Best Team Fortress 2 ClassesTeam Fortress 2 is a popular class-based FPS. Which class do you like the most?
A smug, annoying kid from Boston, he is the fastest class in tf2 and the only one capable of double jumping, he is equipped with a scattergun that does more damage close up than far away and is very fast at both firing and reloading, an overpowered pistol and a baseball bat because who doesn't love bashing your enemy's brains out with a piece of sports equipment? and to top it all of the scout has the funniest taunts in the game, no class comes close to how hilarious this guy is. However he does possess some disadvantages his low health and that he is useless at taking down sentries but can run past.
Scout is a good class for moving fast, sneaky tactics, getting over other players, and much more. Taking several hits from the scattergun will send you to the canvas - hard! The pistol does well at a medium range and the bat hits fast and deals not too much damage but makes up in speed. The Scout is very good for flanking and attacking from sidelines, but only barely decent in health so you need to scramble for a health pack every chance you get.
An insane, mute pyromaniac from parts unknown, little is know about this fire loving individual all we know is he LOVES to burn enemies to a crisp. His flamethrower makes him the deadliest class at close range and even if you get set up in flames but manage to escape don't be glad you can still die from the afterburn. You might think your safe from a distance but don't because with his flare gun he can set you on fire from far away. This monsters only minor weakness is his lack of ranged weapons only possessing a shotgun, flare gun and scorcher shot plus the ones that can set you on fire (flare gun and scorcher shot) require some accuracy to use so bad luck if your terrible at aiming.
The pyro looks like an annoying and overpowered pyromaniac to you, right? There is just many things that people learn when playing pyro: 1. It does critical damage at close range, but weaker at the longer ranges- Snipers gains advantages over this. 2. It has pretty decent health at 175, pretty good compared to Scout, Spy, Sniper and Engineer which all have 125 health. 3. It looks pretty nice and is a reasonable class to play as, especially for those beginners to Team Fortress 2. So, I think you should agree with me that the Pyro is an essential class to have for any team.
He's just perfect. He's got perfect mobility that makes the scout look like a snail. Rocket jumping, while hard to master, is super fun when using.
Most classes have a significant downside to them. The Scout can't do anything to sentries and has lacking range. The Pyro has the 2nd lowest primary DPS and is generally weaker at direct combat The Demoman is weak up close and from afar while the demoknight can be stopped in his tracks or picked off. The Heavy is slow and is often targeted. The Engineer's sentry has workarounds that allow any projectile weapon to kill one around a corner and is mostly an inferior scout in direct combat. The Medic has little options for combat when facing power classes. The Sniper is usually murdered by a decent player up close. The Spy's truest enemy is a constantly aware team, and even without that he's not difficult to take out upon discovery. The Soldier has no real crippling flaws, is never truly deadweight in any situation, the dominant combat class through and through. The Soldier is potentially the quickest class in the game for good rocket jumpers, can take out sentries decently, etc. The cold truth is that the Soldier is not necessarily the best in every situation, but he is never the worst, sometimes the best.
A black, Scottish cyclops with a drinking problem. The demoman is one of the most strategic and tactical classes in the game. His grenades can go into places where other teamates can not reach, sticky bombs can stick to any surface and can be detonated with a simple right click of your mouse. And to top it all of the demoman has the best melee weapons in the game for frontal combat. He possess huge swords like the eyelander or persian persuader that have a large melee range and are capable of beheading enemies with a couple of swings from his sword (the game even keeps track on how many heads you chopped off) and with every head you chop off your health and speed increase.
The Best, you can't go wrong with this guy. He's a black Scottish cyclops with a drinking problem and who doesn't love them! As Demo you have two options, Demo man or Demo knight. If you are more interested in attacking play then you are more of a knight. But with a grenade launcher at toe and his unique sticky bombs you can easily top the scoreboreds no doubt.
: Shut Up And Game!
Hailing from France, the Spy is hard to master, but once you have mastered him, you can take out the whole enemy team. The Spy can turn invisible, destroy Engineer buildings with his sapper, wield the most powerful revolver in the TF2 universe, and disguise as any class on the enemy team. Nothing beats backstabbing an unsuspecting enemy who thinks you're a teammate with your trusty knife. However, the Spy does have his disadvantages. He has low health, is bad at frontal combat, Pyros are the bane of his existence, and once you have been spotted by any enemy, you are basically dead.
Hailing from France, this sneaky traitor can sneak behind enemy lines, disguise as an enemy, and then stab them for a one-hit kill once they turn their backs. With the aid of his cloaking device, he can move slowly and invisible, or even fake his own death. He can also disable and drain engineer buildings with his electro-sapper, and his revolver packs a punch.
He has good shotgun, and powerful, and he can make machine weapons, and he can make portal, he can make heal machine, and he has goo gun.
A gentle texan, the engineer can build four types of buildings, a dispenser that provides health and ammo, teleporters one for the en and one for the exit and sentries the most powerful weapon in the game even more powerful than the heavy's minigun. You can upgrade your buildings to max level 3 with your wrench until it Is fully complete, the wrench can also be used as an offensive weapon. He Is also equipped with a shotgun and a pistol. He however does have disadvantages he has low health, it takes him along time to put up his buildings and once your buildings are gone you are left with only your shotgun, pistol and wrench not very impressive compared to other classes.
The engineer is the second most important class next to the medic. He is very much underestimated because of how many people suck at playing him. Having a good engineer wins games. Same goes for medic. This is not at all true for any other class. Sentries help do significant damage to the enemy team. Dispensers give your teammates ammo and health fast. Teleporters transport your teammates to the front lines fast and frankly, they win games. Engineer is by far one of the most important classes.
Medic is OP, and if you have a brain, or at least played the game, you should know that this is a bad list. The medic is the best for healing, and ubercharge is really OP, letting you destroy anything and everything. If your team doesn't have a medic, and your opponents do, you will have a big chance of losing. Why is scout 1? He should be 2-4. Pyro statistically speaking is trash, and the competitive community/valve knows this, and valve is going to buff him. A lot. Soldier and demoman should be higher, as they are good for pushing with their explosives and jumping. Sniper can be 2, if you are landing those headshots, but if not, then he is almost impossible to use effectively. Engineer and spy are good, but not as good as the others above. Nevermind, the engineer is really good in some cases, like the dispenser, sentries (against scout) teleporters and even some of his weapons are OP, but that doesn't make him the best. Also, heavy needs mad buffs too. I bet the experienced to pro players can back me up when I say if you have no medic and the other team has one, you WILL lose.
He is one of the most easy-to-master classes - you can choose from a wide variety of sniper rifles - from a sniper from an Arabian bazaar, to an illegal bolt-action rifle for the military, and of course the good ol' hitman's heatmaker! Up close, you are also one of the team's keys, with your Jarate and your Bushwacka, one-hitting most classes and two-hitting others. Or you could assault with your Cleaner's Carbine, killing one man then massacring the others with critical hits. Or you could be one of those braver and bolder Snipers, hacking away at enemies with your Shahanshah or Kukri, wiping out the entire team at one time.
I personally find sniper the best. I like to troll people from the battlements of 2Fort and sniping down the heavy's with crits and the Sydney Sweeper. Also, up close, I find myself using the SMG instead of the Kukri or the bushwacka. I find It easy to finish off Snipers and harder to do the same to scouts. Although especially easy to destroy sentry's or just any engineered device.
A big, buff russian man, the heavy is the strongest class in tf2, his massive minigun is the powerfulest weapon in the game (excluding sentries) and he has the highest health out of any class (300). He also has a choice between a shotgun and the almighty SANDVICH that is basically a portable health kit, for melee he uses just his bare fists meaning you can literally punch an enemy to death. Also his stupid sounding russian accent and the fact he calls his fellow teammates BABIES makes him hilarious. He however does have his downsides, he is very slow, the slowest class so often gets targeted by snipers but you can unlock items like the gloves of running urgently that increases your speed by 30%.
This big fat man can tank a lot of damage. He has high health, low mobility and incredibly high damage, but only at close range. His sandvich unlock can help him to heal either himself or his medic pocket. Basically, the heavy is useless unless he has support. When he does have support, he is incredibly powerful.
His main use is actually for his health, not his damage. Sure, he has a reliable, high damage and firing speed, minigun. But it has very bad damage fall-off, and horrible accuracy. Along with this, his low mobility generally means he won't be getting many kills alone. But, when he has a medic pocket, he becomes essentially invincible, tanking all the damage for his teammates and becoming one of the most dangerous, high value targets on the battlefield. - Hayzze