1 GBA Battle Course 2
The course lacks dynamism with its flat layout and repetitive visual elements, making it a rather monotonous experience. There's a dire need for some distinct features to make it engaging.
2 GBA Battle Course 3
This stage's design is quite dull, with a simple layout that offers no real challenge or excitement. Plus, the wide-open space makes it hard to engage with opponents effectively.
3 GCN Cookie Land
While the theme might be endearing to some, the overly simplistic design and lack of strategic elements make it less appealing. It's like being stuck in a sugar rush without the actual fun.
4 GCN Cookie Land (Wii)
The Wii version of Cookie Land doesn't do much to improve upon the original. It still suffers from the same lack of complexity and strategic depth, making battles feel uneventful and routine.
I do like the chaotic nature of it, but it's definitely not my favorite.
5 GCN Block City
While its concept is interesting, the execution falls flat. The overabundance of blocks tends to make navigation confusing and disorienting rather than fun and challenging.
Now we get to the bad stuff. Block City and Cookie Land are the only bad-very bad stages in this game. This in particular while the better of the two, is surely unoriginal, which is a shame as lots of stages in this game had nice ideas. Remember N64 Block Fort? Well this is that course but a LOT smaller and less interesting. No different levels, just four blocks on a grey platform you can't even access except for the yellow one but even then you just drive through it. It's basically juts GBA Battle Course 2 in a nutshell which is the worst mario kart stage ever.
6 GBA Battle Course 3 (Wii)
Even with the Wii's capabilities, this reimagining of Battle Course 3 still misses the mark. The oversized, open space and lack of obstacles make confrontations less frequent and engaging.
7 N64 Big Donut
The lava surrounding the central platform seems more like an inconvenient, constant threat rather than a fun, strategic challenge. It can quickly turn an enjoyable game into a frustrating experience.
8 GBA Battle Course 1
This course's basic design and lack of unique features make it uninteresting. It doesn't bring any real challenges to the table and ends up feeling like a missed opportunity.
9 SNES Battle Course 3
The narrow passages and lack of open spaces make gameplay feel claustrophobic and limit strategic options. It's a constant game of cat-and-mouse without the thrill.
10 GCN Nintendo GameCube
Although the homage to the console is a nice touch, the stage's layout is too straightforward and predictable. It lacks the variety and unexpected turns that make battle stages exhilarating.
11 DS Tart Top
While the dessert-themed design is aesthetically pleasing, the stage's layout is disappointingly linear and plain. The lack of diverse terrain and interactive elements makes the battles feel somewhat bland and predictable. It's like a tart without the filling - visually appealing but lacking in flavor.