Top 10 Overhyped Video Game Gimmicks that Ironically Made Their Games Worse Rather Than Better

The Top Ten
1 "Muh fancy 3D graphics" and stupidly long/unskippable attack cutscenes in Final Fantasy VII
2 Combat system ironically designed solely for non-combat (coupled with an incredibly shallow and hypocritical morality system) in Undertale
3 Incredibly slow sailboat that constantly requires you to play an entire song just to adjust the wind direction as a replacement for Ocarina Of Time's incredibly fast horse in Wind Waker
4 Wii Wheel in Mario Kart Wii

Really? The Wii Wheel made it a tad bit better for me.

5 Ridiculously convoluted control scheme that actually requires the player to prop the 3DS onto a specially designed stand in order to use it properly in Kid Icarus Uprising
6 Absurdly pretentious "good/evil" morality system in the Infamous series
7 Papercraft Battles and Paper-Toad-collecting fetch quests in Mario & Luigi: Paper Jam
8 Freestyling mechanic being used as a substitute for properly optimized note-hitting detection in Parappa The Rapper and Um Jammer Lammy
9 Anti-Gravity and also Anti-Shortcut Tracks, 200cc Mode, removal of AI rubberbanding, and "improved" item distribution system in Mario Kart 8
10 Aeion Abilities (especially the Scan Pulse) in Metroid: Samus Returns
The Contenders
11 Subspace Emissary as a Replacement for Adventure Mode in Super Smash Bros. Brawl

And its successor, World of Light in Ultimate

12 Playing as a Big Daddy in Bioshock 2
13 Motion-Controlled Everything in the Legend of Zelda: Skyward Sword
14 Wii U Gamepad Motion Controls that the Game Literally Does Not Allow You to Turn Off in Star Fox Zero
15 Annoyingly and Unnecessarily Long Length Compared to the Other Mario & Luigi Games in Dream Team
16 Cliched "Haunted Spaceship" Setting in Metroid Fusion
17 Attack-Dodging System that Makes the Game Way Too Easy in Mario & Luigi and Undertale
18 Pretty Much All of the Parts Where You Play as Bowser in Mario & Luigi: Bowser's Inside Story
19 Ninja-Gaiden-Style Storytelling and Gameplay Structure in Metroid: Other M
20 Werehog Sonic in Sonic Unleashed
21 Having to Control Three Different Characters at Once in Sonic Heroes
22 Overabundance of Minigame Levels in Crash Bandicoot Warped and Earthworm Jim 2
23 Extreme Overabundance of Minigame Levels in Crash Bandicoot: Wrath of Cortex
24 Space-Travelling Segments in Ratchet & Clank Future: A Crack in Time
25 Scan Visor Forcing You to Constantly Scan Every Little Thing in the Metroid Prime Trilogy
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