Top Ten Worst Video Game ClichesWe have all experienced this. You know, you are playing a game and you encounter something. Something you don't like and you hope to dear God that its not a reoccuring thing. But no it comes back not just in this game but in many games. So what better way to rant than to create a list about them, the top ten WORST video game cliches.
The Top Ten
Definitely the worst, on top of protecting yourself you have to protect someone else. There are usually no checkpoints and the person you have to "protect" is usually a complete moron.
In games like "The Legend of Zelda: The Wind Waker" or "The Walking Dead", escort missions work quite well. This is because they actually give the other person a reason to follow you, and you care about them. In games like "Resident Evil 5" and "Amy" on the other hand, escort missions are ANNOYING! This is the 95% of games, with terrible AI partners who are just there to slow your progress.
I hate these. Usually, the person I'm escoerting is yelling at me to hurry up, when they themselves are barely moving at all. And if I decide to stop and reload, they will suddenly sprint ahead, and get mauled by zombies, Big Daddies, or whatever I happen to be protecting them from.
There was a chapter in Kid Icarus Uprising where you had to protect centurions on a small moving platform. Even Chuggaaconroy and his friends couldn't protect all of the centurions. Why can't they just get there themselves?
Ocarina of Time, anyone?
No one remembers the water levels in Blaster Master
Water levels are fun, cool, and fresh. I love them.
I'm partial to ice levels, but this is a close second.
Any villain who wants to either take over the world or destroy it and rebuild it in their own image is unoriginal. Whats worse is of they're as boring as hell and don't seem to pose as a threat
If the villain really wanted to get the main character they would just get them instead of talking about it!
We need more villains like The Joker.
We need more Girahims and Dimentios...,
This is especially bad if you already KNOW the gameplay.
Mario and luigi dream team could take a 50 year sentence for its tutorial.
ESPECIALLY in kirby super star. God that was annoying (ultra fixed this, way better game).
The worst offender of this is most of the pokemon games! Now don't get me wrong I love Pokemon!
I've always hated stories in video games because of the tedious text crawls and boring expositions, but turning them into fully-voiced, fully-animated TWO-HOUR cutscenes is pushing it! I never tried the Metal Gear series, but I know of 4's excruciating ending. I don't care if Snake wants to commit suicide or his issues with Big Lebowski. When I play games, I wanna press buttons. Move forward, beat down enemies, fire a gun. Not waste two minutes on story or exposition.
Okay game, I get it. Max Payne is an alcoholic, now let me skip the damn cut scene so I can shoot some Commando Somber or whatever guys, or SOMETHING better than making me watch this guy get wasted! And not Grand Theft Auto wasted, but wasted wasted.
This is the worst one, I believe all the top 11 are tied for second and all the ones below 11 are too stupid, I mean zombies? Zombie games are the best!
Pretty much everyone can agree.
Many times, there doesn't seem to a reason for the character's amnesia. It's more or less a case of "amnesia for plot convenience."
Well, sometimes it works, and if it works, it works really well. Check out Sonny and Sonny 2 for example.
Cliches are only done on a purpose, so unless a boss is meant to be boring, this really isn't a cliche, Just something annoying.
Yellow devil from megaman
Egg dragon for example sonic unleshed is like 1-3 minutes sonic generations is 1- 9 minutes
Its at its worst when the boss looks AWESOME. Because you get a huge disappointement.
All I have to say Is a good game which used this cliche to death is "Paper Mario: The Thousand Year Door"!
Call of Duty ghosts is one big backtrack, you leave the house and go back. If I remember right you don't leave the state!
Who remembers the Purple Comet Missions? I certainly did. I HATED them!
Exactly. I don't care that I have to collect 50 coins in 30 seconds, if you wanted to give me a power star Nintendo, then make a new level. - KingofHoundooms
Metro last light is basically one HUGE backtrack.
Quick time events aren't bad...unless it's how you defeat the final boss at the end of the game. Then I have a problem with them (just like how you kill Damien in Watch_Dogs).
Maybe this wouldn't be too bad if you at least had some TIME to react, but nope, this isn't the case, as some games like Resident Evil 4 give you a damn NANOSECOND to react!
Two miliseconds to press a button that will save your life. Fail and you die. How unfair is that? Come on game developers!
I hate quick time events? I remember doing that while playing ben 10 protecter of the earth. Its so ANNOYING! GOOD LUCK TRYING TO DO THAT WITH A CONTROLLER THAT DOES NOT WORK!
YES, I hate this so much. Sometimes it's fine, like if your in an rpg fighting a group of people with only one healer, but if it's a really hard boss with a lot of hp, it's just not fun.
Dreamy Bowser Because of his healing attack He seems like he has the exact same amount of hp as Yiazmat from Final Fantasy XII!
After you work so hard to whoop a boss ‚they destroy your hard work by healing!
Look at Mario Party 9, it just ruins the game.
To get 3 stars in Mario kart 7 you need luck.
Okay guys. Can't we just call this for what it really is? It's RNG, not luck!
MKWii mirror cup is too luck based
This is why I don't like games like Mario. Although easy, it doesn't really feel like I am growing while I am playing through the adventure. In my opinion, games like Zelda does it better because you start off with low hearts at the beginning (still not enough to die in one hit though). But after each boss, you gain an extra heart. If the game is too hard, you can find heart pieces hidden around the world and if the game is too easy, you don't have to get the heart after you beat the boss.
Too annoying, too lazy to repeat again.
A cheap way for video game opposition to win against the main character. It's annoying as all hell.
We're looking at Daredevil Runs from Super Mario Galaxy.
When you see a game, what's the first thing you see? The cover. The cover should represent the game, showing what the game is about, not something to make people buy the game.
Big Rigs: over the road racing
Twilight Princess without a magic bar even though it's on the back...
Megaman NES. Anyone?
"There's a huge eye with fifty arrows pointing to it, and I can lock on to it. Better check my trusty little guide to see where I should hit the boss! "
Nintendo does this a lot especially in Mario and Zelda games.
It's insulting to the gamer to have a boss to have a bright glowing weak spot, but it's even more insulting if the game flat out tells you that the only way to defeat the boss is to attack the obvious weak spot.
Every single Zelda boss battle is like a reanactment of Alice In Wonderland (2011)
This cliche is my worst one. It forces you to lose to the boss, which is really annoying. I'm looking at you, Beatrix from Final fantasy IX. And it makes you waste items just for nothing.
So, you are thrown into an immensely difficult battle with a seemingly unbeatable boss. You give it your best, using up all of your best healing items, weapons, etc, until you inevitably die. Then, after watching a cutscene, you suddenly realize - you were intended to lose the battle. That, and you just wasted all of your best items for nothing.
So many RPGs have this one. There's not often a telltale sign that you are gonna lose some of these either.
Metro, Halo, Call of Duty, Fallout what else? Technically Half Life ep one but...
This is ridiculous. You need you AI controlled companion to shoot at the enemies because you're reloading, and all they do is let themselves die by running into the wall. And enemy AI are just as bad; You run up to an enemy, and instead of trying to kill you it just runs about.
Its either the enemy AI is eagle eyed... Or your buddies never held a gun before...
Then I have to restart the game to get the fullexperience, and I have to go through all the boring parts again, and then at the end I find out I missed another item, and the process repeats until I'm so darn bored with the game that I just pushover it in the back of the closet and start a new one.
Tales of Vesperia is particularly bad for this. So many items and costumes can be missed because you forgot to go back and talk to x character in a short window of time.
I'm looking at you Rhythm Thief and the Emperor's Treasure for your ridiculous "don't miss a sound" in which I had to restart to get the missed sound recording -,-
The master ball in Pokemon Ruby and Sapphire was the worst. You had to get it rather than getting it given to you.
One of the worst!
This is why I HATE Bowsers castle
Mario party says it all.
Don't the dev's know this damages the controllers? T_T
But it's good exercise!
So many games I could name... Especially some RPGs like Dungeon Maker.
Silver surfer is a prime example
In the Mega Man games everything can kill you with one shot.
In Dr. Jekyll and Mr. Hyde, everyone is trying to kill you.
SKYRIMS STUPIDEST GLITCH
This has been done to death no more jungle levels.
Game: This is easy
Actual level: ok lemme make this impossible
Serious Sam: Spikes? I hate spikes!
Zelda, Pokemon, Super Mario Galaxy, you name it, it has this annoying noise
I'm looking at YOU Atari Pacman.
This is the only thing I don't like about Zelda
Some games benefit from this. These games are ones that teach the player the controls and rules of the game through the gameplay (the Mega Man games are a great example). However, there are games that, for some reason, forget that players do not instantly know how to play the game and give them no help whatsoever. Dust 514 is one particular example, as it literally forces you into your first match without any explanation of what to do or where to go. Once again, I'm not saying that all games should have a unnecessary tutorial, it's just that a game needs to explain itself in some way, whether through the gameplay or a tutorial.
I get it, you are trying to make a character who is a blank canvas, and that allows any player to step into his/her shoes. However, this usually just becomes boring, as you can't get attached to your character at all. Dialogue options in games like Telltale Games' the Walking Dead or Fallout, in my opinion, are a much better option. That, or a speaking, colorful protagonist.
It's mostly okay, but in a game like Portal or Half-Life your character should at least reply a little. Got a robot who's gonna poison you? Eh, no big deal, why say anything?
Sometimes it is okay, sometimes it is really worst, game like Half-Life series and Portal series have too silent character, make the game feel empty, but I think it is okay to make the characters silent, because Portal and Half-Life series don't have cutscenes
I'm looking at you, Gordon Freeman
Again, Ballos comes to mind.
You kick this one bosses' ass and then he runs away or something, but then he's back all of sudden? Worst case where you actually kill the boss, and later on he is somehow gets resurrected by some unforeseen circumstance (or cloned, perhaps).
Are the developers really too lazy to use the same boss over and over again?
I'm looking at you, Orochi.
Whatever your name is.
If you want the absolute worst of this, try playing Xeodrifter. Trust me, you will regret it afterward.
Megaman Legends 2. ENOUGH SAID.
God damn you, Mortal Kombat...
To be honest, Ballos from Cave Story comes to mind, considering how much crap you have to go through just to get to him.
ALL THE BOSSED IN METRO.
Fallout new Vegas killed it with this in places it wasn't even necessary... Places you go through if you follow the main road as example.
Dead Island is full of these. Why can't those morons take care of themselves!?
Made Bioshock that tiny bit more annoying to play.
The suck so bad
Breath of Fire 3 had this, especially during the Shisu "side quest" which isn't even a side quest.
Because the guy who has years in training got killed by a spider... And now its up to you and ONLY YOU to save humanity
Some people consider this not scary, I might as I'm easily startled. The cliche is still overrated though.
So overused yet it gets us every time
You know who what I mean, Freddy Fazbear
He's here he's There he's every where! who ya gonna call phychic friend fredbear!
The Super Mario series has overused the "you must save Peach" "plot" so much that it decreases my enjoyment of the Mario games. I know the games aren't about the plot, but seeing her getting kidnapped in the opening just makes me think "Really? They couldn't even take ten minutes to come up with something they haven't used a million times before?! " and irritates me. The terrible plot also spoils my enjoyment of the final levels - they try to be powerful and dramatic, but it falls flat when you know the only thing at stake is the fate of an idiot who'll get back into trouble in a week anyway. Sure, sometimes there's also something else to fight for... but then why throw in "you also have to save Peach" at all? I don't care what happens to her. Let her rot in Bowser's cells.
Peach speaks for herself...
Yeah, like Princess Peach
One of the biggest problems of Nintendo games.
Anyone hate those low quality ads for war games or those crap slot game ads where the guys have cool armour but the females look like pronstars? I hate it. Also that armour wouldn't protect them properly. They could easily be stabbed right in the stomach with swords or arrows from literally anyone.
These are levels where you have to climb up and up and up, but WHOOPS make one mistake and you fall down down down and have to start all over again from the bottom. These levels aren't fun, they're tedious.
ARGG THESE ARE SO ANNOYING LIKE hey this is so easy BUT THEN aah I have fell for the 10000000th time now
Castelian for NES is the worst example of this. It completely ruins the game.
I'm looking at you Didact. Really? A pulse Grenade killed you? You're the last Forerunner, immune to Flood and you can use the force, but a pulse grenade. 95% of the time, that doesn't kill a normal enemy. That boss fight wasn't even boss fight, and it's an 11 on an anti-climacticness scale of 1-10.
Barriers that are short enough to be jumped over but can't be jumped.
It's like some kind of field of psychic energy.
Sounds like Minecraft
Oh, I need to sneak this guy it's easy (after ten minutes) oh no (and you got killed)
Just give the tense! No need to explain anymore
Yep, definitely. Every time a non-stealth game forces you to use stealth, they make it hard. Really hard.
Sonic Heroes does have a misson to get a chao,BUT! You must go in the sneaky way! So boring,i spent 30 minutes in that misson, and the Prize was: 1 eblem,