Best Psychological Horror Games
Horror games are all over the place, and we've been playing them almost since the dawn of gaming. But I'm willing to bet that I'm not alone when I say that the best horror game experience isn't a survival horror that's reliant on jumpscares. Instead the best horror game experience is one that takes you out of the game you're playing, and challenges your psyche with disturbing images and situations. And out of all the psychological horror games, these are the best ones.Silent Hill 2 is one of the easiest games to see coming on a best horror games list, but that's because it deserves it. The raw horror is there with the monsters, and the imagery is perfectly handled. But what sets it apart is the story and the attention to detail.
When a game has 100 different footsteps sounds to keep the main player alone and unable to find something to get used to, that's when you know that a horror game isn't screwing around. The story is one that needs to be experienced, and unlike other horror games, there is no true canon ending. It's all up to the choices you've made.
Do not be fooled by the seemingly innocent slice-of-life plot and design that this game uses. This game is trying to trick you because it can either get extremely disturbing or extremely depressing. It's also difficult for me to talk about without spoiling the entire game.
All I can say is that as a visual novel, this game is incredibly well-written, and it's free! So, just go ahead, play it. If you think you can handle it, anyway.
Given the title of this list, it's unlikely anyone reading will go into this game completely blind. Regardless, even if you expect Doki Doki Literature Club to go dark, the twists are still so unexpected and absolutely leave you needing a moment to process what exactly is going on.
Easily one of the best games I've played.
Not every game published by Nintendo needs to be innocent. Eternal Darkness shares similarities with the Silent Hill games and is also inspired by the works of H.P. Lovecraft. But what sets this game apart from others is how it uses sanity as a game mechanic. What happens during these moments is meant to trick the player and can actually make someone think they're going insane.
That's about as good as psychological horror gets.
Fatal Frame is one of the most well-known psychological horror games, but I think the second game was the highest point of the franchise. While ghosts don't scare me all that much in most media, Fatal Frame is the exception! These ghosts get disturbing, especially with the backstories behind some of them and even dealing with them (the best way to deal with ghosts is using the camera right before they attack you).
This is one of those games where I don't want to spoil anything, but when idling can cause a gamer to get freaked out, that's when you know a game is sticking to horror as its full-time job.
One kind of psychological horror that stands out to me is the surreal kind - a hallucinatory nightmare that can't be explained. Put that into the style of Earthbound, and that's what you get with Yume Nikki, an exploration game with full days of content to find.
While this game isn't for everybody, especially if you don't go in blind, there's always the lingering truth of how open-ended the game is. Unlike other psychological horror games, the story is absurdly difficult to piece together, but there are hints toward it. I don't want to go into too much detail, but it's messed up beyond reason.
One of the most controversial games ever released, but that doesn't automatically make it bad. While this game does have survival horror elements, it blends them with psychological horror very well. With fluid controls, gameplay, and well-handled stealth, this game does appeal to the average gamer.
But this is not for the faint of heart, with violence and an insane story that won't be forgotten by those who play it. Rockstar, you've done it again.
What was originally just a Half-Life mod, Cry of Fear has really evolved. Not only do you no longer need Half-Life to play it, but the story is one that I can't do justice to. From what I hear, this is a game where a happy ending needs to be earned. This game is a mixture of horror and sadness, like many psychological horror games thrive on.
It also gets points for making a first-person shooter a psychological horror, a genre that I don't think has enough of them.
Point-and-click is a genre that's used quite a lot with horror, and Clock Tower might have been one of the reasons why. It might not have aged the greatest, but Clock Tower is still an experience worth your time. The atmosphere and story are very well crafted, and the Scissorman is still an unforgettable antagonist, as his effect is felt both in the story and the gameplay.
Even if you don't find someone wielding giant scissors scary, you will panic once you need to deal with him, using anything to fend him off. It's a shame no one talks about this game very often anymore.
When a story is all about an omnipotent god that's been torturing five humans for 109 years, each day getting more gruesome than the last, it's kind of difficult not to be horrified! While I haven't finished this game yet, it's proving to be unlike any other game out there.
Let me put it this way: There are some games that just require you to get through a few extra hoops to get a good ending. Here, a good ending might as well be a myth. I don't know how tough it is to get the good ending because I haven't looked anything up, but I'm sure I won't be getting it. Considering the plot, not getting a good ending means... well, you can guess the rest.
Were you expecting a normal science fiction story? Well, you came to the wrong place. As a point-and-click horror game, the atmosphere works wonders here, as the game gradually builds up the truth of the space station the main character is stuck in, and that's as far as I want to go without spoiling everything.
Nonetheless, the game's art style is fantastic, and it's also free, for good measure.
This game freaks me the hell out. Especially The Lair. You are walking in an air shaft, and a hand just reaches through a crevice.
Honestly, this is the game that provides the most psychological torment over all of these.
Considering booking a two-hour therapy session before playing this game...
Sure, this game may not seem horrifying on the surface, but just look a little closer. You are completely isolated in a laboratory with no actual humans observing you, despite what the computer guiding you suggests. This computer starts out seeming like just a machine until later on when it is implied that it does, in fact, have a conscience.
There are also the rusted-over rooms, bloody walls, and the insane Ratman - and this is just the first act. Then comes the second act, where it is revealed that everybody but you and this Ratman died because of a neurotoxin this AI released. She taunts you and eventually threatens to kill you. When you finally meet her, you are greeted by this large, wormlike abomination that moves like it is in pain.
The music isn't outright horrifying, but it's very uncanny. Not to mention, halfway through the first act and onward, if you pay attention, you can hear screams in the background. It would be impossible for me to fully explain why I think Portal is scary, so I'll just leave it at that.
Though not amazing as a horror game, the story works wonders and is much scarier than any actual horror in the game. But seriously, it is incredibly philosophical for a game.
A game that is not afraid of explicit content, set in a Berserk-like universe. One of those controversial games that need support.
This game literally is the craziest! Despite having a fear of basically everything in the game, I want to watch it all the time.
This is the best! The bear chase and the sonic emitters are the coolest!