Top Ten Worst Video Game ClichesDrbazinga
The Contenders: Page 2
Mario party says it all.
Don't the dev's know this damages the controllers? T_T
But it's good exercise!
Jeez I wanna play an action packed game not a "Keep pressing X to not die" Game - UnlawfulMatronV 2 Comments
Silver surfer is a prime example
In the Mega Man games everything can kill you with one shot. - egnomac
In Dr. Jekyll and Mr. Hyde, everyone is trying to kill you.
SKYRIMS STUPIDEST GLITCH
This has been done to death no more jungle levels. - egnomac
Serious Sam: Spikes? I hate spikes! - NuMetalManiak
Because the guy who has years in training got killed by a spider... And now its up to you and ONLY YOU to save humanity
Zelda, Pokemon, Super Mario Galaxy, you name it, it has this annoying noise
This is the only thing I don't like about ZeldaV 1 Comment
This cliche is my worst one. It forces you to lose to the boss, which is really annoying. I'm looking at you, Beatrix from Final fantasy IX. And it makes you waste items just for nothing.
So, you are thrown into an immensely difficult battle with a seemingly unbeatable boss. You give it your best, using up all of your best healing items, weapons, etc, until you inevitably die. Then, after watching a cutscene, you suddenly realize - you were intended to lose the battle. That, and you just wasted all of your best items for nothing.
So many RPGs have this one. There's not often a telltale sign that you are gonna lose some of these either. - NuMetalManiakV 3 Comments
Some games benefit from this. These games are ones that teach the player the controls and rules of the game through the gameplay (the Mega Man games are a great example). However, there are games that, for some reason, forget that players do not instantly know how to play the game and give them no help whatsoever. Dust 514 is one particular example, as it literally forces you into your first match without any explanation of what to do or where to go. Once again, I'm not saying that all games should have a unnecessary tutorial, it's just that a game needs to explain itself in some way, whether through the gameplay or a tutorial.
The Super Mario series has overused the "you must save Peach" "plot" so much that it decreases my enjoyment of the Mario games. I know the games aren't about the plot, but seeing her getting kidnapped in the opening just makes me think "Really? They couldn't even take ten minutes to come up with something they haven't used a million times before?! " and irritates me. The terrible plot also spoils my enjoyment of the final levels - they try to be powerful and dramatic, but it falls flat when you know the only thing at stake is the fate of an idiot who'll get back into trouble in a week anyway. Sure, sometimes there's also something else to fight for... but then why throw in "you also have to save Peach" at all? I don't care what happens to her. Let her rot in Bowser's cells. - Treacle
Yeah, like Princess Peach
Peach speaks for herself... - Lord28
Mario: Save Peach.
Zelda: Save Zelda.
I get it, you are trying to make a character who is a blank canvas, and that allows any player to step into his/her shoes. However, this usually just becomes boring, as you can't get attached to your character at all. Dialogue options in games like Telltale Games' the Walking Dead or Fallout, in my opinion, are a much better option. That, or a speaking, colorful protagonist.
It's mostly okay, but in a game like Portal or Half-Life your character should at least reply a little. Got a robot who's gonna poison you? Eh, no big deal, why say anything?
Sometimes it is okay, sometimes it is really worst, game like Half-Life series and Portal series have too silent character, make the game feel empty, but I think it is okay to make the characters silent, because Portal and Half-Life series don't have cutscenes
Silent protagonists are so bland and boring. It usually feels like the writers were just too lazy to give them proper characterization and dialogue. I don't think immersion is a good reason to have a silent protagonist. If you want any player to be able to step into the main character's shoes, give us some control over their personality (e.g. via dialogue options). If not, just give the protagonist one fixed personality - if it's well written, players will like the character anyway. Not to mention that it's jarring when the protagonist is the only character without dialogue. This kills immersion. - TreacleV 6 Comments
You kick this one bosses' ass and then he runs away or something, but then he's back all of sudden? Worst case where you actually kill the boss, and later on he is somehow gets resurrected by some unforeseen circumstance (or cloned, perhaps). - NuMetalManiak
Are the developers really too lazy to use the same boss over and over again?
I'm looking at you, Orochi.
Whatever your name is.
Breath of Fire 3 had this, especially during the Shisu "side quest" which isn't even a side quest. - NuMetalManiak
Megaman Legends 2. ENOUGH SAID.
To be honest, Ballos from Cave Story comes to mind, considering how much crap you have to go through just to get to him. - xandermartin98V 2 Comments
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Top Remixes (9)
2. Escort missions
3. Boring boss battles
2. Cover art that features something the game doesn't
3. Escort missions
2. Backtracking to old areas
3. Main character has amnesia
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