Hardest Rainbow Roads in the Mario Kart Series

The Top Ten
Wii Rainbow Road

This is the hardest Rainbow Road out of all the Rainbow Roads in the Mario Kart franchise. You have to go through a steep decline as soon as the race starts and every lap, which has three boosters that could likely cause you to fall off the course.

There are sharp turns without any guardrails whatsoever. Personally, this is my favorite Rainbow Road out of all the Mario Kart franchise because it has a dynamic experience. The soundtrack of the course is by far the best, with a mix of Super Mario Galaxy tunes.

Overall, a great course to play on.

GBA Rainbow Road

Reasons why this is harder than any other Rainbow Road:

SNES Rainbow Road: No Boost Pads make you feel out of control. GBA's Rainbow Road has Boost Pads that make you feel out of control.

N64 Rainbow Road: Easier in every way. GBA's is harder in every way.

GCN Rainbow Road, DS Rainbow Road, Wii Rainbow Road, and 3DS Rainbow Road: Good control mechanics. GBA has bad control mechanics.

Playing this track feels like getting sucker punched in the gut, and at the same time, someone kicks you in the groin (with shoes on). After that, you get stomped on by an elephant. Then you get shot in the foot by Clint Eastwood. Then your hand gets run over by a dump truck. Then you get roundhouse kicked by Chuck Norris. Then a guy with a battle axe chops your fingers off while your other hand gets set on fire. Then you get hit by an explosion, sending you flying off a cliff, causing you to use your hand to break your fall. And then, on top of that, your head gets bitten off by Barney the dinosaur.

That is seriously how hard this Rainbow Road is! (most true on 150cc mode)

GCN Rainbow Road

GCN Rainbow Road has the second best music of all time and is brutally difficult. There are boosts all over the place, increasing your chance of falling off. Plus, the turns are really sharp. Plus, with the usual slippery controls of Double Dash, you've got yourself one of the hardest tracks of all time.

I had a lot of trouble with this track, especially on 150cc. It took a while to really master, but even still, at times you could not avoid falling or being pushed off, going from first to last in a matter of seconds.

With no railings and boosts on turns, this is definitely the hardest Rainbow Road.

Wii U Rainbow Road

This is the one I played first, and I must say, I think it's the second hardest of all time. Mainly because of 200cc. While there aren't many boosts, it's still impossible to stay on because of how fast it moves! And the cannon doesn't help, either.

You have a 5% chance of winning on this one.

I remember falling off the track a lot when I first played Mario Kart 8 Rainbow Road.

DS Rainbow Road

Even though this track has a lot of boosts, I generally don't find it that hard to stay on. However, I do think getting hit can greatly increase your chance of not getting first, especially on that loop.

It's like a driving test for all the skills learned. If you stop in the middle of the loop, good luck catching up.

I can't see why it's not in MK8. Oh well, maybe next time.

I thought it was going to be in Mario Kart 8 because the loops would have been a great place to use the anti-gravity feature.

N64 Rainbow Road

Oh, N64 Rainbow Road, you mean the easiest thing of all time? The Chain Chomps don't even take any effort to avoid, and even though it's really long, there are guardrails all the way through.

You mean the bordered one with no obstacles?

SNES Rainbow Road (GBA version)

Slightly easier than the original. Some areas are hard, and the Thwomps are still very threatening. Not much more to touch on here.

SNES Rainbow Road

This is way too hard. You can go flying off at every turn. And the Thwomps are way too threatening. Also, Lakitu takes forever to put you back on the track if you fall off.

N64 Rainbow Road (Wii U version)

Even easier than the SNES retro in this game. The Chain Chomps are really easy to dodge, and none of the turns are sharp. Also, it's just one big lap.

The chomps are impossible to avoid. Is there more to be said?

SNES Rainbow Road (Wii U version)

The fact that the Thwomps make you not only spin out but actually lose some coins is pretty annoying. And the one ramp that cuts off that one turn... I fall off more than I succeed.

And the final ramp that stretches over the gap-- forget it. Unless you have a mushroom, and even then, speeding into the 90° turn is absolute heck. It's a wonder why Nintendo even bothered to remake this one three times!

A lot easier than the original. In fact, I've never struggled with this. All you have to do is take the easy turns and avoid the easy-to-dodge Thwomps. That's it. You can finish this track in a lot less than two minutes.

The Contenders
3DS Rainbow Road
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