Best Team Fortress 2 ClassesTeam Fortress 2 is a popular class-based FPS. Which class do you like the most?
A smug, annoying kid from Boston, he is the fastest class in tf2 and the only one capable of double jumping, he is equipped with a scattergun that does more damage close up than far away and is very fast at both firing and reloading, an overpowered pistol and a baseball bat because who doesn't love bashing your enemy's brains out with a piece of sports equipment? and to top it all of the scout has the funniest taunts in the game, no class comes close to how hilarious this guy is. However he does possess some disadvantages his low health and that he is useless at taking down sentries but can run past.
Scout is a good class for moving fast, sneaky tactics, getting over other players, and much more. Taking several hits from the scattergun will send you to the canvas - hard! The pistol does well at a medium range and the bat hits fast and deals not too much damage but makes up in speed. The Scout is very good for flanking and attacking from sidelines, but only barely decent in health so you need to scramble for a health pack every chance you get.
This guy is really fast and is mainly used to complete objectives quickly. A team is never quite complete without a good scout, however a bad scout would be more helpful playing another role such as medic or engineer. He is very hard to use effectively due to his weak damage and low health, but using his incredibly fast speed and double jump, you can distract slower enemies and eventually take them out with your scattergun, which deals maximum damage at close range. He is useful for "backcaps" in CP games, and for capturing the flag in CTF.
People may say that the scout is a really bad class, but I personally love it. The fast paced gameplay makes it a truly unique and his double jump is icing on the cake. He has the best personality (besides the heavy, obviously) and is truly an amazing class. He's easy to learn, and master. He takes the cake and my number one.
An insane, mute pyromaniac from parts unknown, little is know about this fire loving individual all we know is he LOVES to burn enemies to a crisp. His flamethrower makes him the deadliest class at close range and even if you get set up in flames but manage to escape don't be glad you can still die from the afterburn. You might think your safe from a distance but don't because with his flare gun he can set you on fire from far away. This monsters only minor weakness is his lack of ranged weapons only possessing a shotgun, flare gun and scorcher shot plus the ones that can set you on fire (flare gun and scorcher shot) require some accuracy to use so bad luck if your terrible at aiming.
The pyro looks like an annoying and overpowered pyromaniac to you, right? There is just many things that people learn when playing pyro: 1. It does critical damage at close range, but weaker at the longer ranges- Snipers gains advantages over this. 2. It has pretty decent health at 175, pretty good compared to Scout, Spy, Sniper and Engineer which all have 125 health. 3. It looks pretty nice and is a reasonable class to play as, especially for those beginners to Team Fortress 2. So, I think you should agree with me that the Pyro is an essential class to have for any team.
Just to let you know, pyro is definitely a boy. Not because I want him to, but there's lots of evidence to prove it.
Valve said they were originally going to add female classes into the game, but it took to much storage, so they stuck with the male classes.
There's some unused sounds for the pyro that are 100% male.
And lots more Information.
This could be one of the most important classes in the game (besides the engineer and medic). You can extinguish other players, be an anti spy, destroy sappers, reflect rockets and bombs, and play offensive at the same time. Only problem is the range which could be dealt easily by flare gun and detonator. Overall the most fun as well as important class
Soldier is easily the most balanced and versatile class in the game. He could face every class in a 1 on 1, and given the right load out, he could win every single one. His biggest downside is his speed, which is easily offset by rocket jumping. Playing soldier is a lot of fun too. Nothing will ever beat the experience of rocket jumping around rottenburg and raining hell on the robots below you
Most classes have a significant downside to them. The Scout can't do anything to sentries and has lacking range. The Pyro has the 2nd lowest primary DPS and is generally weaker at direct combat The Demoman is weak up close and from afar while the demoknight can be stopped in his tracks or picked off. The Heavy is slow and is often targeted. The Engineer's sentry has workarounds that allow any projectile weapon to kill one around a corner and is mostly an inferior scout in direct combat. The Medic has little options for combat when facing power classes. The Sniper is usually murdered by a decent player up close. The Spy's truest enemy is a constantly aware team, and even without that he's not difficult to take out upon discovery. The Soldier has no real crippling flaws, is never truly deadweight in any situation, the dominant combat class through and through. The Soldier is potentially the quickest class in the game for good rocket jumpers, can take out sentries decently, etc. The cold ...more
How is scout number one, he's weak and is quite slow compared to a good rocket jumper, yeah he can double jump but it only takes 1 or two rockets to blow him up. Also the only thing Scout is good for is capturing points and getting intel, which is a big part of some matches but not all.
Soldier is a good option as he has the diverse option to help the team in attack and defense, and said before has no real downsides.
plus scout's voice commands are just so annoying and pitchy, sounds like a strangled cat!
The stereotypical american loud, violent, loves his country to no end, all this guy cares about is America and destroying the enemy, he is probably the most well-rounded class in the game. His rocket launcher can do very high damage sometimes exploding enemies into tiny pieces on impact and even if it misses they can still be injured by the splash damage and you can rocket jump all over the map dropping down upon your enemies and blasting them to bits. He doesn't really have any crippling weaknesses although his melee weapons aren't really impressive like seriously A PICKAXE WOW!
A black, Scottish cyclops with a drinking problem. The demoman is one of the most strategic and tactical classes in the game. His grenades can go into places where other teamates can not reach, sticky bombs can stick to any surface and can be detonated with a simple right click of your mouse. And to top it all of the demoman has the best melee weapons in the game for frontal combat. He possess huge swords like the eyelander or persian persuader that have a large melee range and are capable of beheading enemies with a couple of swings from his sword (the game even keeps track on how many heads you chopped off) and with every head you chop off your health and speed increase.
The Best, you can't go wrong with this guy. He's a black Scottish cyclops with a drinking problem and who doesn't love them! As Demo you have two options, Demo man or Demo knight. If you are more interested in attacking play then you are more of a knight. But with a grenade launcher at toe and his unique sticky bombs you can easily top the scoreboreds no doubt.
: Shut Up And Game!
A versatile class with strong offensive and defensive weapons and tactics. He can also sticky jump to the front lines faster than most soldiers. Direct hits with pipe bombs deal devastating damage, while you can set up traps with the highest damage-dealing explosive weapon in the game, the stickybomb launcher.
Ima call it. This man should've been number 2. He's definitely not as good as Medic, but he's still rlly OP. Sticky spamming is the most consistent source of kills in the game, pipe grenades are an amazing source of backup, he can set up traps so the enemy team can't even hit u, and it only takes an ubercharged demoman a few seconds to cut the enemy team in half.
Hailing from France, this sneaky traitor can sneak behind enemy lines, disguise as an enemy, and then stab them for a one-hit kill once they turn their backs. With the aid of his cloaking device, he can move slowly and invisible, or even fake his own death. He can also disable and drain engineer buildings with his electro-sapper, and his revolver packs a punch.
The spy is THE best. He is amazing at sneaking behind enemy lines and taking everyone out without them even knowing what's going on. The backstab is an insta kill, making it the most effective hit in the game. He has the ability to disguise, go invisible, insta kill, and even HEADSHOT with the ambassador. The spy is definitely the hardest class to master, but it's so worth it. The spy is everyone's worst nightmare in team fortress 2. The spy is no doubt the best.
Pros: Is awesome, can turn invisible, backstab opponents, can sap sentries, and can sneak past the other team. Best class of all time (in my opinion), but really hard to master. Once mastered, your are beast.
Cons: super low health, should at least have 185 health. Revolver should do a little bit more damage, hard to master.
Hailing from France, the spy is hard to master but once you have mastered him you can take out the whole enemy team. The spy can turn invisible, destroy engineer buildings with his sapper, possess the powerfulest revolver in the tf2 universe as well as being able to disguise as any class on the enemy team and nothing beats backstabbing an unexpected enemy who thinks your a teammate with your trusty knife. However the spy does have his disadvantages he has low health, bad at frontal combat, pyros are the bane to his existence and once you have been spotted by any enemy you are basically dead.
A gentle texan, the engineer can build four types of buildings, a dispenser that provides health and ammo, teleporters one for the en and one for the exit and sentries the most powerful weapon in the game even more powerful than the heavy's minigun. You can upgrade your buildings to max level 3 with your wrench until it Is fully complete, the wrench can also be used as an offensive weapon. He Is also equipped with a shotgun and a pistol. He however does have disadvantages he has low health, it takes him along time to put up his buildings and once your buildings are gone you are left with only your shotgun, pistol and wrench not very impressive compared to other classes.
The engineer is the second most important class next to the medic. He is very much underestimated because of how many people suck at playing him. Having a good engineer wins games. Same goes for medic. This is not at all true for any other class. Sentries help do significant damage to the enemy team. Dispensers give your teammates ammo and health fast. Teleporters transport your teammates to the front lines fast and frankly, they win games. Engineer is by far one of the most important classes.
A math-whiz from Texas, the Engineer specializes in solving practical problems. Problems like defending the base with his sentry gun, giving his teammates health and ammo with dispensers, and teleporting them straight into battle with teleporters. He is very capable of defending himself with his shotgun, pistol, and either a wrench or a mechanical arm.
The engineer is the base structure of the team if you think about it. Say you were playing a big payload map. You could get twice as much people in the front-lines from the teleporter. This is an obvious advantage. The engineer also builds sentries that can single handedly take down a medic and a heavy. That is leaving the fact that it can be instantly repaired with a few hits of your wrench. Also, a portable snack bar is obviously helpful to the game. Overall, engineer is a great class and should be voted a lot higher in the list. (they can spawn camp yoo :D)
Medic may not be the toughest, the most deadly, or the best in really anything, but he is in no way expendable. A medic-less team is bound to lose unless the other team is a bunch of idiots.
Medic is OP, and if you have a brain, or at least played the game, you should know that this is a bad list. The medic is the best for healing, and ubercharge is really OP, letting you destroy anything and everything. If your team doesn't have a medic, and your opponents do, you will have a big chance of losing. Why is scout 1? He should be 2-4. Pyro statistically speaking is trash, and the competitive community/valve knows this, and valve is going to buff him. A lot. Soldier and demoman should be higher, as they are good for pushing with their explosives and jumping. Sniper can be 2, if you are landing those headshots, but if not, then he is almost impossible to use effectively. Engineer and spy are good, but not as good as the others above. Nevermind, the engineer is really good in some cases, like the dispenser, sentries (against scout) teleporters and even some of his weapons are OP, but that doesn't make him the best. Also, heavy needs mad buffs too. I bet the experienced to pro ...more
Because of all classes, none are as under appreciated or has a greater effect on his and his enemies' teams than the Medic. A skilled Medic can keep his team alive and lead ubercharged assaults on enemy strongholds. Nothing is more terrible than the sight of any class followed by a Medic, because simply outlasting them is not an option. Everyone's got their eyes on you. Your allies want you with them, your enemies want you dead, you are THE focus of battle.
Medic being last place is just wrong. Medic is the most important class in the game undoubtedly. Any competitive team HAS to have a medic. Ubercharges are OP and healing is incredibly useful. A team with a competent medic will have an enormous advantage over a team without a medic. I think people are just voting for their favorite class instead of the best and most important, like demoman and medic.
He is one of the most easy-to-master classes - you can choose from a wide variety of sniper rifles - from a sniper from an Arabian bazaar, to an illegal bolt-action rifle for the military, and of course the good ol' hitman's heatmaker! Up close, you are also one of the team's keys, with your Jarate and your Bushwacka, one-hitting most classes and two-hitting others. Or you could assault with your Cleaner's Carbine, killing one man then massacring the others with critical hits. Or you could be one of those braver and bolder Snipers, hacking away at enemies with your Shahanshah or Kukri, wiping out the entire team at one time.
Generally one of the most useless classes, alongside spy, but can be very good at completing specific tasks (mainly killing fatties).
If you are a "professional sniper" than do whatever you want. However, if you are an average sniper, stick to the regular strategy. Snipers have low health, average mobility, and high damage, just like the spy. Only difference is that he has incredible range, instead of invisibility and disguises. A hitman, he is (like the spy) supposed to be used for taking out high-value-targets, such as engineers, buildings, heavies, medics and enemy snipers (if they are good). His sniper rifle can scope, to make the screen more focused while blacking out the rest of the screen apart from a circle in the middle. While doing this, a sniper is very vulnerable. However, this is usually the only way (classic and huntsman YAY) for him to get headshots and to charge his sniper rifle, two ways to greatly increase the damage of his relatively weak primary weapon (when ...more
I personally find sniper the best. I like to troll people from the battlements of 2Fort and sniping down the heavy's with crits and the Sydney Sweeper. Also, up close, I find myself using the SMG instead of the Kukri or the bushwacka. I find It easy to finish off Snipers and harder to do the same to scouts. Although especially easy to destroy sentry's or just any engineered device.
This polite, efficient Australian has a plan to kill everyone he meets... from across the map. The Sniper is a long-distance class, but he can get some kills up close and personal if the situation calls for it. He has a diverse arsenal, with a choice or rifle or bow, an SMG or Jarate (uran in a jar), and a Kukri.
A big, buff russian man, the heavy is the strongest class in tf2, his massive minigun is the powerfulest weapon in the game (excluding sentries) and he has the highest health out of any class (300). He also has a choice between a shotgun and the almighty SANDVICH that is basically a portable health kit, for melee he uses just his bare fists meaning you can literally punch an enemy to death. Also his stupid sounding russian accent and the fact he calls his fellow teammates BABIES makes him hilarious. He however does have his downsides, he is very slow, the slowest class so often gets targeted by snipers but you can unlock items like the gloves of running urgently that increases your speed by 30%.
This big fat man can tank a lot of damage. He has high health, low mobility and incredibly high damage, but only at close range. His sandvich unlock can help him to heal either himself or his medic pocket. Basically, the heavy is useless unless he has support. When he does have support, he is incredibly powerful.
His main use is actually for his health, not his damage. Sure, he has a reliable, high damage and firing speed, minigun. But it has very bad damage fall-off, and horrible accuracy. Along with this, his low mobility generally means he won't be getting many kills alone. But, when he has a medic pocket, he becomes essentially invincible, tanking all the damage for his teammates and becoming one of the most dangerous, high value targets on the battlefield. - Hayzze
The Heavy is well over being number 8! He has an insanely high health pool and does the most damage out of any class with his mini-gun close quarters, he also has a massive ammo patch. The Heavy's only real weaknesses are snipers and spies, yet I've found that strafing can be effective against snipers.
An offensive heavy who knows the map well and can predict opponent placement and tactics is the most destructive/disruptive class. Medic or solo. I've gotten so good going solo offensively it kinda took the fun put of the class because a lot of people hate on all the kills/domination per life.