Best Mario Party 9 Boss Battles

On October 5th of 2019 it is the 1st anniversary of Super Mario Party. So..., you might be wondering why you're seeing this list as early as May 2019. Well as it turns out, I'm starting a new list series, where I will for every other week release two mario party lists that have something to do with the soundtracks, boss battles or boards, etc of mario party games I own, and the first lists I'd release now on May 6th of 2019 will be the best mario party 9 boards and best mario party 9 boss battles so with that being said, here's the best mario party 9 boss battles list.
The Top Ten
1 King Boo In the Super Mario series, King Boo is the leader of all the Boos and a major antagonist. He is an ally of King Bowser. He is depicted as a large white Boo with a crown similar to that of Princess Peach... read more

My man King Boo makes it to the top of the list. King Boo is one of my favorite characters in the Mario series, but that doesn't mean his bosses are always good. However, in Mario Party 9, his boss battle was excellent. If I fooled you a bit there, I mean he's #1 on this list, so of course I love his battle. It's the best.

As the boss battle of Boo's Horror Castle, the battle is set in a chamber in a spooky castle, and it's basically a puzzle. Lots of skill is required as you move around items on a giant panel, and you must get three in a row in order to damage him. At times, there will be lightning bolts, and moving them in a three in a row will give you ten points but at the same time make your rivals lose ten points. I love this type of gameplay, especially for a boss battle.

The soundtracks do not disappoint either. In fact, they are both amazing. The first phase has a sort of spooky but calm theme - very good. The mad phase is one of the best songs in the game. It's like that one, but way more upbeat and chaotic. It's almost as if the world is ending. That's how crazy it is, and I love the theme.

2 Chain Chomp

One of the top bosses in the game for me is the enormous Chain Chomp found at the end of Magma Mine. This is my personal second favorite boss battle in Mario Party 9. This is one of those bosses that require a lot of skill, and I mean a lot!

Basically, you must pick a cart that leads to a cannon that you can use to damage Chain Chomp, but it's not that easy. Some rails lead to Chain Chomp himself, and you'll lose points instead. Some rails lead to very powerful cannons, and you really have to be fast here, and I love it.

The soundtracks used here are both great. The first phase is just awesome and spine-chilling. The mad phase is even better, as it just sounds so... I don't know how to describe it, but it's spine-chilling too, and more upbeat than the regular theme. As you can see, this is one of my favorite bosses in the game.

In fact, I think this battle was about as good as King Boo's. It was hard deciding between the two, but I think King Boo had a better soundtrack overall, and it felt much more skill-requiring and original. However, I love this one too.

3 Bowser Bowser is the main antagonist of the Mario Bros. Franchise. From kidnapping Princess Peach to simply destroying a fun game between Mario and Friends in the Mario Party spinoff series, this king of the Koopas has set up a certain hatred towards himself amongst the large cast of Mario Characters. He first... read more

Of course, who could forget the epic final boss of the game? Starting with Mario Party 8, the Bowser battles in Mario games started to take place more in space rather than in a castle (excluding 10, though), probably to reference Super Mario Galaxy. While this battle may not be as epic as your average final boss in a Super Mario game, it's undoubtedly epic nevertheless.

While it's true that this battle is definitely luck-based, as you throw dice and hope for the side with your character's face to be looking up in order to damage Bowser, there are also skillful moments. You must avoid flames by Bowser, who is cool enough to avoid previous boss battles in the game. The flames come to the platform where the battle takes place and start doing all sorts of crazy stuff during Bowser's mad phase. That's something I really appreciate. So, as you can see, it's very epic stuff.

The most epic parts are, of course, the soundtracks used. During the first phase, there's a sort of calm theme, but it makes it clear that this is a serious battle, which I like. As often, though, I prefer the rage phase, which is like the true final boss theme.

Very epic stuff, although Mario Party Island Tour and Mario Party 10 actually had more epic final bosses. But that's for a whole other list. So, Bowser will stay here in the top five.

4 Blooper Bloopers (Often Referred To Bloobers Until Paper Mario, Though Blooper was in use beforehand) are Squid-Like creatures that are found in the ocean. They made their first appearance in Super Mario Bros., and various kinds of them have appeared in the Mario games since, normally as enemies. Mario Party... read more

Originally, I hated this boss battle, mainly because of the use of motion controls, which is an infamous gimmick of the Nintendo Wii. I've grown to like this boss a lot recently, though, and one thing for sure is that this one takes a lot of skill with the remote. You shoot him with cannonballs when he jumps out of the water now and then.

It's not that easy, though. At times, he will throw urchins at random players. If you get hit, you lose points, so you gotta shoot them to send them to the next player. It goes on until it hits someone. Very cool. During his angry phase, he'll also spit ink on the screen, which may not be very memorable but is still a decent feature for a Mario Party game (unlike some games, looking at you Mario Kart).

The soundtracks are both pretty good, but I prefer the first phase. It's got a theme of "When a ship leaves the harbor and goes into the sea" adventure theme. The mad phase sounds somewhat like what you'd hear in a pirate movie when the pirate ferry is starting to collapse or sink, and it's a bunch of chaos. Both are very good soundtracks, but I prefer the calm phase personally.

5 Dry Bones Dry Bones is a common enemy species in the Super Mario series of video games since „Super Mario Bros. 3“ (1988). After his first debut as a playable character in „Mario Superstar Baseball“ (2005), he became a fan-favorite and also got playable in other spin-offs of the Mario series.

A lot of the mid-bosses in not only Mario Party 9, but its sequel Mario Party 10, were rather boring and too simple. However, some stood out. While Dry Bones may not be the most original ever, he's the most fun mid-boss in Mario Party 9. I even think he's better than some of the regular bosses found in the game, and that says a lot.

He's the third mid-boss in the game, whose fortress is found on a balcony in Boo's Horror Castle. I don't think his battle is super cool, but it's very fun. There are four platforms hovering in the air over a pit, and a bunch of cards on the screen you must pick. Memorize where the cards are as they will be turned around, and pick a card with the platform Dry Bones is standing on. Pick right, and you get points. Pick the wrong platform, and you get no points. Pick a Dry Bones face, and you lose points.

A notable thing is that all the mid-bosses in the game use the same soundtrack for the first phase and mad phases (excluding Bowser Jr., who has his own themes). I don't like either of these tunes, unfortunately. Although the first phase is sorta good, the raging phase is just annoying.

Because of this whole platform thing, the battle is much more fun. Picking a platform is way more fun than just picking something that damages the most. This is one of those types of battles done right, and I really like it. So he's in the top five for me.

6 Whomp

Probably the most exciting mid-boss in the game and the only mid-boss in the game that I prefer over its regular boss counterpart. Both of these two, Whomp and Big Bob-Omb, found in Bob-Omb Factory, are luck-based bosses. But luck-based does not equal bad. It's the quality of the game that matters. Whomp's battle was done right, while Big Bob-Omb's battle was just annoying.

Basically, you all stand on separate platforms held up by a rotating platform. Behind one of the plates stands Whomp. You must vote if the rotator will rotate one time or no time. When everyone has voted, depending on how many voted for the platform to move one time, the platform will move for all those times. The player who stands on the platform right in front of Whomp will get squished and lose points. The other ones go to Whomp when he's still on the ground in order to ground pound him as much as you can. As you see, that's pretty exciting in my opinion. Luck-based boss done right.

7 Wiggler Wigglers are a species of caterpillar in the Mario franchise. They have a segmented body and comically large nose and are yellow slowly moving when happy, but turn red and run angrily very quickly if they get jumped on

Wiggler is the first regular boss in the game, found in the middle of a forest at the end of Toad Road. He will walk around there, and you must ground pound on his body and avoid piranha plants that will spawn at times.

It's a kinda basic boss if you ask me, like Cheep Cheep. I mean, it is the first stage boss in the game, so it's kinda understandable. It's pretty good overall, I say, but definitely one of the weaker bosses.

The soundtracks aren't really much better. They generally sound pretty childish compared to other tunes. The first phase is calm and pretty nice, but the angry phase sounds like some little kid rage-quitting or something like that. It sorta makes me cringe, to be honest. Luckily, there are some decent phases in that particular song I enjoy, like from 00:20 to 00:33.

Overall, it's a good boss in my book.

8 Lakitu Lakitu, known in Japan as Jugem, is a fictional flying character in the Mario franchise. Created by Shigeru Miyamoto, it first appeared in the Nintendo Entertainment System video game Super Mario Bros., where it dropped enemies called Spinies on the stage.

From now on, the bosses are ok. Here we have the very first boss ever found in the game. Yeah, Wiggler is technically the first boss, but this is the first mid-boss, and mid-bosses are fought before regular bosses, so there. It's a tad worse than Wiggler's battle in my opinion.

It's sorta basic and has the same boring mid-boss soundtrack. It takes place on a platform high up in the sky, and there will spawn a bunch of blocks. You must hit them at the right time to spawn a certain number of Bullet Bills. Depending on what spawns after hitting the blocks depends on what is shown there. For every 0.5 seconds, it will switch image, and make sure you don't spawn a spiny as they will just be in your way. It's a decent boss in my opinion.

9 Cheep Cheep Cheep Cheeps are a species of fish that are common recurring enemies in the Mario franchise that are found mostly in the water but can jump out of the water as well.

From now on, the bosses range from good to ok. Cheep Cheep is the mid-boss in Blooper Beach. It's a bit of a basic boss if you ask me. You are in the water and try to get shells from bubbles and throw them at him, and that's it. Yeah, you avoid him when he dashes into the screen, but eh.

However, I still like him. Despite his genericness, he's incredibly addicting as a boss battle, and it's pretty fun to get shells and just send them over to this big fish. Not much else to say here, so let's move on.

10 King Bob-omb King Bob-omb became a recurring boss in later games, specifically spin off games such as Mario Party 9 and Mario & Luigi: Paper Jam.

By far the worst regular boss. I mean, I still think the mid-boss of Bowser Jr. is more dreadful, but this one isn't much different. It's luck-based. "But vadern, you said luck-based isn't always bad." While that is certainly true, this time, the luck-based aspect was done terribly. I originally thought this boss was fun, and to this day, I still think it can be a bit exciting at times. It's also highly irritating.

There will be a platform of four bombs. Pick one. Be careful, though, because only one bomb will take the hit, and you don't know which bomb your opponents will pick. If two or more pick the same bomb, well, good luck. You'll bump into each other, and the bomb explodes, stealing points from you. If no one takes your bomb, then you're lucky.

This is a shame because the music is pretty good, in my opinion. The calm phase song is alright and somewhat exciting, but the mad phase is awesome. It's very epic with great electric guitars and epic phases of the song that I really love! The only real reasons this boss is higher than Bowser Jr. are because the music is awesome, and it doesn't drag on as much as that one, and can be somewhat exciting.

The Contenders
11 Spike

Inside a volcano can Spike be found, and that volcano is Magma Mine. He's the mid-boss. Anyway, this is one of the more boring mid-bosses. Like his regular boss counterpart, you must be very fast in this battle in order to get points. This one is easier too, but that also makes it a bit more boring.

The big difference here is that you use motion controls, while in Chain Chomp's battle you just hold the remote sideways and push the buttons. Motion controls don't always work, and while it's true that Blooper's battle required motion controls as well, at least there was more skill put into that. This is just picking the right weapon to attack Spike with using the annoying motion controls, and that's it. Combine that with the bland mid-boss music, and you have this. Chain Chomp had its own soundtrack, unlike this one.

12 Bowser Jr. Bowser Jr., or sometimes simply Jr., is a video game character who appears in Nintendo's Mario franchise as the secondary antagonist. He is the youngest son of the series' primary antagonist, Bowser.

This is my least favorite boss battle in the game. Like the visitor said, it's the mid-boss of Bowser Station, found in the upper-left corner of that boring loop of a board. This boss battle is just annoying.

You basically hit the dice and hope to get the right number. There's a line at the bottom of the screen, and you must pass certain points. If you do, you can start damaging Bowser Jr. and get points. After each roll, the dice are handed to the next player, and that's the whole minigame. Sure, there are bad points on that line, and if you land exactly there, you lose points. However, that barely happens, and the game just drags on and on. Keep in mind that it's luck-based since you roll dice. That's a terrible combination. At least luck-based bosses like Bowser and Whomp don't drag on because there's always something interesting happening.

Then there are ones like this one and Big Bob-Omb that drag on forever at times (although Big Bob-Omb is slightly less dragging, which is why I find that one better).

I have mixed feelings about the music as well. The first phase is torturous, which is ironic considering it sounds like something from the Monster's Inc. intro, which is a glorious part. The mad phase is sorta better but mostly just irritating. It's your basic "hurry up" theme.

This is my least favorite boss battle in the game easily.

13 Donkey Kong Donkey Kong is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles.

Ok, so technically both he and Diddy Kong aren't necessarily "bosses." However, they are classified as boss battles in-game, although they work more or less like bonus mini-games in which you must get as many bananas as possible. In my opinion, Donkey Kong's mini-game is the better one. Way crazier than the other ones, bananas spawn everywhere, and there's a special cannon where you can shoot up to a deluxe banana, giving you more points than usual. I like it, and I consider this mini-game to be rather decent.

The music, and the ONLY music used, is pretty darn good. I like the sorta epic and chaotic theme of it, and it does fit the mini-game. Donkey Kong will come at #11 because of that.

14 Diddy Kong

His mini-game is the less chaotic and more simple version of Donkey Kong's, and kinda serves as the mid-boss in Donkey Kong's Jungle Ruins. This is visible as the music is way more calm and has more of a safari theme in the jungle, which I personally like. Instead of shooting upwards to get bananas, the cannons are in a circle and the bananas are in that circle. Thus, I find this one to be slightly worse than Donkey Kong's mini-game, but still, I think it's decent.

15 Shy Guy Shy Guys are an enemy from the Mario and Yoshi series that have been seen in many games, and they are masked because of their shyness.
16 Kamek Kamek is a common enemy in the Mario Bros. Franchise. He usually appears in New Super Mario Bros. Games, Super Mario Bros. Games, or other similar games. He also appears in spinoff titles, like Mario Party, in which he is not a playable character but creates an obstacle for the players on their way... read more
17 Nabbit
18 Boom Boom
19 Tails Miles "Tails" Prower is a fictional character in Sega's Sonic the Hedgehog series, and the title character's best friend and sidekick.
20 Sonic Sonic the Hedgehog, trademarked Sonic The Hedgehog, is the title character and protagonist of the Sonic the Hedgehog series released by SEGA, as well as numerous spin-off comics, five animated shows, and an animated OVA.
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