Top 10 Best Kirby Copy Abilities
Choose your favorite Kirby copy abilities from any game. Even if it is present in only one game or is limited (such as U.F.O.), you can still put it as a regular ability. Have fun!
This is easily one of Kirby's best abilities, with a range of moves. The only thing that keeps it from being my favorite is that it doesn't really have any defense, and some abilities combo better than this one. However, it's still a great ability.
These are my reasons why I love this ability:
1. It's iconic.
2. There are lots of cool moves.
3. In Star Allies, in my opinion, it is the most fun to match with elements.
Sword is actually really fun to use. In newer games, Kirby even has an uppercut attack. Sword is also very helpful against normal foes and bosses. This thing helped me beat Magolor and Marx!
Smash returns in Kirby: Planet Robobot with a highly enhanced arsenal of techniques, cementing its place as the ultimate Copy Ability. However, to make use of its overwhelming power, you will need the Kirby Smash amiibo.
The best thing about this ability is that you have a range of abilities. Also, you feel like you're playing Super Smash Bros.
The very idea of this ability is awesome. Combining several of Kirby's abilities into a versatile ability to match his Smash moveset is such a cool idea. So glad it returned in Robobot (in the test room).

If Smash is the ultimate overall power, U.F.O. is the king of ranged attacks. Four levels of attack are charged simply by holding down the button: a rotating spark-whip like Beam's attack, a laser shot that rebounds off of inclines, a standard projectile that moves quickly, and a devastating power blast that passes through walls and hits multiple enemies in a row. The ability to levitate freely is just icing on the cake.
It returns in Kirby: Planet Robobot alongside Smash, but it requires the Kirby amiibo to use it on the fly.

The proof is in the name. Fighter is a master of the battlefield, with lightning-fast combos and power strikes that can devastate any number of enemies in seconds. Rising Break, Smash Punch, and Mega Force Blast rank among the most deadly attacks in the game, and mastering all of them puts Fighter in a class of its own.
It isn't perfect, however. As the name indicates, Fighter is for fighting, and its abilities are nearly useless when dealing with puzzles. Wood stumps, metal blocks, and elemental obstacles are a thorn in Fighter's side. Truly, it has exchanged all situational uses for raw power.
This is the BEST and OP ability in Kirby games. You will be invincible to any attack in tornado form, it deals great damage, and it makes the arena and true arena a cakewalk. I used it to beat ALL bosses in Squeak Squad and Return to Dreamland like they were nothing! This should have been included in the earlier games.
It's like Wheel, except that you can use it in the air. It has a way better invincibility frame, and it's the most OP power in the arena. It's good in battle and during levels, so it's clearly the best power-up (except if you don't want it to be too easy). And it looks very cool!

Now, THIS is my main ability. The King doesn't choose this one for nothing. Its dash attack and drill attack cause complete invincibility, and the hammer flip is insanely tough. Hammer has helped me through all the True Arenas.
Rapid attacking, OP, and a ground-moving move that makes you invincible and moves a good distance AND that you can control the distance of make this the most deadly of Kirby's arsenal once you know what you are doing.
Hammer is perhaps my most favorite Kirby Copy Ability! Come on, a lot of the Hammer moveset deals a ton of damage to enemies and is practically OP.
This is simply the best, in my opinion. It has so many unique and fluid attacks. I love the continuous automatic round of mirrors he emits, which is great for keeping several enemies back or even deflecting projectiles. It's short-range but very effective.
Next is the special dash that Mirror Kirby performs. It's super fast, powerful, and easy to do once you get the hang of it. Lastly, the force field renders Kirby nearly invincible to enemies and projectiles. I have beaten some bosses by doing nothing more than just going in this force field and doing nothing more. It deflects projectiles right back at the boss and never loses charge.
Why not love it? Fun, crazy, and actually fast compared to Kirby sprinting. It's good for slaying enemies. Its downfall is driving and jumping being its only moves, and it can sometimes not be good when you don't know what's ahead, but it's still very crazy and fun!
I don't even need to say anything about this. You know it's a ridiculously good ability.
It's fast and kinda good, but the wheelie rider is OP if you need to go fast.
Extremely versatile and one of the best abilities. A floating overhead attack, a very powerful dashing surf that gives Wheel a run for its money, a geyser that annihilates overhead enemies, and enhanced underwater abilities make this power as varied and effective as Fire or Ice, perhaps even more than them.
Easily one of the more versatile copy abilities to date, Water has plenty of moves to keep beginners entertained and seasoned pros challenged to perform. All the while, Water manages to be one of the coolest looking, most effective, and just all-around fun to use copy abilities in Kirby's arsenal.
I beat the arena in 15 minutes with this. Well-timed crouching and shooting are amazing together. In Kirby: Planet Robobot, the only time I failed in the True Arena was when I was fighting the last boss, which didn't use your copy ability. Everything else in the True Arena was taken care of in about 17 minutes. No offense to anybody, but I think this should be higher on the list.
Archer is the master of projectiles for me. The extra Kirby Fighters game from Triple Deluxe (where Archer was introduced) is super fun to play just by spamming your Magic Star Arrow and hiding whenever a Kirby manages to get close.
They actually came up with some cool mechanics using Archer. It's a shame we couldn't get the ability into Star Allies.
The Newcomers
This one was also fun. You're basically invincible, unless, of course, you touch lava when using this ability. You can also pop up under an enemy and surprise them.
Definitely one of my favorite abilities in the new game. It is VERY useful for attacking enemies from a distance without taking damage.
Plus, it can lock onto enemies, which makes it even more useful.
Best ability besides Sword, Ice, and Hammer in Forgotten Land.
This is a really good power for an umbrella. It has a nice little variety of attacks, which can result in some really nice combos. Even better that they instilled the splash element into it. And God forbid we forget how extremely powerful Parasol is. Again... it's an umbrella.
And I love it.
Give a cute, pink, butt-kicking derp a cute umbrella with a star on its tip, and you will kick WAY more butt. I like to use this in Kirby Fighters because it can be used in horizontal or vertical situations.
The more I use this ability, the more I like it. It can destroy bosses if you can sit under them.
This is my favorite because it combos so well. When combined with an ability like fire, it can kill every tree in Star Allies in a matter of seconds. This is the best Kirby ability.
While Hammer has the best damage output and Wheel can glitch into an invulnerable break in SuperStar, Yo-Yo can do insane damage with its upward spin attack, cover a lot of ground with its side spin attack, and reach switches and enemies that are usually out of reach in more directions than Beam. It takes skill, but it's the most fun and rewarding ability.
Rock is a close second, but it takes a patient playstyle, especially against bosses. Invincible but inactive versus fast and loose? I'll take Yo-Yo any day.
Ugh, so infuriating. I don't want to type out why this is my favorite ability...
Not my favorite, but it's easy to beat bosses with bomb. For me, that is.
This is my favorite power. I mean, come on, Kirby can do bowling. I never knew Kirby was into sports.
Spark is awesome because you can protect and attack at the same time! You can also protect while powering up for a giant spark blast!
Beam is always my main in Return to Dreamland. It has so many useful attacks and can function as a ranged weapon, a shield, and a melee weapon (multiple moves for each use except shield). I don't understand why Beam isn't even close to on the list when it is so perfectly well-rounded.
Beam is my favorite Kirby ability of all time, and it is a long-time classic for many Kirby games to come.
Beam should be my most used ability in Kirby Super Star Ultra. There are a bunch of Waddle Doos. You can charge your beam, and yeah.
Crushing enemies is already awesome, and you can be so many statue things. The best part is that once you turn into a stone, you are INVINCIBLE! That's awesome, which is why I always use it. Well, ALMOST always. But anyway, it's awesome.
It's an underrated ability. If you can use it, it's very good.
You are invincible. It is powerful. Enough said.
It can be a throwing spear, a stabbing spear, a pass-through-walls spear, and a helicopter! Wait, what?!
You can stab in any direction and fly like a chopper! How is that not awesome?
This is such an amazing ability. Psychic balls of doom, impeccable range, and power - what's not to love?! Not to mention teleportation to add to your arsenal.
It's got a giant ball of death, teleportation, and a Ness hat. What more do you want? Oh yeah, flying powers too.
Teleporting, relatively safe damage (floating while basic attack), what more do you want?
It has so many attacks, and mastering it takes patience, but it's totally worth it. It has one of the best projectiles and powerful defensive and offensive attacks.
I like this one because of the variety of attacks. Electric ninja is good because using the down attack makes a lightning bolt above you, which is good for flying enemies.
My sister and I abused this power in Return to Dreamland. Just hearing it gives me nostalgia.
This is among the BEST. The only abilities I favor more are Wrestler, Staff, and ESP. Every single move deserves praise, but I don't want to rant.
I'll just say this: the grabs are FANTASTIC in Beetle, from the loop-de-loop to the simple throw. You can just DEVASTATE enemies with the beetle horn. It serves as a worthy competitor against Wrestler's broken grabs. Also, I didn't even know its wings did damage till recently. It's so simple, yet so POWERFUL!
Not only can Kirby grab enemies with a beetle horn, but he can also look cool doing it. The gold/navy blue helm is really cool. I wish they could add more hats for Beetle in Kirby Fighters 2.
Leaf is probably one of the most versatile abilities out there. You can throw sharp leaves at the ground, summon a powerful leaf tornado to fly through enemies, cause a pillar of leaves to appear and deal a heck of a ton of damage, and even hide in an almost completely invincible shield.
While not as quick as Archer and not as strong as Yo-Yo, Leaf is still super useful on many occasions and has helped me a ton in boss fights.
I really like how Leaf works. The tornado of leaves is enough to get through a boss rush easily. It has a lot of control and no all-around downsides.
I love Mike! He's so cute and loves singing, just like me! Except he's cuter! He is so powerful too! He can blast sound waves and make a building collapse!
I love Mike's voice! He is so cute and powerful! To me, Mike should be #1! Come on, people out there! Don't you think Mike is a cutie? Vote for him!
Aww... Mike is such a cutie with those headphones! The cutest thing about him is that when he sings, everyone's like, Gah! And Mike's like all happy. In the end, the whole building collapses because of his sound waves, and he's like, Oopsie!
Range makes it bad because the arrows are weak and fall fast. Archer is better.