Best Weapons for X Rank in Splatoon 2
These weapons are among the top tier of weapons, and so you'll see them a lot in X Rank. These are basically the Meta of Splatoon 2's X rank. Also make sure to add anything else you've seen frequently in X Rank.It's a solid weapon with Splat and Booyah Bombs, but main power up.
49.8 damage, so two shots make touching ink instant death for the opponent.
Falloff damage is a three-shot instead of four. Stupidly long range and fast kills.
There's a reason this is the most popular X Rank weapon: it's one of the best weapons in the game.
This blaster has a great kit and also lets you stay far enough away from most opponents to splat them with no risk. The Kensa Rapid Blaster has a Panic Baller for enemies who get too close, but the main thing is that you can shoot around corners and use the Torpedo to flush out enemies.
On top of all that, on the off chance a Torpedo actually hits, the enemy is left at one-shot health. All in all, a great weapon.
Nintendo had so many good ideas for fair and balanced weapons, and then this was created.
Firing mode 1: It has range that rivals the Hydra. It is more accurate but deals less damage.
Firing mode 2: It has the range and damage of the Mini Splatling. It is less accurate, but you can move faster.
Oh, and yeah, you can recharge while firing. This thing would probably be the best weapon in the game if it had suction or splat bombs to go with its Inkjet.
Oh, and throw on Thermal Ink as well. This is actually one of the few weapons that it's good with. If you hit them, you can see them through walls, but most weapons that would benefit from this (anything with range) one-shot anyways.
These can go toe to toe with most non-backlining weapons and even outrange a vast majority of the shooters in the game. They have next to no end lag on their dodge roll, and the Splat Bombs and Ink Storms are pretty powerful with the main. The only thing is that their firepower can be beaten by shooters who get too close.
It seems like everyone and their mom's cousin mains these sometimes, and I hate it.
These things are a veritable Splashdown factory, and if you try to hide, they will flush you out with Torpedoes. Woe betide you if you are hit by one, because you'll be left at one hit for the Dapples.
Being dualies, they are basically immune to being super jump camped, and they have a dodge roll that makes them lightning quick. They don't have great range though, so make sure you keep your distance from these things. They aren't that hard to use well, either.
It's too well-rounded to be fair in solo queue.
If you're gonna play Tower Control, there is no substitute. You will likely carry your team, and if you use the one with the Ink Storm, you could even use this in Splat Zones.
It's one of, if not the, most dangerous slayer weapon in the game, so you could even use it in Clam Blitz and Rainmaker. Especially on Port Mackerel.
What if this thing had a Bomb Rush? What if this thing mastered not only Turf War and the other modes with its deadly one-shot but Splat Zones too? Yeah, that would be fair. Vanilla is good enough on Zones with its Ink Storm, but they just had to add a Bomb Launcher, and you can stick Sprinklers on the ceiling in Starfish Mainstage.
Ah, yes, the Bloblobber that will single-handedly win any Splat Zones match with a Suction Bomb Rush and Sprinkler. That is reliable.
In Splatoon 1, this was the meta. In Splatoon 2, it's still one of the most used weapons in X Rank. It has Splat Bombs and an Inkjet, which are some of the best subs and specials, and the main itself is easy to use and well-rounded. But it is, of course, designed to be aggressive, so watch out for the person using it.
Y'know those level prestige 99 Japanese E-liters who use their Ink Mines and Ink Storms to trap the opponents who get too close, in addition to having pixel-perfect aim and perfect snaps?
Yeah, this might not be the easiest weapon to use, but if you use it correctly, this is truly one of the most terrifying things for your opponents.
It's an Ink Armor machine that can turf and charge its special at ludicrous speeds. It's not the most incredible implement for splatting, but you can throw a chain of four Splat Bombs with enough sub saver.
First weapon you get, but still it gets the territory needed and keeps the objective under control. It isn't a rush-into-battle weapon.
An Explosher is basically a blaster but also a slosher (hence the name). Since the blaster is a must for Tower Control and the slosher is good for landing shots on the tower, the Explosher could be perfect for Tower Control. Combine that with the Baller for close quarters and you win. Simple as that.
Booyah Bomb and Splash Wall create a defensive and offensive weapon in one.
This thing makes the normal Splash-o-matic obsolete, with the Burst Bombs alone. Add a decent special to that, and you've got one of the highest-tier meta weapons in the game.
Maining this weapon is a lot of fun, but if you use it, keep in mind that roughly 8/9 of the weapons in the game outrange it. Maining this weapon, I've decided that you should use Ninja Squid or Swim Speed Up so that you can get closer faster or (hopefully) stealthily.
Gets the launch rate quickly and keeps you from getting too cocky.
Splashdown can really lead to a death sentence but can create a great kill quickly.