Top 10 Best Team Fortress 2 ClassesTeam Fortress 2 is a popular class-based FPS. which class do you like the most?
The Top Ten
Scout takes some skill. It's not a boring class, as you are running around and you're actually using skill when trying to not get shot and you're the one shooting.
Scouts a boring class all you do is run and shoot people even a medic could do his job.
A kid from Boston, Massachusets who runs fast, can double-jump, and is good at flank-and-retreat offensive tactics. The scout fights with a scattercannon, a baseball bat, and a choice of a pistol or a radioactive energy drink
Scout is a good class for moving fast, sneaky tactics, getting over other players, and much more. Taking several hits from the scattergun will send you to the canvas - hard! The pistol does well at a medium range and the bat hits fast and deals not too much damage but makes up in speed. The Scout is very good for flanking and attacking from sidelines, but only barely decent in health so you need to scramble for a health pack every chance you get.
A class that's too easy to win with, pyro used to be a lot worse but is still too easy to work with with how abusable his weapons are
This guy is really dangerous, but very vulnerable. He has fairly high health very high damage and fairly good speed. He deals most of his damage at close range, but is also capable of dealing damage-over-time with fire, something always readily available in his arsenal. He was originally intended for direct combat, prolonged damage and ambushes, but over time he has been created into one of the most useful support players on the battlefield. His compression blast (costs 20 flame thrower ammunition) can reflect projectiles (which mini-crit charges them or retains their critical charge if they were originally critical) and it can also douse fire inflicted by enemy pyros, or even push players back (even when "ubercharged"). His homewrecker can destroy sappers in one hit, making him more effective than engineers for destroying sappers. He is also able to spy-check very easily, as any invisible or disguised enemy spies will be visibly set on fire if caught by a smart pyro. He can also ...more
He/she is a very strong class that counters soldier demoman and spy deflecting rockets and explosives and fire damage and after burn could make it and can help the engineer like defending the sentry.breaking the sapper spies put on it and has a lot of ways to play pyro like combos flank and more overall I think pyro deserves the number 2# spot
An insane, mute pyromaniac from parts unknown, little is know about this fire loving individual all we know is he LOVES to burn enemies to a crisp. His flamethrower makes him the deadliest class at close range and even if you get set up in flames but manage to escape don't be glad you can still die from the afterburn. You might think your safe from a distance but don't because with his flare gun he can set you on fire from far away. This monsters only minor weakness is his lack of ranged weapons only possessing a shotgun, flare gun and scorcher shot plus the ones that can set you on fire (flare gun and scorcher shot) require some accuracy to use so bad luck if your terrible at aiming.
Maybe out of personal preference but spy and sniper are both very strong classes when you practice with them a lot.
With enteral reward, ambassador, and dead ringer spy is unstoppable
Hailing from France, this sneaky traitor can sneak behind enemy lines, disguise as an enemy, and then stab them for a one-hit kill once they turn their backs. With the aid of his cloaking device, he can move slowly and invisible, or even fake his own death. He can also disable and drain engineer buildings with his electro-sapper, and his revolver packs a punch.
Can't imagine playing any other class than Spy, most fun by far honestly.
Not as good in my opinion as due to how many play him, its incredibly easy to pick up and do well now with how many tutorials.
Most classes have a significant downside to them. The Scout can't do anything to sentries and has lacking range. The Pyro has the 2nd lowest primary DPS and is generally weaker at direct combat The Demoman is weak up close and from afar while the demoknight can be stopped in his tracks or picked off. The Heavy is slow and is often targeted. The Engineer's sentry has workarounds that allow any projectile weapon to kill one around a corner and is mostly an inferior scout in direct combat. The Medic has little options for combat when facing power classes. The Sniper is usually murdered by a decent player up close. The Spy's truest enemy is a constantly aware team, and even without that he's not difficult to take out upon discovery. The Soldier has no real crippling flaws, is never truly deadweight in any situation, the dominant combat class through and through. The Soldier is potentially the quickest class in the game for good rocket jumpers, can take out sentries decently, etc. The cold ...more
The stereotypical american loud, violent, loves his country to no end, all this guy cares about is America and destroying the enemy, he is probably the most well-rounded class in the game. His rocket launcher can do very high damage sometimes exploding enemies into tiny pieces on impact and even if it misses they can still be injured by the splash damage and you can rocket jump all over the map dropping down upon your enemies and blasting them to bits. He doesn't really have any crippling weaknesses although his melee weapons aren't really impressive like seriously A PICKAXE WOW!
A true american psycho who yells at the dead bodies of his victims. The most balanced character in the game, and also one of the most dangerous with his rocket launcher, shotgun, and shovel.
Sniper and spy are on equal footing to me due to their high skill ceiling.
This polite, efficient Australian has a plan to kill everyone he meets... from across the map. The Sniper is a long-distance class, but he can get some kills up close and personal if the situation calls for it. He has a diverse arsenal, with a choice or rifle or bow, an SMG or Jarate (uran in a jar), and a Kukri.
Generally one of the most useless classes, alongside spy, but can be very good at completing specific tasks (mainly killing fatties).
If you are a "professional sniper" than do whatever you want. However, if you are an average sniper, stick to the regular strategy. Snipers have low health, average mobility, and high damage, just like the spy. Only difference is that he has incredible range, instead of invisibility and disguises. A hitman, he is (like the spy) supposed to be used for taking out high-value-targets, such as engineers, buildings, heavies, medics and enemy snipers (if they are good). His sniper rifle can scope, to make the screen more focused while blacking out the rest of the screen apart from a circle in the middle. While doing this, a sniper is very vulnerable. However, this is usually the only way (classic and huntsman YAY) for him to get headshots and to charge his sniper rifle, two ways to greatly increase the damage of his relatively weak primary weapon (when ...more
Sniper is the most effective killer one good sniper can whipe out an entire team
A very powerful and sometimes advisable class, he can easily hell with defense and getting you back into the fight quicker.
Engie can change the entire outcome of a match by just standing still. You could argue that that's sniper's job, but hey, he's much easier to use and can be picked up quickly.
A math-whiz from Texas, the Engineer specializes in solving practical problems. Problems like defending the base with his sentry gun, giving his teammates health and ammo with dispensers, and teleporting them straight into battle with teleporters. He is very capable of defending himself with his shotgun, pistol, and either a wrench or a mechanical arm.
A gentle texan, the engineer can build four types of buildings, a dispenser that provides health and ammo, teleporters one for the en and one for the exit and sentries the most powerful weapon in the game even more powerful than the heavy's minigun. You can upgrade your buildings to max level 3 with your wrench until it Is fully complete, the wrench can also be used as an offensive weapon. He Is also equipped with a shotgun and a pistol. He however does have disadvantages he has low health, it takes him along time to put up his buildings and once your buildings are gone you are left with only your shotgun, pistol and wrench not very impressive compared to other classes.
A good class but I feel has a problem with how his explosives work, as any sort if range kills him.
A black, Scottish cyclops with a drinking problem. The demoman is one of the most strategic and tactical classes in the game. His grenades can go into places where other teamates can not reach, sticky bombs can stick to any surface and can be detonated with a simple right click of your mouse. And to top it all of the demoman has the best melee weapons in the game for frontal combat. He possess huge swords like the eyelander or persian persuader that have a large melee range and are capable of beheading enemies with a couple of swings from his sword (the game even keeps track on how many heads you chopped off) and with every head you chop off your health and speed increase.
A black Scottish cyclops with a drinking problem, the demoman is the explosives expert. He comes to battle with both a grenade launcher and a stickybomb launcher, as well as a Scrumpy bottle or Sword.
A great class, especially with the Scottish Resistance. I mostly use this class in co-op because the demo man can set traps for the enemy. Using the regular grenade launcher leaves no survivors in regular multiplayer mode. My best class and a great one too
Despite how easy he is to kill, a heavy is always a valuable addition to your team.
Heavy is a great man. He has so much health but takes no skill, so he's good for people who are just starting out.
This big fat man can tank a lot of damage. He has high health, low mobility and incredibly high damage, but only at close range. His sandvich unlock can help him to heal either himself or his medic pocket. Basically, the heavy is useless unless he has support. When he does have support, he is incredibly powerful.
His main use is actually for his health, not his damage. Sure, he has a reliable, high damage and firing speed, minigun. But it has very bad damage fall-off, and horrible accuracy. Along with this, his low mobility generally means he won't be getting many kills alone. But, when he has a medic pocket, he becomes essentially invincible, tanking all the damage for his teammates and becoming one of the most dangerous, high value targets on the battlefield. - Hayzze
A large-set russian man, the Heavy is probably the most well-known class in the game. He is slow, but makes up for it with the most hit points in the game. He comes to battle with a minigun, his fists, and either a choice of a shotgun or a sandvich which brings him to full health.
Medic is valuable in any match, a team can easily win with just a medic at hand.
Medic is OP, and if you have a brain, or at least played the game, you should know that this is a bad list. The medic is the best for healing, and ubercharge is really OP, letting you destroy anything and everything. If your team doesn't have a medic, and your opponents do, you will have a big chance of losing. Why is scout 1? He should be 2-4. Pyro statistically speaking is trash, and the competitive community/valve knows this, and valve is going to buff him. A lot. Soldier and demoman should be higher, as they are good for pushing with their explosives and jumping. Sniper can be 2, if you are landing those headshots, but if not, then he is almost impossible to use effectively. Engineer and spy are good, but not as good as the others above. Nevermind, the engineer is really good in some cases, like the dispenser, sentries (against scout) teleporters and even some of his weapons are OP, but that doesn't make him the best. Also, heavy needs mad buffs too. I bet the experienced to pro ...more
Medic is the BEST of the team, and without him, you would not be healed. Also, I main the medic along with Spy and Pyro.
Medic is the absolute most important class 1 medic's uber can change the entire game. in comp its really which medic can uber better