Top 10 Most Unfair Weapons in Splatoon 2

People who use these weapons drive me out of the lobby.
The Top Ten
1 Clash Blaster

The complaint about not needing aim can be made for all blasters in general, but this one in particular takes the cake. No only is this weapon completely BS as far as needing aim to kill but its fire-rate is not even necessary. Some dev pulled this out of their ass to make the game more "balanced" but it sure as hell did the opposite.

There's barely anyone using it (at least that I see), but in case you encounter one:
-The end of your shots make a large explosion.
-High fire rate.
-Decent range.
-If you're caught into it's blast, it was nice knowing you.

I honestly never come a across them tbh, but when I do they are always jumping and never use their sub.

Free kills? Yes please!

2 Bloblobber

Second most cheating weapon of all time literally just decimating range and can ruin your life if you kill them and they kill you with the extra bubbles. Not including that the bubbles bounce of walls and can suddenly suprise you in the middle of nowhere

Here's the issue:
-1 slosh (four bubble) kill potential (pretty likely to get hit by all four).
-WALL BOUNCING?
-Stupidly long range that can be increased by looking a bit further upward when sloshing.
-The fact that you can slosh really fast makes it easy to spam.
-It's been around 4+ months, yet no balance.

Wow, and people call Tri-Slosher "easy mode".

This sink or mini bathtub or whatever, requires no skill to pick up, but it's hard to master this weapon since it offers unique mechanics and playstyle, yeah I still hate this weapon. Nintendo please delete this weapon, Nentindo please.

This thing is just painful. The range is brutal and rivals chargers, its horrendously spammy and if all projectiles hit you from one swing it's a ONE HIT KILL. Why Nintendo hasn't nerfed this trash enough, I don't know.

3 Custom Dualie Squelchers

Best weapon in the game and It likely won't be nerfed since spoon 3 is coming out. (if you're wondering why, it has the best rolls (no end lag, you can jump immediately after, etc.), great range, 3 shot potential, good kit, and great turfing power. All in all very overpowered.

They are the most dangerous dualies, are good at the same range as the splattershot pro, and have a decent kit. They're basically the Dual Squelcher from splatoon 1, but with dodge rolls.

This should be at the top of the list. The vanilla Dualie Squelchers already have an overpowered main weapon, but the Custom variant is outright better. Like seriously, who can go wrong with Splat Bombs and Inkstorm?

Everyone uses this weapon. Literally everyone. Your grandma probably uses it. It's good at everything, bad at nothing, and extremely easy on top of it all.

4 Kensa Sloshing Machine

The set is too good!

5 Ballpoint Splatling

I can tell from personal experience using this thing, it even feels OP if your'e the one using it. I'm convinced that this was built for splatting a charger at their own range, then splatting dualies from point blank a half second later.

I was using it with Vintage's gear, and then I realized why an X-ranker would use it obsessively. It's kinda hard to use correctly, but when you do, it's just op.

Mobility of a mini with range of a hydra, Nintendo's balancing team must be on drugs again.

"Let's make a weapon that combines every splatling's strengths, but with none of the weaknesses!"

6 Splat Charger/Splatterscope

Haha just be happy the E-liter doesn't have burst bombs or the kraken anymore for cods sake that was what was REALLY bad. Also, if you are one of the people who rage about these things, just look at the charger's match stats. They probably had the least turf and only around 5-9 splats if they are doing WELL. And if they are doing well, they trained and put time into using a charger specifically, so they kinda earned it. And chargers are the hardest weapon to use and do well. just TRY to use one well without putting in hours of practice. It took me around 12-20 hours to even get 20 splats in a single match one time.

Um, excuse me, you need godly aim practice to use this weapon properly, especially for flicks. You basically are trading range for charge speed, and the same goes the other way around. Also it's a SNIPER. Why wouldn't it be a 1 shot kill? Just saying.

Ugh I HATE these weapons one time when I was using the krak on splat roller there was a splatterscope and I tried to kill them and when I jumped they sniped me and I always get a fright when that happens. God I will always hate splat charger/splatterscope mains.

Mattstat, don't be so salty about the Splat charger, there are better weapons out there and it's pretty balanced, most weapons are hopelessly OP in the hands of a master.

7 Octobrush

No aiming needed, kills in 3 hits with virtually no fall-off, swings so fast you can barely see past the Great Wall of Ink, insane for covering turf as well as bolting to the objective, and if you somehow can't do all that there's always Autobombs and the Inkjet.

This is about the list overall, even though some reasons are legit, It should be named "top ten weapons that make me salty".

It's so easy to get a splat with this thing! I love using it, but it's really OP.

Another weapon I usually get splatted by. Just nerf this dang thing...

8 Blaster

Get caught in a single hit from them, direct or indirect, you're not going to survive.

9 Inkbrush

Clam blitz is their natural habitat.

10 Mr. Grizz

It's so unfair in this game! It keeps lowering my pay count! And then there's things like "Oh? 1 egg? Not bad! " and then "50 eggs? What a shame! " I hate this!

"Oh, would you tear up the competition with a grizzco weapon? Would you be invincible with a blaster? Would you CRUSH the opposition with a dynamo roller? No, you get a bamboozler and a squeezer, Good luck with the disconnects and glowflies." - Grizzco industries

I bet you it's the splatoon 3 final boss.

At least he gave me feet

The Contenders
11 Dapple Dualies

Remember the Torpedo spammer? Who, when you go and splat them, they dodge-roll away and kill you? And they occupy you the entire round so you can't just splat elsewhere? And there's always at least 1 in every round
why

Can we be honest though, these are actually harder to use than the others (other dualies). They aren't op.

And I had a good run with them once or twice, but Once you get into S rank about, people don't ever die to topedos or splashdowns, and they're smart enough to always stay out of range.

The Clear Dapples are even worse, because you can't hide from them. AT ALL. Those stupid torpedoes are the definition of aggravating.

Specifically the clear ones, which pump out splashdowns like a factory and get kills you need exponents to count.

12 N-ZAP '85

How is this above luna blasters, the tri slosher, and dualie squelchers(!)? it's basically just a splattershot but with an absolute pile of carp as a kit! I mean, really, I know that ink armor and suction bombs are pretty good, but Splashdown and burst bombs? You won't survive if the splattershot quite literally has the I.q. required to throw 2 burst bombs in your general direction after a splashdown. But no, the ink armor, a.k.a. the paper armor, and suction bombs, which take an entire era to explode, are what's o.p.
I mean, have you seen a mini splatling before? It has basically the same run speed as the N-zap, a charge up time that the Flash would be jealous of, longer range, and burst bombs/tenta missiles. But that one's TOTALLY fair. So why does everybody say the N-zap is overpowered?

Good lord. Combine good range + decent damage (lOw DaMAgE my ass) and you have a weapon that requires no skill to play and is overused. It needs a 20% increase in ink consumption or a decrease in range or speed. Speaking of speed, this thing is so light weight, impossible to kill with anyone wearing run speed.

Sheldon: "it's the definition of reliable"

what he means: "if you learn how to strafe well and use the suction bombs correctly you are effectively playing easy mode"

I use the '85, it doesn't feel unfair or outright broken, but it's easy to use and can be easily mastered as well. It's just good at everything honestly.

The funny thing is that it's supposed to be balanced, but it feels like it's really cheap 'cause of the speed buff and great kit.

13 Dualie Squelchers

High Range, fast fire rate, dodge rolling, essentially no end lag, bombs, trackers, missiles, and rainclouds where the drops don't need to hit you? Seems fair.
Like, please nerf these. They're only used by sweaty nerds.

How to get 15+ kills in ANY MODE with the Dualie Squelchers (95% guarantee! )
1. Get into a match.
2. Find an enemy
3. Shoot straight.
*Results may differ between how often you die.

I see them EVERYWHERE in ranked, they always dodge roll back to try to splat me from a distance, cowards.

These have no weakness, and, as an N-zap main, are the bane of my existence.

14 Tri-Slosher

A common species that is found commonly in splat zones, jumping and sub combing you and your team to death. They have a predictable pattern and don't show much improvement for their brain, don't approach them they will snip you from a distance some how.

"I like how much skill this takes to use"
- Literally nobody in the history of the universe
These always show up in S and A ranks and they always have at LEAST 15 splats, no less than 14 of them seemingly having been me.

It's fairly overpowered I suppose, but it isn't unstoppable kind of OP.
-Larger spread from the regular slosher.
-It's a 2 hit kill.
-Burst Bomb combo.
-Fairly faster slosh (at least for me).

If I see someone using this weapon, I automatically assume that they're bad and they're just carried.

15 Krak-On Splat Roller

I love getting one shot by a sharking player. Really fun and thrilling experience.

I bet you that it would be #1 if it still had kraken as a special.

16 Aerospray MG

This thing is really good. Try using it, people. I wouldn't say it's OP, but it has a really good sub & special. It's so good! I don't get splatted too often, but it's one of my main things to choose from.

Nobody uses it in comp or ranked. It has no killing power at all. Annoying in turf war though.

Why are these good? They just are.

17 Range Blaster

This thing requires insane aim and positioning to use well. I don't see how anyone could see it as op.

The weapon isn't even that hard to counter, it's just annoying to play against on some maps.

18 Sploosh-o-matic

These things have become the BAIN of my liking of turf war, splat zones and rainmaker. Sploosh Splash gonna beat yo ***

I love this weapon because it is a shooter but it may be too good when used in turf war. Anywhere else is fine

If they panic splashdown its easy to counter: just aim up.
This thing is bad.

19 Dark Tetra Dualies

The end lag is terrible, but nobody can run from them and it is hard to hit the person using them while they are rolling. I did mention in another list though, If you wait until they are done rolling you will be able to splat them before they can even move again.

Admittedly, Tetra Dualies are very overpowered. There's a good reason why Japanese players use them. They can execute up to 4 dodge-rolls in a row and there's no delay between the dodge-roll and when you can shoot again like on all other Dualies.

Well, I think that the Dark Tetra Dualies take a little skill to use since the amount of shots it takes is pretty bad and it is very inaccurate when you shoot. I know this because I also use the Dark Tetra Dualies.

Every match, one of those evil things splats me. Like five times.

20 Carbon Roller

You can camp out anywhere at all and you are unbeatable. It's so good!

It's like the roller, except even more cheep.

21 Undercover Brella

It's the worst weapon in the game.
Bad main with hardly any painting power or killing power.
Bad sub that doesn't fit the main weapon
And the worst special in the game
This weapon is trash and is not op at all.

Let's face it, most brellas just plain suck. This is because of one reason and one reason only, when you put in the riot shield thing they can not fire with it. Well, the UB can. It's sub is the Ink Mine which are just a flat-out nuisance. The special is Splashdown.

As you read this, one word should pop into mind: Spawncamping.

I am a main of the Octobrush Nouveau and this is the bane of my existence

22 E-Liter 4K

This includes all of them from the normal E-Liter 4K to the Custom E-Liter 4K Scope. These weapons don't really have a long charging time and have a RIDICULOUS range, with OHKO damage. This means it's hopelessly overpowered in the hands of a master. It's also super annoying when you have E-Liter tryhards on your team that are barely contributing to the objective

23 Rapid Blaster

I can do a heck of a lot of damage with this thing!

The least skill of all blasters.

24 Explosher

I swear they put glue in this weapon instead of ink, because the second you get hit by one, you're stuck to the spot in a mile of enemy ink.

25 Splat Roller

They're extremely cheap with camping and used with Ninja Squid. They literally outrange and outmaneuver (with both their vertical flick and curling bomb) the Splattershot, and only have slightly less effective range.

I like how it says you can't kill someone if you hit them on the side... yet 50% of the time I die to the side. Not helpful that it comes with Curling Bombs and the Panic Button that can hit you 10 ft away with damage.

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