Top 10 Overhyped Video Game Gimmicks that Ironically Made Their Games Worse Rather Than Better

The Top Ten Overhyped Video Game Gimmicks that Ironically Made Their Games Worse Rather Than Better

1 "Muh fancy 3D graphics" and stupidly long/unskippable attack cutscenes in Final Fantasy VII
2 Combat system ironically designed solely for non-combat (coupled with an incredibly shallow and hypocritical morality system) in Undertale
3 Incredibly slow sailboat that constantly requires you to play an entire song just to adjust the wind direction as a replacement for Ocarina Of Time's incredibly fast horse in Wind Waker
4 Wii Wheel in Mario Kart Wii

Really? The Wii Wheel made it a tad bit better for me. - Jasmine21064

5 Ridiculously convoluted control scheme that actually requires the player to prop the 3DS onto a specially designed stand in order to use it properly in Kid Icarus Uprising
6 Absurdly pretentious "good/evil" morality system in the Infamous series
7 Papercraft Battles and Paper-Toad-collecting fetch quests in Mario & Luigi: Paper Jam
8 Freestyling mechanic being used as a substitute for properly optimized note-hitting detection in Parappa The Rapper and Um Jammer Lammy
9 Anti-Gravity and also Anti-Shortcut Tracks, 200cc Mode, removal of AI rubberbanding, and "improved" item distribution system in Mario Kart 8
10 Aeion Abilities (especially the Scan Pulse) in Metroid: Samus Returns

Beam Burst: Is actually quite a bit more powerful than the Plasma Beam and is acquired as a remarkably early-game weapon to boot

Scan Pulse: Reveals the entire map, including secrets, for you

Lightning Armor: Literally makes Samus completely invulnerable to local hazards, which also includes the Queen Metroid's stomach acid as well

Phase Drift: Removes the timer from timed block puzzles

In Conclusion: These things are completely game-breaking - xandermartin98

The Contenders

11 Subspace Emissary as a Replacement for Adventure Mode in Super Smash Bros. Brawl

And its successor, World of Light in Ultimate

12 Playing as a Big Daddy in Bioshock 2
13 Motion-Controlled Everything in the Legend of Zelda: Skyward Sword
14 Wii U Gamepad Motion Controls that the Game Literally Does Not Allow You to Turn Off in Star Fox Zero
15 Annoyingly and Unnecessarily Long Length Compared to the Other Mario & Luigi Games in Dream Team
16 Cliched "Haunted Spaceship" Setting in Metroid Fusion
17 Attack-Dodging System that Makes the Game Way Too Easy in Mario & Luigi and Undertale
18 Pretty Much All of the Parts Where You Play as Bowser in Mario & Luigi: Bowser's Inside Story
19 Ninja-Gaiden-Style Storytelling and Gameplay Structure in Metroid: Other M
20 Werehog Sonic in Sonic Unleashed
21 Having to Control Three Different Characters at Once in Sonic Heroes
22 Overabundance of Minigame Levels in Crash Bandicoot Warped and Earthworm Jim 2
23 Extreme Overabundance of Minigame Levels in Crash Bandicoot: Wrath of Cortex
24 Space-Travelling Segments in Ratchet & Clank Future: A Crack in Time
25 Scan Visor Forcing You to Constantly Scan Every Little Thing in the Metroid Prime Trilogy
26 Eight-Directional Whipping in Super Castlevania IV
27 Sudden Dramatic Shift Into RPG Gameplay Style in Castlevania: Symphony of the Night
28 Weird Isometric Art Style in Super Mario RPG: Legend of the Seven Stars
29 Anti-Gravity and Also Anti-Exploration Levels in Super Mario Galaxy
30 Over-Reliance on Corny Physics Puzzles and Stereotypical Twitch Shooting in Half-Life 2
31 The Extremely Annoying and Overdone "Mario Meets Devil May Cry Meets Panel de Pon" Gameplay Aesthetic in Henry Hatsworth
32 Shamelessly Copying Practically Every Little Thing About the Game from Banjo-Kazooie in Yooka-Laylee
33 "Saddest Game Ever" Marketing Campaign for Mother 3
34 Ashley Graham Escort Missions in Resident Evil 4
35 Combat System that Essentially Plays Itself for You in Xenoblade Chronicles
36 Baby Mario Health Timer System in Super Mario World 2: Yoshi's Island
37 Fancy (For the Time and System) Mode 7 Graphics as a Substitute for Actually Decent Controls in Super Mario Kart
38 Scripted Boss Fights in Super Metroid
39 The Incredibly Annoying Platforming Segments in Half-Life
40 Touch-Controlled Everything in the Legend of Zelda: Phantom Hourglass
41 Spirit Train in the Legend of Zelda: Spirit Tracks
42 Breakable Weapons in Breath of the Wild and Witcher 3
43 Fancy (For the Time and System) Mode 7 Graphics as a Substitute for Being Able to Actually See What You're Doing in Star Fox
44 Light/Dark World Mechanic in Metroid Prime 2: Echoes
45 Vita-Chambers in Bioshock
46 Introduction of DS and 3ds Gimmicks Into the Gameplay in the Mario & Luigi Series
47 Gameplay and Story Setup that is a Blatant Cross-Knockoff of Both Phoenix Wright and Persona and is Almost Completely Devoid of Original Ideas in Danganronpa
48 Metal Blades in Mega Man 2
49 Time Travel in Sonic CD
50 Nintendo's Obnoxious Luigi Obsession in Mario & Luigi: Dream Team
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