned more. It's straight out of my childhood. It sold fantastically and for good reason: the visuals were years ahead of their time. Creenis always knows that the magic of a good video game "is in the graphics."
An amusing game from Paul Beenis, but certainly not one of this developer's better games.
How is this masterpiece the lowest-rated game? This game is much better than classics like Bool's Realm and Jar Jar Binks Dance, which really says something about the average intelligence of the reviewer. If anything, this should be number 1, and it should switch spots with Hooker Killer. Good day, ya goofs.