Top Ten Worst Video Game ClichesDrbazinga We have all experienced this. You know, you are playing a game and you encounter something. Something you don't like and you hope to dear God that its not a reoccuring thing. But no it comes back not just in this game but in many games. So what better way to rant than to create a list about them, the top ten WORST video game cliches.
The Top Ten
Definitely the worst, on top of protecting yourself you have to protect someone else. There are usually no checkpoints and the person you have to "protect" is usually a complete moron. - Drbazinga
In games like "The Legend of Zelda: The Wind Waker" or "The Walking Dead", escort missions work quite well. This is because they actually give the other person a reason to follow you, and you care about them. In games like "Resident Evil 5" and "Amy" on the other hand, escort missions are ANNOYING! This is the 95% of games, with terrible AI partners who are just there to slow your progress. - PeterG99
I hate these. Usually, the person I'm escoerting is yelling at me to hurry up, when they themselves are barely moving at all. And if I decide to stop and reload, they will suddenly sprint ahead, and get mauled by zombies, Big Daddies, or whatever I happen to be protecting them from.
The AI On most of these games are complete idiotics. "Oh you're trying to protect me? I'll just walk straight infront of you. Ouch you shot me! Its your fault! " NO. BAD. - UnlawfulMatronV 12 Comments
Ocarina of Time, anyone?
No one remembers the water levels in Blaster Master
I'm partial to ice levels, but this is a close second. - Thifer20
Ice levels are worse - UnlawfulMatronV 8 Comments
Any villain who wants to either take over the world or destroy it and rebuild it in their own image is unoriginal. Whats worse is of they're as boring as hell and don't seem to pose as a threat
If the villain really wanted to get the main character they would just get them instead of talking about it! - beatles5
We need more villains like The Joker.
This is one of my most hated tropes in media and exactly why I don't want Karel from Fire Emblem to be a villain. He would be nothing but a Sephiroth ripoff if he was that role, and I will tell you what: Ripoffs suck and it would be more original for Karel to be a good guy all along (which he is, in both the games he's in), no matter how psychotic and violent he is.
Also; I would like to see a variety in both villains and good guys.
Okay game, I get it. Max Payne is an alcoholic, now let me skip the damn cut scene so I can shoot some Commando Somber or whatever guys, or SOMETHING better than making me watch this guy get wasted! And not Grand Theft Auto wasted, but wasted wasted.
This is the worst one, I believe all the top 11 are tied for second and all the ones below 11 are too stupid, I mean zombies? Zombie games are the best!
Pretty much everyone can agree.
I don't care about the story LET ME PLAY THE GAME ALREADY! - UnlawfulMatronV 9 Comments
Cliches are only done on a purpose, so unless a boss is meant to be boring, this really isn't a cliche, Just something annoying.
Yellow devil from megaman
Egg dragon for example sonic unleshed is like 1-3 minutes sonic generations is 1- 9 minutes
I'm looking at you Yiazmat!V 1 Comment
This is especially bad if you already KNOW the gameplay.
Mario and luigi dream team could take a 50 year sentence for its tutorial.
ESPECIALLY in kirby super star. God that was annoying (ultra fixed this, way better game).
Here's stuff you already know. Goodbye. - UnlawfulMatronV 8 Comments
Call of Duty ghosts is one big backtrack, you leave the house and go back. If I remember right you don't leave the state!
All I have to say Is a good game which used this cliche to death is "Paper Mario: The Thousand Year Door"!
Who remembers the Purple Comet Missions? I certainly did. I HATED them! - SmashBall
Exactly. I don't care that I have to collect 50 coins in 30 seconds, if you wanted to give me a power star Nintendo, then make a new level. - KingofHoundooms
Metro last light is basically one HUGE backtrack.
Maybe this wouldn't be too bad if you at least had some TIME to react, but nope, this isn't the case, as some games like Resident Evil 4 give you a damn NANOSECOND to react!
Quick time events aren't bad...unless it's how you defeat the final boss at the end of the game. Then I have a problem with them (just like how you kill Damien in Watch_Dogs).
Two miliseconds to press a button that will save your life. Fail and you die. How unfair is that? Come on game developers!
Press A! Press B! "Okay I got this so far." Press Ctrl + A + Backspace + P + 7 + [ +? + G + 9! "Oh... Okay..." - UnlawfulMatronV 5 Comments
Look at Mario Party 9, it just ruins the game.
To get 3 stars in Mario kart 7 you need luck. - Harri666
MKWii mirror cup is too luck based
MARIO PARTY STAR RUSH. I KEEP GETTING ONES. NINTENDO WHY? - UnlawfulMatronV 1 Comment
This is why I don't like games like Mario. Although easy, it doesn't really feel like I am growing while I am playing through the adventure. In my opinion, games like Zelda does it better because you start off with low hearts at the beginning (still not enough to die in one hit though). But after each boss, you gain an extra heart. If the game is too hard, you can find heart pieces hidden around the world and if the game is too easy, you don't have to get the heart after you beat the boss.
Too annoying, too lazy to repeat again.
A cheap way for video game opposition to win against the main character. It's annoying as all hell. - NuMetalManiak
A lot of 8-bit games do this like Transformers for the Famicom, Silver Surfer, Contra, most of Action 52, and Ugh... I wanna be the guy...V 5 Comments
YES, I hate this so much. Sometimes it's fine, like if your in an rpg fighting a group of people with only one healer, but if it's a really hard boss with a lot of hp, it's just not fun.
Max Potion - UnlawfulMatron
Dreamy Bowser Because of his healing attack He seems like he has the exact same amount of hp as Yiazmat from Final Fantasy XII!
After you work so hard to whoop a boss ‚they destroy your hard work by healing!
"There's a huge eye with fifty arrows pointing to it, and I can lock on to it. Better check my trusty little guide to see where I should hit the boss! "
It's insulting to the gamer to have a boss to have a bright glowing weak spot, but it's even more insulting if the game flat out tells you that the only way to defeat the boss is to attack the obvious weak spot.
Nintendo does this a lot especially in Mario and Zelda games.
Every single Zelda boss battle is like a reanactment of Alice In Wonderland (2011)V 2 Comments
When you see a game, what's the first thing you see? The cover. The cover should represent the game, showing what the game is about, not something to make people buy the game.
Twilight Princess without a magic bar even though it's on the back... - TrueBlueHeroesV 2 Comments
Me playing Castlevania: Symphony of the Night.
Oh yeah, this game is awesome. I'm killing everything instantly. I'm A BADASS.
Death showes up and steals my equipment.
Still loving this game to death. - CastlevaniaFanboy128
This is ridiculous. You need you AI controlled companion to shoot at the enemies because you're reloading, and all they do is let themselves die by running into the wall. And enemy AI are just as bad; You run up to an enemy, and instead of trying to kill you it just runs about.
Its either the enemy AI is eagle eyed... Or your buddies never held a gun before...
Bully.That's all I'll say
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Top Remixes (9)
2. Escort missions
3. Boring boss battles
2. Cover art that features something the game doesn't
3. Escort missions
2. Backtracking to old areas
3. Main character has amnesia
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