Top 10 Things that Make Video Games Too Easy

The Top Ten
1 Giving the player way too much health

If another guy gives you a ton of potions of healing, it should be super easy.

Or adding extra lives/health too often.

Fair and unfair at the same time...

You don't die too easily

2 Over-usage of scripted segments
3 Extremely overpowered attacks and/or weapons
4 Constant checkpoints

I don't play any video games with checkpoints, so I don't know about this.

5 Too many health and ammo pickups

Too many generated structures in a Minecraft world, filled with valuable chests. It could be good for people who don't mine as much, though.

6 Little or no penalty for failing or dying

Some of Guild Wars 2's only notable flaws in certain recent story missions. If you die, you don't restart the encounter or even get a debuff.

7 Too much hand-holding for mission objectives
8 Checkpoints that automatically restore all of the player's health
9 Never moving out of the "tutorial" progression phase

The original Portal is definitely a major example of this, along with Mario & Luigi: Dream Team

10 Easily exploitable enemy AI

In Minecraft, all you have to do to beat a Pillager is to hide behind a wall and start wailing away with swords! It's way too simple!

Minecraft the zombie is just to easy stand there and swing a sword

The Contenders
11 "Instant health regeneration" mechanic

Does it help the sniper jackals can one shot you from any point of your body while your own marines can take five to their back? I am voting this one, but the mechanic can be used well if it coincides with the lore.

12 Overly generous performance-grading system
13 Being able to stun-lock enemies and bosses to death
14 Weak enemies

It is ridiculous in, "LEGO Indiana Jones The Original Adventures," where you kill enemies in one punch... SOOO ridiculous! I like, "LEGO Indiana Jones The Adventure Continues," Because you have to hit enemies like 5 times before they die.

15 Forced linearity
16 Level design built around bad controls
17 Over-grinding in RPGs
18 Overpowered defense/evasion mechanics
19 Making enemies melee attackers in a game where your character is a projectile master
20 Lack of strategy requirement in RPGs
21 A generally overpowered main protagonist
22 Excessively short length
23 Automated gameplay
24 Manual dodging mechanics in RPGs
25 Being able to stock up too many items
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