Top 10 Worst Castlevania Bosses

The items in this list have been selected by the author of the list for you to vote and comment on.
The Top Ten
1 Dracula (Castlevania 2: Simon's Quest)

Quarter Guy already explained about this boss, this boss sucks, because all you can do is just spam your sub weapons, or your whip, if he is attacked, he won't move, making this fight painlessly easy, I rest my case.

2 Max Slimer - Castlevania: Harmony of Dissonance

It's just a giant slime, with 3 causes of status ailments and every time it shrinks, it spawns smaller slimes. And it is just a lazy boss idea.

3 Brachyura (Castlevania: Order of Ecclesia NDS)

You need a Glyph with a vertical range, to trick it into breaking the ceiling but the finisher is satisfying, killing it with a spiked elevator.

4 Menace (Castlevania Dawn of Sorrow)

It is too easy, it comes completely out of nowhere, and once it is defeated, everyone forgets it already.

5 Astarte (Castlevania: Portrait of Ruin)

This is a fight that is pretty predictable but there is a catch, using Jonathan is a big mistake, you are going to have to rely on Charlotte to beat her.

6 Undead Parasite (Castlevania: Lament of Innocence)

You have to destroy all the eyes in the room, and if all of them are destroyed, the actual parasite appears, and if you take a few seconds, then it will go from 1 tunnel to another, it is just a game of Whack-a-Mole.

7 Medusa (Castlevania NES)

This boss is awful, you can just spam the Morning Star, and the Pocket Watch without breaking a sweat, and it will go down in seconds.

8 Akmodon II (Super Castlevania IV)

This boss is just painlessly easy, a hard level, but an easy boss fight.

9 Dracula (Castlevania: Judgement)

He's a Fighting Game Boss, so you'd expect to see him as a cheap boss.

10 Graham Jones (Castlevania: Aria of Sorrow)

Like other Dracula Battles, Graham just uses the Flame Attacks, and the Dark Inferno, once he hits 1/3 of his health, he can spam a circle of Dark Inferno, that is in his 1st phase, his second phase is just simple and predictable, enough said.