Top 10 Best Weapons in Splatoon 2
I will be choosing weapons that are best for different play-styles, how well they can assist you individually, and effectiveness on each mode. I will not be adding overpowered garbage to this list.Okay, let's just say that everyone loves this weapon. I mean, who doesn't love the most OP dualies that have range and the most annoying kit possible? Who doesn't want to use these?
Just a reminder, if you want to become good with these, make sure you have ink saver! Trust me, you will get killed most of the time by running out of ink.
Excellent range plus splat bombs make for a great weapon to splat people. I've gotten three people at once with a bomb. Not to mention it comes with Rainmaker, which is useful to make people back up.
I use this weapon, and from experience, I must say that this weapon is like a long-range-ish version of the Splattershot. For that reason, it can be used in far more situations than the normal version.
It has the tools to play slayer or support whenever it wants and has great potential with the right gear.
It's definitely better than the regular Splattershot, and I would argue that it's better than Ttek as well.
I usually tend to get a lot of turf inked and sometimes carry my team, even against higher-level players. It's pretty fun because I have like four special charge ups on my gear, so it charges up even faster.
This weapon may look very useless, but it's really OP. You can cover a bunch of turf in a matter of seconds and splat enemies along the way.
With the Autobombs and Tenta Missiles, this weapon should easily be considered one of the best weapons. If you don't believe me, try it.
This weapon's my favorite! I use it nearly all the time, and it works really well on most maps. If you want to hunt your opponents down using Autobombs and Tenta Missiles, this one's for you!
Great kit, perfect for competitive play! Also great for kills in Turf War! On my list, it's number 2. Number one is the Forge Splattershot Pro, which everyone is saying is garbage!
Similar to the Kensa Splattershot, very spammable with Special Charge Up + Ink Saver.
Not as good as it used to be, but this thing is really good at fighting short-range weapons. It's a solid pick.
You get the idea. Special Charge Up + Ink Saver spam.
Amazing at killing. It's the Bamboozler of Splatlings, just better.
It is very good for chasing down opponents, and the vertical swing has so much range that you can instantly splat a target from afar, i.e., an Octobrush or another Splat Roller.
The Curling Bombs also make a good trail to push forward into enemy territory and cause enough mayhem to let your team win a Turf War. It is my favorite weapon!
This has been an excellent weapon for me to use. It can turf easily and kill at great ranges (damage range can increase with MPU). Curling Bombs make for a good sub in terms of pushing, with the possibility of distracting and getting kills on the opposing team. Splashdown makes for a great bait when Super Jumping and as a last resort if stuck.
Oh boy, do I love this thing. Good paint, good killing power, good range, perfect accuracy even when jumping, a two-shot with MPU, a good bomb that's great for killing people right as they super jump, and the best special in the game that further enhances this weapon's supportive attributes.
If you've ever seen JP Splat Zone scrims, they use this quite a bit. Just get used to aiming with it and you'll destroy everybody.
I think of Ink Armor and Tenta Missiles the same way. But this one is more spammable because of Suction Bombs. You also have to wait until Level 30 to use this.
Could someone say WHY this thing has 110% ink capacity!? It can spam so many splat bombs with sub saver, and you can do the good ol' one bomb, two bomb, armor up, three bomb, four bomb.
Ink Armor is also good support. Same old tricks, but they work every time. Good fire rate, good damage, good range.
I used only this weapon until about level 15, even though I had access to other "better" weapons. I don't know why. I just did.
I use the CUSTOM Splattershot Jr. It is really good, and I got 17 kills with it once. The Autobomb is my favorite bomb, and guess what? It comes with this weapon, and the Ink Storm special move is really powerful as well.
As far as the regular Splat Dualies go, they're mostly balanced.
The Squelcher Dualies have good range, decent fire rate, and movement after rolling. The Dapple Dualies, however, have fairly short range but faster rolls and a good fire rate. The Glooga Dualies are okay, but I would give them a pass due to the slow fire rate (though they have decent range).
They're really good starters, as you unlock the Splat Dualies at level 4 and they only cost 2,400 coins.
As a dualies main, you should be prepared. Dualies' teleportation power should not be underestimated. You should pretty much run away if you see this weapon.
If you use this weapon, make sure you know how to aim while you dualie roll. If you want to rack up kills and carry, use this weapon. It happens all the time, every single game.
This is what I do: I stack main power up and Ninja Squid, then hide near the ranked objective and camp. It got me at least a 2150 power in all modes.
Ink Saver Main and Main Power Up on this thing is a deadly combo. It also turfs surprisingly well.
It's hard to use, but so rewarding when it gets kills. And it has the best special in the game.
This replaced the Forge Pro for me. I spent so much time with that weapon, and it's the one weapon I used at least a little bit in every mode to help me get to Rank X.
However, this one has the Splat Bomb, which is my favorite sub. It also has the Booyah Bomb, which functions just like the Inkstrike from Splatoon 1. As you would expect, it does wonders in Splat Zones. It's also very versatile and can be useful in Tower Control, Rainmaker, and Clams.
Great range and kit. If you have main power up and main saver, this weapon is a monster at getting kills. Splat Bombs can be a good way to pressure an enemy and also kill one that is stuck. Booyah Bomb is great at covering turf and basically claiming an entire section of the map. Overall, an OP weapon.
I like it. It's good. Nothing else to say. You can decide for yourself if it's good or not.
The Splattershot is very good.
This Glooga Dualies Deco has quickly become one of my favorite sets to use. The vanilla Gloogas have a sub that's no longer good and is really just a nuisance (the Ink Mine) and a special that just isn't that great for this weapon (Inkjet).
The Glooga Dualies Deco fixes this problem with the Splash Wall, which is perfect for this weapon as it is easily punishable when dodge-rolling. It also has the Baller, which is a way better special for this weapon than the Inkjet. It has great range and 2HKO damage after dodge-rolling.
It's particularly great at countering snipers and Dualie Squelchers, which is amazing considering I absolutely hate those. It's awesome for defense in Rainmaker/Tower Control, and that's why I use it.
AMAZING YET AGAIN! Perfect in Splatoon 1 and again a top ten weapon! I really like the kit. I also really like how useful it is in ranked, so that is a huge bonus!
Not great on Turf War, but it has a wider spread! That buff alone got it to number 4 on my list.
I got to the top 500 players with this, and it is by far my favorite weapon.
This weapon has a medium charging rate, and if you're skilled enough, you can easily partial charge to a third and get an easy kill. In Clam Blitz especially, the Booyah Bomb comes in handy as it can clear a large area of the map and reward you with kills, especially if the whole enemy team is huddled up in one spot (e.g., your clam basket).
People underrate the sub, as it is important to know where your opponents are. Not only does the sub reveal enemies to you, but it also reveals them to your whole team, enhancing teamwork, which is the most important thing in Splatoon.
It does take a while to charge, but otherwise, this is a great weapon. If anyone tries to use this weapon, I suggest starting with chargers first. This forces you to actually aim and helps you get used to the charging motion. People may disagree, but that is how I started using this splatling well.
Really strong. Seriously though! You need aim to use it and the range is just lovely. Not many use it, which makes it unique because people can't aim.
Aaanyways, don't make me mention the amount of 4 ROLLS! Bro, that's like the other dualies being a cheeseburger and Tetra being a Big Mac, but seriously, it's good. The name doesn't make sense though: "Tetra."
I received a 1500 X power in Rainmaker with these Dualies. I love them! Best weapon in Splatoon!
The best weapon that I use. I always get a 10-kill streak each match using these!
Why does the Splattershot even exist?
This thing is good in Splat 1 and incredibly, insanely good in Splat 2. I wish it still had Inkzooka. And Damage Up - 80 damage burst bombs are why I could get Gold in league nearly every day last week.
There's the 33.3 damage and perfect accuracy, combined with great fire rate and inking power. You get the ultimate slayer with an Inkzooka at least 3 times per match. In Splatoon 2, you can only get 65 damage out of bombs, but you can still nearly do the burst bomb + one-shot shenanigans. Even though there's no Inkzooka anymore, the accuracy is perfect even when you jump now. By far my favorite weapon.
The Glooga Dualies are actually nice plain. They have the Inkjet (which is the best special in my opinion) and Ink Mines, which are great in ranked. The Deco version is somewhat aggressive. With the Baller, you can push in and turf with the explosion. The Splash Walls are a defensive sub, which can be useful if used correctly.
The Kensa version isn't that amazing. The Fizzy Bombs are the only good thing about this set, and the Ink Armor is useless. Personally, this set deserves this rank.
Best sub/special combo in the game. Not as good as Glooga Deco, but I love it in zones.
If a higher fire-rate weapon is more your style, the Splash-O-Matic is your way to go. It does shoot in a very narrow manner, but if you're accurate enough with it, you'll be set. Its turf covering capabilities are comparable to that of an Aerospray, if not better.
Note: This was on the list before the Neo variant came out, and that one is way better.
The accuracy is insane, and if you're good at aiming, this thing will shred people. Also, the Neo Splash's kit works wonders on Splat Zones.
I have almost 100,000 points with it after around 300 hours. I can't tell if that's impressive or not.
Splat Bomb's 30 splash damage has great synergy with the main weapon's 70 damage per hit, allowing you to get a kill. Plus, this is probably the best weapon in the game to have Burst Bomb Launcher, as it is great for weakening enemies for a 1-slosh kill, painting the map, and maneuvering out of a bad situation.
Having played Splatoon 1, this thing was pretty good. In Splatoon 2, it's even better! If you have swim speed, run speed, and decent skills, you can play every position but backliner with this thing.
I mean, you could try to backline, but you wouldn't do much without the high ground and a lot of sub saver...
Great at ink coverage and getting specials. Mostly used for frontline and mid-range combat. If you use run speed and special charge/main power up (MPU increases ink coverage), this weapon is insane.
It gets so many ink armors to support your team and has a suction bomb for added versatility.
This thing is so underrated, despite how spammable it is with Special Charge Up + Ink Saver.
Do you have LITERALLY no skill but want to get a high rank? The Clash Blaster is for you! Just get somewhat close to someone, aim in their general direction, jump around constantly, and hold ZR! Guaranteed kill!
There is literally no skill needed for this weapon. Good for any ranked battles.
I feel bad for everybody that matched into a Clash Blaster in Tower Control.
You know what? This weapon is very overrated. It's good for getting from C to A Rank quickly, but it's pretty mediocre after that.
It's easily countered by anyone who knows how to just back up and start shooting. The only reason to use it is if you can't aim.
Great in defense, greater in offense. I love using this weapon! Long-ranged spam attacks prevent most enemies from being a problem.
This thing is crazy.
In Splatoon 1, it sucked compared to others and only beat trash like unhacked Bamboozlers and Inkbrushes. Splatoon 2 had pity on this brush and made it awesome.
Have crap aim? Like getting up close and personal? Good at dodging attacks while running? Octobrush! You can also pick the Hero or Nouveau if you want a pretty weapon or a new set.