Top 10 Best Paul Beenis GamesFor those who don't, Paul Beenis aka Videogamedunkey is a game "developer" from Dunkey's classic Game Dev Tycoon video. For fans of Dunkey (and Paul Beenis) have fun discussing your favorite games made by the great Paul Beenis.
Truly ahead of its time - and based on the true story of Paul Creenis' second vacation in Detroit - Hooker F***** set the industry standard for the Hooker F****** genre by combining the best of Sly Cooper and Mario 64. This game was a return to the civil society and celebration that Creenis left behind in the Kill A** F*** years. Whereas previous Paul Beenis games may have been more edgy, none were so wholesome as this. I remember when I was in 5th grade, everyday I'd come home from school to engage in ritual practice with this masterpiece, balancing my harmony with the order of the cosmos. Thank you Paul Creenis for this truly spiritual gem.
I remember being a young child excited to finally buy this game after saving up two months allowance. The game is so nostalgic, and reminds me of my childhood. Me and my father used to play it until he tragically passed away. The story blows me away, the combat and gameplay is phenomenal, I still listen to the soundtrack every week. Paul really knows how to make a great game, and this shows. It was a shame the company went bankrupt. I made so many memories from it. If you haven't played it, do yourself a favor, and pick up a copy. You will not be disappointed
It's sad Beenis didn't make a sequel for this one, but then again this one already has pretty much everything you can ask of a game. The graphics are very important in this type of game, and Beenis handled them well. Inspired a lot of japanese developers in its time and you could even say it's the precursor of games such as Koikatsu, Custom Maid 3D or Honey Select. Very solid and fluid gameplay, just check out this masterpiece already.
Brilliant masterpiece and the one to get Paul Beenis on the map. Without a doubt a video game classic. Critics at first were skeptical but soon people realize how good this game was. The gameplay was brilliant. The story was one of the best. It was sad, touching and heartwarming and just so good. Why Paul never made a sequel and instead exploit the Kill Butt series, I'll never know.
Kill Butt 3 was a "masterpiece" on so many levels. The gameplay was so advanced for its time and although KB2 was one of the only games Paul Beenis games made that was a flop this turned the whole franchise upside down. KB3 in its first week sold near 70 thousand copies on the first week of release. While the number does sound small for its time it was a smash hit. Paul Creenis's KB3 was a classic that anyone should definitely play.
Kill Butt 3 was where the Kill Butt series clearly peaked, I'm not saying Kill Butt 4 was a bad game but the story and gameplay was clearly uninspired, it felt more like it should have been an expansion for KB3 if anything. I'm still holding out hope for future entries into the series to return it to its Kill Butt 3 glory if you know what I'm saying'.
Your not a true fan of paul beenis games until you play this game. this is what made paul creenis blow up and I can see why, this game delivered a whole new level of story telling to gaming and the graphics at that time were mind blowing! I can always remember myself as a kid playing this game and just having a big smile on my face at every second of gameplay, truly a masterpiece.
Absolutely phenomenal, blows every other game ever made out of the water. 10/10 across the board for combat, storyline, soundtrack, and minigames. It is a shame what later became of Beenis's Kill Butt franchise, I thought it would reach insurmountable heights with the Kill Butt 3 sub-series, but alas, it was milked to death and Paul Beenis suffered for it.
Could have done without it - Creenis really went off the rails into some kind of sick, twisted animal fantasy, rather than continuing the routine work of his elders and upholding and supporting his superiors - meaning the people he was learning from, and the lineage his teachers were serving. I guess I'll never fully understand why Creenis threw out the Prima Strategy Guide when he made this game. But I loved its sequel, Beaverball : Revenge.
Like, come on? Another Paul Beenis classic. This game was awesome with incredible gameplay, extraordinary graphics for it's time and the main character is so loveable. Beaverball is a perfect game for those who enjoy nothing but fun gameplay.
In my opinion Beaverball is a great game, one of the classics.
Smiff Smiff Wild 2 was definitely better than Wild Wild Smiff if you know what I mean ;). But the game isn't just a copy of Red Dead Redemption, it's actually the precursor and idea for Red Dead Redemption, you heard me right. This was Rockstars inspiration to get into the cowboy scene. It is definitely a masterpiece video game that you should buy right now.
While I didn't care for Wild Wild Smiff that much, Smiff Smiff Wild took everything about it and made it better introducing 3d graphics and fun action pack western gun brawling. Will Smith should be proud for having this game a part of legacy. Let's just not talk about it's sequel (Wild Smiff 3: Diff)
The best western game of all ages,a classic that reinvented de genre created by the mastermind Paul Beenis, a must play for every generation of gamers, tell a incredible history that imerse the player for start for finish 10/10.
Every Paul Beenis game before this was just the lead up to this ass-blasting experience of a video game. Just purely amazing.
A very underrated gem. Though KB3 was a massive leap forward, and brought a beautiful story, with incredible gameplay and mechanics, it was still very rough around the edges. At launch, glitches were a bit of a problem, and KB4 sought to expand on KB3 and perfect everything it introduced. The story is a beautiful goodbye to the series' former lead hero, "Some Badass", and really sets him off with an emotional climax. KB4 also smoothed out and streamlined all the gameplay elements from #3, making the game a joy to play. Overall, KB4 is not nearly as big a leap as KB3, but that wasn't really a bad thing, and it ended up being one of my favorite games ever
Kill Butt 4. First game you think of when you think of Paul Beenis. The lead developer/designer, Paul Creenis, had 3 Kill Butt games to figure out how to make one, and it shows in Kill Butt 4. It was one of the first RPGs to have real time battles. I think a very underrated aspect of this game is the economy. It has an insanely accurate stock market for the time. If Paul Beenis was still around, I feel like people would talk about the KB series more and realize that KB4 was the best.
Now I know, this is kind of controversial being that Kill Butt 3 is considered by most a classic but this game is underrated. Sure, Kill Butt 3 made a whole new level to storytelling in gaming but KB4 exceeded it to new heights. In my opinion the last good Kill Butt game and the best.
Everything I liked about Kill Butt 3, but now it's Kill Butt 4! The story explored some aspect the fans weren't expecting and this confused some, but it's a curiosity that nevertheless demands a look-see for a fresh take on a legenday saga, the Killbutt saga.
Using the power of the steering wheel, you can easily type your way through this emotional game. The game gets incredibly hard later on, but you shouldn't give up. The ending is worth playing for.
Despite this games' low reviews, the game is easily one of the best games made by Paul Creenis. I thoroughly enjoyed the game, yet I believe the difficulty spikes were unfair and could be ironed out.
This complex specifically orchestrated video game emphasized detail above all in order to calibrate the notion of reciprocity in the form of driving an actual car in order to type. I impressed all my friends when I invited them over to play Typing for F****. But I failed all my driving tests and they took my permit.
The added steering wheel support was very revolutionary for typing games. It should have set a new industry standard at the time has it not been the failure of the Dreamvast at the time of its release that greatly hindered its performance.
Typing for F**** was a game with an amazing gimmick. It's a real good game. I don't know why people don't play this as much anymore. The steering wheel support really tied it all together.
When they said they were making another killbutt game I thought it was gonna be killbutt 3 but you know what? this is just enough to satisfy me, this game was a great competitor to mario kart because of how good it was! and it was one of the first games ever with stearing wheel support and that was revolutionary as hell! the best part is the custom tracks, the custom tracks were so fun to use and just trolling your friends with was the best part about it, so well done paul beenis games you made a masterpiece.
It's a very, very beautiful spin on the beloved Paul Creenis classic military-fighting game we all knew and loved, on which we can now experience the adrenaline rush on a whole new different level, and takes the graphics to new heights and sets the standards for future 'Kill Butt' installments. Utterly dashing and breathtaking.
Best racing game, hands down. Fun, exhilarating and a great to get your friends angry as you beat them on your custom tracks. I remember putting hidden traps in my courses just to mess with those who raced against me. Such a fun game.
A game for your grandma. They should've made a normal Killbutt game with the budget of this terrible, terrible product.
I think the guys at Rare learned a lot from this game, as we could obviously see when they released Banjo Kazooie the following year. Bool's Realm was the most immersive game of Creenis's repertoire. He fine tuned the story so that every aspect was deeply symbolic, from the 12 minute length of the game, to how long the tutorial lasted, to where it was set (think: medieval Zimbabwe), how many musicians were playing, what tones, notes and harmonies, the direction from which the flutes were held, how they traversed and ended. All of it.
When I first booted up Bool's Realm for the Nintendo 64, I expected a run-of-the-mill medieval RPG but was pleasantly surprised every time the game introduced it's new mechanics. That stated, the character development of this game is, without a doubt, the most impressive aspect of this diamond in the rough. Thank you to Paul Beenis.
A lesser known Paul Beenis game but still very fun. It might have aged not so good but with the fan made remaster online, it makes the game more fun and assecible to those who haven't played it yet.
Nicest game in the Commodore 64. The story, while seemed like written by a 2 year old, is still entertaining.
Now this game is overrated but it isn't bad. I feel there are much better Paul Beenis games however, explaining why it is low on the list.
Killbutt, but more gore. I love the brains splatting on my screen every time I kill someone.
My favorite classic Beenis game, due to the nostalgic value it holds for me. 10/10
An amazing title coming from a franchise where the first game flopped, there was a comeback in this franchise and you can tell with these games. The superb soundtrack, the amazing gameplay. It's an all-around amazing title that is definitely worth the price.
Everything I liked about Kill Butt 3, but now it's Kill Butt 3:2! An underrated classic for sure.
Killbutt 3:2 is pretty good. I won't recommend this to your granny though.
Here it is, paul creenis's greatest game of all time. this game is how you make a sequel. killbutt 3 was already a masterpiece but this game just took every good thing about killbutt and just upgrades it a whole new classic. some people say it's the greatest game of all time and I can truly agree.
Mr. Beenis should've never rented this original character to George Lucas. I know that the times were though and you can't make games for free but what "The Phantom Menace" did to my beloved tragic hero is beyond the pale. This awful movie cast a long shade and destroyed any hopes for future games starring Jar Jar Binks. They turned him into a goofy caricature with no depth. Jar Jar is so much more in the game and he should've been so much more in the movie.
This game was my childhood. I always wanted a Star Wars game, and when my parents gifted me this masterpiece, I was thrilled beyond measure. I don't even have to *play* this game, I just have to watch the beloved noble hero of the George Lucas trilogy execute some slick moves.
I love this game. When I was a young lad I loved Jar Jar Binks and when my parents gave me this game I cried. It was the most beautiful thing I had ever witnessed and up until this day nothing has ever topped the experience of first playing this game.
Not really a classic of Paul Beenis but it was fun while it lasted. Just felt the whole Star Wars lore wasn't made for him. Good thing he noticed that too.
Truly one of the greatest games of it's time, Creenis delivers an incredible message with extreme attention to detail in both story and gameplay. The title is really the thing that makes it good though.
Critic reviews were positive, though fan reception of this title was a bit cold. In thise fans are wrong: This game is what Beenis is about and to deny this is to deny his legacy.
Beautiful game, remember playing this for hours as a kid. I had so much nostalgia for it. 12/10 would play again and again
A critical and cultural phenomenon.
The saddest thing about this game is that despite it being an obvious pluoy for Paul to keep his company afloat, with various things removed from the title such as any sound whatsoever, it had artistic vision that was unlike any of his other projects before. Really shows that even in his more difficult times of game development, he can still create something interesting, and it just hurts a lot to me, as it really was symbolic of his abilities as a creator. I just wish people of the time saw this despite it's shortcomings, and according to these comments, people agree with me.
This game has a sad background, it was literally a last hope for the company. The game alludes to this with its dark backgrounds and themes. It truly is an amazing swan song for the company we all loved. It is an amazing goodbye letter and I expected nothing less from Paul Beenis Games. You can really tell this is the last hope from a company that was on top. There is no sound or anything. Proving the company was really on a budget and rushing to get this out to keep themselves afloat.
You know, last hope was really misunderstood by the critics of today. In the same way Hideo Kojima would pour his heart, soul and philosophy into the games he would masterfully craft, Paul Beenis took me through a very similar experience. The barebones nature of the game calls back to Paul's early beginnings and the lack of content resembles Paul's life at the time, and how meaningless it became after being shot. Playing the game on my old ninvento game sphere reminded me of when I switched on my pc for the very first time and played wild wild smiff, returning to Pauls roots, though it was now a tainted experience left a profound bittersweet impact on me and I felt so greived when Paul Beenis filed for bankruptcy. I know that if he was still with us today, he would be making revolutionary games in the industry like Kill Butt royale or God of Beavers. May he rest in peace.
This game had absolutely no sound, leading it to be critically panned, but the gameplay was fantastic. It wasn't revolutionary like Kill Butt 3, but it was certainly Paul Beenis going out with a bang. They wouldn't have survived anyway, so they went out doing what they loved: making games. They couldn't afford sounds, so they made a game without one. It might have been a critical and commercial failure, but it holds a special place in my heart. Rest in peace, Paul Creenis, and your beautiful late company.
A not-so-great start to an amazing franchise, this game is always squashed in the middle of good and bad, a lot of people play it mainly for nostalgias sakes now.
How it all began. Kill Butt was the beginning to Paul Beenis Games.
A true sequel to an already outstanding sequel, sadly the media didn't get the grasp of it, hence the low scores. But don't let that fool you, this is a solid game.
Greatest sequel to a sequel to a sequel's sequel ever made, and that's saying something!
Upgraded version of matrix game. Got bad reviews because critics didn't understand it. 10/10
Game of the Year every year baby!
Paul Beenis Is literally just a mech powered by a copy of Super Mario Brothers 2
I have to admit I was never a fan of the original Beaverball. Maybe it's just too primitive for me. This game however is a masterpiece. It takes everything Beaverball did right, makes it even better and translates it to 3D perfectly. It even added an amazing story! Whenever I have a discussion about what game series translated to 3D the best. Many people bring up Mario or Zelda yet Beaverball gets neglected. This is probably because even though it got great reviews it did not sell because it was released on a dying console. Which truly is a shame in my opinion. Beaverball: Revenge never got a sequel because Paul Beenis games went bankrupt and Paul Beenis killed himself.So I really hope a company picks up the rights to this game and remasters it so a new audience can enjoy it. #remasterBeaverballRevenge
The first beaverball was fun, but was limited by the hardware. Beaverball: Revenge improves the formula perfectly. It's basically super monkey ball but better. Sure, story mode is unnecessary, but the gameplay was made much more fun with an actual physics engine. 9/10 It has a little something for everyone.
I have to agree with my fellow reviewers when I agree that of all the various Beaverballs, this was the Beaveriest. It broke taboos, punished the player on a personal level, and exposed the injustice of the prison industrial complex on a societal level. #remasterBeaverballRevenge
Don't want to poke the hornets nest by saying this, but I really think this one is better than the original Beaverball. Not great, but definitely a higher rank than ok.
Another one of the classics from Paul Beenis games, in my opinion, the game that started it all.
8/10 it has a little Will Smith for everyone.
Every time Call of Duty is released with no changes, its an original experience every time
This game perfectly describes Paul Creenis' time in the hospital, an amazing game all around.
An absolute classic, here's an unpopular opinion any bandwagoning, hivemind fan will hate. This game was definitely better than Wild Wild Smiff. The gameplay and the story are phenomenal. Don't let anyone tell you otherwise, this is a masterpiece.
How hasn't anyone brought this one up? This was way better than Wild Wild Smiff!
When Dance Dance Mans 64 was released, Beenis had finally made his dream project. However, it was panned by both audiences and critics. Coming back to the game now, you can see how it holds up today completely. The dancing mechanics are the best I've seen in any game. The boss battles and soundtrack are god-tier, rivaling games like Tarzan for PS1 and Grush. The sword level... Who could forget the sword level... Not even Red Steel is as good as the sword level. It was clear that the game was too different and ahead of it's time. It is the true definition of a cult classic, and it is a pure 10/10.
A personal favorite of mine. I used to play this one back in the day, when people were raving about the other games of the time. So glad I managed to get a copy of this game, since it really is the best game Paul ever released.
This has to be the most underrated Paul Beenis game out there. I remember buying this for my original Nintendo 64 and playing the hell out of it. 10/10 game would reccomend
Not even my favorite of everything here, but it deserves a special mention; there's a reason why Final Fantasy today releases sequels to some of their games, like X-2 and 13-2: it's entirely due to with the Legendary Kill Butt franchise, and despite the third game being considered a modern classic for sure, the sequel innovated in so many regards that it is truly the best game that Paul ever released on a scale of true quality. My personal favorite is Dance Dance Mans 64, but that has mostly to do with my nostalgia for the game, and what it means to me. I wouldn't say it was his best game however, and that's where this game comes in. In regards to pure passion and quality input into a title, very few developers are willing to take a risk like Paul did with this iconic title. This truly launched Kill Butt into the mainstream eye for many, as it did me, and it really is one of those games that really changed my whole perception on what a great game can be. Nothing that he may have ...more
Everything I liked about Kill Butt 3, but now it's Kill Butt 3 2! Like so many installments of the series, the plot veers in some pretty wild and unexpected directions. Many twists ahead, better buckle up before playing! Haha.
Even better than Kill Butt 3. An underrated classic for sure. Excellent graphics, amazing story. I loved this game as a kid, and still love it now. This game deserves a lot more recognition.
Truly a masterpiece, little games can be better than their prequels
This one sold like hotcakes, I remember it took me days to get my first copy after Paul Beenis sold out immediately. Wish it was mentioned more, it's straight out of my childhood. It sold fantastically and for good reason: the visuals were years ahead of its time. Creenis always knows that the magic of a good video game "is in the graphics."
An amusing game from Paul Beenis, but certainly not one of this developer better games.
How is this mastapece the lowest rated game? this game is much better then classics like bools realm and jar jar binks dance which really says something about the average intelligence of the reviewer. If anything this should be number 1 and it should switch spots with hooker killer. good day ya gooofs