Top 10 Most Overpowered Clash Royale Cards

The Top Ten
1 Sparky

Sparky is bad and here are 5 reasons for that:

1. It charges 5 SECONDS and then it unloads it's 1300 damage on a single skeleton.
2. It has low health.
3. Zap is in the game.
4. Gets distracted easily by anything.
5. Elixir cost: 6. Why though?
Some people think that only damage is what matters, but dps is way more important, along with other things. Sparky giant decks are for no skilled arena 6 noobs that think that sparky is op. I see, one of those noobs is the author of this article. I'm sorry for you never reaching 2000 or more trophies. There you would realise.

Annoying as hell and takes very little skill to use, just place behind a tank and reenforce push as you get elixir. The opponent will spend so much elixir just for sparky to kill it super quick. Inherently a bad idea to have a card do this much damage with one hit, it will either be way too strong or way too weak, there is no way to properly balance an ability that stupid.

Just got the Sparky about a week ago as my 4th legendary card. Unfortunately, for it's high elixir cost, Sparky isn't as OP as many people think. One zap spell and the Sparky loses its charge, Sparky can also easily be countered by practically anything. Throw in any low cost unit in front of your tower when the Sparky is about to unleash and your tower is saved.

I'm a level 7 player and I moved up arena 6 to arena 9 (I swear to god! ) after using a witch-sparky combo. Frankly, people don't use the sparky properly, sometimes you have to save the card at the very end or counter-attack a push. I'm a level 7 player in arena 9 and I will show you the deck I.m currently using:
Sparky, Ice Spirit, Dark Prince, Witch, Inferno tower, Archers, Skelly Army and the Japanese

2 Royal Giant

Either you succeed and deal nearly 50% (or in best occasions near or Exactly 100%) Damage to a tower or you fail and lose 6 Elixir and may lose your tower. The Royale Giant is very hard to stop getting a single attack since it has a lot of Health and a long Range so you will struggle to keep your Tower alive if it has low HP left. If you are able to counter the Royale Giant tho then it's a big loss for the other player but that's pretty rare so I would say it's kinda overpowered

Royal giant is overpowered, and he only becomes more overpowered after you have destroyed one of your opponents towers and he can be placed on your opponents side of the arena. You could counter push against it though

A lot of my friends consider this card nooby, but I think it is a really great card. Sure it is OP, but it is very easily countered and can't fight against anything but towers, so it has it's weaknesses too

Royal Giant sucks. It does too less damage and it's too slow. Giant is better. Royal giant is rusty.

3 PEKKA

I've been playing this game since release day and to this day I stand next to the PEKKA, from its very powerful hit to its beefy status, in my opinion the PEKKA is the best card in the game. Yes it can countered relatively easily, but with the right cards supporting it, it is one of the most unstoppable cards. I have such an easy time stopping hog rider decks, Royal Giant decks, and Golem + Elixer pump decks, the PEKKA is just too good.

Definitely more overpowered than sparky is. It can be counter pretty easily but people always put something like witch and wizard behind to make it non counterable. I hate it when people use it against me. It makes me so mad.

I use pekka to devastate people in double elixir time when I can support it with ice wizard, electro wizard, and executioner. When you support it well, it can be an unstoppable card.

P.E.K.K.A is totally OP with a witch / wizard combo. It can easily destroy any troop like the Sparky, Giant Skeleton, Giant, Golem, etc.

4 Bomb Tower
5 Elixir Collector

Whenever I use it, my opponent just attacks my tower with a royal giant, a bomber, and minions, and they just destroy my tower then destroy my elixir collector. :(

sometimes they destroy it with a miner and they also send in a mini pekka and fire spirits to push my tower really hard, and since I only have 5 elixir and the tower is distracted on the miner, I will just have to let the mini pekka do massive damage on my tower

When I use it it gives negative trait as it is countered by miner and goblin barrel waste of elixir

6 Princess

Princess is dangerous yes but is pretty simple to kill, that of course depends on your deck, elixir and if she is shielded upfront by a tank that may be attacked instead.

One log and POP where did it go?

7 Barbarians

Barbarians are really good at defending the princess tower. I think that their speed could be faster though. It does lots of damage to non splashes. (Love this card). Good for 2x elixir.

Seriously, did an arena 3 player who just unlocked the barbarians put them on this list because they counterd 4 skeletons for him or what

Dis card is beast against P.E.K.K.A, prince and itch. (love this card)

8 Miner

Should be number one most overpowered in my opinion. Usage abilities: distract arena tower, it has a lot of health and is cheap, take out elixir collectors with paired up with zap to zap defending troops, take out weak troops on opponent side of arena

Most people don't know how to use it and just send it at the tower alone. Really it's op though, when you use it as a sponge for g barrel or inferno dragon or wizard

I love miner. even paired with weak cards like skeleton army it will take out a tower. you should all join the clan XxballinbrosxX

Like freeze for the tower just lasts longer is cheaper and does damage

9 Elite Barbarians

The Royale Giant has a 1.1% usage rate. The elite barbarians have 13.6% usage rate. U see the elite barbarian like 13x more. How do more people hate the Royal giant. In my opinion, the royale giant is the second worst card in the game. After the flying machine. The elite barbs + prediction arrows combo= instant win. The key to being 1# in the world is elite barbs arrow. Royale Giant should be near last place. He needs a buff making him out range the tower and makes his deploy time to 1sec(from 2sec) and damage +10% and he'll be balanced.

You will think these counters work but NOT I got annoyed several times by elite barbarians, threw my phone.
Skeleton Army?
A pre-arrow or log. Fixed.
Minion Horde?
Same, but you may use zap if you have it 2 levels higher than the minion horde
Valkyrie?
Lightning
Rocket/Lightning are the only counters but not much people use it so its still powerful

It is over powered because it does lots of damage and moves really quickly. If people use it correctly it can be a card to start a push. Be sure to put zap or arrows in the deck just in case if the opponent uses skelly army.

One of the only counters is skeleton army, and the opponent can easily use a log to destroy the defense. The elite barbs also move very fast, so if you are low on elixir, it's good game for you.

10 Mini PEKKA

It's easy to counter, but if you prefire log then it may be devastating on the tower.

It's easy to counter, but it's op if you don't have the right counter cards.

It's super op if the PEKKA and the mini PEKKA make it to the tower

The Contenders
11 Mega Knight

Mega Knight is stupid, picture this, someone wants to fight you so he walks up with 2-3 friends to jump you, and not only does he have a gun, but his friends all have guns too. My deck can handle most any deck on my good days, but even on my best days Mega Knight is just too OP, they should take some damage away or shorten the jump range or something, it's just to easy to win with

This card is used by brain dead players. I hate to say it but if you get upset that's you. I made a deck with it and pushed 1,000+ trophies in ladder matches….people will literally run MK, Pekka, and E barbs in one deck and just bridge spam then the moment they can. Absolutely nobody I've ever faced has had good support with them and I crush people constantly now with a couple new decks I've been using but it doesn't take away from the fact that you're garbage if you use this card.

1. You can drop this card on an enemy push, destroying elite barbarians or a witch in the blink of an eye.
2. It jumps on enemy cards, landing with the force of 1000 mustaches, which not only looks really cool but also does an insane amount damage.
3. It has a high number of hitpoints for the cost of 7 elixir, it's like a golem but it's faster and can actually do damage.

4. Pair it with a Lumberjack or Mini Pekka and say goodbye to your opponent's tower.

I hate this card more than anything. There are cards that you can deal with that are powerful but I have lost a ton of my games to this way overpowered card that unless you have one you are pretty much gonna lose your round.

12 Electro Wizard

Electro Wizard is a very OP card to defend stuff with high attack speed.

Electro Wizard can also easily counter inferno tower and dragon.

It can take out skeleton army and goblin gang if place in the middle of it.

Biggest cheeseball card in the game. Only card the actually shuts down other cards. Like totally shut down. Sparky never even gets a shot, and bowler can be 100% shut down if the timing of shots is right. Needs the stun from his shots removed.

Can shut down multiple decks and is a direct counter to inferno dragon and inferno tower. Also very strong at counter pushing

Most people's favourite card one of the best over powered fast and amazing what else could you want?

13 Prince

Prince is in itself quite easy to counter with the right card.
But the two most common support troops are now Double Prince. (Prince and Dark Prince) and Prince Minion Horde.
Double Prince is difficult to stop because of double charge, and dark prince splash damage. However, if you put out a tank and a musketeer behind it may be fine.
The Prince Minion horde is hard to stop with a tank combination and the Minion horde easily knocks out swarm troops. To stop this combination you need to stop the minion horde first and then take care of the prince. This goes easy with a good spell in the hand.
With the right kind of card it goes easy but if you get a negative elixir deal it is easy to look at when these take out your princess tower in a few seconds.

Play this with a splash damage card. Let prince charge with it. Insane damage.

In the lower arenas, if you don't have a skeleton army, you are 100% dead.

Opponent
*puts prince*
you
*look on the other lane*
a few seconds later
*what happened to my tower? *

14 Hog Rider

Best single card in the game sense day 1. Like 80% of decks in top 200 almost always include the hog rider,

For me this and the Electro Wizard are the most OP in the Game. Runs too fast, too much damage. If it reaches your tower, until you kill it, you have probably been left with a half-life tower

The fact that I goes for the towers and is so fast it also has good health

15 Giant Skeleton

It's is so good and the bomb or death damage is crazy on level 8! It's like 1300 something damage.also if it gets on a tower, the tower is in bad condition because of the damage! Unless you tornado it and pull it back. Finnaly, if you clone it and the two g skellies are on the tower, All u need to do is zap the tower and it might attack the clones one and do lots of damage plus the normal one.

16 Balloon

LumberLoon is kinda broken. Lava hound deserves a buff, Balloon and Bochum deserves nerfs.

If you place this with the lumberjack it is overpowered as hell

It's so annoying

So much damage!

17 Poison

Any cards placed in the poisons radius is going to lose health. You can basically rig an area

Yay, destroy whole field!

18 Golem

How is this card on this list? It is very trashed. A inferno dragon ALONE can quickly destroy the golem, even the golemites. You will quickly say electro wizard is here to help but it is quickly distracted. Night witch then put a wizard to deal with it

What, This is one of those things that gives GUARANTEED damage on your tower. Inferno? nope, too slow,
Skarmy? Golem's splash damage when death kills them'all.
The only way to counter is inferno / building or a big push with a negative elixir trade.

I got a lot of stuff from my Magical Chest. This was my favorite! First, it has a lot of health. Second, it explodes and splits in two. Third, even the little Golemites explode. This guy is OP!

Golem is the most expensive single unit card in the game, not for nothing.. If u manage to follow it with suitable backup, a tower gift is pretty much guaranteed. The best thing is even if it fails to reach the tower, the golem blast still manages to get rid of most of the troops attacking it

19 Inferno Dragon

As a counter, it's lovely. If you know how to play it, it can win you games. Loads.

Is it just me or does this look like baby dragon with armour.

If your opponent isn't smart enough to counter it until it locks onto the tower, you've got a free crown

Makes every single tank into a lava cake
Can three crown in 51 seconds if ignored
Just so OP

20 Executioner

As the newest card in Clash Royale, it is the most favourite card of all of the Arena 9/10 clashers. Even though it was weakened in the new balance change, it is still the most OP card in Clash Royale.

How it can hit ground and air units and it passes through units is Op Can take out large groups of enemies. Who needs Valkyrie? (Though Valkyrie is OP too : / )

21 Valkyrie

Stupid valkyrie so much health. Once I placed witch and mirror and that valkyrie just spawned on top on the witch and boom the witch is gone wasted so much elixir.

It is very OP (over powered) and I think that everyone should use it because it a good defense in coming with hordes.

It is the only troop that attacks enemies all around it. I use it and it is very OP!

Way too much health

22 Night Witch

No, night witch is balanced.
Unfortunately, the night witch is versatile and can finish most things with bats, or take out mini-tanks quickly.

I am sorry but if you don't think the night witch is the most op card, you're wrong. Since she was released the user rate has been incredibly high and all meta decks include her or are specifically for countering those meta decks. in my opinion she is a flawed concept and should be nerfed heavily.

Only op if you put a heavy tank behind her, otherwise she is trash

23 Witch

The Witch now spawns "3 more effing skeletons" when she dies? Are you serious? What about her wasn't already overpowered? The fact that she could release an unlimited pestering army of ravenous skeletons..

Every since the July 2018 buff the witch has become OP as hell. In the lower arenas it is insanely annoying and if the opponents witch is overlevelled you can kiss all your trophies goodbye.

Fly on your broomsticks don't spawn skeletons.

I love this card

24 Goblin Barrel
25 Lumberjack

I think lumberjack is really op because it does 200 damage every 0.7 seconds and if you have zap in your line of cards or arrows you can counter attack low cost troops

Beast as really good if you wanted a high damage card and drops rage when dies OP as heil

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