Best Team Fortress 2 Engineer Weapons
Probably the best utility Primary for Engineer, and, hey, that's what he was designed for. I'd have to say that this isn't the best Engineer weapon overall however. You lose the ability to deal high damage without your sentry. Only use this if you've got a good team. Otherwise, it'll be ridiculous trying to set up buildings and defend yourself.
Basically, what it does is this. It shoots fast moving, slightly arcing "repair claw" projectiles, which deal around 30 damage (lowest default health of any class is 125). They are more effective at range, but less effective close-up, compared to the normal Shotgun shots. Their main purpose is to repair buildings at range (but not destroy sappers, restock ammo, or repair the other teleporter), and at the cost of no metal. Then there is also the ability to pick up your building from far away, at the cost of 100 metal (half your total building resource, which can be restored). This saves your building, but creates a huge flash and a tracer beam, alerting enemies of both your own location, and the location of any buildings you left behind (eg you took the sentry, but ditched poor ol' Spenser).
Apart from weaker close-ranged fire power, the rescue ranger also has a moderate fire rate, hard to aim shots, 4 rounds in a clip (instead of 6), 16 reserve ammo (instead of 32) and it marks you for death upon picking up a building (even when doing it normally). The mark for death makes you take slightly more damage and gets rid of enemy damage falloff.
The biggest problem with this weapon is the fact that everyone will be shooting at you. Your bolts, tracer beams, flashes, mark for death (a skull floats above your head) and your buildings, will draw constant attention to you. Without a half-decent team, expect to become toast. And with the weaker self-defense and the mark thing, you better be REAL good with that there sentry of yours (ie placement, repairing, restocking, protecting, hiding, destroying sappers etc.)... more
If you mixed this with a mini sentry, then all your opponents will hate you. But I like how you can have a shield, and how if you know there's a disguised spy, you shoot missles at it.
This item is one the most OP weapons in the game. You get manual control over your sentry gun, and it gives it a shield that reduces damage it takes!
A wrench that is suited for Engineers who depends on their buildings a lot (most Engineers). Faster building speed and repair speed.
Jag is fastest wrench
Its very useful for building sentries fast and repair and basically no down sides
Great weapon! the windows in my house broke so I made new windows with this weapon!
u can protect you from taking damage in tf2 by making windows around you for free with this weapon!. Totally OP windowmaker
Wow made stylish windows with this weapon!. make windows near your sentries to protect them!
Thebest windowmaker in the world! even professional window making people can't make better windows
made a lot of beautiful; windows today! must buy it.
In my own opinion, this is the best wrench. If you want to abandon the boring playstyle of sitting on your turret, waiting for some idiot to run into it, then this is the weapon for you! It's disposable Mini-Sentry costs only 100, while not only does a normal sentry cost 130, but if you want to fully upgrade it, that's 530 metal in total! The minis are also proficient at area control, and there is no worry of a Spy sapping the gun when it's only a 100 metal penalty. You also gain +25 HP, which adds more to the "combat-engineer" playstyle the weapon enforces. It's only real downside is the random crit penalty, but since the third consecutive punch always lands a crit, it's an incredible weapon. It also looks badass.
Using this will make you a good fighter Engineer. 3 hits with this weapon gives you a critical hit and the mini-sentry is good in small areas.
Good because you don't need to haul buildings. Just destroy and rebuild. If ya lack metal, just use widowmaker or ammo boxes.
A great weapon that gets bonuses from your sentry. If your sentry gets destroyed, you gets crits for each kill your sentry made! You can use it to kill enemies and get to a safe place to build a new sentry again.
Paired with the gunslinger, this baby will be your best friend, so long as you treat it with respect.
This justice is better than the other justice because it's golden and it's at a higher level.
The reason this weapon doesn't get as much love as this deserves is because strange variants, where it only gets points for direct melee kills, but, it really doesn't need it, since the downside is negligible since you don't run into pyros when you're just working on your machines, and the random crits aren't that much of a problem since the shotgun takes down enemies, as well as the sentry.
Personal favorite. Gives you much power against Spies and a negligible two downsides: direct confrontations with Pyros are rare, and the Wrench doesn't need random crits; the Shotgun should be used for enemies anyway.
This isn't a bad wrench. You probably won't get attacked by Pyros if you have an active sentry, and if he catches you will most likely be dead. Good for Spy-checking.
So intead of bullets, this thing shoots unreflectable energy projectiles. They are not too good at damage, being very similar to the Rescue Ranger bolts, except that they don't arc. The projectiles, though horrible at self defense compared to the default Shotgun, are easily spammable. People will be bombarded by a tonne of lowish damage bullets, which are very hard to predict. The gun has infinite reserve ammo, with 4 clip ammo. A weird downside to the projectiles is that they deal 80% less damage to buildings (Engineer's job to destroy buildings? ).
The main purpose of this gun is to reduce enemy Medics' ubercharge or enemy Spies' cloak meter by about 10% for ubers and 25% for cloak (I think? ). Useful for wasting enemy push attempts (bait them then shoot the Medic before he pops the uber) or for dealing with Dead Ringer spies. However, the thing drains less uber/cloak at range.
A glitch that still exists as of May 2016, is the ability to turn the projectiles invisible by shooting through your own dispenser. Don't know why it happens, but it does.
I offen use this because it's balance. I didn't use Frontier Justice because if I die you'll lose all of crits and when I need to fight when my sentry didn't kill any one or didn't built up I will screw up. RIP
No excuse to use shotgun. Frontier justice or widow maker are gods in offense, and rescue range or pomson for defense.
In my opinion, this is the best primary for engineer. At point blank range, it does tons of damage. I have gotten many kills with this gun
You can camp with your sentry and destroy all those dangerous rockets and bombs!
After the update, you are basically Samus or Mega Man.
Using this gun is like gambling for metal. If you need metal, you can shoot people for it, but if you miss or don't do enough damage, you lose metal.
Ok this thing is great so what if you lose 30 metal you get 60 back and if you are using you're shotgun a lot your not helping your sentry unless it is RR.
A shotgun best used on defense, but also good when paired up with the Gunslinger on offense!
I'd say one of the few cases where stock isn't that great. Hospitality and jag are much better choices.
This isn't very good, but if you don't move your buildings around much, then you can use it to get out of difficult situations.
Not an engie weapon. Maybe person who created this meant the gatling guns on a lvl2/3 sentry?
Put this in the Heavy section.
It need to be number 1
I think the wangler is too hard to use because enemy's move to fast you wont see anyone stood still unless they are AFK or at their teams spawn. Even though it does give your sentry a shield it would be better you letting the sentry on automatic and you repairing it when you can
This is already posted.