Top 10 Best Clans In Cardfight Vanguard
Which is your favorite clan and you think is the best? Please vote!I love this clan. It has a way to deal with a lot of problems, and the superior calling makes it easy to keep a steady board state. The current issue with the clan is that it no longer has a means to finish the game, which hurts the clan as a whole.
The number of options you have when playing is massive, and you are practically overpowering your opponent. It is the best.
Gold Paladin is the best clan! It can hit with three huge attacks with Gurguit Grade 4, or can hit for five attacks with Glorious Reigning. Ezel is my all-time favorite. Come on, Raven Ezel!
Shadow Paladin is based on destroying their own allies to gain a strong amount of power and effects to destroy their opponent. This is an amazing clan to play, with cool and strong cards.
Blaster Dark is the best card to play.
Shadow Paladin is the best clan, in my opinion. I thought Link Joker was the best, but when I started using Shadow Paladin, they really impressed me due to the pressure they give to the opponent in a short amount of time, especially Transient Revenger, Masquerade, and Phantom Blaster Diablo.
You can lock away your opponent's cards and limit clans such as Bermuda Triangle (Melody) and Aqua Force (Accel and Stand abilities) from using big abilities.
It's too overpowered. You can easily shut down opponents. I used it in tournaments and easily destroyed everyone with clans that utilize teammates. Unless I go against the same clan.
Link Joker can lock opponents' cards so they are unable to use, retire, or attack with them. It's a cool deck to have.
I have an MLB deck (Majesty Lord Blaster), where my main focus is gaining force triggers that increase my unit's power and critical. Other cards let me call out Blaster Blades from the deck, soul, or drop zone.
Since I have a lot of counter-blast cards like Blaster Blade and Blaster Dark, I have cards that counter-charge too. The rest of my deck either calls Blaster Blade and Dark or benefits from having them in my soul.
Overall, if you can get Majesty Lord Blaster in your hand, you can overwhelm your opponent with destructive power and criticals.
My main is a Blue Storm deck built where if all conditions are met, I can attack a total of eleven times in one attack! Best clan that suits my play style in any video game I have ever played or card game.
Aqua Force through and through. My only bane is Link Joker and my full potential being locked away.
This clan was my first deck, and I'll never waver in my belief that it's the best. Because, really, Paladin clans, can YOU attack ten times per turn?
Aqua Force is a highly offensive clan, and its goal is to get as many attacks per turn as possible. Though it's hard to battle with decks that mess up your field.
I use True Eradicator, Finish Blow Dragon, and every time I attack with him, I attack for 50,000 damage with six criticals. If you don't have a nullify, a large amount of blocks, or a heal trigger, you lose.
The clan can easily take out entire fields and benefit from it. For instance, Gauntlet Buster Dragon, if played correctly and successfully pulled off, can go up to plus five critical.
The new Vermillion support lets me take out an opponent's entire front row for free with at least 24k attacking strength. The new upcoming stride for the deck also benefits the Vermillions.
Why is this not at the top of this list? First of all, DOTE got a legion leader making him overpowered again. Then the clan has stride where some can retire and restand easily.
There's also that grade four non-stride unit with the Silent Tom ability, which can retire all of the opponent's rear guards with just a limit break and some costs, and negates all effects of your opponent's triggers while it's your turn.
To add to that, there are units that gain crazy power from how many rear guards are retired on your opponent's side, such as Demonic Dragon Mage, Mahoraga, who's a 5k grade one but gains 5k each time a unit is retired.
My Gear Chronicle, which is a ZTB build with Chronojet Dragon Z and Chronovisor Heritage, along with all those good cards, has been unbeatable since I got it. Its attacks are quite powerful, thanks to the existence of Pulsar, Merryblock Dragon, and Pulsar Tamer, Igigi.
Additionally, Chronodragon Gearnext restands and keeps the triggers obtained on the first attack. Chronovisor Heritage has always been my finisher if I couldn't win with Gearnext. This is because Visor pretty much guarantees a win if your opponent's hand has around five cards left, as it can restand all of your units up to three times, with the vanguard having a maximum of four attacks with triple drive each time.
With all the attacks you deal to the opponent, you might even overkill them.
Pale Moon has the ability to call units from the soul, executing combos flawlessly and seamlessly. The best part is watching your opponent stare in disbelief as you get an ultimate formation out of thin air and return it back to the soul!
It may be hard to use, but veterans like me will find it a piece of cake. Link Joker, eat your heart out! "Omega Lock all your rear-" "I don't have any rear guards."
Pale Moon for the win!
Now you see me, now you don't. Pale Moon is just the definition of flashy fighters.
Pale Moon has an ability by soul charging but is able to call it out to battle and add power to the attack, making the attack power stronger to defeat the opponent's defense.
Nova Grappler can stand many times due to the abilities that can make multiple attacks.
I really like Nova Grappler, especially with the Victors. It can stand multiple times, just like Aqua.
This card makes me so good at this game. I beat all my friends with this card!
The clan itself is based around the vanguard and applying extreme pressure to opponents, especially with the Daikaiser break ride and support.
They can also take out your opponent in one turn if your deck is constructed to retire guardians and have high critical numbers.
True Daikaiser and Daiyusha Legion being break ridden can legally retire up to four guardians from play because their two abilities are two separate retiring abilities.
With the new support for them, they can even retire guardians when drive checking certain grade 2s and not just Dimension Police grade 3s.
Genesis is the best, especially with the Regalias, because I would postulate that they have the strongest attack and they are good at defending.
Extremely powerful and lots of skills! I swapped from Gear Chronicle and Narukami to Genesis!
Genesis is the best! Especially with the Regalia Aces: Angelica, Minerva, and Yggdrasil.
It is very defensive but at the same time, it is aggressive when attacking.
Gorgeously themed - despoiling their souls for gothic specialty.
It's actually better than most clans above this. It really depends on how you build the deck.
Because you can have no cards in your drop zone, we can call all cards in our decks.
This clan is pretty amazing. It's like you open the core, attack the inner side, and then replace the core again. You can return units to hand, so your opponent can't retire, lock, or do anything else.
Binding cards from the hand and field makes it tough for your opponent to guard and intercept.
Ruin your opponent's hand while keeping your hand the same size.
What makes Bermuda Triangle a really good clan is the fact that you do not need to waste any wonderful rear guard resources because of its bouncing ability. Every time you bounce a rear guard, combo skills activate.
The cards are strong. Why is it in 21st place? It has lots of cards with skills too.
Ange, Prisms, and even the Melody units... what more do I need to say?
The Oracle Think Tank has an ability that allows you to look at the cards on top of your deck and superior call, putting the rest of the cards at the bottom of the deck.
You would also know when a trigger will come unless you can memorize how you put the cards in order.
It is King Crimson in a nutshell and can easily pull triggers as well as provide good defense.
I like this clan. My friend has a Neo deck, and he has two Aces: Holy Musketeer, Elvira, and Maiden of Venus Trap, Reverse. They play well.
It involves a lot of strategy and critical thinking to pull off. Sure, it's rear-guard reliant, but you have to work with what you have.
Solutions are things that you need to find. They don't appear out of nowhere. Neo Nectar may seem like a typical beatdown-based clan, but there's more to it than meets the eye.
Really a good clan. I play an Arboros Dragon deck, and until now, it can compete with new decks.
The biggest enemy of Neo Nectar is Link Joker. I don't want to fight against them.
Amazing clan by all means. They can easily overpower any deck that does not stop boosting, and I have won three tournaments with them.
If you do not like animals, you are heartless.
Tachikaze is getting much stronger now due to the tech booster, especially the Grade 4s. It's getting pretty strong, and I think we should give this clan a chance to prove itself!
Gaia is especially strong. Powerful consecutive attacks and solid defense!
This clan has surprisingly high drawing ability.
Multiple clans can shut people down, but forcing them to make bad choices can help you win in the end as well, making them waste units to call on top of their paralyzed ones.
That, and all the hand advantage, is nearly Oracle Think Tank levels of drawing. You will win the battle of attrition if you play this deck.
Megacolony is extremely fun as well as competitive. I love watching my opponent's reactions when I say, "I paralyze your vanguard!" which I get to do one to three times a game.
I love how one move can change the entire game. This is my true clan, and it is awesome!
I play the Nociel build. It is very good and only has one very bad matchup: Link Joker. I love the way it heals, but you can swap cards from your hand to your damage and damage to your hand.
It makes big plays and big rushes. Nociel cards can give you great hand advantage and are very quick.
This clan is rather good when you know what the good combos are.
"At the moment, it's my favorite clan."
Did you know? With this clan, you can attack more than three times and with power over 20k each.
The strength of this clan is that the rear-guards can attack multiple times. The weakness is probably Link Joker or other clans that will mess with your opponent's rear-guard.
It is cool to play with Spike Brothers because you can superior call.