Top 10 Worst Video Game Compilations
Ah, compilations. All of your favorites on one cartridge or disc, and at a bargain price to boot.But sometimes, these transitions don't go so well. Whether it's a lack of extra content or new problems not present in the originals, here are some of the worst examples of how not to re-release classics.
Not only does it only include two games (where are Silent Hill 1 and 4?), but it also has problems that weren't present in the original releases of Silent Hill 2 and 3, like frame rate issues and game-crashing bugs, among other things. If you really want to get this, get the PS3 version. Konami canceled the 360 patch and offered players a refund for those who bought the 360 version. I can't see the 360 version still being made.
How do you turn one of the greatest compilations into one of the worst? By re-releasing it straight onto a more advanced system with virtually no changes. Seriously, all that it consisted of was the exact same game for the SNES burned onto a Wii disc. What a waste of memory. They could've easily put in a lot more.
The only 'extras' were a booklet and a music CD. Nice. If you look on eBay, you can find an SNES copy that includes both Super Mario World and Super Mario All-Stars on one cartridge. That should give you an idea of which is the better bargain here.
While old-school FF compilations for the PlayStation showed us that playing our favorites on a more advanced system wasn't always the best, Chronicles is by far the worst of the lot. First, the difficulty for Final Fantasy 4 was jacked up from the original that was released on the SNES (It was Final Fantasy 2 in North America, but you already know that).
And who can forget about Chrono Trigger's unholy load times? Why didn't Square just coalesce the whole collection on one disc instead of allocating one game per disc? Oh yeah, less profit that way.
Even back in the days of 16 and 32-bit when game compilations were a big deal, many people gave Ninja Gaiden Trilogy the evil eye, and for good reason. First, it lacked the parallax scrolling that made the cutscenes dynamic and engaging, not to mention the fading out effects that completely sapped the challenge from one stage.
Secondly, the music features horrible remixes of your favorites, and some songs were edited out completely. Then there's censorship, which is self-explanatory. Finally, passwords. Those became obsolete when the system launched in 1991. More SNES games used battery backup than most people care to count, Super Mario All-Stars being one of them. Enough said.
First off, this collection wasn't available at retail. You had to acquire or renew a subscription to the now-defunct Nintendo Power, or register your GameCube and at least two first-party games online before they would mail you a copy. The N64 games didn't transition to GCN very well. Using the c-stick was confusing for some people.
There was also music jankiness in Majora's Mask, which actually caused the game to lock up. It contains a demo of Wind Waker, which was actually released a few months prior. If you want the true retro Zelda experience, hunt down a copy of the four games on eBay or download them on the Wii, Wii U, or 3DS Virtual Console. If you want the best way to play all four of these games, download the NES games onto your 3DS and both Ocarina of Time and Majora's Mask remakes.
52 games on one gaming cart. How can you go wrong? Start with the fact that this wasn't a licensed Nintendo or Genesis game, and it sold for $199 at retail. Many of the games had fatal glitches that caused them to crash, and most weren't that great to begin with. Interestingly, there were plans for an SNES version, but that (thankfully) got canned.
Seriously, these games weren't that great to begin with. But what really irks people is that they were available for free for the PC a few years prior, and even then, they looked primitive and silly. The handheld versions were actually worse. They had some animations and sounds cut, and you can't quit one game to go to the other without powering down the system. If you get this, you'll be begging for coal in your stocking next Christmas.
While playing 10 Mega Man games on one disc isn't something any sane person can argue with, the GameCube version definitely had issues. It lacked the better extras and alternate soundtracks, and the audio quality was poor. What's up with the boneheaded control choice? B jumps and A attacks? That violates the holiest rule of the video game world. You can't change it within the game.
This is proof that tinkering with the tried and true control scheme can destroy an entire experience. Seriously, play the PS2 or Xbox versions instead.
This breaks the golden rule of video game compilations: it's supposed to be cheaper than all the games combined. Yet Angry Birds Trilogy retails for $30 at the store, and one game costs only $1.00 on your iOS device. Even a first-grader can tell you that this is a total rip-off. For $30, you can get all the Angry Birds games released to date on your iOS device, including Bad Piggies (and some power-ups). Let's keep these foul-tempered fowls on the iOS and Android devices where they belong.
I think this should be higher on the list. Why would you want to play Angry Birds on consoles? That's stupid.
This is some kind of joke, right? Only two games on a single disc? Both games are available for download on numerous devices. What's upsetting is that they could've included every single Monkey Island game on one disc but included only the first two, which hardly take up any memory on our hard drives (both games take up less than 1GB on my iPhone).
Trust me, people outside of the UK aren't missing out on anything. In the words of Guybrush Threepwood, "That's the second-biggest compilation rip-off I ever saw!"
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