Top 10 Things We Want to See in the Resident Evil 4 Remake
Well, it's official. A remake for the beloved Resident Evil 4 is now officially underway and is set to be released on March 24th, 2023. While some people are iffy because they think that Capcom's going to ruin a classic, I think we should be optimistic because there are areas where the game can improve. Here's ten things to begin the list with on how Capcom can make one of the best Resident Evil games even better.Probably the biggest issue with Resident Evil 4 is how Leon has to constantly protect the president's daughter from harm as he escorts her out of a Spanish village full of murderous residents. She couldn't really fight back either. I'm very certain that the remake will charge Leon with making sure Ashley gets out of the village in one piece.
If that's the case, we would be very grateful if Capcom would allow Ashley to actually fight back against the hordes of Ganados. Give the player the ability to equip her with a gun or have her trained in some kind of martial arts. What made Ellie from The Last of Us endearing is that she could not only look out for herself but also help Joel whenever he's in a jam. There was also Elizabeth from Bioshock Infinite, who could find items for Booker and use her special powers to aid him in battle.
Please, Capcom, many readers would agree that the helpless damsel-in-distress trope needs to die out.
While the recent Resident Evil titles have been challenging, one thing that still dampens the challenge is the players' ability to save as often as they want. In the first Resident Evil game, players couldn't save as often as they wanted. They had to be careful with their saves because saving their game would consume ink ribbons. While it was jarring for some, it really added an extra layer that made the game more enjoyable for some.
But as of late, Capcom has gotten too soft when it comes to saving your progress. I'm not saying to force this on players, but you know, the option of limited saves would be a welcome return to form.
Resident Evil 7: Biohazard and Resident Evil: Village are two of the best games in the series because they let you see the action through the eyes of Ethan Winters and others. Even though Capcom's first attempt at taking the franchise in that route was a failure (who remembers Resident Evil: Survivor?), that doesn't mean the idea was doomed then and there. It just needed some major work, and Capcom nailed it with these two installments.
This would be a welcome addition for those who have gotten used to playing the games in first-person.
Probably one of the reasons why the PlayStation 5 and Xbox Series X/S aren't selling as well as they could be is because of the lack of games that are exclusive to the systems. And that's what sells systems. Another reason is that Capcom can push the graphical capabilities of the systems to their limits without worrying about how it would perform on last-generation consoles.
Please give us a reason to spend our hard-earned money on a new system.
When Capcom remade the original Resident Evil for the GameCube, it introduced the Crimson Heads. These baddies are born of normal zombies if you leave them alone for too long without decapitating them or burning their corpses. They move faster, and their exposed finger bones become like sharp claws.
It would be nice if the remake of Resident Evil 4 would introduce some new enemies for players to contend with. In fact, there are quite a few monsters that were planned for release in other titles that never made the cut. This remake can give those beasts a chance to shine.
Ever since Resident Evil 3: Nemesis introduced the Mercenaries-Operation: Mad Jackal, these have become a mainstay in almost every Resident Evil game to date. (Why they excluded it from the Resident Evil 3 Remake for that mediocre Resident Evil: Resistance, I'll never know.) While the main campaigns can be fun, many people find these modes to be enjoyable in their own right. Some modders are crazy enough to make every enemy in Resident Evil 4's mercenary mode wield chainsaws. I think it's time for Capcom to step up.
Even though the Resident Evil series has taken the survival-horror genre seriously, Capcom isn't afraid to include some not-so-serious moments in the franchise. We got the Tofu Survivor in Resident Evil 2 games, where you play as a block of tofu. The PRL 412 in RE 4, which looks like something out of a sci-fi movie. And the LZ Answerer in RE: Village, which looks like a lightsaber from the Star Wars series.
We wonder what kind of craziness Capcom is going to incorporate into the remake, if any.
While Resident Evil 4 had some awesome set pieces, some were pretty frustrating. One of them was the hedge maze where you were constantly ambushed by mutated wolves. You had to be on your toes and have your wits about you if you wanted to make it out alive. Then there's the water room in the castle, where you have to protect Ashley as she turns the cranks to raise platforms.
It would be nice if these areas were reworked so that they weren't as frustrating.
While the original Resident Evil 4 boasted pretty impressive environments, it wasn't as open as later games in the franchise. Games such as Resident Evil 7: Biohazard and Resident Evil: Village gave players a more organic environment, if you will. That means fewer gates between segments and a sense that people lived in those areas at one time.
Forgive me, but it seems that the open-world games of the 2010s have spoiled us rotten.
The PlayStation 2 version of Resident Evil 4 gave us the "Separate Ways" campaign, which let players take control of Ada Wong as she helped Leon in his mission to rescue Ashley and procure a Las Plagas sample for Wesker. However, its short length and inability to upgrade weapons made it feel like it was rushed.
It would be nice if she had a campaign that was just as lengthy and in-depth as Leon's.
Imagine if Salazar had a different outfit for every chat he has with Leon! Also, Luis should have many different outfits, especially his outfit in the original.
I want to eat the food on the table at the merchant's hideouts.