Top 10 Biggest Gaming Failures of the 2010s
In a matter of 2 months, Bethesda has pulled some of the most fraudulent and illegal acts in the history of gaming, and yet somehow still got away with it. Executive producer at Bethesda, Todd Howard, has promised so many game-changing features for Fallout 76, yet in the end, Fallout 76 was not only a failure, but it was one of the worst games ever made. Thousands of bugs and exploits, boring repetitive gameplay, laughable visuals, and completely devoid of anything Todd promised at E3 2018. This entire game was falsely advertised, so there's your first illegal act. Let's also mention the canvas bag that was sold with the $200 edition of the game, yet was released as a cheap nylon bag. There's your second illegal act. Oh, and people also found out that Bethesda gave those canvas bags to online influencers. There's your third illegal act. Let's also not forget the Nuka Dark Rum bottle merchandise that looked or wasn't made anything like what was shown in the marketing, which is false advertising. There's your fourth illegal act. Add microtransaction influence, irresponsible customer service, unorganized developer exploits, randomized player banning, and the list goes on. Yet, there has been no justice. Bethesda has not been sued or prosecuted for several illegal acts involving this damn game, which also means that they had to pull ANOTHER illegal act just to weasel their way out of it! And now with a bill set to ban microtransactions, Bethesda, EA, and Activision are desperately fighting against it, but we need to show these corrupt companies that we cannot just let them have their way with us. Action needs to be taken.
Many of you may remember the Ouya. I definitely did. It was a new console project led by Julie Uhrman, who promised that the console would rewrite gaming history. Her explanation and announcements regarding the console worked in interesting the masses, so the Kickstarter campaign for the console was a massive success, earning 904% of their predicted earnings. Unfortunately, the actual product was nothing but cheap and broken. Even online influencers couldn't defend it, therefore, the product sales were lackluster, and was considered a commercial failure.
WOW what a failure. What an absolute, unmitigated failure of a console. There is absolutely no reason for you to buy an Ouya. Every game it has to offer worth playing you can already get somewhere else at a better value. This thing is just nothing. It had no chance from the moment it was put on Kickstarter, and the legacy it has left behind is one of underperformance and failure.
Seeing people support a mess, is saddening. This game, is an overrated trash heap. I know I sound like a bandwagon hater, but it truly is this way. Look, this game is insanely mediocre. Call of Duty's worst game(s), are preferable than this. It's child nature, and poor game play, really isn't that good. I prefer, real games. I've been a gamer since I was metaphorically born, and prefer almost anything over Fortnite.
A game that makes money hand over fist is never a failure. If you want to talk about Fortnite in terms of quality, or a perceived lack of quality, that's one thing. Fortnite, however, is in no way a failure.
Can we all agree that fortnite is better than prom? And yes both are so overrated.
I've had a personal relationship with this console. It was something that nobody wanted. Xbox even tried forcing people to buy it with the Xbox One, but that plan ultimately failed as people said "Okay then, we'll buy PS4". The Xbox Kinect was one of the worst gaming consoles ever developed. I've used it, and the dumb thing hardly ever works correctly. The idea behind it is fine, but the console was just virtually unresponsive to anything you did with your body. With customer dissatisfaction towards the console, Microsoft eventually discontinued it.
My family have this. We only used it once, because of how bad the detection was, although we did had some fun.
I regret buying this.
You may have seen it coming. This is, by far, one of the most controversial gaming meltdowns of the last decade. Electronic Arts, AKA the gaming devil, made a dastardly attempt to lure Star Wars fans and even children into their greedy microtransaction and loot box schemes. Fortunately, though, instead of a majority of players buying into it, players and journalists were outraged, leading to the microtransaction practice bombing. It became so bad that eventually, even Disney had to step in and stop EA from tarnishing the Star Wars name. A year later, though, the game has improved a ton, showing DICE's dedication to the game and also setting an example that we, as an audience, can make the gaming industry change if we just speak out against these corrupt practices.
Despite its extreme failure at launch, it has heavily improved over time. Now, it's considerably better!
Anthem specifically is my pick because it's one of the few things on here I can call an out-and-out failure. Something like the Ouya and Duke Nukem Forever also really had no chance of success. One was a new console with terrible options for games in a market dominated by three pre-existing titans, the other was a game that had been in development Hell for over ten years and couldn't hope to live up to the hype. Anthem, however, had all the cards in its favor. EA published, Bioware developed, live service stuffed with microtransactions and a high budget boasting a massive sci-fi world to explore, looter-shooting action, and free flying. A story that you could craft through your choices like Mass Effect. This was set to be a huge, huge release. It kind of was, but at the same time, it undersold, went through its own unique development Hell, was marred by critics heavily, poorly balanced, not fun, and is currently bleeding players while the roadmap is delayed time and time again. Anthem ...more
It goes without saying that people are quickly losing their trust with EA, because as EA claimed, this game undersold. It's a good thing it did though, because, since I've played it [for free] myself, this game is grindy, repetitive, monotonous, shallow, and the story is uninspired. Even though, for once, this game isn't run by shameless microtransactions, it still manages to drive players away, and this is all regardless of the high amount of marketing this game received. The player count is dwindling and Bioware is desperate in keeping the game alive with anything they can do, but instead of actually listening to their player base, they manage to make the game even worse with each update. This game is quickly falling apart, and it's safe to say that its lifespan may run out. Eventually, in traditional EA fashion, they might end up pulling the plug on Bioware.
At least it didn't have a terrible online service like the Switch does currently.
I feel like while most Nintendo fans will push this console aside and pretend it didn't happen I feel like it's an underrated console that introduced some great new ideas with the gamepad. There was some great games on the Wii U and the graphics were amazing. I feel like the gamepad was half the inspiration for the switch too
As much as I LOVED this console, I cannot deny the fact that it was a failure.
The PlayStation Vita was promised to be a huge mobile gaming platform from Playstation, as they gave players the idea that games for the Vita would be played with console standard quality on the go. This sounded like a good idea and sales were looking promising at first, but consumers began to see problems with their new Vita, with the most prominent one being that the memory cards used in the device ran out of storage quickly, and buying a new one was extremely expensive. As the years passed, less developers were producing games for the Vita, and a majority of attention was drawn towards the PS4. The release of the Nintendo Switch was the final nail in the coffin for the Vita, and in March 1, 2019, the device was discontinued.
It wasn't a failure in Japan though but still a pretty bad console (especially when compared to the rest of the Playstation family [not including the Playstation Mini, that was worse] and the 3DS) nevertheless.
So useless and unwanted that it received a massive backlash from the community.
It ruined Splatoon 2
James Romine and his developer team at Digital Homicide displayed one of the most shameful acts of cowardice and poor resolution in gaming history. In 2014, they released a game called The Slaughtering Grounds, and after receiving a well-deserved negative review from popular gaming journalist Jim Sterling, Digital Homicide decided to personally attack Jim. They mocked his negative video review, forced it to be removed from YouTube, and even attempted to file a BS lawsuit against Jim, expecting a full apology from him in court. Romine even filed a lawsuit against 100 different Steam users for "personal injury". In this case, the so-called "injury" was criticism toward his awful game. Valve wasn't having it, and they personally removed all Digital Homicide content from their site. They didn't want a punk bitch who whined over criticism to be working with them. Romine's schemes naturally fell apart, and he soon dropped the lawsuit charges against Jim and the Steam ...more
No Man's Sky had a similar controversy with Fallout 76, as it was a falsely advertised game, led by Sean Murray. At release, the game was met with widespread backlash from players who were cheated out of the promises that were made concerning the content of the game, most of which were nonexistent. Although, a few years have passed and No Man's Sky has massively improved, with game-changing updates and patches, resulting in much more positive reviews coming from Steam players. Regardless of this improvement, we should never forget the reason why Angry Joe placed this at #2 on his top 10 Worst Games of 2016. False advertising is fraudulent, and regardless of the suspects ambition, this is something that should not be enforced.
Amazed this isn't higher
This game received so much massive backlash.
APB was released in 2010 and was promised to be a new multiplayer experience expanding on the likes of the Grand Theft Auto series. The game was announced in 2005, but with development being pushed several times, it released 5 years later. Unfortunately, even with $100M in funding under their belt, APB felt like an incomplete game. Consumers were disappointed with the game, and with Realtime Worlds' financial struggle with it, the game was eventually shut down in only a matter of 3 months. It is considered to be one of the most expensive game failures of all time. The game was relaunced through a new company and even though it did much better than its first launch and still exists today, it's still not the game that people were hoping for, as it's receiving poor reviews on Steam.
I remember being so excited for this...yeah, really a letdown. I'm impressed they even finished it, but that's the best thing I can say.
Failed to kill Fortnite. They had one job.
I remember being quite excited for Battleborn. At the time, there was no other game I've ever seen quite like it, that was until Overwatch jumped in. Battleborn's marketing was received confused responses, as the visuals weren't well-received and the trailers failed to provide info on what the game was actually about. This was opposed to the cinematic trailers Blizzard released for Overwatch, which were heavily acclaimed by audiences and immediately caught their attention. With Battleborn being overshadowed by Overwatch, 2K Games made another poor decision to give people a direct idea of what the game was about, simply speaking, that it was a MOBA for consoles. This drove players away because, at the time, MOBAs were considered to be hardcore and time-consuming games that were not meant for consoles. Whilst Overwatch was also a MOBA game, Blizzard never advertised it as that. With both games being released at similar points in time, it came down to the players' choice. Even though the ...more
This was one of the success games, saying by a fan but the jumpscares gotten old over the time, but I still love this game!
They fixed this half a year ago.
This was made before 2010s.