Top 10 Hardest Floors in Wolfenstein 3D
Classic FPS means classic hard gameplay. Wolfenstein 3D does have its share of brutal levels.I probably shouldn't include secret levels much, but E4M10 deserves special mention because of its crazy gimmick gameplay. It's a maze with lots of officers, and you have one decent path to follow, but you basically must run because one of them will inevitably see you.
In any case, this map's gimmick gameplay makes it impossible to play normally.
This map has a brutal central room with officers hiding behind columns and many other enemies in the main hall. The secrets are a bit messed up, and one of the keys is behind a column where you need to move a hidden pushwall.
The large maze section will take forever, and the tension of having enemies around every corner will keep you on your toes.
A "choose your own adventure" floor, but many of the sections are thin mazes designed to maximize pain. In three of the sections, you have to fight Hans Grosse for the key out of the level. One section doesn't have this but does have vines.
This is also the only level outside Episode 2 that has mutants in it.
Definitely the hardest level in the game if going for a high percentage.
This should be number one. Going for the maximum percentage possible is nearly impossible (the maximum percentage excludes two secrets).
1. Episode 6 Floor 10
2. Episode 6 Floor 6
3. Episode 4 Floor 10
4. Episode 5 Floor 5
5. Episode 6 Floor 7
6. Episode 6 Floor 9
7. Episode 6 Floor 1
8. Episode 2 Floor 6
9. Episode 3 Floor 8
10. Episode 6 Floor 3
An absolutely heinous way to start Episode 6 and a bane to speedrunners everywhere. Long, blue corridors with officers in nearly every nook and a convoluted path to the end elevator, which you see at the start. All sorts of stuff just to get there!
There is also a secret key used for a secret room way back in the hallways. There's just so much to take in.
Many levels from Episode 6 will be here. Floor 6 has a floor plan to maximize exposure, and due to the way sound works in Wolfenstein 3D, many guards and elite soldiers come running to your position. Depending on where they are, you probably won't see most of them coming.
Even on the lowest setting, you have to slaughter lots of enemies just to get to the final boss of this game. He has a mix of a chaingun and a rocket launcher, which prompts you to hide regardless.
The boss arena itself is also packed with guards, and not all of them come out to attack at once. Some stay hidden and can surprise you.
This level has the most enemies in the entire game on the highest difficulty. Both key rooms are semi-maze-like with many enemies that can come from both sides. Due to sprite glitches, one room has disappearing enemies.
The elevator also has eight soldiers in it.
This is basically the gauntlet run of Wolfenstein 3D floors and the last level before the boss. This one isn't as tough, has a few rewarding secrets, and the part time is really large. However, it is very easy to run out of your extremely limited ammo supply before you can get to the end.
Many find this easy, but I find the ending rooms hard. Some of them are packed with enemies. Plus, there's a room filled with officers and some maze-like areas.
It's hard for me to pick an Episode 2 level that really fits the bill of hardest because the game is quite balanced in the first three episodes. Episode 4 has an incredibly nasty key trap and the most mutants of all. I went with Episode 8, though, because even though there are fewer mutants, the rest of the rooms are still difficult in comparison.
This level is infamous due to the extensive pushwall maze that's nearly impossible to navigate 100% due to many dead ends and blocked corridors. Even with a map, you could get dizzy, and all for a prize that was canceled due to people finding the secret message in a map editor.
The last level before the boss level in Episode 3 has a hard opening segment and maze-like areas with barrels. There is also a key behind one of many identical doors.
The last stretch deserves mention as the barrels are arranged for zigzagging, making escaping from the upcoming gauntlet of foes much harder.
This one was hard for me. There were a few big groups of enemies, and I kept getting killed in the regular exit room. Sometimes enemies can open other doors and alert more enemies.
This level has a lot of big clusters of enemies that you have to go to in order to access the majority of the health and ammo.