Top 10 Hardest Levels in Wii Play Tanks
Wii Play Tanks! is the 9th stage on the Wii Play disc, where the player's objective is to eliminate enemy tanks by either firing at them or dropping a mine close to them. The player tank can drop 2 mines at a time and can have only 5 active bullets at once. There are 9 types of enemy tanks in the game.In single-player mode, the game initially stops you at Mission 20 with 84 tanks. However, on the second playthrough, the player progresses through 100 missions and will face a total of 540 tanks if they complete all levels. You start out with 3 lives and earn an extra life for every 5 levels completed. If the player dies, backup lives are used, and all tank positions reset. However, destroyed tanks will not be replaced.
Levels 21-29, 31-39, 41-49, 51-59, 61-69, 71-79, 81-89, and 91-99 are randomized each time. However, the number of tanks in these levels does not change. Levels 1-20 and every other level ending in "0" remain consistent.
In two-player mode, each player starts with 1 life If both players die, the game ends. However, if one player dies and the other successfully eliminates the remaining tanks, both players advance to the next level alive.
Here are the enemy tanks and their abilities:
Light Brown Enemy Tanks: These tanks first appear in Mission 1. They are immobile and fire only one bullet at a time. They almost always aim to hit the player. They are the easiest to eliminate.
Dark Brown Enemy Tanks (or Grey Enemy Tanks): These tanks first appear in Mission 2. They are like light brown enemy tanks but are mobile. They do not lay mines but can run into them.
Dark Green/Teal Tanks: These tanks first appear in Mission 5. They move like dark brown enemy tanks but fire bullets at twice the speed of regular bullets. They usually aim at the player's current location when they shoot. They do not lay mines and are quite evasive.
Yellow Tanks: These tanks first appear in Mission 8. They move quickly and frequently lay mines, often trapping themselves or their allies. However, they rarely fire bullets.
Red Tanks: These tanks first appear in Mission 10. They move at normal speed and use rapid fire, just like the player tanks. They never lay mines.
Light Green Tanks: These tanks first appear in Mission 12. They are immobile, but their bullets travel at twice the speed of the player's bullets and can bounce off walls twice They rarely aim directly at the player but can predict the player's location after bouncing off walls. These tanks are often paired with rapid-fire tanks (Red, Purple, White, or Black).
Purple Tanks: These tanks first appear in Mission 15. They combine the abilities of red tanks and yellow tanks but are more focused on firing than laying mines. They often use strategic movement to corner the player.
White Tanks: These tanks first appear in Mission 20. They behave like normal tanks but turn invisible before shooting. You can identify their location by the tracks they leave behind.
Black Tanks: These tanks first appear in Mission 50. They combine the abilities of purple, yellow, and dark green/teal tanks. Like purple tanks, they do not lay mines as frequently as yellow tanks. They move extremely fast and use rapid fire, targeting where the player is likely to be rather than their current location.
I absolutely hate enemies that shoot where you're going. They are about 3,000,000 times more dangerous than the ones that shoot straight at you.
Mission 60 has a total of four enemy tanks. It has one light green tank, one white tank, and two black tanks.
It sounds pretty challenging.
Mission 50 has two black tanks and they are in a spacious area, just like Mission 5.
Mission 80 has a total of six enemy tanks. There is a white tank and a yellow tank in the top left corner, and a white tank and a yellow tank in the bottom right corner. There are also two black tanks in the top right corner. All the walls are destructible using mines.
Light green enemy tanks usually shoot bullets that hit you after two bounces. Adding to that, the walls are placed in such a way that you have to go through them to eliminate all the enemies. This creates a "trickshot prediction only" level with particularly strong tanks, maybe even stronger than black tanks in levels like this.
Mission 17 has six light green enemy tanks. They are in each area where the player tank has to travel to eliminate them, without the light green tanks' bouncy bullets destroying the player tank.
Mission 100 is the final level and has a total of eight enemy tanks. It has one light green tank, four black tanks, one white tank, and two light brown tanks. The tank block structure is exactly that of the first level.
Mission 20 has two white enemy tanks. This is the only level that does not have walls to protect the players from the attacks of the white tanks.
Mission 40 has a total of six enemy tanks. There are two white tanks, two yellow tanks, one light green tank, and one purple tank. The purple tank is directly in the aim of the player tank.
Mission 14 has a total of six enemy tanks. There are three red tanks and three light green tanks. One of the red tanks usually comes directly into the player's aim when the level starts.
Mission 18 has a total of six enemy tanks. There are two purple tanks, two dark green/teal tanks, one red tank, and one light green tank. One of the dark green/teal tanks and the red tank can come closer to the player tank to destroy.
The Newcomers
Mission 13 has a total of six enemy tanks. There are three yellow tanks and three dark green tanks. The three yellow tanks come in the middle, and the three dark green tanks are at the end of the screen.
Mission 16 has a total of five enemy tanks. There are three purple tanks and two light green tanks. One of the purple tanks can come right into the player's aim to destroy.