Top 10 Most Overpowered Magic: The Gathering Cards

Think Power Creep has gotten way out of hand? These span the whole of MTG.
The Top Ten
Black Lotus

Not only is it insanely overpowered, but it is also the only card that can fit into literally any deck, and the deck would benefit without changing the rest of the deck. Ancestral Recall? You need to add more blue to the mana base. Moxen? Some mono-red decks play with spells that can't be splashed for anything but red. It was also historic for the very first first-turn win in the ChannelFireball combo. If you slap it into a newbie's mediocre bulk card midrange strategy, if they draw it, it will be like a more flexible version of the Vintage Eldrazi.

Emrakul, the Aeons Torn

I've seen this card before and haven't seen it in action, but there's a good reason it's banned in Commander. First, Emrakul can't be countered. Next, Emrakul gives you an extra turn after the current turn. Third, Emrakul can fly and has protection from all colored spells along with Annihilator 6. Finally, if Emrakul is ever sent to the graveyard, she'll just shuffle the entire graveyard and herself back into the deck.

This combination of abilities makes Emrakul the ultimate Commander. She only has one way of being beaten, and that's if you use a colorless exile effect to beat her permanently, unless you have some way of bringing her back from exile. Even though Emrakul has this weakness, she still means a cruel I win condition in the game.

Blighted Agent

Sure, it's just a 1/1, but Infect is dangerous. Giving it unblockable makes it even more disgusting. Given how easily you can give it +9 power with very little mana, it's almost always an instant game changer.

Cranial Plating + Cheap Artifacts + Blighted Agent = Kill by the 4th turn.

I have a deck built like this, and it takes out Tier 1 decks all the time. It only cost me about $50 to build.

Platinum Angel

"You can't lose the game and your opponents can't win the game." Simply protect it, let it sit there, and you win. Case closed.

Jace's good ability takes way too long to pull off (12 loyalty). Black Lotus is good only on turn 1 and only with the right mix of cards. Blighted Agent is also "other card dependent" and is too fragile. Platinum Angel simply has to exist and you win. Turn 1 Llanowar Elves, Turn 2 Tinker = Platinum Angel on the second turn.

The only disadvantage of this card is maybe its mana cost and the fact that your opponent/opponents will completely rage when you use this card of overpowered awesomeness. Just if you own this card, make sure nobody steals it from you - I learned this personally!

Jace, the Mind Sculptor

Add in the fact you can ultimate him on turn 1 with a Bant commander deck. A friend did that once to me. Jace's first ability, Doubling Season kicked off, Contagion Engine ability, Ajani Steadfast's -2 ability, and The Chain Veil at the end, Jace ultimate for the win.

Four abilities instead of three, and as a planeswalker, he is harder to deal with than a creature. If you can keep him alive for five turns, it's pretty much game over.

The reason Jace got banned is that people were afraid of his powerful potential for control. Two and two blue mana can nearly win the game.

Quicksilver Amulet

You could get a heavy-costing creature out on turn three for EDH. Turn one, land. Tap for Sol Ring. Turn two, another land. Tap all four for it. Turn three, why, hello there Emrakul, the Aeons Torn!

Got a 10-cost game changer in your hand on the 5th turn? This will let you drop it in for 4. Definitely overpowered.

I also had a dragon deck. This thing pumped out dragons every turn.

Eldrazi Monument

Seriously, this is WAY too overpowered in summoning decks. It's even better with hexproof and indestructible enchantments and can only be undone by two cards (Tribute to the Wilds and Bonds of Mortality). Plus, flying? Unblockable by most, and it even comes in a commander deck. Win.

A five-drop that gives all your creatures flying, +1/+1, and indestructible. The cost of sacrificing a creature each turn is nothing compared to its abilities.

Big Furry Monster

99/99. How is this not on the list? Yes, it's 13 mana, but that's only 13 turns. If you use Time Stretch to get two more turns, then it's even easier.

For me, the best Magic card in the world is a giant reminiscent of a microscopic concept of a human being.

Forest

This is kind of a joke, but have you noticed how lately sets seem to have fewer and fewer ways to get these forests? Even the indirect forest variant Llanowar Elves has become "too good" and had its mana dork ilk nerfed with it in newer sets. Clearly, Wizards hates Forests... I bet they sponsor clear-cutting in the rainforest as well!

Game-winning card. I started turn one, dropped a Forest. My buddy conceded right there, made up some excuse that his grandma just had a stroke and he had to go make sure she was okay. Pretty sick lie, but whatever, I won, no doubt. Obviously, turn one Forest - very recommended deck. Wins every time.

Tinker

This card makes any artifact instantly available, which means any artifact that can win you the game is right there, ready to go. Including this in your deck gives you eight chances to draw the card you need to win.

The Newcomers

? Lhurgoyf
? Blue Dragon

The strongest of the colored dragons.

The Contenders
Iona, Shield of Emeria

Instant death to any mono deck. Simply find a way to drop it for cheap, and you can totally stall out any mono deck that's been made.

I have lost to this card too many times because it's usually reanimated. It should be banned in EDH and Modern, in my opinion.

I have a friend who runs mono-black aggro and late game. Let's just say the control ended his early aggro. Iona whipped his Gray Merchant.

Polar Kraken

Polar Kraken is a bigger creature, with power 11/11 and Trample.

Avacyn, Angel of Hope

An 8/8 that's indestructible and makes all other creatures you control indestructible too. Game-winning card right there.

There is pretty much no way to lose, since having even a 1/1 indestructible can be a game changer.

Too overpowered in a set where hexproof was handed out like candy.

Time Walk

If you play it in the right deck and the right way, you can pretty much change the whole game. How many times did you need that one mana? Well, with Time Walk, you can do it.

He is right. I mean, come on, in a blue-white control deck it's a huge advantage.

Pay 2 mana for an extra turn? I mean, come on!

Phyrexian Dreadnought
Phage the Untouchable

With so many ways to get at least one creature through, she can spell disaster for anyone. The only reason she isn't higher on the list is her traitorous ability to kill you as well.

Although she has the chance to kill you, it's easy enough to summon her from your hand. Once she's out, you've basically got deathtouch on both creatures and players.

Akroma's Memorial

This artifact gives all your creatures flying, first strike, vigilance, trample, haste, and protection from black and red. It basically makes them overpowered when that card comes into play. End of story.

Worldspine Wurm

I got this card, and once it was out, I dealt 15 damage in one turn! Seriously overpowered, and it never truly dies unless you exile it. The only problem is the mana cost, but I just saw Garruk, Caller of Beasts, and now I want that because it would fix the mana problem.

Leviathan
Progenitus

This is very good, but I think it's not higher because it requires a rainbow deck, or all colors. This means the likelihood of getting out this or any other high-power, high-mana creatures is lower.

"Protection from everything"... Put this in your sliver deck and win.

Straight up, what can take this card out?

Ancestral Recall

This and Dark Ritual are by far the strongest of the original "3-for-1" cycle. Healing Salve is no longer played, Giant Growth is in most core sets, Lightning Bolt has been reduced to Shock, and this costs five times as much for the same effect in Jace's Ingenuity. Perspective.

Sure, Black Lotus is expensive as hell and extremely powerful in the early game, but Ancestral Recall is a major reason that Blue as a whole got nerfed earlier in MTG's history. Drawing three cards for just one blue mana at instant speed with no downside is just plain broken, no matter how you look at it.

Island

Squire: What's the scariest thing in the world?
50-year-old Magic player: An untapped island on turn 1.

Nicol Bolas, Planeswalker
Blightsteel Colossus

Forget Blighted Agent. This thing is an 11/11 with infect and trample. If your opponent doesn't block, they automatically lose.

Plus, it can be played with cards like Tinker or Quicksilver Amulet for a lot cheaper. Use Mirrorworks, and you have two on the board for 2 or 6 mana.

Thassa, God of the Sea
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