Best Team Fortress 2 Soldier Weapons
The Black Box is a simple and effective weapon that heals you for up to 20 HP per rocket hit, though it comes at the cost of one less loaded rocket. The only time the Rocket Launcher completely outperforms the Black Box is when you have a Medic pocketing you (since the self-healing becomes redundant and you lose the extra loaded ammo). Personally, I use the stock Rocket Launcher when I have a pocket Medic, but I rely on the Black Box when I stray away from my team and need to survive on my own.
The Black Box pairs well with the Concheror and the Battalion's Backup due to their helpful passives. However, it does not work as effectively with the Buff Banner (since you won't often be near teammates), the Gunboats (because fewer rockets mean fewer opportunities for rocket jumping), the Mantreads (you'll likely harm yourself trying to stomp on enemies), or most other secondary weapons (as guns don't synergize with the auto-healing or extra health passives like the banners do).
~Hayzze
Really helpful in very confusing situations and also it can help out a lot. I really suggest this weapon strongly for soldiers. It may be a stock weapon, but that doesn't mean you can't do awesome stuff. So go try it out!
I prefer this weapon over the Black Box. I tend to spam the fire button once I see an enemy, thus the extra rocket I think is helpful.
Balanced stats, high damage, good reload, good clip size. How does it lose?
Very good with good aim, and engineers might rage-quit because of it destroying their sentry. It's difficult to use, but OP.
The Direct Hit is really good because if you can aim it right, it does insane damage as it does more damage.
If you have good aim, you can pretty much wreck the entire enemy team.
This weapon has got to be in the top ten. A quick burst of three rockets can easily change the tide of battle. It's great for quickly killing a heavy from close distance, sniping the enemy medic, or simply spamming rockets all over the place.
And if you get the timing right, you can guarantee yourself three rockets ready to be spammed as soon as you enter the battlefield. How is this not a good weapon?
Actually, you CAN get ammo from dispensers, you just need to take another weapon in your hands.
Heals your team, heals you constantly, and gives you a speed boost on use.
This is a great and very useful weapon in all escape situations.
Amazing for escapes after overextending.
The Air Strike's firing speed is increased by 65% if you're in midair. Combine it with the B.A.S.E. Jumper and spam rockets to your heart's content.
What are those menacing green things with a white trail behind them, and why do I feel like I should run?
It's not the most effective weapon in a soldier's arsenal (that would be the stock or Black Box), but it is surely the most fun.
The Newcomers
It's a great rocket for combos with the Reserve Shooter but it has low damage. It's great for rocket jumps.
Good weapon with fast rockets.
Best soldier secondary. The meter takes a lot of damage to charge, though. But that is not really a downside if you are a good soldier. And mini crits are awesome.
Eh, I still prefer the Battalion's Backup for sentry buster, but it is still very good nonetheless.
Best melee weapon for soldier.
The alternate fire is great for sentry nests.
It can slow down the speed. Then, there can be no damage from rocket jumping while slowing down.
Okay, 20 max damage on a soldier weapon.