Top Ten Ideas for New Team Fortress 2 ClassesWhat if there was a new class for Team Fortress 2 and which one would you love to see?
Yes if ever valve introduces a tenth class... I would like it to be a some sort of assasin.. Dressed similar to a ninja... But has a teamcoloured headband... Has the speed of a scout... primary-energy weapons... Secondary-gas grenades... Melee-pretty all the existing melee used currently is enough... And I don't want him to just run around... But stand a ground and fight... Removes sappers... Thanks
This could be possible, but there could be weapons for the spy that makes him a ninja.
I think if you leave it somewhere in the middle of scout and spy it might work, like a regular pistol for main weapon, smoke grenade for secondary and a fast swinging knife that can't backstab
I had an idea for one of his weapons:
It'd be a beaker filled with a substance that, when thrown at a teammate, gives them an effect. It would have two which can be swapped by using the Right Mouse button, but it has the same kind of effect as the Heavys food items, needing you to do a small animation leaving you vulnerable.
Stocks effects players for around 5-10 seconds (whatevers most balanced) and it's effects would be giving players temporary regeneration (about the speed of a Level 1 dispenser) at the cost of taking more damage, and the other would give them a bit more mobility and defense at the cost of very temporarily reversing the effect.
Other effects I had ideas for that could be used in unlocks is:
- Swapping the health and ammo packs (effects the Heavys food items as well)
- Increase the Medics uber rate
- Make someone completely immune to fire (maybe also buff Pyro in some way since that doesn't effect them)
This class will be a crazy man of science (much like the Medic) who relies on Chemical and Biological Warfare (and robots). He will have 150 health and 100% speed. He will have immunity to his own status effects. He will naturally generate a little robot helicopter drone every 30 seconds that he is alive, and it will follow him around the map, attacking enemies with gas (up to ten metres away with no range-falloff), and protecting the Scientist with a temporary shield (like the Vaccinator). He can generate up to 3 at any one time, and the bots can be killed by enemies. The bots have 50 health, and their gas will slow the movement speed of opponents, but will not deal any damage. The shields generated by the bots will protect the Scientist from any randomly selected damage source by 10% (either melee, bullet, fire/bleed, explosive or liquids [ie Jarate and Mad Milk]). Bots can only generate one shield at a time (3 bots means 3 shields), and will instantly generate another one once the ...more
He sounds cool
He would be a Welshman armed with a jetwash, mid range rifle and an umbrella. He would be a support class whose water would slow down enemies and extinguish teammates.
Over time he would build up a charge by soaking people. Upon this charge he will project a shield of water which blocks fire and makes incoming damage be 50% less.
He would make a good defense.
A melee Focused Defense class armed with a Bow, a shotgun, and katana
Pilot seems to be one of the more popular ideas. I really like this one!
A pyro that froze to death at pl_frontier. He is now back for revenge, his air blast will launch icicles, his axe will freeze your enemies, and his snowgun will be shot up your brain...
Interesting idea but I think it being a pyro sub class is a better idea
Yay yay the unicorn might be Rarity or Twilight Sparkle.
Don't add this. Ever.
This is kinda the same as Sniper and Spy.
I am going to laugh some more.
I like the idea that the enginner is only one and only thing that could heal him.
Maybe high dps with cyborg stuff going on.
Not bad idea.
You know he would be in the air and going down with a parachute, That will be one of his items
Scout's evil twin. More annoying than scout.
A big heavy guys with brutal beard, armed with a powerful shotgun and with some traps like the one used for big animals.