Top 10 Worst Things About the Jurassic World Evo Series

Jurassic World Evolution is a series of games based on the Jurassic franchise films that allows you to build and maintain dinosaur parks.

The Top Ten
  1. Limited money

    This limitation is present in both campaign and challenge modes. Building a functional dinosaur enclosure costs an exorbitant amount of cash right from the start.

    In Campaign and Challenges, you always start out with such a small amount of money, $3,000,000 to $4,000,000. While this may sound like a lot here, those who play the games know tasks cost a lot, with most costing hundreds of thousands of dollars and some bigger tasks requiring millions. This limited money results in you having to squander it by only doing cheap tasks and having to wait until you gain more money to do other tasks, which takes a long time even at 2x speed. And if you get too low, you can't do certain things.

  2. Required status checks for all dinosaurs

    This mechanic is present in both campaign and challenge modes. Players must constantly monitor their prehistoric attractions to ensure they remain healthy and secure.

    In campaign and challenges, it's bad because you can't just build a simple enclosure, as all animals require status checks, and if they don't get them, they reduce guest approval.

    This means you have to add ranger posts and gates to all enclosures so that the ranger teams can go in and status-check them, and if it's a carnivore enclosure, the cars will always get attacked.

  3. Required scientists for all tasks

    This requirement is present in both campaign and challenge modes. Every minor task demands the assignment of a highly paid scientist before you can proceed.

    In campaign and challenges, all tasks, no matter what they are, require scientists, from synthesizing animals to medical facility operations. Not only that, but each task requires a certain skill level, and if you don't have enough skill, you have to either hire more scientists or train existing ones to have higher skills. Both of these result in high costs due to increased wages. Tasks also have a limit on how many scientists can be used, meaning you can't just assign all available scientists to tasks that require high skill levels.

  4. Scientists that always get unrested

    In campaign and challenges, scientists will always get unrested after being used enough times, requiring you to rest them, which takes several minutes, and you can't use them while they're resting. If you don't rest them, they become disgruntled and reduce park approval by 25% for every disgruntled scientist used.

  5. Task times that take forever

    In campaign and challenges, task times are always minutes long, which can make waiting for a task to get done go by slowly.

  6. Building restrictions

    On all parts of the game, there are restrictions on where you can build. Buildings can't be too close to each other or to other objects, terrain can't be too steep for paths and fences, and fences and paths can't overlap each other or buildings.

    You also can't go past the buildable area, which on smaller maps makes it hard to build a good, expansive park.

  7. Animals that will break out if not happy

    In Campaign and Challenges, all animals must be happy or else they will break out of enclosures, which results in you having to tranquilize them, put them back into the enclosure, and repair the broken fence. You then have to try to fix the enclosure in order to make the animals happy.

  8. Dinosaurs that are always a threat

    In campaign and challenges, this means that dinosaurs can break out, and when they do, they always attack guests, which for carnivores means killing and eating them. This also reduces park ratings for safety and animal welfare and results in hefty liability fees that take your money.

  9. Workshop creations that use DLC you don't have

    The workshop is a place where people post their in-game creations so other people can use them. However, many of these creations use content from the paid DLCs that not everyone has, which greatly limits what workshop creations people can actually install and use.

  10. Workshop search gives your broader results the more specific your search term is

    Instead of narrowing the search results the more specific you make the search term, it gives you more results. For example, if you search just water or tower, you get 1391 and 955 results each. But if you search for water tower, you get 2316 results.

  11. The Newcomers
  12. ?

    Workshop removes part of the description when you update a creation

    And you can't copy and paste text on there, so you're forced to retype the rest of the description, which for me results in a less detailed description because I don't want to retype the full thing again.

  13. ?

    Constant contract pop-ups in your face

    In Campaign and Challenges, you always get pop-ups that interrupt what you're doing and try to get you to do a contract.

  14. The Contenders
  15. Dinosaurs that don't fight to the death

    When dinosaurs fight, it's almost never to the death unless you have 2 dinosaurs that have greatly different power levels, where one can one-shot the other. If you have 2 dinosaurs of fairly equal power levels, they will always break off the fight early and often fight over and over again with no results.

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