Top Ten Reasons Why Danganronpa 2: Goodbye Despair is Better Than Danganronpa: Trigger Happy Havoc
I prefer DR2 to DR1 for a few reasons, these are some of them. I will be releasing a list at the exact same as this one titled Top Ten Reasons Why Danganronpa: Trigger Happy Havoc is Better than Danganronpa 2: Goodbye Despair to illustrate that I find both games to be nearly equally as good as one another.As always, spoilers abound are below, as is the case with any Danganronpa list.
I felt in Trigger Happy Havoc the characters were a lot more 'plastic' and just a little boring with the exception of a few like Byakuya and Toko, who are unique, to say the least. Some characters, especially Kyoko in my opinion, are just boring and have nothing to add story-wise other than following their role.
For example, Kyoko just helps in class trials and basically carries you through them. She shows no emotion or anything throughout the whole game. She's just a detective.
Yasuhiro is a little more interesting because he's kind of funny and he's the laughing stock of the game, but he never really stands out too much.
And don't even get me started on Hifumi. He just shouldn't have been in the game.
Byakuya was a good antagonist because he was "bad" and tried to steer the people away from winning in trials while still helping. He was a good antagonist, I found.
However, Nagito was more dangerous and more of an actual threat. While he didn't tamper with evidence like Byakuya did, he was always saying that he was willing to kill and was even going to kill at first. So they know that he's actually a threat. Plus, he always says that he's willing to be an accomplice, threatens to blow up the whole island, and actually places explosives around the island. Ultimately, he kills himself in an elaborate way to set up the traitor and get them killed using his luck.
They were not only longer, which is great, but they also had more twists and turns and they weren't completely predictable. Not that all of the trials were easy and predictable, but I found Mondo and Leon's trials just so easy once I looked back at it.
I get that Leon's trial was sort of a tutorial, but they could've made it more exciting for sure. I remember just hating most of Danganronpa 1, especially the investigations, as they were just plain boring.
I felt that the DR2 trials were kind of too long, same with V3, but at least they add more story and are more enjoyable than DR1, which was pretty straightforward and sort of boring for being the main part of the game.
Very true, although I believe Danganronpa V3 definitely had the most emotional trials, these were a massive step up from Danganronpa 1 where you never felt bad for anyone, like Celestia or Leon, where they're just a little insane.
Seriously, every trial other than 3 was heartbreaking. When you can make me feel sad about a character like Teruteru dying, you know that you've done an exquisite job in terms of writing.
With characters like Ibuki and Gundham running around, how could the game not be funny? Nekomaru turning into a robot is also something that I found hilarious.
I think that Hajime is an excellent main character, as he combines genuine development with a fairly kindhearted personality. He is also less of a punching bag than Makoto and doesn't whinge every two seconds about being average.
When he discovers that he is, it feels a lot sadder as well, as he internalizes it and feels useless, rather than simply saying that he's average every two seconds.
Hinata was definitely a way better protagonist than Naegi. He had some of the cutest moments in the series. Also, the mastermind twist was hilarious and kind of cemented Hinata as my favorite character in the series.
In the first game, there would be many characters that felt made for one specific group while everyone else ignored them. In the second one, almost every character interacts with everyone else at some point, each with reactions that go beyond hating them or liking them.
Giving everybody the same amount of free time slots both improves character development and makes it less obvious when someone will die.
This was a great read that really expanded on Mukuro's character. It was a nice reward for completing this game.
It was a pain in the first game when every item took over five seconds to be obtained. It made getting a massive pile of money equal parts great and terrible. Being able to fast forward while using the Monomono Yachine vastly improves the experience.