Top Ten Gran Turismo Fails
Remember what I said about them taking a few tries to get something right? Well, there Isn't any doubt that this is gran Turismo's biggest blunder to date. In late 1999 early 2000, people were getting gran Turismo 2 after much big hype. However, upon playing, many bugs and errors were found in the 1.0 version of the game. Such as an expensive car wash, costing 5,000 credits. Also, an unlicensed NASCAR racer when you modified the Ford Taurus SHO, and cars reportedly disappeared from your garage. An updated version was released as version 1.1, which removed the unlicensed race car and set the car wash credits down to the traditional 50, but there was more. The muscle car cup in the racing mode required the IA license, with opponents more worthy of the A or B license. Another one was that you technically couldn't get the full 100% game completion in the US or Japanese versions, as in both versions it stops at 98.1% for unknown reasons. That and it was possible to get a 101.5% game ...more
This really angered ps3 users when it was discovered that polyphony was discontinuing online playability for five in favour of six. So, if you're running the seasonal events, which require the online capability, and you're after that GT-ONE race car they promised ya. I'm sorry, you're too late. We discontinued the online ability for the game. Is it just me, or does it seem that Gran Turismo is jumping on the Japanese RPG bandwagon recently, with levelling up, online support drops, and similar actions.
When gran Turismo 4 came out, people were shocked at what the series was still capable of. It carried on the success of three and did more with it, adding more tracks, more cars, the new B-spec mode, and even the ability to unlock cars in arcade mode by simply buying them in simulation mode. What more could we want? Well, somebody answered that rhetorical question, and, about a year later, polyphony digital released tourist trophy, a motorcycle racing game that was fed from gran Turismo 4's game engine. The game wasn't bad, but what it had in creativity, it lacked in basic gran Turismo common appearances, such as a monetary system, a washing station, and even a tuning shop. And, get this, to get a bike you want, you have to race for it! Yup, you cannot buy anything. They're basically saying "sure, we'll give you this $50,000 Ducati for free, if you win a race on it.". Even more so, you HAVE to get all of the bikes to progress through the game. And, you can't sell duplicates. Fail. ...more
This is the game that introduced the ASM and TCS assists. But, you had to buy them, and at a staggering fifty grand for each. Which means you need to shovel out a whopping $100,000 to be able to handle the car, and you'll be lucky if you can at that. As, even with the assists. The cars tended to spin like crazy when coming out of a turn, especially the dodge viper. This problem occurred in one as well, but on a much lower scale. It took them three games to get this right? Wow, fail! And it isn't the only time they did something like this!
Another result of needing to cut back for more advanced graphics. Whereas gran Turismo 2 had over 500 cars to choose from, 3 had only 184, not counting special cars found in the game's file, like the Lamborghini Diablo. Fortunately, you can own all of the cars at the same time in this game, whereas, to do so in two, you'll need about six memory cards, as you can only own up to 100 cars at once, which is half of three's 200 cars in a garage. Seriously 2? 100 per garage in a game with over 500 cars? Epic fail!
This here is a big pain in the bum to see. We all have that one track that hasn't been seen in gran Turismo in a while that we like to drive. Over the course of time, they've dropped Special Stage Route 11, Midfield Raceway, Tahiti Road, all of the original Rome courses, Test Course, all of the Driving Park courses in four, Complex String, the Tahiti rally courses, and Red Rock Valley speedway, just to name a few. Most of these are fantasy tracks, this is because gran Turismo has been taking a more realistic turn recently, with even including NASCAR as a feature to the game. Well, I guess we can all cross off NASCAR from our PlayStation library need list.
What do you mean by this? The actual orange one? I own a special purple one in GT1, but not the actual orange one. Also, there's a race car version in 2 (and I think it's in 1 as well? ), and I own it too. The only way to get the Orange one is to get all golds in a license (I think it's IA for both.). Also, didn't this thing start the "Not For Sale" thing that finally died off in GT5? On a side note, the car's real name was to be the copperhead, as an affordable version of the Viper, but, it had issues with naming due to the name copperhead having been already taken for a car owned by a member of the rock band ZZ-Top (I think it was Billy Gibbons.). So, they renamed it the Concept Car, and never released it.
Depending on who you ask, this car is a bitch to get. Although I do own a special purple model in one, I really wanted the orange model. This is the car that started the whole "Not For Sale" trend in the car lots. The orange version is unlockable in the game, but it's easier to get the special purple version in one and much easier to get the racing version in two.
This was a feature that appeared throughout one and two, that you could modify your street cars into race cars. In fact, to beat this game, you had to do this! However, a lot of people were pissed to find out the feature was dropped in three to make room for the advanced PS2 graphics. A lot of the race mods, such as the Celica GT four and the Lister Storm V12's racing mods, became their own independent cars. And although it returned in five, it was heavily limited to about 17 cars, and even they became their own cars in six. Fail!
Both of the first two gran Turismo games had kick ass soundtracks, but they had a major flaw. Only one song would play through an entire race. This could be found very annoying if you're not a big fan of the song playing. So, my advice, if a song you don't like is playing and you're running a long race, get out your Walkman, your iPod, whatever you have, and get on some other driving tunes, because It tends to get really repetitive hearing Rob Zombie's Dragula over and over again while running the Rome 2 hour run.
If there's one thing a racing game shouldn't incorporate is an RPG like mode. The levelling up in 5 made it so you couldn't get that dodge viper once you've made all of the money from redoing the Sunday cup 20 times like we've been doing. Sorry, you're a level 6. That car is for people level 8 and up. May I hook you up with a nice Volkswagen golf instead?
When it was announced that GT4 would be released in HD, fans had a frenzy of joy. However, whereas the games were made to run in HD, the consoles didn't. The 2000 PS2 ran on Hi-Fi, not HD. Many people reported an endless black screen after the copyright screen, the game wouldn't load after the intro, and even the 'Red Clock of Death', signifying a reading error. The reason was because the console's disc drive laser had to be in pristine condition, meaning they had to be other cleaned or replaced. Even worse news would come for owners of the slim version of the console, as some copies of GT4 wouldn't even load past the boot up screen.
If any game in the franchise is guilty of this crap, it's definitely 3. This is actually due to the lack of cars in the game. Rubber banding is the act of making opponents weaker so you can have an easy win, or making them harder for a bigger challenge. I'm not gonna say GT3 is the only game in the series that did this, oh no! GT4 did it in places too! Remember the speedster trophy? That crap was ridiculously hard, even with a fully modified car. Because of rubber banding.
The whole game has been one big controversy! In order:
1) disable the microtransactions for reviewers copies
2) 19.99 for 2 million credit microtransaction
3) REAL PRICES for cars in a VIDEO GAME
4) version 1.07 crashed the game for 30+ hours
5) version 1.07 nerfed the payouts for specific races
The list goes on. They screwed up ROYALLY here!
UPDATE: This post aged like a dog turd in the Texas summer sun. They've fixed almost every issue I talked about.
So, you know the race, specific vehicles only. However, there's one CPU car that breaks those rules. One example would be the Supercar Festival in GT4, which calls for production cars with 493 HP or more. However, concept cars you cannot enter in, such as the Acura HSC or the Volkswagen W12 Nardo Concept, can enter as CPU cars. Normally, they're very overpowered due to the presence of rubber banding in the games.
Remember the Escudo Pikes Peak Version (Escudo Dirt Trial Car in GT4)? Remember how epic it was? Practically, if you owned this car and ran it in a race, you were guaranteed a flawless victory. Sure, F1 cars in GT3 would change this into making it undefeatable on just oval courses like Test Course and Super Speedway, but Gran Turismo 4 would prove to be the killer of the Titan. Much faster cars were introduced, it's transmission was cut back, wall grinding couldn't counter it's poor handling from 3, and it's also put powered off-road by other cars, such as the Impreza Super Touring Car. It just sucks to see this amazing car that many saw as the best early in the series go to nothing. In fact, in GT5, it's easy to beat it in the Like the Wind race, which is its CPU debut. Some debut, eh? Besides that, also in GT5, the Red Bull X2010 would come along and become the new best car. So, all that we can do now is give this poor car the same treatment as the Cultus Pikes Peak did after GT2 ...more
Remember Special Stage Route 11 in Gran Turismo 3? Remember how it had a colour changing Ferris wheel in the distance? Well, it's supposed to face down the main straight. So, why is it that it seems to be facing down the straight after the last hairpin then, and, after you get off of the final turn, back down the main straight? It's like it's watching you or something! While this isn't a fail per se, it's still a little weird.
You know the FF, FR, MR, and 4WD drivetrains, right? What about RR? Such cars would be the RUF RGT and the old Fiat 500R. There's been enough cars with this drivetrain for a race in GT4! In fact, new ones came in with GT6, and still no RR Cup! Even more so, electric cars got a special race for them in GT6.
FUN FACT: Only one electric car debuted in GT2, the Toyota Prius. Meanwhile, RR Cars debuted in the same game, with a big lineup of RUFs and a Fiat.
I agree. It's been 4 games since their debut in GT2, and STILL no RR Cup? Why not?
I am greatly dissapointed by this. I know I know games Are focused on Online these days and GT is focused on online Racing because of FiA but I don't want to pay for online racing! Dirty drivers everywhere and I just don't Like paying for playing with other players.
Porsche was supposed to appear in GT3 with the 2001 Porsche 911 GT3 (996), but EA did Polyphony Digital dirty by signing an exclusivity deal with Porsche, meaning only they could use Porsche in their games.
However, PD got the last laugh in 2016, when EA's exclusivity deal was terminated, as Porsche did not see any true merit in it, other than EA having a property the others couldn't have. PD put Porsche in GT Sport in 2017, and, in 2018, added the 996 Porsche 911 as a last laugh at EA's face.