Top 10 Best Features Between Another Metroid 2 Remake and Metroid: Samus Returns

The Top Ten
1 Gyroscopic Aiming (Samus Returns)
2 Melee Counter (Samus Returns)
3 Realistic Metroid AI (AM2R)
4 Fast-Travel System (Both, but Samus Returns did it better while AM2R did it more realistically)
5 Aeion Abilities (Samus Returns)
6 Automatic save checkpoints at boss battles (Samus Returns)
7 Logbook (AM2R)
8 Morph Ball Button (Both, but AM2R did it first)
9 Realistic Ice Beam (AM2R)
10 Lower Brinstar Theme (Samus Returns)
The Contenders
11 Anti-Spider-Ball surfaces (Samus Returns)
12 Post-game Metroid-block breaking (Samus Returns)
13 Fully rendered 3D graphics that are actually some of the best on the system (Samus Returns)
14 Classic 2D sprite art style, executed to perfection (AM2R)
15 Screen-sized minimap (Samus Returns)
16 Moonwalking (AM2R)
17 Ridley Battle (Samus Returns)
18 Scripted counterattack sequences during boss battles (Samus Returns)
19 Upper Brinstar Theme (AM2R, with traces of it also appearing in Samus Returns)
20 Classic Control Style (AM2R)
21 Diggernaut Chase Sequence and Boss Battle (Samus Returns)
22 Queen Metroid Fatality (AM2R)
23 Robot Torizo and Badass Arachnus boss fights (AM2R)
24 GFS Thoth Flashback (AM2R)
25 The Tower being converted into a lava area (AM2R)
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