Best Levels from Spyro the DragonThe levels in the first Spyro trilogy are known for being extremely interesting and unique, so I decided to begin my rankings on the best of these levels. This is a list for only the first game, nothing else.
I both love and hate this level. I will never forget the 2 game overs I did, and the two thieves should really respawn in case you missed them, but once you know what to do, this level is great and satisfying.
Easily the most memorable level in the game, some people remember it for the difficulty, others remember it for the ridiculous supercharging. It's an extremely fun level that is the standout in what is generally agreed to be the worst homeworld.
A pretty and big level starring many different enemies and mechanics, namely the caged fairies. The balloon gnorcs were also really fun and satisfying to attack and watch them fall into nothingness. The standout of this level is easily the amazing aesthetic of the level, with the pinks and whites on the giant floating castle (that you only spend about 20% of your time in)
I love exploring this level and unlocing new places with the fairies. It's also really beautiful. The best level for me.
The most beutiful relam ever
This level easily has the most infuriating enemies in the game, the fireball turtles. That said, I like challenge and the dark and light mechanic is exquisite and terrified me when I was 6 thanks to the demonic dogs. The nightmare setting for a dream world is an interesting choice that I am glad they went with.
I love the light and dark mechanic.
Known mostly for the hidden dragon, this is an interesting level with awesome enemies. It is one of the 2 levels in the game that uses the superflame fairy concept, which adds an original feel to the level. The steel doors in the big castles can be broken with a superflame, but It is an amazing amount of fun to supercharge through them and obliterate some giant suits of armour.
I only really like this level for the superflame power-up, especially the hidden fairy that gives you infinite superflame for the level.
A large, complex level with many different paths. This was the level that first introduced the concept of stacked supercharging. The highlight of the level is definitely where you can supercharge a group of 5 ice wizards and they start running around in panic.
This level, was pretty good. I love when you pass behind the castle to reach for secrets.
I don't really like this one. Toasty was a good way to show me that the bosses of this game are really anticlimax, and the rest of the level is just dogs and ninja wizards.
What I personally consider to be the 2nd most difficult level in the game, Twilight Harbor is full of gnorcs with different kinds of firearms, from a simple pistol, to an assault rifle. The setting of the level is great and feels like an end game level. The industrial theme is one that I would not expect in the first Spyro game, as every other level in the game is some sort of whimsical area.
The hardest level in the game for me, and in a good way.
A creative, fun area where you get to infiltrate a gnorc ship and smash explosives into your armoured foes. The water theme was an odd choice to me as there are no swimming mechanics in this game, meaning they could make normal water a threat instead of having to fill it with piranhas or something equally as scary.
I just really love the steel barils that you can throw back at them.
My second favorite level in the game. I really love jumping with supercharges, and the fact that there are fairies to help you is a great idea. However the highlight is the cave with giant bugs in it. These monsters are scary because of their near invincibility, and how fast they are. However, you can kill them with the supercharge and the superflame power-up, and you need to kill them for 100%. This is amazing level-design for me.
The other of the 2 level that includes the superflame fairies and the first level to have supercharging. To top this off, it's the only level in the game to have the fairies that save you from falling, mainly because a lot of this level is supercharging off ramps and getting to new areas. A final interesting part is the variety of ways to get past the invincible bugs. You can run and never look back, you can go get the superflame and get rid of them like that, you can go around the back way and never encounter them or you can use the supercharge.
The first real level of the game is surprisingly fun for what it is due to the amount of hidden stuff in it. The level structure is essentially a central area and multiple paths leading off into different areas. The hidden things are all interesting and a great introduction to the game. I also love the giant empty field you can get to that wraps around the whole level, as it feels like you are completely breaking the game.
I really like that you can go on the wall and that you can chase a thief there.
Something about this level really stands out for me in my least favourite homeworld. I love the fact that when you get to the highest point of the area, you can glide to the rooftops. It also contains what I believe to be the best hiding place in the level, behind the wall at the spawn point. Altogether a great world in a mediocre homeworld.
I love the esthetics, and gliding to the other side of the river after you reach the top of the area.
Possibly my third favorite level in the game.
This is one of my favorite boss levels in the game. I just really adore the enemies, and Dr. Shemp himself is one of the better bosses. I also like some of the secrets.