Hardest Code Vein Bosses
As a huge fan of anime and the Souls series this seemed like a match made in heaven, right? Well... the truth is Code Vein is an extremely flawed game, the gameplay is very unpolished and the level design is atrocious. But I soldiered on and finish it, so consider only bosses in the first playthrough. Feel free to add DLC bosses too because I don't intend to play them.The best fight of the game, hands down! It is a blatant ripoff of Ornstein and Smough: a big, more stationary fella paired with an agile, more dexterous one. The arena even has some pillars to aid the player.
The best strategy is to deal with the ice-based agile waifu first since she poses a greater danger. It's basically a Bloodborne approach, so dexterity builds are your best bet. Very enjoyable fight. After she is down, dealing with the fatty fire dude is easy. His AoE moves aren't much of a threat after his companion is dead. Just exploit the flamethrower attack to finish him off.
Since the last level didn't feel like the final one at all, I thought he was just going to be another regular boss. But oh boy, was I wrong.
The game sure uses this Velstadt (you know: big warrior, generic armor, and a big-ass weapon) template as a default in most bosses. But Skull King is much faster and hits super hard. My NPC companion was perishing around 40% of the boss's HP until I switched to Yakumo since he was lasting longer than most.
Phase 3 (around 15% HP) horizontal charged slash is a one-hit kill, super hard to avoid, and cheap as all hell. He feels like a Bloodborne hunter boss on steroids, so I can't imagine beating him in a slow build (like hammer or two-handed sword). I used my dexterity Prometheus one and basically had good RNG to beat the third phase.
Yes, the very second boss of the game is the one I consider the hardest. Not because of fair difficulty, but because she encompasses so many terrible gameplay design traits that I couldn't help but feel I was handicapped by the game.
Broken hitboxes, cheap combos, and constant charging through the arena make your camera have a seizure. Thank God she is the only flying boss in the game. The poison is applied almost instantly. I discovered during this fight that you can't sprint sideways when locked on to an enemy. Excellent mechanic, right?
Also, I found out that pressing L3 twice brings up the GESTURE QUICKMENU. In frantic boss battles, you'll end up doing that without even noticing, and you can't unassign an action to pressing L3 twice. I can't stress enough how stupid this is. This feature killed me more than gravity did.
By the time I faced her, I hadn't unlocked the Anti-Poison Gift. I managed to beat her by brute force in a favorable RNG run, very common in this game.
Another Velstadt dude. The second phase has this super annoying move where 4 black orbs follow you around, exploding twice. Simply running away avoids the move, but Mido can exploit that and attack you. The double Deep Soul (sorcery from Dark Souls 3) is also annoying.
Other than that, there is not much to say. He didn't give me much trouble.
This fight is terrible. They tried another take on the Successor of the Ribcage style (quadruple big beast) but failed again! This time they tried making a Relinquished monster archetype straight out of Yu-Gi-Oh!
The weak spot is under his belly. Although it didn't look like my one-handed sword horizontal slashes should be hitting, the strange hitbox considered it valid, so I took it.
The cheapest move ever is when he floats up in the sky and showers the entire arena with an AoE attack. Can you even avoid that? There is no jump button. The best strategy is to stay under him, suck it up, and take the hit because after he lands there is the biggest window ever for you to mash the square button until your stamina depletes.
He also has the common kamehameha beam attack that swipes the arena horizontally, and it is awful. The animation is terrible, and the pacing of the swipe is super off. I don't think I ever dodged it successfully.
I beat him on my 5th or 6th try, but once again, I felt like I was blessed with good RNG.
A Velstadt through and through. You can't get more generic than this (even his name is just whatever). To be honest, from this point on the list, I really don't remember other fights because of how generic they are.
I just heard people struggle with Gilded Hunter, and since I died 3 or 4 times here, I thought, "Well, he deserves number seven."
A buffed Velstadt, ice version. I remember some unfair moves in phase 2, and he did hit like a truck. That's it.
Best design ever! A mix of Shiva (from Hinduism), a hot girl, and a wolf... I'm sold, man! The designers were so proud of her model they made her the only two-stage (two lifebars) boss of the game.
The fight, however, is as bad as the level itself (the infamous Cathedral). Stage Two has a lot of unfair moves: the fire beam that explodes into an AoE with the worst hitbox of all time (it's basically a hitYARD) and takes about 90% of your health, the lightning that is horrible to dodge, and the fireballs that keep dancing back and forth.
Basically, every time Code Vein tries to do a ranged magic attack, it sucks! The animation is always awful and the hitbox is frankly random.
So, is Ribcage hard? Not much, actually. Just go all out, buff yourself to the maximum, stay up close, and empty your stamina attacking.
Yet another generic Velstadt. What makes this fight hard is the tiny arena coupled with the wide range of his Great Mace. Using a Zweihander makes this battle a joke: hit once, defend, and let go of the button after the combo is finished to regain your stamina. Rinse and repeat for the win.
She is only here because I died once from the Code Vein's signature explosion move. Nothing much to say, it's a sand waifu boss.