Top Ten Worst Video Game Cliches

Drbazinga
We have all experienced this. You know, you are playing a game and you encounter something. Something you don't like and you hope to dear God that its not a reoccuring thing. But no it comes back not just in this game but in many games. So what better way to rant than to create a list about them, the top ten WORST video game cliches.

The Top Ten

1 Escort missions

Definitely the worst, on top of protecting yourself you have to protect someone else. There are usually no checkpoints and the person you have to "protect" is usually a complete moron. - Drbazinga

In games like "The Legend of Zelda: The Wind Waker" or "The Walking Dead", escort missions work quite well. This is because they actually give the other person a reason to follow you, and you care about them. In games like "Resident Evil 5" and "Amy" on the other hand, escort missions are ANNOYING! This is the 95% of games, with terrible AI partners who are just there to slow your progress. - PeterG99

I hate these. Usually, the person I'm escoerting is yelling at me to hurry up, when they themselves are barely moving at all. And if I decide to stop and reload, they will suddenly sprint ahead, and get mauled by zombies, Big Daddies, or whatever I happen to be protecting them from.

There was a chapter in Kid Icarus Uprising where you had to protect centurions on a small moving platform. Even Chuggaaconroy and his friends couldn't protect all of the centurions. Why can't they just get there themselves?

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2 Water levels

Ocarina of Time, anyone?

No one remembers the water levels in Blaster Master

Water levels are fun, cool, and fresh. I love them.

I'm partial to ice levels, but this is a close second. - Thifer20

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3 Unoriginal villains

Any villain who wants to either take over the world or destroy it and rebuild it in their own image is unoriginal. Whats worse is of they're as boring as hell and don't seem to pose as a threat

If the villain really wanted to get the main character they would just get them instead of talking about it! - beatles5

We need more villains like The Joker.

We need more Girahims and Dimentios..., - Lord28

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4 Unskippable tutorials

KILL ME!

This is especially bad if you already KNOW the gameplay.

Mario and luigi dream team could take a 50 year sentence for its tutorial.

Pokemon and the Mario and Luigi series are the very worst offenders of this.

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5 Unskippable cutsences

Kingdom Hearts in a nutshell. - Synchronocity

I've always hated stories in video games because of the tedious text crawls and boring expositions, but turning them into fully-voiced, fully-animated TWO-HOUR cutscenes is pushing it! I never tried the Metal Gear series, but I know of 4's excruciating ending. I don't care if Snake wants to commit suicide or his issues with Big Lebowski. When I play games, I wanna press buttons. Move forward, beat down enemies, fire a gun. Not waste two minutes on story or exposition. - WishyYoshi

I love video game cutsences

Okay game, I get it. Max Payne is an alcoholic, now let me skip the damn cut scene so I can shoot some Commando Somber or whatever guys, or SOMETHING better than making me watch this guy get wasted! And not Grand Theft Auto wasted, but wasted wasted.

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6 Boring boss battles

Oh boy Koopalings are full of these

Cliches are only done on a purpose, so unless a boss is meant to be boring, this really isn't a cliche, Just something annoying.

Yellow devil from megaman

Egg dragon for example sonic unleshed is like 1-3 minutes sonic generations is 1- 9 minutes

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7 Main character has amnesia

Well, sometimes it works, and if it works, it works really well. Check out Sonny and Sonny 2 for example.

Many times, there doesn't seem to a reason for the character's amnesia. It's more or less a case of "amnesia for plot convenience."

8 Backtracking to old areas

Paw Dugan made a song about it, to the tune of "Ode to Joy"

All I have to say Is a good game which used this cliche to death is "Paper Mario: The Thousand Year Door"!

Call of Duty ghosts is one big backtrack, you leave the house and go back. If I remember right you don't leave the state!

Who remembers the Purple Comet Missions? I certainly did. I HATED them! - SmashBall

Exactly. I don't care that I have to collect 50 coins in 30 seconds, if you wanted to give me a power star Nintendo, then make a new level. - KingofHoundooms

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9 Quick time events

Quick time events aren't bad...unless it's how you defeat the final boss at the end of the game. Then I have a problem with them (just like how you kill Damien in Watch_Dogs).

Maybe this wouldn't be too bad if you at least had some TIME to react, but nope, this isn't the case, as some games like Resident Evil 4 give you a damn NANOSECOND to react!

Two miliseconds to press a button that will save your life. Fail and you die. How unfair is that? Come on game developers!

I hate quick time events? I remember doing that while playing ben 10 protecter of the earth. Its so ANNOYING! GOOD LUCK TRYING TO DO THAT WITH A CONTROLLER THAT DOES NOT WORK!

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10 Bosses that heal themselves

*Cough cough* Pokémon. - Ilovestephanie

YES, I hate this so much. Sometimes it's fine, like if your in an rpg fighting a group of people with only one healer, but if it's a really hard boss with a lot of hp, it's just not fun.

Max Potion - UnlawfulMatron

Dreamy Bowser Because of his healing attack He seems like he has the exact same amount of hp as Yiazmat from Final Fantasy XII!

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The Contenders

11 Luck based gameplay

Look at Mario Party 9, it just ruins the game.

To get 3 stars in Mario kart 7 you need luck. - Harri666

Okay guys. Can't we just call this for what it really is? It's RNG, not luck! - Thifer20

MKWii mirror cup is too luck based

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12 Ability loss
13 Dying by one single hit

This is why I don't like games like Mario. Although easy, it doesn't really feel like I am growing while I am playing through the adventure. In my opinion, games like Zelda does it better because you start off with low hearts at the beginning (still not enough to die in one hit though). But after each boss, you gain an extra heart. If the game is too hard, you can find heart pieces hidden around the world and if the game is too easy, you don't have to get the heart after you beat the boss.

Too annoying, too lazy to repeat again.

A cheap way for video game opposition to win against the main character. It's annoying as all hell. - NuMetalManiak

We're looking at Daredevil Runs from Super Mario Galaxy. - RebelGamer

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14 Having to repeat missions over and over
15 Cover art that features something the game doesn't

Megaman NES. Anyone? - Tgamez

When you see a game, what's the first thing you see? The cover. The cover should represent the game, showing what the game is about, not something to make people buy the game.

Big Rigs: over the road racing

Twilight Princess without a magic bar even though it's on the back... - TrueBlueHeroes

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16 Blatantly obvious weak spots

"There's a huge eye with fifty arrows pointing to it, and I can lock on to it. Better check my trusty little guide to see where I should hit the boss! "

Nintendo does this a lot especially in Mario and Zelda games.

It's insulting to the gamer to have a boss to have a bright glowing weak spot, but it's even more insulting if the game flat out tells you that the only way to defeat the boss is to attack the obvious weak spot.

Every single Zelda boss battle is like a reanactment of Alice In Wonderland (2011)

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17 Forced to lose as part of the plot

This cliche is my worst one. It forces you to lose to the boss, which is really annoying. I'm looking at you, Beatrix from Final fantasy IX. And it makes you waste items just for nothing.

So, you are thrown into an immensely difficult battle with a seemingly unbeatable boss. You give it your best, using up all of your best healing items, weapons, etc, until you inevitably die. Then, after watching a cutscene, you suddenly realize - you were intended to lose the battle. That, and you just wasted all of your best items for nothing.

So many RPGs have this one. There's not often a telltale sign that you are gonna lose some of these either. - NuMetalManiak

Metro, Halo, Call of Duty, Fallout what else? Technically Half Life ep one but...

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18 Bad AI

Halo, Anyone?

This is ridiculous. You need you AI controlled companion to shoot at the enemies because you're reloading, and all they do is let themselves die by running into the wall. And enemy AI are just as bad; You run up to an enemy, and instead of trying to kill you it just runs about.

Its either the enemy AI is eagle eyed... Or your buddies never held a gun before...

19 Permanently missable items

Tales of Vesperia is particularly bad for this. So many items and costumes can be missed because you forgot to go back and talk to x character in a short window of time.

At its worst in Final Fantasy VII (with the Ribbons) - xandermartin98

Then I have to restart the game to get the fullexperience, and I have to go through all the boring parts again, and then at the end I find out I missed another item, and the process repeats until I'm so darn bored with the game that I just pushover it in the back of the closet and start a new one.

I'm looking at you Rhythm Thief and the Emperor's Treasure for your ridiculous "don't miss a sound" in which I had to restart to get the missed sound recording -,-

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20 Getting knocked back

One of the worst! - Thifer20

21 Lava levels

This is why I HATE Bowsers castle

22 Button mashing

Mario party says it all.

Don't the dev's know this damages the controllers? T_T

But it's good exercise!

So many games I could name... Especially some RPGs like Dungeon Maker.

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23 Everything hurts you

Silver surfer is a prime example

In the Mega Man games everything can kill you with one shot. - egnomac

In Dr. Jekyll and Mr. Hyde, everyone is trying to kill you.

SKYRIMS STUPIDEST GLITCH

24 Jungle levels

This has been done to death no more jungle levels. - egnomac

25 Spikes

Serious Sam: Spikes? I hate spikes! - NuMetalManiak

26 Fake difficulty
27 Constant beeping noises

Zelda, Pokemon, Super Mario Galaxy, you name it, it has this annoying noise

I'm looking at YOU Atari Pacman.

This is the only thing I don't like about Zelda

28 No help whatsoever

Some games benefit from this. These games are ones that teach the player the controls and rules of the game through the gameplay (the Mega Man games are a great example). However, there are games that, for some reason, forget that players do not instantly know how to play the game and give them no help whatsoever. Dust 514 is one particular example, as it literally forces you into your first match without any explanation of what to do or where to go. Once again, I'm not saying that all games should have a unnecessary tutorial, it's just that a game needs to explain itself in some way, whether through the gameplay or a tutorial.

29 Silent characters

I get it, you are trying to make a character who is a blank canvas, and that allows any player to step into his/her shoes. However, this usually just becomes boring, as you can't get attached to your character at all. Dialogue options in games like Telltale Games' the Walking Dead or Fallout, in my opinion, are a much better option. That, or a speaking, colorful protagonist.

It's mostly okay, but in a game like Portal or Half-Life your character should at least reply a little. Got a robot who's gonna poison you? Eh, no big deal, why say anything?

Sometimes it is okay, sometimes it is really worst, game like Half-Life series and Portal series have too silent character, make the game feel empty, but I think it is okay to make the characters silent, because Portal and Half-Life series don't have cutscenes

I'm looking at you, Gordon Freeman

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30 Extremely hard boss battles at the end of a mission

Again, Ballos comes to mind. - xandermartin98

31 Console Exclusive Content
32 Recycled bosses

You kick this one bosses' ass and then he runs away or something, but then he's back all of sudden? Worst case where you actually kill the boss, and later on he is somehow gets resurrected by some unforeseen circumstance (or cloned, perhaps). - NuMetalManiak

Are the developers really too lazy to use the same boss over and over again?

I'm looking at you, Orochi.

Whatever your name is.

If you want the absolute worst of this, try playing Xeodrifter. Trust me, you will regret it afterward. - xandermartin98

33 Minimal Save Points
34 Cliffhanger endings

Megaman Legends 2. ENOUGH SAID.

35 Overpowered bosses

God damn you, Mortal Kombat... - xandermartin98

To be honest, Ballos from Cave Story comes to mind, considering how much crap you have to go through just to get to him. - xandermartin98

ALL THE BOSSED IN METRO.

36 Invisible walls

Fallout new Vegas killed it with this in places it wasn't even necessary... Places you go through if you follow the main road as example.

37 Tedious fetch quests

Dead Island is full of these. Why can't those morons take care of themselves!?

Made Bioshock that tiny bit more annoying to play.

The suck so bad

38 Overly cute characters
39 Ice Levels/Physics
40 Mandatory minigames

Breath of Fire 3 had this, especially during the Shisu "side quest" which isn't even a side quest. - NuMetalManiak

41 Zombie outbreak
42 Only you are competent

Because the guy who has years in training got killed by a spider... And now its up to you and ONLY YOU to save humanity

43 Jumpscares

Some people consider this not scary, I might as I'm easily startled. The cliche is still overrated though.

So overused yet it gets us every time

You know who what I mean, Freddy Fazbear

He's here he's There he's every where! who ya gonna call phychic friend fredbear!

44 Save the princess

One of the biggest problems of Nintendo games.

The Super Mario series has overused the "you must save Peach" "plot" so much that it decreases my enjoyment of the Mario games. I know the games aren't about the plot, but seeing her getting kidnapped in the opening just makes me think "Really? They couldn't even take ten minutes to come up with something they haven't used a million times before?! " and irritates me. The terrible plot also spoils my enjoyment of the final levels - they try to be powerful and dramatic, but it falls flat when you know the only thing at stake is the fate of an idiot who'll get back into trouble in a week anyway. Sure, sometimes there's also something else to fight for... but then why throw in "you also have to save Peach" at all? I don't care what happens to her. Let her rot in Bowser's cells. - Treacle

Peach speaks for herself... - Lord28

Yeah, like Princess Peach

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45 NPC's can't die
46 Ascension levels

These are levels where you have to climb up and up and up, but WHOOPS make one mistake and you fall down down down and have to start all over again from the bottom. These levels aren't fun, they're tedious.

ARGG THESE ARE SO ANNOYING LIKE hey this is so easy BUT THEN aah I have fell for the 10000000th time now

Castelian for NES is the worst example of this. It completely ruins the game.

47 Antagonist is killed anti climatically, in a quick cutscene

I'm looking at you Didact. Really? A pulse Grenade killed you? You're the last Forerunner, immune to Flood and you can use the force, but a pulse grenade. 95% of the time, that doesn't kill a normal enemy. That boss fight wasn't even boss fight, and it's an 11 on an anti-climacticness scale of 1-10.

48 Chest high barriers

Minecraft fences.

Barriers that are short enough to be jumped over but can't be jumped.

It's like some kind of field of psychic energy.

Sounds like Minecraft

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49 Stealth mission

Oh, I need to sneak this guy it's easy (after ten minutes) oh no (and you got killed)

Just give the tense! No need to explain anymore

Yep, definitely. Every time a non-stealth game forces you to use stealth, they make it hard. Really hard.

Sonic Heroes does have a misson to get a chao,BUT! You must go in the sneaky way! So boring,i spent 30 minutes in that misson, and the Prize was: 1 eblem,

1 EBLEM!?

50 Maze levels

My most hated levels in games are maze levels. The ARK levels in Shadow the Hedgehog are the reason I hate mazes so much.f

*cough* Great Maze from Brawl *Cough* - SmashBall

They aren't fun, they aren't thought provoking, they are tedious filler and nothing more.

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400 votes
141 listings
6 years, 194 days old

Top Remixes (9)

1. Unoriginal villains
2. Escort missions
3. Boring boss battles
Cazaam
1. Bosses that heal themselves
2. Cover art that features something the game doesn't
3. Escort missions
ThatOneRacer
1. Escort missions
2. Permanently missable items
3. Vehicle sections
Virtualman

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