Best Team Fortress 2 WeaponsSelf explanatory. What weapon gets you the most kills, and helps you dominate the server.
Oops, I accidentally upvoted this when trying to comment...
Anyway, fun weapon, not the most practical but definitely one of the most sought after by free2plays, I have donated many of these to free2plays.
I can say it is certainly not the best weapon in TF2, which, would probably be the Stickybomb Launcher, Sniper Rifle or Rocket Launcher or variants. Giving the reward to a less-practical Knife, which, in reality, is just a melee weapon anyway, is not the correct choice, in my opinion. I've accidentally contributed to this, please don't follow in my footsteps.
Not that it's a bad weapon, the knife is one of my favourite weapons in the game. But guns dominate real-world battlefields for a reason.
Well, it is hard to believe that this weapon has been voted as the best. Everybody knows about spy's tactics and as soon as they see anyone coming they just fire and particurlarly if the player is a spy. So basically either you are disguise or not your gonna get killed. Secondly, any experimented players will notice the trick and no need to speak about the pyro who is a spy burner addict. So good luke with your so powerful eternal reward, it is not going to work anyway.
This is just my Opinion but, the YTR sucks when coming to get your first disguises, But for easy target is heavies, and snipers without razorbacks. It's a good weapon when you know how to use it. Once you get your first disguise without anyone there, You will become a ninja, just be careful, a shot from your revolver or miss the backstab might cause you death, well except you have a dead ringer.
This weapon is literally useless. The "rapidly" takes a full damn second. The body goes invisible slowly. And, you got to cloak and dagger until you see one of those blind gibus snipers on 2fort to be able to even have a good chance at trying for a stab. You can't disguise worth horse dung, and that's your only good weapon against the enemy.
Not the best weapon, but not bad either. For high-level play, The Hitman's Heatmaker and The Bazaar Bargain will be much better, and Stock will be fine also. The Machina fires tracer rounds like The Hitman's Heatmaker, which isn't too huge of a problem when the enemy is aware (most high-level players don't need to see tracer rounds to know that you're there), but, when they are free2plays, it will make it as if every single one of them is aware also. The penetration on full-charge has some very situational uses, but will not be used often. The lack of noscopes is a huge downside, but a pseudo-noscope can be performed by quicscoping and shooting. Finally, the damage increase on full-charge is not game-changing in most circumstances, but it can be slightly useful.
I think that its terrible. Your unlikely to hit more than one person per shot plus you can't shot while not zoomed in so you have to use a smg. Also the tracer rounds just let's everyone know your sniping them and then just then then someone blows to bits with the loch n load.
Sniper's most powerful primary weapon. Has the ability to penetrate through multiple enemies. Downsides are that when fired, it leaves a bright team-colored trail, and it cannot fire unless it's in scope mode.
I think that the Machina is the best weapon in the game, I do amazing with it and I because of the piercing rounds I killed 2 scouts and a heavy with a single bullet.
This is a great weapon as you are able to stun an enemy which I've found useful no matter what map or objective.
You can stun your enemy ( it also slow them down) and you can have an easier kill
With a sandman you could make anyone to make a BONK! And critical hit.
I would way that the sandman has potential but for people who are good at the game and lossing 15 health and that bad when replaced with a ball that deals about 45 dmg and stun 8^0
I like to have a lot a fun in TF2. Well, I USE TO. (MYM cough cough MYM cough.) A lot of people were having A lot of fun In Gunmettle, including me. With all of the new taunts, balance changes, From stale to God tier, From just to OP to old news, Phlog Nerf, We were all having a good time. But no one was having as good as a time as me. WITH THE ALL NEW AIRSTRIKE. Basically, all it does is rain week rockets on your enemy's. And it has twice as many rockets. Yeah. Pair this up with the B.A.S.E Jumper and Boom! You get an 11th class! (Ahem. Demoknight folks.) I LOVED using this load out with the half-zatotchi.(And yes I do actually like the HZ with soldier. Don't judge me.) Sure, the rockets are Weaker than the Liberty's, but the extra ammo makes up for that.This weapon made me Main soldier. And right now, Pyro is my 2nd favorite class. So maybe after the pyro update, I'll main him?
Gun Mettle just made this weapon HELL. This is so simple. Just use with BASE and you can rain hell upon your enemies.
Warning: Only use when necessary. Use within 12 months after purchase as it will expire/nerf. Do not use on Cp_dustbowl. Treatment works the best on payload maps like Upward. BASE Jumper is also needed for the treatment (sold separately).
This gun is for more experienced players, on kill you get more ammo up to the max of 8. You can rocket jump into the air, then with the parachute rain down hell.
The air strike is the best rocket launcher I have ever used, it can fire really fast in thw air so it is good with the base jumper.
The ultimate weapon for Degroot Keep. When you hit a teammate with it they gain health and the arrows are pretty powerful. And to the people that are mad about it not getting headshots, THE MEDIC IS NOT A COMBAT CLASS. An absolute must for a pro medic.
I've gotten a 7 killstreak... As medic... This syringe gun is perfect for control points. While your team8s are fighting in the control point fire a bolt will either hurt enemy or heal teamate
If your target does not die they run around with a weird arrow sticking out of their bodies
Healing at a long range that also works in medieval mode. Carries the medic class in DeGroot Keep.
Bomb Fuse Charge Meter: You can make the cannonball explode faster by holding down m1 before you shoot the cannonball. If you charge for too long, you become a suicide bomber (this is good, this is good! ).
Very High Push Force (better than the Iron Bomber overall)
20% more projectile speed. (better than the Loch-n-Load overall)
Knockback is applied on the direct hits, which deal only 50 damage to enemies with no splash, but which also deal ZERO self-damage. After this, the cannonball explodes, dealing 60 damage to enemies normally, but dealing 35% more damage than that if the explosion is within 0.5 seconds of the direct hit, which causes light classed to die instantly. (so basically, it deals more damage if you have skill, and this thing is called a Double Donk by the way)
Has 1 second fuse time (this is good and bad)
Can easily be used to deal self-damage and to grenade jump.
Overall: Highly useful for building Ubercharges faster and for ...more
I have this weapons and it over-powers everything! You could even kill people with just shooting the big cannonball causing them to fly back. Great weapon!
I would not call it the best weapon in the game but it is good. It may not do as much damage but this weapon is entertaining as hell
All of them I enjoy more demo weapons because I main him along with
The spy and accosionally combo pyro
This goes for all melee weapons, people get surprised when you pop a crit with a melee weapon, infact melee weapons have a higher crit chance than any gun.
5-13 (large span in kills are you sure it wasn't just 1? Get the gold pan if you want to see results my friend, probably just 500-1300
With the Frying Pan, I killed like 5-13 players in 1 life! Best weapon ever!
For some reason does more crits than anything else. This is the superior melee.
Overshadows the shotgun by allowing a pyro who can aim to burn and crit targets at a high range. Better than the shotgun or Thermal Thruster at most ranges.
The scorch shot is better. the taunt kill is ranged, its also does area damage so u don't have to hit your target, u can hit something next to them and thire still on fire
It's a master of balance but is also an amazingly good weapon for all Pyro playstyles.
Two great hits...DED. Just saying it's just amazing it's a good gun two hits is all you need
This weapon is better than the Stock Knife, however, most people will hate you for using it. Essentially a fire retardant suit embedded into your Knife, the only downsides are losing the knife in fire, and leaving ice-statues everywhere. Neither of these two are even marginally huge. The upside is a lot of fire/afterburn immunity upon being struck by fire while the weapon is deployed, which will melt it and allow you to escape. This means that the Spy has two counters (Dead Ringer) to his main hard-counter, one of which comes at little cost other than to your reputation.
You're a spy, and trying to backstab someone. Oh no! A Pyro sets you on fire. But you're immune, thanks to the spy-cicle. Just take your gun out for defense and wait for the knife to regenerate. Put with the dead ringer, it is almost impossible to die.
The Your Eternal Reward is for the Silent Spy. But if you want a Spy that strikes fear, the Spycicle is for you. Once you backstab an enemy and use your watch, his friend will look around with nothing there but a frozen corpse, when BAM! Right in the back.
This, in my opinion, is a VERY useful knife. If there is a pyro that knows that you are a spy, just whip out the dead ringer and bam, nothing happens. I use this combination so much that it is really hard to do something else.
It's so fun to use when your in a water based map, grab a friend and pair it with a sniper or mad milk and run around getting crits. It crits whenever a player is wet through water, jarate, or mad milk
Absolutely hilarious if you find a whole team of pyrosharks
This is definitely tying as Scout's best Combat Primary. Basically, anything that operates similarly to this, ie The Back Scatter and Baby Face's Blaster are about equal, and also the Soda Popper, which operates differently, but has a faster reload speed to make up for the Force-A-Nature's biggest weakness, and also has Hype.
Meanwhile, the Force-A-Nature has more utility than some of these options but is overall worse at combat.
Finally, the Shortstop is a weapon with huge potential, but it is so hard to aim, that most people won't be able to use it effectively.
The Scattergun. Deals 100 damage at melee range, and has 6 shots. You have the potential to kill a heavy in less than 2 seconds. It has a fast reload with a nice ammo reserve with the biggest clip of the scatterguns. The spread is also a bit small for deadlier meat shots.
The best stock out there, only rivaled by the minigun, knife, rocket launcher, grenade launcher, and maybe the sniper rifle. The scattergun is the least situational out of that whole collection
Out of all the Scout Primaries, this one has the biggest clip. It has a perfect fire rate, giving you just enough time to aim another shot. The damage at point-blank range is able to 2-shot anything that isn't a Heavy. Extra Ammo and clip size allow the Scout to stay in combat for longer than any other weapon he can wield. The perfect gun for the
It's annoying to see that all the non-stock Scatterguns have a clip reduction... in my opinion, this weapon is the best weapon in the game simply since the Scout can get in so close and do so much damage in so little time. Any Scout main should know the true beauty of this weapon. The one and only six-shot scattergun.
Faster ubercharges and kritz for uber, this is the offensively geared medigun for the offensively geared medics. No downsides as compared to stock, except for the few situations in which complete invulerability is more needed than triple damage.
Because of the 25% faster uber charge rate. You can use the crits to try and eliminate the enemy medic before he can activate his uber.
This plus brass beast heavy means that someone gets a control point
Popping Kritz before the enemy medic pops uber is the whole game changer.
How is this not in the top ten? This fantastic weapon lets you have a huge amount of stickys be out at once, you can see your stickys through walls, you have the option to detonate them one at a time, and with all that, only ONE tiny little downside.
This weapon made my a much better tf2 player. Used it in training viaduct king of the hill and got 27 points and lead my team by just covering the control point with stickies.
If you intelligently set up traps to cover an area or your hide, you can get quite the kill streak with this...
It's the ultimate area denial defense weapon. Sadly the downside means no air shots.
It is a good weapon but you need four rockets I mean if your in a sticky situation against a heavy you need that 4th rocket instead you gain back 15 health for every 1 hit so you take more damage then you really gain but compare that with the stock you could take him out with your 4th rocket and run back to spawn or pick up some health so my opinion is that just stick with the stock and if you need health that bad the concheror thingy gives you health over time and your probaly not gonna land all 3 rockets anyways.
This weapon is too hax for the soldier.. You just need two rockets to kill most classes and the third could be used as an escape jump or emergency shot plus the healing gives you an really good edge during combat as all other classes ( except heavy) have lower HP and struggle to find health packs while you kill to heal.
It's tied with the stock. Although you get 15hp shot that's hits the enemy. You need that 4th rocket for air shooting. If you rocket jump. It's pretty hard to kill someone with only two shots. It's amazing with the concherer and escape plan. Its basically the ultimate survival loadout.
The 2nd most powerful rocket launcher (besides stock) only -1 ammo? Who cares! There is a chance of killing the heavy with 3 rockets if you are really close to him
Enemies will literally stand in front of you so they can get a freeze cam shot of someone with a golden pan...
Literally the best weapon in this game it's a solid gold frying pan what's not to love
You are a god if you have this weapon you are the luckiest person ever
Just destruction the people have no choice but to bow down to you!
Oh yes, the uber sucks alright, but that is like, the only thing that sets you back. The uber has its uses though, don't get me wrong. Lesser overheal is no big deal, unless you're a pocket medic that everyone hates except the pocket. This is meant for healing people who get damage too quickly and always dies because his team is not competent. It's a shame that this is so low on this thing. don't get me wrong though, because this dang thing can still be useless.
I thought it was great before the upgrade. Now that it has got a huge buff, it's menacing. Using it on differet maps, I get too the top of the ranking list in no-time with this thing. Extremely underrated!
I mean, first of all, the ubercharge rate doesn't decrease on fully overhealed targets. That is amazing. And the only thing the uber doesn't stop are crits. Its faster heal rate cancels out the less over heal. This is definitely the best.
With the faster heal rate It is great pub matching and maybe some other things but when you go off a cliff with your "pocket" it is not the greatest
This thing is truly a Brass Beast and the best gun to have for defense situations and Mann vs machine. It has a pretty good damage bonus but the only downside is that you move a bit slower with it. That's why you use it when you've lost control of your captures. If you want to be stupid and attack as a heavy, go with the default. And if anyone thinks of putting the Tomislav here would get laughed at, when does a heavy need a silencer? Also the 20% slower fire rate nerfs it. Go play Counter Strike if you like silencers.
Immaculate weapon, use this or the default minigun. Goes well with the Kritzkrieg and the G.R.U.
But the nattasha is best mvm weapon :(
The brass beast basically increases damage and slower speed which makes you a slitghly more mobile sentry gun
Heavy Primary weaponed
- Secondary fire deploys the barrel without firing.
- Sustains a ring of flames while deployed.
-6 ammo consumed per second while deployed.
It's a great minigun but if you don't know the map your on that well your screwed. Also spin up uses ammo.
My favorite minigun of all. It doesn't cripple you like the Brass Beast, fires faster than the Tomislav, and is stronger than Natascha. Perfect.
Its alright but not as good as the stock
Incredibly powerful, actually allows you to kill things as a Scout. People argue that you can do that with the Scattergun, but frankly that doesn't do enough damage to make up for the low health of a scout. It's extremely satisfying to shoot someone with this, and very effective in games like Mannpower where you can just hook someone in and blast them away. On the downside, people will hate you for using this, but there's a reason for that. The reload is quick enough, and the high knockback gives you time to reload after use. Sure, you get a bit cheated with the ammo thing where if you only shoot the once it still takes 2 ammo to reload, but that doesn't matter too much, because you're probably gonna find an ammo pack or die before you can go through 32 rounds.
The Force-A-Nature is a really good weapon, and I will tell you why it has incredible knock back when you shot the enemy and that's really helpful when your trying to get away and your about to die. It also has faster firing witch helps when your rushing to the enemy base for the intelligence.
Love using this in harvest and hightower. Jump onto a tall place and sees an enemy, what do you do? Empty both your shots into his body and watch his dead/half dead body fly away. If they die of fall damage they will rage like hell.
Great for burst damage and awesome against pyros. Round the corner and there's a pyro? BOOM! He's now in orbit with as much as 150 damage done in a second. Heavy breaking the front lines? Blast him all the way back to spawn. And of course, FaN jumps.
The Soda Popper is a very effective weapon when it comes to attacking strong targets. After about 12-15 seconds of consistent running, the hype meter will be fully filled and you will be able to unleash a barrage of mini crits! Plus, it has faster reloading! (Not that it changes the game very much).
Faster reloading and rate of fire! You can use hype to fly really high in the air! I also love how you can do using it with the atomizer flying up in the air and then crash down and wack someone with the bat!
I love this gun and can kill any class with it, In my mind it's the best gun for the scout, with the minicrits I ca usually shoot my target twice, and switch to my pistol to finish them off, very effective against all targets even a heavy.
This is simply a faster firing Force of Nature! With 25% faster reload rate and a fast reload by it's self, you are unstoppable (unless there's a uber) if used correctly! I reccomend this to all TF2 scout users. It greatly increases your DPS and is more effective
It's probably one of the best secondaries of any class. You heal 300 health when eaten, and can heal a teammate for half their own total health pool. It has quite the charge rate however unlike the Dalokahs Bar, which gives less health for no charge rate.
The best Heavy Secondary other than the shotgun out there
One of the most useful and famously hilarious items in the game. It's a definite pick for this list, as it functions as a medium health pack for any teammate, and a full health pack for you. It makes you a gun-toting bullet-spamming medic.
Its like carrying your own health pack witch holds 399 health (unless you have any health extending items) and you can heal the medic best part? Its free with a milestone
The Sandvich is undeniably one of the best weapons in TF2. For one, it is an excellent secondry, since no one uses the stock Shotgun as a Heavy anyway, plus, you can regain all your health in a few seconds!
A strong drawback at first, but few things stand in the way of a Demoknight with the Eyelander loaded with 4 heads or more. Great for all modes, and is really rewarding should you play defense with no shield and you manage to get 3-4 heads.
All you need to do is get 2 kills with it and the health you lost is back you are faster and if you get 5 kills you have tons of health and you are very fast, plus it looks cool, and that's always a plus.
A very good weapon but it is really hard to get because it cost 10 saxton bucks
It is my favourite weapon
If you backstab someone as spy it gives you plenty of crits, when you sap a building you get even more crits! I can only think of a few more weapons which have crit boosts like this weapon does, sure you lose some damage, and it doesn't require you to be super accurate like the Ambassador.
As a spy, you won't be using the revolver too much, so once you get that backstab, you can 1 shot someone!
Tell your friend 2 drink bonk, backstab him 20 times and you have 20 shots with 102 dmg and cool gun
This is awesome! Guaranteed crits for backstabs and saps... And a modest 15% damage reduction.
This weapon is good because it gives the sniper class a more close range weapon, plus this weapon and its Fortified Compound reskin carry the class in medieval mode.
You can annihilate enemies with this. You can easily take out a heavy after his little medical friend is stuck to the wall with an arrow through his head! It is a satisfying weapon.
It's my favorite TF2 weapon of all time, Even if you don't have a scope, besides... everyone can agree that it's fun to taunt kill a Heavy.
Basically a rocket launcher that can headshot but doesn't have splash damage. Pretty decent.