Best Super Mario Galaxy 2 Worlds

The Top Ten
World 6. Bowser in Your Sights

Overall, World 6 is pretty good and climactic. Even though it's embarrassing how it got beaten by the first world in the game, let's remember that one was exceptional. Some of the levels in this world were underwhelming, and it felt as if this is where all the wasted and unoriginal concepts were thrown in.

But that doesn't mean it's bad, because it's good. Let's get over the flawed galaxies first, namely Melty Monster, Flash Black Galaxy, and Battle Belt Galaxy. All of these feel forgettable and uninspired. One has a bowling arena in a lava stage, another is a minor galaxy with an annoying feature, and the latter is just a "defeat the enemies to get to the next planet."

However, this world does have some good galaxies. Clockwork Ruins is a really interesting stage with a lot of platforming and an intriguing vibe. Slimy Spring Galaxy takes place mostly underwater but has an interesting setting. Throwback Galaxy, my personal favorite, is a recreation of Whomp's Fortress from Super Mario 64 and flows amazingly.

And for once, the Bowser galaxy is actually awesome! It's super climactic, and the overall design really tests your skills. Overall, World 6 has its great moments but also some weak ones, which brings it down a few spots.

7/10

World 2. Shooting Through the Stars

After the great world that was World 1, its follow-up felt somehow blander and less interesting. No doubt, it's still very fun, but there was something missing that World 1 had. Oh yeah, that's right... the galaxies themselves felt a bit bland. World 1 felt really colorful and imaginative, while World 2 had a less soothing color palette for its galaxies.

I mean sure, it still has its ups. Cosmic Cove and Puzzle Plank are both among the best galaxies the game has to offer, but that's really it. Wild Glide Galaxy is fun but had some wasted potential. Bowser's Lava Lair is just a basic Bowser level. High Tail Falls showcases the Dash Pepper well, but the galaxy itself feels unoriginal, and the same goes for Boulder Bowl. These are all fun galaxies, but they could've been better. Honeybloom is just bland overall.

Overall, it's a fun world, but it clearly has its flaws.

6.7/10

World 5. Trial of the Galaxies

This collection of galaxies has got to be about as flawless as we can get when it comes to worlds in the Super Mario Galaxy games. There's not a single bad galaxy, and the two weak ones have pros to compensate for the bad. These are Slipsand Galaxy and Fleet Glide Galaxy. The former has one annoying star but also one awesome star, and the latter is a bit underwhelming but has difficulty.

The rest range from awesome to masterpiece. Space Storm, Shiverburn, Upside Dizzy, and Bowser Jr.'s Boom Bunker are all super fun galaxies and some of my favorites in the series. The winner has to be Boo Moon Galaxy though. Each star is immensely fun and interesting to collect, and you actually get to use the Boo Mushroom.

What is there to complain about in this amazing world?

10/10

World 1. The Great Space Journey Begins

This has got to be one of the best first worlds in any Mario platformer game in general, possibly even better than Acorn Plains, Cascade Kingdom, Bob-Omb Battlefield, and Bianco Hills. I really enjoyed each and every one of the galaxies and their stars. While it may not be amazing, they're all really fun.

Sky Station and Yoshi Star Galaxy are both really fun starter galaxies and, in my opinion, stronger than their prequel counterparts, Good Egg and Honeyhive Galaxy. Flip-Swap Galaxy is a really interesting and fun minor galaxy, and so is Rightside Down Galaxy. As for the rest of the galaxies, Spin-Dig Galaxy is the weakest of the bunch, but it's cool. Fluffy-Bluff Galaxy is the best with the cloud flower and awesome exploration. Bowser Jr.'s Fiery Flotilla is the weakest of the three Bowser Jr. levels, but it's a lot of fun too.

As you can see, I'm a fan of this world. It's a great introduction to the game, and the simple galaxies it contains succeed quite well.

7.5/10

World 3. The Far Reaches of the Universe

For a long time, I considered this to be my favorite world, mostly for one reason: Bowser Jr.'s Fearsome Fleet, which might still be my favorite galaxy of all time. The emphasis on using Yoshi for a world galaxy is not something we see a lot, and that makes it relatively unique. It has incredible difficulty and a charming setting, and my favorite boss battle in the entire series, Megahammer. Such a fun and engaging boss battle that is better than World 4 from this game combined.

The rest of the world is pretty great too, although there aren't as many masterpieces as in World 5. Tall Trunk Galaxy, Cloudy Court Galaxy, and Freezy Flake all fall into the awesome tier as they're huge classics with excellent stars. However, the rest have their flaws. Haunty Halls is great but a little bland. Beat Block Galaxy has a cool concept but feels empty. Rolling Masterpiece is pretty annoying with the motion controls. Overall though, World 3 is excellent and nearly perfect.

9.5/10

World 4. The Many Mysteries of the Cosmos

World 4 is quite disappointing. Mainly because I had such high expectations for it after how great World 3 was. As soon as we get into the world, the overall atmosphere feels bland and uninteresting. World 3 felt really beautiful and had a special vibe, but this world felt dull. I like the Milky Way galaxy in the background, but the music was meh.

Then we get to the galaxies themselves. I don't flat-out hate any of them, but they're all pretty underwhelming. Supermassive Galaxy is just rather unoriginal and basic with its overdone giant theme. Flipsville Galaxy's color palette is pretty ugly. Honeyhop is a bit fun but it's a poor man's Honeyhive Galaxy. Starshine Beach is incredibly forgettable. Sweet Mystery is interesting but a bit short. The only galaxy I personally liked a lot was Chompworks Galaxy, but even then it's not one of my favorites overall in the game. Bowser's Gravity Gauntlet was a bit fun too, I suppose.

Overall, World 4 is definitely the weakest world. At least World 2 had its many ups and a better atmosphere in the world map. This one does not.

6/10

World S. Here We Go!

A really good Special World. It could've been better, but it's decent for what it is. For the most part, this galaxy contains special galaxies that aren't based around a normal theme. Instead, it typically references other Mario games, and that makes it both good and bad.

It's good because it's nice to play something nostalgic, but bad because all the levels are pretty short and not very difficult. Mario Squared Galaxy takes place on an 8-bit Mario and it's fun. Rainbow Coaster is a rolling ball level that takes place on Rainbow Road during daytime. Twisty Trials is Ricco Harbour's secret area from Super Mario Sunshine, and both are decent. Boss Blitz sees us playing through five of the bosses from the original Mario Galaxy, and it's probably the best galaxy in the game.

Flip-Out takes the flipping panels of Flip-Swap Galaxy and makes them ten times better. And Grandmaster Galaxy needs no introduction. Then there's Stone Cyclone Galaxy, which was one planet from Beach Bowl Galaxy in the original game that was absurdly hard, and now it's even harder. I didn't like it there and still don't. It is what brings this world down the most, but otherwise, it's pretty good.

7/10