Best Team Fortress 2 WeaponsSelf explanatory. What weapon gets you the most kills, and helps you dominate the server.
The Top Ten
Hard to learn, but the learning has a HUGE benefit. No attack noise, disguise instantly as your victim, and their body goes away. The most stealthy weapon in the game.
1. My #1 favorite weapon
2. can automatically disguise as a victim when u back stabbed him.
3. this is my very first strange.
Well, it is hard to believe that this weapon has been voted as the best. Everybody knows about spy's tactics and as soon as they see anyone coming they just fire and particurlarly if the player is a spy. So basically either you are disguise or not your gonna get killed. Secondly, any experimented players will notice the trick and no need to speak about the pyro who is a spy burner addict. So good luke with your so powerful eternal reward, it is not going to work anyway.
I use this as my primary spy melee and I agree that this is a very good weapon since all you have to do is get behind the enemy lines and backstab someone and even if they let their teammates know who the spy is you really can get away easy if you stab another enemy.
In my opinion, straight upgrade from the Knife.
And you say "But I can't backstab people if the knife melts! "
I answer: You probably won't be backstabbing people while in fire...
Serious, better than YER.
This weapon is better than the Stock Knife, however, most people will hate you for using it. Essentially a fire retardant suit embedded into your Knife, the only downsides are losing the knife in fire, and leaving ice-statues everywhere. Neither of these two are even marginally huge. The upside is a lot of fire/afterburn immunity upon being struck by fire while the weapon is deployed, which will melt it and allow you to escape. This means that the Spy has two counters (Dead Ringer) to his main hard-counter, one of which comes at little cost other than to your reputation.
It had no drawbacks, other than it getting burnt by fire. But, if used in conjunction with the dead ringer, it can create a good false death against a pyro and giving you time to escape. Very good weapon.
You're a spy, and trying to backstab someone. Oh no! A Pyro sets you on fire. But you're immune, thanks to the spy-cicle. Just take your gun out for defense and wait for the knife to regenerate. Put with the dead ringer, it is almost impossible to die.
Bomb Fuse Charge Meter: You can make the cannonball explode faster by holding down m1 before you shoot the cannonball. If you charge for too long, you become a suicide bomber (this is good, this is good! ).
Very High Push Force (better than the Iron Bomber overall)
20% more projectile speed. (better than the Loch-n-Load overall)
Knockback is applied on the direct hits, which deal only 50 damage to enemies with no splash, but which also deal ZERO self-damage. After this, the cannonball explodes, dealing 60 damage to enemies normally, but dealing 35% more damage than that if the explosion is within 0.5 seconds of the direct hit, which causes light classed to die instantly. (so basically, it deals more damage if you have skill, and this thing is called a Double Donk by the way)
Has 1 second fuse time (this is good and bad)
Can easily be used to deal self-damage and to grenade jump.
Overall: Highly useful for building Ubercharges faster and for ...more
All of them I enjoy more demo weapons because I main him along with
The spy and accosionally combo pyro
The loose Cannon should be on a list of OP weapons, if you can get the charge time and the aim down you can one shot ANY thing including a heavy, a hit with the cannon ball and an explosion right after doing around 250-300 damage
Great knock back and Range
I think that its terrible. Your unlikely to hit more than one person per shot plus you can't shot while not zoomed in so you have to use a smg. Also the tracer rounds just let's everyone know your sniping them and then just then then someone blows to bits with the loch n load.
It can shoot through two people it shot through scout and engineer the demoman and heavy it took one shot to destroy engineer's machine and also one shot to kill engineer
Sniper's most powerful primary weapon. Has the ability to penetrate through multiple enemies. Downsides are that when fired, it leaves a bright team-colored trail, and it cannot fire unless it's in scope mode.
Great sniper never misses I also head shot a lot of scouts while they were running using this
B.A.S.E + Air Strike is cheap. Use Gunboats for insane hybrid Trolldier.
Good it looks awesome and when rocket jumping it is amazingly fast. Great pair with the B.A.S.E jumper and one of the best the gun it self looks cool and the rockets look cool. ONE OF THE BEST ROCKET LAUNCHERS EVER
Gun Mettle just made this weapon HELL. This is so simple. Just use with BASE and you can rain hell upon your enemies.
Warning: Only use when necessary. Use within 12 months after purchase as it will expire/nerf. Do not use on Cp_dustbowl. Treatment works the best on payload maps like Upward. BASE Jumper is also needed for the treatment (sold separately).
This gun is for more experienced players, on kill you get more ammo up to the max of 8. You can rocket jump into the air, then with the parachute rain down hell.
This weapon was introduced in the weapon update and changed how engineer was played. Sure it may not get kills directly, but it keeps your sentry alive and lets you teleport it away if things get nasty.
And we all know that sentries get lots of kills.
An awesome weapon for skillful engineers. As it's name implies it will save your sentry countless times if properly used. And it looks cool too
This has saved my life so many times. Taking your sentry out of combat at the last second or giving it that extra bit of health can keep you in the fight. The Engineer is ten times easier to play with the Ranger.
This weapon is amazing for the survival of an engineer's nest. It helps get the engineers that sit behind their sentry to actually move around.
Has an 100% chance of slowing the enemy down. Great for countering classes from the fast scout, to the slower heavies. Scout will be slowed to a soldier-like speed and soldier would be slowed to heavies. Heavies slowed to brass beast-type slowness. Awesome weapons for picking off fast and slow moving targets.
Natasha is heavy's ex girlfriend lol
This gun mows down the enmies like nothing. It pushes them back so they can't fight back, what mired do you need in a minigun
Slows down enemies! Perfect for killing annoying scouts and pyros.
This is a great weapon as you are able to stun an enemy which I've found useful no matter what map or objective.
You can stun your enemy ( it also slow them down) and you can have an easier kill
With a sandman you could make anyone to make a BONK! And critical hit.
I would way that the sandman has potential but for people who are good at the game and lossing 15 health and that bad when replaced with a ball that deals about 45 dmg and stun 8^0
Out of all the Scout Primaries, this one has the biggest clip. It has a perfect fire rate, giving you just enough time to aim another shot. The damage at point-blank range is able to 2-shot anything that isn't a Heavy. Extra Ammo and clip size allow the Scout to stay in combat for longer than any other weapon he can wield. The perfect gun for the
This is definitely tying as Scout's best Combat Primary. Basically, anything that operates similarly to this, ie The Back Scatter and Baby Face's Blaster are about equal, and also the Soda Popper, which operates differently, but has a faster reload speed to make up for the Force-A-Nature's biggest weakness, and also has Hype.
Meanwhile, the Force-A-Nature has more utility than some of these options but is overall worse at combat.
Finally, the Shortstop is a weapon with huge potential, but it is so hard to aim, that most people won't be able to use it effectively.
The Scattergun. Deals 100 damage at melee range, and has 6 shots. You have the potential to kill a heavy in less than 2 seconds. It has a fast reload with a nice ammo reserve with the biggest clip of the scatterguns. The spread is also a bit small for deadlier meat shots.
The best stock out there, only rivaled by the minigun, knife, rocket launcher, grenade launcher, and maybe the sniper rifle. The scattergun is the least situational out of that whole collection
It's annoying to see that all the non-stock Scatterguns have a clip reduction... in my opinion, this weapon is the best weapon in the game simply since the Scout can get in so close and do so much damage in so little time. Any Scout main should know the true beauty of this weapon. The one and only six-shot scattergun.
The name of the weapon is written in German. the English name for it is called the blood sucker
Mine, and many more's, combat weapon of choice is great against pros while backpedaling!
Has anyone heard of the combat medic if so use this weapon for him
Very good as long as you can aim.
It's essentially a piss gun that can insta kill when fully charged. It takes away headshot but who cares it's a piss rifle.
Jarite. SO MUCH JARITE
If your target does not die they run around with a weird arrow sticking out of their bodies
The ultimate weapon for Degroot Keep. When you hit a teammate with it they gain health and the arrows are pretty powerful. And to the people that are mad about it not getting headshots, THE MEDIC IS NOT A COMBAT CLASS. An absolute must for a pro medic.
Can deal damage to opponents and heal your teammates
What he or she said. below
Enemies will literally stand in front of you so they can get a freeze cam shot of someone with a golden pan...
Literally the best weapon in this game it's a solid gold frying pan what's not to love
With this, people will BEG for you to kill them
This is not the best weapon. The sun-on-a-stick is (said no one ever).
5-13 (large span in kills are you sure it wasn't just 1? Get the gold pan if you want to see results my friend, probably just 500-1300
This and the fish are the best thing ever.
It's a pan, what's not to like?
With the Frying Pan, I killed like 5-13 players in 1 life! Best weapon ever!
Gives you 15 out of 200 per hit, and its as strong as the ordinary rocket launcher. If you ask me, -25% ammo isn't much of a drawback for this awesome thing.
The 2nd most powerful rocket launcher (besides stock) only -1 ammo? Who cares! There is a chance of killing the heavy with 3 rockets if you are really close to him
Very powerful, healing every time you get a hit is great. This allows you to win fights against other soldiers because you can heal to outlast them.
It is a good weapon but you need four rockets I mean if your in a sticky situation against a heavy you need that 4th rocket instead you gain back 15 health for every 1 hit so you take more damage then you really gain but compare that with the stock you could take him out with your 4th rocket and run back to spawn or pick up some health so my opinion is that just stick with the stock and if you need health that bad the concheror thingy gives you health over time and your probaly not gonna land all 3 rockets anyways.
It's a master of balance but is also an amazingly good weapon for all Pyro playstyles.
Two great hits...DED. Just saying it's just amazing it's a good gun two hits is all you need
Does heaps of damage to burning player. can kill most classes with one shot
In my opinion,it is the best for pyro after the detonator
Absolutely hilarious if you find a whole team of pyrosharks
It's so fun to use when your in a water based map, grab a friend and pair it with a sniper or mad milk and run around getting crits. It crits whenever a player is wet through water, jarate, or mad milk
This plus brass beast heavy means that someone gets a control point
Critical hits are good in certain situations
Because of the 25% faster uber charge rate. You can use the crits to try and eliminate the enemy medic before he can activate his uber.
Popping Kritz before the enemy medic pops uber is the whole game changer.
Very underrated. Heal teammates 40% faster, get ubercharge 25% faster, and you go the speed of the person you're healing. HOW IS THIS NOT THE BEST MEDIGUN?
With the faster heal rate It is great pub matching and maybe some other things but when you go off a cliff with your "pocket" it is not the greatest
Really good if you have friends to play you can reach the front line faster than a scout, and it heals super fast, who needs all the over-heal if you are healed do fast
Great for pocketing scouts (If you do) and can help keep the team alive.
If you intelligently set up traps to cover an area or your hide, you can get quite the kill streak with this...
It's the ultimate area denial defense weapon. Sadly the downside means no air shots.
How is this not in the top ten? This fantastic weapon lets you have a huge amount of stickys be out at once, you can see your stickys through walls, you have the option to detonate them one at a time, and with all that, only ONE tiny little downside.
I think it's closer to a direct upgrade than the spycicle.
Incredibly powerful, actually allows you to kill things as a Scout. People argue that you can do that with the Scattergun, but frankly that doesn't do enough damage to make up for the low health of a scout. It's extremely satisfying to shoot someone with this, and very effective in games like Mannpower where you can just hook someone in and blast them away. On the downside, people will hate you for using this, but there's a reason for that. The reload is quick enough, and the high knockback gives you time to reload after use. Sure, you get a bit cheated with the ammo thing where if you only shoot the once it still takes 2 ammo to reload, but that doesn't matter too much, because you're probably gonna find an ammo pack or die before you can go through 32 rounds.
Great for burst damage and awesome against pyros. Round the corner and there's a pyro? BOOM! He's now in orbit with as much as 150 damage done in a second. Heavy breaking the front lines? Blast him all the way back to spawn. And of course, FaN jumps.
The Force-A-Nature is a really good weapon, and I will tell you why it has incredible knock back when you shot the enemy and that's really helpful when your trying to get away and your about to die. It also has faster firing witch helps when your rushing to the enemy base for the intelligence.
Good solid gun but I do notice if you have auto reload on then you get a bit cheated with the ammo (if you take 2 shots the ammo goes down 2 but if you shoot once it still goes down 2) also provides extra jump for scout: very handy quality
The Soda Popper is a very effective weapon when it comes to attacking strong targets. After about 12-15 seconds of consistent running, the hype meter will be fully filled and you will be able to unleash a barrage of mini crits! Plus, it has faster reloading! (Not that it changes the game very much).
Its basically a Force-a-Nature, but with a major addition: Simply running will give you minicrits. Tell me that isn't awesome.
Faster reloading and rate of fire! You can use hype to fly really high in the air! I also love how you can do using it with the atomizer flying up in the air and then crash down and wack someone with the bat!
The soda popper is amazing, it can 2-shot many of the weaker classes, and after running around for a while, you can annoy anyone by jumping around them,
It's a great minigun but if you don't know the map your on that well your screwed. Also spin up uses ammo.
Great for payload maps
Wastes your ammo
Its alright but not as good as the stock
A generally nice item, good healing on the heavy, and can be used to heal teammates. Deserves to be higher.
Its like carrying your own health pack witch holds 399 health (unless you have any health extending items) and you can heal the medic best part? Its free with a milestone
Please go watch Meet the Sandvich to see how good it is and what the heavy goes through after eating it around the other team
One of the most useful and famously hilarious items in the game. It's a definite pick for this list, as it functions as a medium health pack for any teammate, and a full health pack for you. It makes you a gun-toting bullet-spamming medic.