Top Ten Hardest LEGO Video Game Levels
LEGO video games are my favorite video games due to how easy they are. However, these levels I truly despise because of their difficulty.Only in the first game (yes, I own every LEGO video game besides LEGO City: Undercover) do you have to finish nine different sections of the race under extremely strict time limits. It's the only timed adventure I know of in a LEGO video game, and even grazing anything results in instant death. Thankfully, The Complete Saga removed these problems but left the original, totally impossible version in as a Secret Level.
The horror. THE HORROR.
From Tusken Raiders to falling rocks to narrow caves, this level is the hardest in any LEGO game ever. You're timed in it, and if you don't hit 90% of the speed boost ramps, you'll end up restarting the whole segment (which also happens if you get killed by ramming into ANYTHING).
To make up for it, playing this level is a great way to farm studs, often getting you 50,000-100,000 studs per game without score multipliers.
These are fairly easy in Story Mode, but they feature high-speed running sequences. There's usually a treasure chest hidden in one spot during these sequences, and you only have one chance to get it each time you attempt the level. The altered checkpoint system helps a lot by allowing you to quit the level without saving and start over at the beginning of the chase, but it is still nearly impossible.
Mount Doom is the worst because you only have one chance. If you are too slow, the water will kill you.
It is an easy level, but there are a lot of LEGO flowers and bushes lying around, and if you want those LEGO studs for True Wizard (not to mention buying stuff), you need to spend a good amount of time destroying all of them. Fortunately, if you're not above cheating, using the Multiplier red bricks makes this a lot easier.
This level is my absolute nightmare from start to finish, and it's in Indiana Jones: The Original Adventures. From the moment you leave the first area, you're tortured non-stop by enemies with guns that appear five at a time and come back to life after five seconds. You can't attack from your motorcycle, so you have to constantly dismount (or stop the puzzle you're solving) to kill them.
And the worst part? The last area of the level contains four turrets with one-hit-kill rockets that are impossible to avoid, plus infinitely respawning enemies with one-hit-kill missile launchers. Have fun!
I have not reached this level yet, but from what I've read, here are my thoughts. You need to find 1,000,000 studs by wreaking havoc in a small LEGO town. Toward the end, you'll have destroyed all of the obvious places, leaving you to run aimlessly around the level searching for the last few studs. And you cannot cheat your way out by turning on Stud Multipliers. Dirty move, TT Games.
As a kid, I could never get past the glider section, which is why I love this mission.
The Lily Pad Bouncing segment is the bane of my existence.
The entire level is situated on catwalks over a precarious, endless chasm, and the platforms have dodgy hit detection. Filling up the Super Hero Bar is impossible in Story Mode due to the incredibly strict amount of studs you need. It doesn't help that Mr. Freeze is the hardest boss in the whole game, capable of killing both players in less than a second. To top it all off, it is only the second level.
This level was so flipping hard and boring! All you do is walk and glide across chasms. The Mr. Freeze boss fight was overly complex, and this was all around an awful level.
Okay, I do not own this game, but I am putting it on the list because I know about it. Not only do you have to deal with several 90-degree turns, but the last obstacle before the finish line is a three-lane-split corridor where two of the lanes randomly contain the same interface mess-up effect from the Level 3 Yellow bricks.
Keep in mind, this is in the same Circuit as other impossible tracks, so good luck getting Basil or Gypsy Moth's construction kits because it's gonna SUCK.
The Berlin level in Indiana Jones 2 requires you to jump a Jeep onto the smallest platform imaginable, ride a terribly controlled motorcycle up a ramp, and jump a horse across many high pillars to weigh down buttons.
The Treasure level in the wreckage of the Coronado in Indiana Jones 2. It really only sucks due to the way the game's jumping mechanics do not work and the poor platform placement. I was actually able to beat it a few times, though.
The Zillo Beast is one of the toughest levels I have ever played in a LEGO video game. First, you have to take down a giant army of droids, similar to other levels in the game, but this time it's much harder. The process is super long and super boring. It took me about 20-30 minutes to destroy the army on my first attempt.
Then, just as you start to enjoy yourself, the level reveals its true challenge. The level isn't named "The Zillo Beast" for nothing. In the second part, you have to defeat the actual beast, which is one of the hardest bosses I've ever faced in a video game. The creature can't be approached directly and constantly throws debris at you. The cannons can't damage it, as the Zillo Beast is protected by some kind of mysterious shield. You have to figure out how to access air support so it can send an RX-200 tank to "subdue" the beast. Anyway, SUPER HARD!
The original version of this level was just awful. You had to deal with zero control over the gunship, a useless cutscene every time you died, and worst of all, you had to start all the way from the beginning if you died. There was also a 60-second time limit when you had to destroy the Trade Federation Core Ship.
The Complete Saga version is slightly better, but WAY SLOWER. You still have to deal with the terrible vehicle controls (every vehicle in the game handles like an RWD car on an icy road). You also have to tow proton bombs to destroy an electrical gate, making the level slow and boring. Luckily, the time limit is gone.
Not super difficult, just really tedious, with a lot of backtracking.
This level was pretty hard. I got stuck a few times on this one.
This level is actually impossible to get all minikits in Free Play because you need the cutscenes to divide certain parts of it. The level is fairly easy to beat casually, but getting all the hidden stuff is next to impossible without a guide and multiple attempts.