Top 10 Worst Overwatch Abilities
Overwatch is full of many great heroes and abilities. However, with the great, there are always some that are lackluster.Which abilities in Overwatch are the least useful?
They only give you +25 regenerating health, which, most of the time, is borderline worthless. This ability was actually so bad that they are removing it completely with the upcoming redesign to her kit.
Sure, it does devastating damage and passes through barriers, but it moves so ridiculously slowly that it's extremely easy to dodge.
It can be decent for moving upwards, but in terms of moving forward, it is never consistent. True story: every time I played Widowmaker and used her grappling hook to move forward, it either didn't hook because it was too far away (because of inconsistency), or it just went to the wrong location.
Half the time, the hook doesn't even land where you want it to. This is especially bad since it has an insanely long cooldown.
Not the worst ability, but it only lasts a short time, has a long cooldown, and can't take much punishment. It pretty much only exists to give Winston time for his jump pack to recharge.
Especially on console, Symmetra's laser turrets are far too weak to be effective. While they're good at softening and slowing opponents, they don't do much damage and are unbearably frail, dying in just one hit. Not to mention, there is a ten-second cooldown to regenerate just one of them. A Winston can destroy a whole room of turrets if he just blindly fires and spins around.
Thankfully, it looks like they are getting a buff in the amount you can place and how long it takes to regenerate them.
I die to these a lot, so they're not completely useless.
They would be great weapons if they didn't slow D.Va's movement speed to a crawl. Most of the time, people can just walk away from you to escape the fire because the guns don't do enough damage. Granted, it is more intended to be a suppressive fire-esque weapon.
The weapons have become much more useful since D.Va's buff to her movement when firing.
Not really a bad ability, but ultimately just kind of pointless. Very few walls in the game allow you to take full advantage of this ability.
Very weak shots, even though it really isn't intended to kill people so much as to build ult charge.
Everyone knows the real power is in his turret form, but he can hold his own with it.
This ability teleports Reaper to a designated area. However, you have to wait one second before firing after teleporting. This might not sound so bad, but if there is a sniper or a McCree waiting to fan the hammer, it is truly awful.
You have to be good at aiming for this to be effective. If you just put it on a wall or the floor, enemies can get away since its explosion is so small. If you can get it on someone, it's kinda useful, but still, you're probably only going to get one kill with it. I at least wish it didn't kill your own hero.
Yes, it can kill players and explodes quickly, but the blast damage is far too small, and it has to stick to an enemy. You also have to be close to the enemy since the range of your throw is very short. That doesn't help when your HP is only 150.
It is useful in vs AI, but in normal games, the turret just doesn't pack enough of a punch.
It has a ridiculously small roll and a long cooldown. Having one of those buffed would make it more useful.
This ability used to be useful, but then Blizzard nerfed it to do no damage. All it does is knock enemies away from the point of impact. I cannot think of any way this ability could be useful.
The only time you will use it is when enemies are by a cliff, and plenty of maps don't have that. Plenty more don't have it where it will make a significant difference.
It's a very good ability statistically, allowing you to escape enemies. The problem is that your allies will see the person you sleep darted and will often shoot them, waking them up.
They should make it able to recharge a bit quicker.
Very low damage, slow projectiles, low fire rate, and overall just a very poor weapon. His soundwave secondary is very good, but the primary fire is just awful. You should never attempt to solo an enemy with the primary fire.
This ability is actually quite strong, but it doesn't sync up with the rest of his abilities at all. Rein is designed to stick close to his team and vanguard them with his shield, but if he uses his charge, he's suddenly totally displaced and leaving his allies in the firing line.
Everything about it is slow. It slows you down, and it has a very, very slow reload speed.