Top 10 Best Vaults in the Fallout Series
The Fallout series has always been known for its fascinating lore, and few elements are as intriguing as the Vaults. These underground shelters, created by Vault-Tec, serve as more than just bunkers for survival. They're snapshots of human behavior, scientific experimentation, and the complex choices people make under pressure.
Each Vault tells its own story, filled with mystery, tragedy, or even dark humor, making them a vital part of the series' storytelling.
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Vault 11
With all of the vault experiments in the Fallout series, this is probably the most messed-up one. In Fallout: New Vegas, The Courier (your character) can discover Vault 11 near the 188 stop and shop. You will enter and find five skeletons, a 10mm pistol, and a holotape containing a suicide note and some clues. Even though it's not an official quest, the note will persuade you to find out more.
The fact that all of that could have been avoided just makes it all so much worse. Vault 75 is a close second, though.
This vault has the best story behind what happened in the vault.
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Vault 92
Remember that vault in Fallout 3 where the people slowly went insane due to white noise generators? Vault citizens began to develop superhuman abilities, and a few of them ripped each other apart and began to eat them. Well, then, this is it.
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Vault 34
In Fallout: New Vegas, there is a vault known as Vault 34, the previous home of the Boomers. This vault had an overabundance of high-powered weaponry, such as the All-American marksman carbine. However, the only vault experiment conducted here was extreme overpopulation, and as we know, when it comes to overpopulation, something bad always happens. In this instance, the overseer of the vault ordered the armory to be off-limits to the vault residents. Taking away people's rights to protect themselves was a bad idea, and thus a riot broke out. The armory was broken into, and the generator was damaged, causing radiation leaks and the onset of ghoulification.
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Vault 112
I don't know what it is about this vault. I'm not sure if it's finding your dad again, working for a crazy little girl with an old man's voice and becoming a serial killer, or hacking the system and sending in Chinese paratroopers to massacre your town. All I know is that Tranquility Lane is awesome.
The quest in this vault is more fun than all of the quests in both Fallout 3 and 4.
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Vault 108
Gary! Hey, Garrry! That's right, it's this one. In Fallout 3, there is actually a vault full of the exact same NPCs, all called Gary. One of Vault-Tec's cooler experiments involved the overseer, known as Gary, being cloned - not once, not twice, but as many as 54 times. Wow, that's a lot of Garys.
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Vault 13
This vault holds a special place in my heart for being the very first - the one and only vault where it all began and officially started the Fallout series.
I would argue that Vault 13 is one of, if not the most, iconic vaults in the entire series.
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Vault 101
Home to the hero of D.C., this vault, while still populated, is pretty crazy, especially considering that a dictator wants you dead and all.
Good, because Fallout 3 has a great story! And summated with this subject. Really great!
The Lone Wanderer, after Project Purity, dropped his Vault 101 backpack on the ground. With his M16 in one hand, he pulled the lever to open the vault and went home to Amata.
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Vault 19
Wow, this vault was meant to fail, but I might have to explain. One of the lesser-known vaults, Vault 19, was separated into two groups: a red sector and a blue sector. Each sector was brought up to hate the other. The reds thought the blues were spying on them, and the blues thought the reds were pumping drugs through their vents. After reading some files found in the doctor's office, you will most likely determine that the residents were equally insane and might have had a civil war of sorts.
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Vault 29
This vault was pretty messed up, as it was a vault where no one over 15 was admitted. Therefore, children and their parents were forcefully separated.
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Vault 22
This one's a doozy. This vault in Fallout: New Vegas was overpopulated with plants. Sounds great for a wasteland, right? Wrong - very wrong. You see, in this vault, once a person died, their body was taken over by a fungus spore, which would reanimate them in a way. Due to their green coloration and the overabundance of plants, they camouflage better than an albino polar bear in Antarctica.
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Vault 76
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Vault 8
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Vault 81
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Vault 111
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Vault 77
Seriously, this should be higher because of the legend behind the Puppet Man.
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Vault 69
This vault's experiment is very interesting, so this is my favorite vault.
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Vault 106
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Vault 75
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Vault 95
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Vault 21
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Vault 114
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Vault 3
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Vault 88
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Vault 45
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Vault 12
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Vault 15
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Vault 87