Top Ten Worst Video Game Cliches

Drbazinga

The Contenders: Page 2

21 Getting knocked back
22 Lava levels V 1 Comment
23 Final bosses that are way too easy
24 Silent characters

I get it, you are trying to make a character who is a blank canvas, and that allows any player to step into his/her shoes. However, this usually just becomes boring, as you can't get attached to your character at all. Dialogue options in games like Telltale Games' the Walking Dead or Fallout, in my opinion, are a much better option. That, or a speaking, colorful protagonist.

It's mostly okay, but in a game like Portal or Half-Life your character should at least reply a little. Got a robot who's gonna poison you? Eh, no big deal, why say anything?

Sometimes it is okay, sometimes it is really worst, game like Half-Life series and Portal series have too silent character, make the game feel empty, but I think it is okay to make the characters silent, because Portal and Half-Life series don't have cutscenes

But what about claude speed

V 5 Comments
25 Everything hurts you

In the Mega Man games everything can kill you with one shot. - egnomac

Silver surfer is a prime example

V 2 Comments
26 Cheesy and corny dialogue
27 Glitches V 1 Comment
28 Constant beeping noises

Zelda, Pokemon, Super Mario Galaxy, you name it, it has this annoying noise

This is the only thing I don't like about Zelda

V 1 Comment
29 Spikes

Serious Sam: Spikes? I hate spikes! - NuMetalManiak

30 Jungle levels

This has been done to death no more jungle levels. - egnomac

31 Only you are competent

Because the guy who has years in training got killed by a spider... And now its up to you and ONLY YOU to save humanity

32 Sappy endings
33 No help whatsoever

Some games benefit from this. These games are ones that teach the player the controls and rules of the game through the gameplay (the Mega Man games are a great example). However, there are games that, for some reason, forget that players do not instantly know how to play the game and give them no help whatsoever. Dust 514 is one particular example, as it literally forces you into your first match without any explanation of what to do or where to go. Once again, I'm not saying that all games should have a unnecessary tutorial, it's just that a game needs to explain itself in some way, whether through the gameplay or a tutorial.

34 Save the princess V 3 Comments
35 Mandatory minigames

Breath of Fire 3 had this, especially during the Shisu "side quest" which isn't even a side quest. - NuMetalManiak

36 Recycled bosses

You kick this one bosses' ass and then he runs away or something, but then he's back all of sudden? Worst case where you actually kill the boss, and later on he is somehow gets resurrected by some unforeseen circumstance (or cloned, perhaps). - NuMetalManiak

Are the developers really too lazy to use the same boss over and over again?

I'm looking at you, Orochi.

Whatever your name is.

37 Tedious fetch quests

Dead Island is full of these. Why can't those morons take care of themselves!?

V 2 Comments
38 Extremely hard boss battles at the end of a mission
39 Zombie outbreak
40 Overpowered bosses

To be honest, Ballos from Cave Story comes to mind, considering how much crap you have to go through just to get to him. - xandermartin98

V 2 Comments
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List StatsUpdated 24 Feb 2017

300 votes
129 listings
3 years, 355 days old

Top Remixes (8)

1. Unoriginal villains
2. Escort missions
3. Boring boss battles
Cazaam
1. Bosses that heal themselves
2. Cover art that features something the game doesn't
3. Escort missions
ThatOneRacer
1. Invisible walls
2. Backtracking to old areas
3. Main character has amnesia
BesWorland

WRemix
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