Best Team Fortress 2 WeaponsSelf explanatory. What weapon gets you the most kills, and helps you dominate the server.
The Top Ten Best Team Fortress 2 Weapons
Hard to learn, but the learning has a HUGE benefit. No attack noise, disguise instantly as your victim, and their body goes away. The most stealthy weapon in the game.
1. My #1 favorite weapon
2. can automatically disguise as a victim when u back stabbed him.
3. this is my very first strange.
I use this as my primary spy melee and I agree that this is a very good weapon since all you have to do is get behind the enemy lines and backstab someone and even if they let their teammates know who the spy is you really can get away easy if you stab another enemy.
Well, it is hard to believe that this weapon has been voted as the best. Everybody knows about spy's tactics and as soon as they see anyone coming they just fire and particurlarly if the player is a spy. So basically either you are disguise or not your gonna get killed. Secondly, any experimented players will notice the trick and no need to speak about the pyro who is a spy burner addict. So good luke with your so powerful eternal reward, it is not going to work anyway.
In my opinion, straight upgrade from the Knife.
And you say "But I can't backstab people if the knife melts! "
I answer: You probably won't be backstabbing people while in fire...
Serious, better than YER.
This weapon is better than the Stock Knife, however, most people will hate you for using it. Essentially a fire retardant suit embedded into your Knife, the only downsides are losing the knife in fire, and leaving ice-statues everywhere. Neither of these two are even marginally huge. The upside is a lot of fire/afterburn immunity upon being struck by fire while the weapon is deployed, which will melt it and allow you to escape. This means that the Spy has two counters (Dead Ringer) to his main hard-counter, one of which comes at little cost other than to your reputation. - JargoNautilus
It had no drawbacks, other than it getting burnt by fire. But, if used in conjunction with the dead ringer, it can create a good false death against a pyro and giving you time to escape. Very good weapon.
You're a spy, and trying to backstab someone. Oh no! A Pyro sets you on fire. But you're immune, thanks to the spy-cicle. Just take your gun out for defense and wait for the knife to regenerate. Put with the dead ringer, it is almost impossible to die.
All of them I enjoy more demo weapons because I main him along with
The spy and accosionally combo pyro
Bomb Fuse Charge Meter: You can make the cannonball explode faster by holding down m1 before you shoot the cannonball. If you charge for too long, you become a suicide bomber (this is good, this is good! ).
Very High Push Force (better than the Iron Bomber overall)
20% more projectile speed. (better than the Loch-n-Load overall)
Knockback is applied on the direct hits, which deal only 50 damage to enemies with no splash, but which also deal ZERO self-damage. After this, the cannonball explodes, dealing 60 damage to enemies normally, but dealing 35% more damage than that if the explosion is within 0.5 seconds of the direct hit, which causes light classed to die instantly. (so basically, it deals more damage if you have skill, and this thing is called a Double Donk by the way)
Has 1 second fuse time (this is good and bad)
Can easily be used to deal self-damage and to grenade jump.
Overall: Highly useful for building Ubercharges faster and for ...more - JargoNautilus
The loose Cannon should be on a list of OP weapons, if you can get the charge time and the aim down you can one shot ANY thing including a heavy, a hit with the cannon ball and an explosion right after doing around 250-300 damage
Great knock back and Range
I think that its terrible. Your unlikely to hit more than one person per shot plus you can't shot while not zoomed in so you have to use a smg. Also the tracer rounds just let's everyone know your sniping them and then just then then someone blows to bits with the loch n load.
It can shoot through two people it shot through scout and engineer the demoman and heavy it took one shot to destroy engineer's machine and also one shot to kill engineer
Sniper's most powerful primary weapon. Has the ability to penetrate through multiple enemies. Downsides are that when fired, it leaves a bright team-colored trail, and it cannot fire unless it's in scope mode.
Great sniper never misses I also head shot a lot of scouts while they were running using this
B.A.S.E + Air Strike is cheap. Use Gunboats for insane hybrid Trolldier.
Good it looks awesome and when rocket jumping it is amazingly fast. Great pair with the B.A.S.E jumper and one of the best the gun it self looks cool and the rockets look cool. ONE OF THE BEST ROCKET LAUNCHERS EVER
Gun Mettle just made this weapon HELL. This is so simple. Just use with BASE and you can rain hell upon your enemies.
Warning: Only use when necessary. Use within 12 months after purchase as it will expire/nerf. Do not use on Cp_dustbowl. Treatment works the best on payload maps like Upward. BASE Jumper is also needed for the treatment (sold separately).
This gun is for more experienced players, on kill you get more ammo up to the max of 8. You can rocket jump into the air, then with the parachute rain down hell.
This weapon was introduced in the weapon update and changed how engineer was played. Sure it may not get kills directly, but it keeps your sentry alive and lets you teleport it away if things get nasty.
And we all know that sentries get lots of kills.
An awesome weapon for skillful engineers. As it's name implies it will save your sentry countless times if properly used. And it looks cool too
This has saved my life so many times. Taking your sentry out of combat at the last second or giving it that extra bit of health can keep you in the fight. The Engineer is ten times easier to play with the Ranger.
This weapon is amazing for the survival of an engineer's nest. It helps get the engineers that sit behind their sentry to actually move around.
Has an 100% chance of slowing the enemy down. Great for countering classes from the fast scout, to the slower heavies. Scout will be slowed to a soldier-like speed and soldier would be slowed to heavies. Heavies slowed to brass beast-type slowness. Awesome weapons for picking off fast and slow moving targets.
Natasha is heavy's ex girlfriend lol
This gun mows down the enmies like nothing. It pushes them back so they can't fight back, what mired do you need in a minigun
Slows down enemies! Perfect for killing annoying scouts and pyros.
This is a great weapon as you are able to stun an enemy which I've found useful no matter what map or objective.
You can stun your enemy ( it also slow them down) and you can have an easier kill
With a sandman you could make anyone to make a BONK! And critical hit.
I would way that the sandman has potential but for people who are good at the game and lossing 15 health and that bad when replaced with a ball that deals about 45 dmg and stun 8^0
Out of all the Scout Primaries, this one has the biggest clip. It has a perfect fire rate, giving you just enough time to aim another shot. The damage at point-blank range is able to 2-shot anything that isn't a Heavy. Extra Ammo and clip size allow the Scout to stay in combat for longer than any other weapon he can wield. The perfect gun for the
This is definitely tying as Scout's best Combat Primary. Basically, anything that operates similarly to this, ie The Back Scatter and Baby Face's Blaster are about equal, and also the Soda Popper, which operates differently, but has a faster reload speed to make up for the Force-A-Nature's biggest weakness, and also has Hype.
Meanwhile, the Force-A-Nature has more utility than some of these options but is overall worse at combat.
Finally, the Shortstop is a weapon with huge potential, but it is so hard to aim, that most people won't be able to use it effectively. - JargoNautilus
The Scattergun. Deals 100 damage at melee range, and has 6 shots. You have the potential to kill a heavy in less than 2 seconds. It has a fast reload with a nice ammo reserve with the biggest clip of the scatterguns. The spread is also a bit small for deadlier meat shots.
The best stock out there, only rivaled by the minigun, knife, rocket launcher, grenade launcher, and maybe the sniper rifle. The scattergun is the least situational out of that whole collection
It's annoying to see that all the non-stock Scatterguns have a clip reduction... in my opinion, this weapon is the best weapon in the game simply since the Scout can get in so close and do so much damage in so little time. Any Scout main should know the true beauty of this weapon. The one and only six-shot scattergun.
The name of the weapon is written in German. the English name for it is called the blood sucker
Mine, and many more's, combat weapon of choice is great against pros while backpedaling!
Has anyone heard of the combat medic if so use this weapon for him
Very good as long as you can aim.
It's essentially a piss gun that can insta kill when fully charged. It takes away headshot but who cares it's a piss rifle. - jayceaw
Jarite. SO MUCH JARITE
If your target does not die they run around with a weird arrow sticking out of their bodies
The ultimate weapon for Degroot Keep. When you hit a teammate with it they gain health and the arrows are pretty powerful. And to the people that are mad about it not getting headshots, THE MEDIC IS NOT A COMBAT CLASS. An absolute must for a pro medic.
Can deal damage to opponents and heal your teammates - Lord28
What he or she said. below
Enemies will literally stand in front of you so they can get a freeze cam shot of someone with a golden pan...
Literally the best weapon in this game it's a solid gold frying pan what's not to love
With this, people will BEG for you to kill them
This is not the best weapon. The sun-on-a-stick is (said no one ever).
5-13 (large span in kills are you sure it wasn't just 1? Get the gold pan if you want to see results my friend, probably just 500-1300
This and the fish are the best thing ever.
It's a pan, what's not to like?
With the Frying Pan, I killed like 5-13 players in 1 life! Best weapon ever!
It's a master of balance but is also an amazingly good weapon for all Pyro playstyles.
Two great hits...DED. Just saying it's just amazing it's a good gun two hits is all you need
Does heaps of damage to burning player. can kill most classes with one shot
In my opinion,it is the best for pyro after the detonator
Gives you 15 out of 200 per hit, and its as strong as the ordinary rocket launcher. If you ask me, -25% ammo isn't much of a drawback for this awesome thing.
The 2nd most powerful rocket launcher (besides stock) only -1 ammo? Who cares! There is a chance of killing the heavy with 3 rockets if you are really close to him
Very powerful, healing every time you get a hit is great. This allows you to win fights against other soldiers because you can heal to outlast them.
It is a good weapon but you need four rockets I mean if your in a sticky situation against a heavy you need that 4th rocket instead you gain back 15 health for every 1 hit so you take more damage then you really gain but compare that with the stock you could take him out with your 4th rocket and run back to spawn or pick up some health so my opinion is that just stick with the stock and if you need health that bad the concheror thingy gives you health over time and your probaly not gonna land all 3 rockets anyways.
Absolutely hilarious if you find a whole team of pyrosharks
It's so fun to use when your in a water based map, grab a friend and pair it with a sniper or mad milk and run around getting crits. It crits whenever a player is wet through water, jarate, or mad milk
This plus brass beast heavy means that someone gets a control point
Critical hits are good in certain situations
Because of the 25% faster uber charge rate. You can use the crits to try and eliminate the enemy medic before he can activate his uber.
Popping Kritz before the enemy medic pops uber is the whole game changer.
Very underrated. Heal teammates 40% faster, get ubercharge 25% faster, and you go the speed of the person you're healing. HOW IS THIS NOT THE BEST MEDIGUN?
With the faster heal rate It is great pub matching and maybe some other things but when you go off a cliff with your "pocket" it is not the greatest
Really good if you have friends to play you can reach the front line faster than a scout, and it heals super fast, who needs all the over-heal if you are healed do fast
Great for pocketing scouts (If you do) and can help keep the team alive.
If you intelligently set up traps to cover an area or your hide, you can get quite the kill streak with this...
It's the ultimate area denial defense weapon. Sadly the downside means no air shots.
How is this not in the top ten? This fantastic weapon lets you have a huge amount of stickys be out at once, you can see your stickys through walls, you have the option to detonate them one at a time, and with all that, only ONE tiny little downside. - Chubbymonkey29
I think it's closer to a direct upgrade than the spycicle.
Incredibly powerful, actually allows you to kill things as a Scout. People argue that you can do that with the Scattergun, but frankly that doesn't do enough damage to make up for the low health of a scout. It's extremely satisfying to shoot someone with this, and very effective in games like Mannpower where you can just hook someone in and blast them away. On the downside, people will hate you for using this, but there's a reason for that. The reload is quick enough, and the high knockback gives you time to reload after use. Sure, you get a bit cheated with the ammo thing where if you only shoot the once it still takes 2 ammo to reload, but that doesn't matter too much, because you're probably gonna find an ammo pack or die before you can go through 32 rounds.
Great for burst damage and awesome against pyros. Round the corner and there's a pyro? BOOM! He's now in orbit with as much as 150 damage done in a second. Heavy breaking the front lines? Blast him all the way back to spawn. And of course, FaN jumps.
The Force-A-Nature is a really good weapon, and I will tell you why it has incredible knock back when you shot the enemy and that's really helpful when your trying to get away and your about to die. It also has faster firing witch helps when your rushing to the enemy base for the intelligence.
Good solid gun but I do notice if you have auto reload on then you get a bit cheated with the ammo (if you take 2 shots the ammo goes down 2 but if you shoot once it still goes down 2) also provides extra jump for scout: very handy quality
The Soda Popper is a very effective weapon when it comes to attacking strong targets. After about 12-15 seconds of consistent running, the hype meter will be fully filled and you will be able to unleash a barrage of mini crits! Plus, it has faster reloading! (Not that it changes the game very much).
Its basically a Force-a-Nature, but with a major addition: Simply running will give you minicrits. Tell me that isn't awesome.
Faster reloading and rate of fire! You can use hype to fly really high in the air! I also love how you can do using it with the atomizer flying up in the air and then crash down and wack someone with the bat!
The soda popper is amazing, it can 2-shot many of the weaker classes, and after running around for a while, you can annoy anyone by jumping around them,
It's a great minigun but if you don't know the map your on that well your screwed. Also spin up uses ammo.
Great for payload maps
Wastes your ammo
Its alright but not as good as the stock
A generally nice item, good healing on the heavy, and can be used to heal teammates. Deserves to be higher.
Its like carrying your own health pack witch holds 399 health (unless you have any health extending items) and you can heal the medic best part? Its free with a milestone
Please go watch Meet the Sandvich to see how good it is and what the heavy goes through after eating it around the other team - Pastakirby7
One of the most useful and famously hilarious items in the game. It's a definite pick for this list, as it functions as a medium health pack for any teammate, and a full health pack for you. It makes you a gun-toting bullet-spamming medic.
Yes, you do start off painfully slow but you still are fast enough to outrun most classes. Also, your payment for sacrificing your speed is a meter. Fill it up and you go running around at the speed of sound like the Flash or Sonic The Hedgehog. "BUT YOU CAN'T JUMP! " Well, you can. Only double jumps lower the meter and even then double jumping only lowers it by a quarter. Also, even a Scout should restrain from jumping all over the place. - Ultron123
Maybe it does a little less damage, maybe it has a little less bullets, but you run twice as fast if you charge it. Awesome.
You lose boost if you air jump. Or if you take damage. So what? You get it back easily, and you're supposed to be avoiding damage as a scout. I mean... He has 125 health...
The perfect weapon for experienced players. It may not look great at first, but once you really use it, it's awesome.
Makes Pyro a mix of Soldier and Demo, making it long-range. Also, sets on fire and shoots quickly.
All you need to do is get 2 kills with it and the health you lost is back you are faster and if you get 5 kills you have tons of health and you are very fast, plus it looks cool, and that's always a plus.
A strong drawback at first, but few things stand in the way of a Demoknight with the Eyelander loaded with 4 heads or more. Great for all modes, and is really rewarding should you play defense with no shield and you manage to get 3-4 heads.
It is my favourite weapon
Nice powerful weapon. Great for MvM.
Pair up with a friend and become a medi chain. Heal each other and use Ubersaw to get Uber, and tell friend deploy Uber when full and start sawing the entire enemy team. Hit four times and deploy uber on friend, friend uses Ubersaw and slices up enemies, getting Uber, repeat until the whole enemy team is rage quitting. Annoying and OP
Its makes the chain medic so deadly... And annoying!
This is the best item. If it wasn't I wouldn't have said it. This one is the best.
With the saw being able to do a large amount of damage and being able to fill your uber is very helpful and good in a combat situation and that one heavy that spams medic finally being able to succeed his dreams
You can annihilate enemies with this. You can easily take out a heavy after his little medical friend is stuck to the wall with an arrow through his head! It is a satisfying weapon.
No charge just pull aim fire dead
Basically a rocket launcher that can headshot but doesn't have splash damage. Pretty decent.
It gives the sniper a new way to play rather then camping at spawn
A great weapon that allows you to counter surprise or sudden attacks with ease, and as long as you can aim well, the slower firing speed is practically nothing, meaning you can charge into battle with much more leniency towards how you go about.
This weapon is the best at suppressing enemy's and it has a slower fire rate but it can last longer.
Quick charge up. Hide in corners and ambush enemies! Best minigun
This weapon seems more accurate than the other mini guns. Great gun for heavy mains like myself.
As a spy, you won't be using the revolver too much, so once you get that backstab, you can 1 shot someone!
it awards you for do what a spy should do anyway
Tell your friend 2 drink bonk, backstab him 20 times and you have 20 shots with 102 dmg and cool gun
This is awesome! Guaranteed crits for backstabs and saps... And a modest 15% damage reduction.
Some may say that it has one less rocket and that makes it bad. Some say it has spread and that makes it bad. But there are some catches with this. With the BB equipped, you can be the pro rocket jumper everybody calls a hacker because only scouts should be able to double jump. You can overload your BB to get an extra jump. And before someone says the damage output can't match the Direct Hit, the Beggar's Bazooka's increased firing speed can allow it to dish out more damage in a single uber. In Mann Versus Machine being able to deal roughly 10k damage with a single uber canteen makes this weapon seem overpowered. It wasn't supposed to be overpowered, and it isn't unless the user is skilled enough. Fair, but still an amazing weapon.
This weapon is awesome. You can load up to three rockets and rain death on enemies. You cannot collect ammo from dispensers but you can pick up weapons of enemies you have exploded into pieces
In X10 you can have 30 rockets and you can fly. I mean like, who does not want to fly
Very good for taking out sentries and groups.
One of the more damaging weapons of the game. A bit hard to use, but very strong destructive power, and possibility to activate your bombs. Useful for direct encounters at mid range, ambush, and more.
Just lost the second to last point, enemy team is about to charge the last one and only you are guarding the point. What do you do? Trap the path you retreated down and wait for those fools to chase you and BAM! Dead team
Extremely powerful. You can set up sticky traps on points to save your team, and on walls to protect yourself. High damage and a lot of ammo, Crits do 200-300 damage! Why wouldn't you use this beast of a weapon.
Sticky Jump, then rain hell from above; best used with Ali Baba's Wee Booties.
The weapon that perfected demoknighting. Get health from ammo, shield charge is 2x faster, incredibly strong paired with shields, and did I mention the taunt?
Its an Epic Weapon
Perfect weapon for Demoknights. Use it with Ali Baba's Booties and Splendid Screen to dominate the Battlefield!
Do not use it with a Grenade Launcher (any) or Sticky Launcher (any), you can't take ammo from ammo boxes!
9.5/10 - Best Demoman Melee.
Perfect weapon especiallyu when the whole set is complete can take down and enemy.
Having an endless cloak is awesome, perfect for surprise backstabs
But think about it using this makes you wait for prime targets and the spys motto is uncloak and dagger so the spy is literally telling you not to use this plus you can't just uncloak in the open so just uncloak before besides the more cloak is only gained by standing still or if you have stock watch pick up some ammo and you get cloak or the dead ringer so bottom line cloak and dagger makes you sit around wait for heavy medics or snipers and gets you killed a hell lot more often
This watch makes playing a spy so much easier. You can just camp in a corner and then leap out and backstab whoever comes through the room. I'd say this, the stock scattergun, the huo long heater heater, the ambassador and the backburner are just overall the best weapons in tf2.
Really great for capture the flag. Just cloak, run across the battlefield, wait until the cloak recharges, uncloak and zap the sentry, backstab the engi, grab the intelligence and RUN! - yvetter
The ULTIMATE weapon to help teammates. Unlike the buff banner or batallion's backup, you don't have to earn it, and it has the same effect. It's a team weapon used by a loner class.
Helpful for you and your teammates. You can extinguish people by throwing it and cause a mark for death at enemy players. (Piss everywhere! )
It just makes spy's visible
Stops pyro's burn
Makes you mini crit
And it is very good for assting your team
And it was my first strange
It's a jar of piss, what more could you ask for?
After the nerf, the DR (Dead Ringer) now blocks 50% of the initial damage, then for 3 seconds you get a speed boost, as well as 60% of the later incoming damage, so it can lower down to stock 20%. It's really good with Big Earner and Stock Revolver/Diamondback. It's essentially "Gotta Go Fast" Loadout, when you speed up from the backstab, and the activated DR.
You fake your death and get a 90% damage reduction towards damage when cloaked
You can fake your death 'enough said
My brother killed the guy 4 times and then the guy backstabbed him
Best sapper if you liked playing portal 2
This is a reskin of the stock sapper, and in my opinion, it's kinda annoying hearing the same stupid comments over, and over, and over again
Nothing good or bad but I love the sapper voice
5000 hours in portal 2 coop - UWU
Awards you for getting behind you enemy
Deal crits when you attack from behind, perfect to ambush Heavy class, perfect to ambush Giant Robots, and perfect for spy checking (when you burn spy from behind, it will be a lot better)
The crits makes this the best ambush/assault weapon in the whole game.
The backburner is good because if your on mvm you can crits giants
Great when paired with the winger and soda popper for about 600 jumps
You can triple-jump with it, but the third jump drains ten health.
Sacrificing strength and health for mobility
Awesome can juke out heavy's Fire
When used with the axtinguisher it is superior to all other flamethrowers. However with that combo you should probably use some kind of shot gun to take down people in the water.
Fast weapon switch means lots of kills with the axetinguisher, pretty much insta-kills. Despite its minus damage it is still a fantastic weapon.
Great for combo's but you need the right items for this weapon to truly kick ass.
its good combos
Of course we need the Sniper Rifle. This weapon basically defines the Sniper class, and it does everything a sniper rifle should do. It pulls of headshots, it has a long zoom, and you can wipe out people without them knowing. A classic.
Need I really justify why this is the best. It has no downsides. The only thing better is the AWper Hand just because it's an awesome reskin.
The sniper rifle it's good to have
This has a decent charge rate (unlike the Bazaar Bargain), doesn't fire tracers (HMH and Machina) and can kill in one shot (Sydney sleeper)
It's a nice weapon which give longer cloak
More cloak time - it can save your life
L'Etranger is great with stock Invis Watch, it allows for longer cloak time, as well as gaining some cloak back from shots. The 20% damage penalty doesn't quite matter, as you're going to use it only to
A) Gain some cloak back
B) Finish off weakened enemies.
Piss annoying the flames
When you get good with this, you are a pro
Can do wonders with base jumper and market gardener. Although it takes a lot of practice to use it well.
It's very helpful for this greenhouse in the neighborhood.
If used correctly, this weapon can be EXTREMELY destructive.
It's so over powered they banned it from all competitive leagues.
Very high damage but have to be a direct hit
Best weapon for destroying sentries
Shoot someone, they lose 100 health, charge with shield and chop their heads off with eyelander. REPEAT. Gain 5 heads and you have officially become the MVP of your team.
Being able to build sentries and other buildings faster is huge as engineer.
ARE YOU KIDDING ME?!? WHY IS THIS SO LOW?!? RUNNING OFFENSIVE LV. 2 SENTRIES IS AMAZING! IF YOUR TEAM IS WITH YOU, YOU CAN GET A TEAM WIPE IN SECONDS!
Not only does it heal you, its also great for finding those pesky dead ringer spies
Healing 60% of your damage output is like having a medic. 'enough said.
It's a pocket medic
Come on it heals you while damaging the enemy. Your other teamates are able to heal from this too.
I sometimes hate this weapon because it lacks the air blast meaning that Pyro will be defenseless from incoming projectiles. It's used to Ambush Groups of enemies. When you start the crits at the wrong time, you'll be shot. Also it's a counterpart on the Back Burner how they do critical damage when you attack the enemy from behind.
No skill required to use this weapon. You can literally get free crits just by killing a scout using fire only. Paired well with the Mann Melter.
The phlogisttinator is only good if you like dealing out massive damage. But with no airblast, it's very hard to use
The worst weapon in tf2. A flamethrower that rewards noobs for using a playstyle that takes no skill whatsoever.