Most Overpowered Magic: The Gathering Cards

Think Power Creep has gotten way out of hand? These span the whole of MTG.

The Top Ten

Platinum Angel

"You can't loose the game and your opponents can't win the game. " Simply protect it, let it sit there, and you win. Case closed.
Jaces' good ability takes way too long to pull off (12 loyalty)...
Black Lotus is good only on turn 1 and only with the right mix of cards...
Blighted Agent is also "other card dependent" and is too fragile.
Platinum Angel simply has to exist and you win. Turn 1 Llanowar Elves, Turn 2 Tinker = Platinum Angel on 2nd turn.

Not even close. This card is not good. at 7 cmc, and no way of dodging removal, it's a great way of wasting a turn. Versus aggro decks, you will have lost long before you play it, same with combo deck. Versus midrange and control, they will just kill it. A cards needs to have some evasion as well at least a good etb effect to be playable at 7 cmc. Plus, angel does not help you win. Id rather win then not lose. And all angel does is make sure you don't lose for MAYBE a turn or two.

Is the guy who wrote this serious? I quote: "Black Lotus is good only on turn 1 and only with the right mix of cards...". No, just no. Have you actually played a game of Magic? Platinum Angel is a crap 7 mana card who does nothing while in play. If I play Paradoxical Storm, you can be sure my Tinker is going to target Blightsteel Colossus or Time Vault, not the crappy Platinum Angel.

The only disadvantage of this card is maybe its mana cost and the fact that your opponent/opponents will completely rage when you use this card of over powered awesomeness. Just if you own this card, make sure nobody steels it from you, I learned this personally!

The "only" disadvantage of this card is that it does not win the game, has no effect while on board, is super fragile and costs you resources to protect (Force of Wills mainly). All of that to "not lose the game".
See what the issue is with your plan? You already have Force of Will to not lose the game, when you have to waste your "don't lose the game" cards to protect a bad "don't lose the game" card, there is a problem.

Black Lotus

People may have their own personal preferences but there really isn't any contest... Black Lotus simply is the best card throughout the history of Magic (With the possible exception of Gleemax). You may hate it (I do) but you still have to agree that it is THE ONE CARD. Atm, Platinum Angel is number 1 on this list. Let me remind you that Platinum Angel costs 7 mana and is weak to removal (of basically any kind... ) If Black Lotus wasn't banned/restricted the entire game of Magic would be destroyed. Even now, with Black Lotus being banned/restricted, it IS incredibly overpowered, more so than any other card. Anyone who doesn't say that Black Lotus is THE ONE card to RULE THEM ALL (possible LotR reference there) clearly doesn't know the very basics of Magic: mana curves, etc.. Black Lotus ( together with the rest of Alpha/Beta/Unlimited) is overpowered and it is so by miles. If you do not agree with me then you are wrong/ a complete n00b (Not to say that there is anything wrong with you ...more

Not only is it insanely overpowered, it is the only card that can fit into literally any deck and the deck would benefit without changing the rest of the deck. Ancestral Recall? Need to add more blue to the mana base. Moxen? Some mono red decks play with spells that can't be splashed for anything but red. It was also historic for the very first first turn win in the ChannelFireball combo and if you slap into a newbies mediocre bulk card midrange strategy, if they draw it, it will be like a more flexible version of the Vintage Eldrazi.

Easily beats out the rest of this list. Most of the other entries on this list are balanced by insanely high cost, and are only "overpowered" in casual games where no one thinks to play removal/counters. Lotus lets literally any deck skip forward 3 turns for the cost of 1 card, no mana, and very little deckbuilding space. Honorable mentions to Ancestral, Mind Sculptor, Time Walk, and Tinker, which are powerful for similar reasons.

There is a reason this is the MOST EXPENSIVE of the Power Nine! Getting 3 mana of ANY color from 1 card with the only cost being sacrificing the card? And with NO cost to even play? That alone is overpowered! Especially since you can use said mana for ANYTHING!

Blighted Agent

Sure its just a 1/1, But Infect is dangerous, Giving it Unblockable made it Disgusting. Given how easily you can give it +9 power with very little mana, its almost always an instant game changer.

I have a deck built like this and it takes out Tier 1 decks all the time. It only cost me about 50$ to build

Cranial Plating + Cheap Artifacts + Blighted Agent = Kill by 4th turn.

Avacyn, Angel of Hope

An 8/8 that's indestructible and makes all other creatures you control indestructible too game winning card right there.

There is pretty much no way to lose, since having even a 1/1 indestructible can be a game changer.

With a white or White/Green tokens deck, this card over powers everything

Too overpowered in a set where hexproof was handed out like candy.

Emrakul, The Aeons Torn

I've seen this card before and haven't seen it in action but there is a good reason this card is banned in Commander. First, Emrakul can't be countered, next Emrakul gives you an extra turn after the current turn, Third, Emrakul can fly along with protection from all colored spells and Anialator 6, Finally, should Emrakul ever be sent to the Graveyard She'll just shuffle the entire graveyard and herself back into the deck. This combination of abilities makes Emrakul the Ultimate Commander. and she only has one way of being beaten and that if you use a Colorless Exile to beat Emrakul Permanently unless you have some way of bringing her back from exile. Even though Emrakul has this weakness She still means a cruel I Win condition in the game.

Emrakul is the most directly powerful creature in magic full stop with his only opponent being ulamong the ceaseless hunger an 11/11 or 10/10 with the ability every time you attack exile the top 20 cards of your opponents deck. Emrakul story wise is also the most powerful with the ability to drain the life force (or mana) out of anything in it's path making it a mindless being of utter destruction. Plus Emrakul can never be really truly destroyed while there are some combos that can be done to send it to the graveyard it is sent straight back into your library while being pretty much impossible to exile (on the battlefield). Best card in my opinion, vote for Emerakul the aeons torn!

A great card that's just about impossible to get rid of and can't be countered. Some people are commenting Emrakul is indestructible..it is not. The old adage of it still dies to doom blade applies here. Once you are able to drop her the game is most likely over since you get a second turn that basically gives Emrakul haste in a manner of speaking. This is probably THE most powerful card in all of magic taking into account ALL of her abilities.

In my opinion eldrazi decks (good) are the most powerful deck around and they ramp rather well. Meaning this will be out pretty quick and on top of that it has annihilator 6 which means cards like platinum angel and jace will be eaten soon enough (because they are permanents). Also protection from colored spells so he's almost impossible to destroy and even if you do he will be back in the library and by that time your probably already dead.

Jace, The Mind Sculpter

Add in the fact you can ultimate him on turn 1 with a Bant commander deck, a friend did that once to me. Jaces first ability, Doubling Season kicked off, Contagion Engine ability, Ajani Steadfast -2 ability, and The Chain Veil at the end, Jace ultimate for the win

4 Abilities instead of 3, Planeswalker so he is harder to deal with than a creature, And if you can keep him alive for 5 turns, its pretty much game over.

The reasons why Jace got banned because people afraid of his powerful potential of controlling.
2+2U nearly Win the game.

This is so good it is band in its own block. Throw in a soul ring and you can have it out on turn two.

Iona, Shield Of Emeria

Instant death to any Mono deck. Simply find a way to drop it for cheap and you can totally stall out any mono deck that's been made.

I have lost to this card to many times because usually it is reanimated. It should be banned in EDH and Modern in my opinion.

Iona all I need say

Even with a multi coloured deck... this card will hurt your brain. Plus the art is cool.

Eldrazi Monument

Seriously, this is WAY too overpowered in summoning decks. Even better with hexproof and indestructible enchantments and only undone by two cards (tribute to the wilds and bonds of mortality). Plus, flying? Unblockable by most and it even comes in a commander deck. Win.

5 drop that gives ALL your creatures Flying, +1/+1, and Indestructible. Its cost of Sacrificing a creature each turn is nothing compared to its ability.

Forest

This is kind of a joke but have you noticed how lately sets seem to have fewer and fewer ways to get these forests? And even the indirect forest variant lanowar elf has become "too good" and had its mana dork ilk nerfed with it in newer sets. Clearly wizards hates forest...I bet they sponsor clear cutting in the rainforest as well!

Game winning card, I started turn one, dropped a forest. My buddy conceded right there, made up some excuse that his grandma just had a stroke and he had to go make sure she was okay. Pretty sick lie but whatever I won, no doubt obviously. Turn one Forest, very recommended deck. Wins Nevery time.

It's weird that so many people overlook its power. I think that Wizards just said that it was "basic" so that people would be discouraged from seeming like a poor peasant.

Pure awesome, it makes all green decks awesome, it is what makes up everything green.
Without it everything would be black or blue or white, I don't mind red

Quicksilver Amulet

You could get a the heavy costing drop out on turn three for EDH, turn one land, tap for sol ring. Turn two, another land, tap all four for it. Turn three, why hello there Emrakul, the Aeons Torn

Got a 10 cost game changer in your hand on the 5th turn? This will let you drop it in for 4. Definitely overpowered.

I also had a dragon deck this thing pumped out dragons every turn.

I have this on my dragon deck. Talk about dropping 2 utvara for the cost of one. =)

The Newcomers

? Polar Kraken

The Contenders

Progenitus

This is very good, but I think it's not higher because it requires a Rainbow deck, or all colors, which means the likelihood of you getting out this or any other high-power, high-mana creatures.

Pair this in a green deck with forests and channel the suns and you have an invincible creature

"Protection from everything"...

Put this in your sliver deck and win.

Straight up what can take this card out?

Big Furry Monster

99/99.
How is this not on the list?
Yes its 13 mana but that's only 13 turns, if you use time stretch to get 2 more goes then its even easier.

For me the best Magic card in the world a gigant reimiscent of a microscopic concept of a human being.

I’m sorry,99/99 There’s no other answer

Traumatize

Best milling card ever, an honorable mention is jace memory adept

Traumatize is awful...

Time Walk

If you play it in the right deck and right way, you can pretty much change the whole game. How many times did you need that one mana? Well with time walk you can do it.

He is right, I mean come on in a blue white control deck it's a huge advantage.

Pay 2 mana for an extra turn? I mean come on!

I mean take an extra turn for 2 mana

Phage The Untouchable

With so many ways to get at least one creature though, She can spell disaster for anyone. The only reason she isn't higher on the list is her traitorous ability to kill YOU also.

Although she has the chance to kill you, it's easy enough to summon her from your hand, then you've basically got deathtouch on both monsters and players.

Ancestral Recall

Sure, Black Lotus is expensive as hell and extremely powerful in the early game, but Ancestral Recall is major reason that Blue as a whole got nerfed earlier in MTG's history. Drawing 3 cards for just 1 blue mana at instant speed with no downside is just plain broken, no matter how you look at it.

This card is in my opinion, the best in the game. It can totally screw your opponents in tandem with Nekusar, and is great at any time of the game.

Best non-Ante card in the game. But unlike Black Lotus, this does not go into every deck (like Shops).

Three cards... For one mana. Creatures are good, but jeez this is powerful

Tinker

Makes any Artifact instantly available, and that means any artifact that can win you the game is right there, ready to go. Including this in your deck gives you 8 chances to draw the card you need to win.

Kill your memnite and drop blightsteel colossus and win the game

Island

Squire: What's the scariest thing in the world?
50-year old Magic player: An untapped island turn 1.

Need Islands to play the most of the Other Overpowered cards

It's so op it shouldn't be reprinted anymore

The reasoning is funny AF lol

Akroma's Memorial

This artifact gives all your creatures flying, first strike, vigilance, trample, haste, pro black and red. Which basically it's saying they get op when that card comes into play. End of story

I have it. It is an instant win.

It is intense.

... Epic card... Spent so many good games with it in deck. Overpowered.

Blightsteel Colossus

Forget Blighted Agent. This thing is an 11/11 with infect and trample. If your opponent doesn't block, they automatically lose.

Plus it can be played with cards like Tinker or Quicksilver amulet for a lot cheaper. Use mirrorworks and you have two on the board for 2 or 6 mana.

It is a Corrupted, Badass Darksteel Colossus... Need more Info?

11/11 infect trample and indestructible it's a straight beast

Worldspine Wurm

I got this card and once it was out I dealt 15 damage to him in one turn! Seriosly op, and it never truly dies unless you exile it. Only problem is the mana cost, but I just saw Garruk, caller of beasts, and now I want that because it would fix the mana problem.

Path to exile is a thing

15/15 of course it will make the list and even if you've killed it you have 3 5/5 worm creture tokens to deal with

Vorel of the Hull Clade

Two mana: double the +1/+1 counters on a creature. This + a sage of hours with 3 forced adaptations and you get infinity turns. Game over

I've got a counter deck, and this is probably the best thing in it.

Best attacker in mtg, can close out games in mere dozens of turns.

Supreme Verdict
Elspeth, Sun's Champion

OP with a white weenie deck. Play it and within 5 rounds attack with 20 3/3 fliers. Also, your opponent gets a terra stomper or a nightmare or a shivan dragon and poof. Gone. With a deck that's goal is to get a bazilion life and a ton of weenies, this plainswalker can 1 round drop your opponents life from 20 to -40 on a bad day.

Very good in swarm and destroy decks. My friend has one and I WANT it

Bruna, Light of Alabaster

Classic card. The second best AZORIUS legendary creature card ever printed besides Hanna, Ship's Navigator! I have both in my Hanna EDH deck & it is a force to be reckoned with. It took me over ten months to create it because I wanted a work of art. Cards like the often overlooked ORDEAL OF HELIOD & the popular new card AETHERFLUX RESERVOIR create synchronicity city together Bruna in the deck with Hanna GG. I can't recommend it enough. ♧♣

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