Top Ten Most Annoying The Legend of Zelda EnemiesThere's been quite a lot of talk about how Zelda's games, dungeons, bosses, and characters can be annoying or cool, but never one for enemies. Quite a lot of Zelda enemies appear in recurring games, so I will not be basing this list off of certain games.
Evil hands that grab you and send you back to the beginning of the dungeon you were in. Especially annoying the further you get. What annoyed me most was that I got lost in Dungeon 7 of the first Legend of Zelda, and in the room with Wallmasters, I didn't actually know you had to kill all of them (I played a few Zelda games after the first and I knew that they would infinitely appear in those games) to be able to push a block to continue.
The definition of nightmares.
Folks, just don't go into the Skull Woods.
They're scary too
I know what you are thinking, these weaklings? I can kill them with even a boomerang! But no, these bats and their random motion are what contribute to unnecessary damage and even worse, they are almost always near pits. Worst is in Link's Awakening, where they blend very well with the pits. I miss seeing them every time.
In breath of the wild when they travel in swarms. The sound makes you deaf and they take half of your health away.
Lord knows how many arrows I've wasted trying to kill those fire keese at the beginning of the fire temple...
What makes Beamos truly annoying is that they always catch me every single time. The lasers from those things hurt a lot more than they should and the worst part is in the games that they are at their most annoying, they are also completely indestructable. They are not so much a problem in Ocarina of Time, et al. since you can kill them with bombs, but in games like Link to the Past, Link's Awakening, and the Oracle games, they can't be killed whatsoever. Especially annoying in Link's Awakening because for some reason they shoot multiple times.
You know what would be worse is if these grew legs and chased you around...
ABSOULUTELY! Can't say enough about how annoying they are. At least in OoT and MM you can destroy them despite the fact they respawn. In LttP and LBW you can't do jackdiddlysquat about them!
Among the most damage dealing enemies in the original game they would mostly appear, shoot at Link, then disappear to strike again. In the original and in a few other Zelda games, there are Wizzrobe variants that can move about, worst is when they also teleport avoiding damage. They are usually tanks with their health too. In Link's Awakening, you can't kill them with your sword or even the overpowered boomerang, must use bombs instead.
I hate the electric ones in botw because they have the power to change the weather to lighning until you beat them. I also mostly have metal stuff so it's very hard to beat if I don't have a non-metal bow.
They just dance around you.
Like Likes aren't actually too annoying in the 2d games, mainly since they have very little defense, all they have is a tank of HP. Still, getting sucked by one of those and losing your shield is one of the last things you want in a Zelda game. Later games, particularly the 3d ones, have them hunting Link, sucking him in if possible, and there are variants such as the Rupee Like which can also take Rupees away.
They were really annoying in Ocarina of Time, where if they suck you, you lose your shield and tunic and have to kill them to get them back!
This is the worst because if you get caught creepy music plays and if you get hit once you fail. This is what is annoying during skyward sword silent realm trials
These are the reason you have to always be running in the silent realm
I hate the laser move.
I easily get confused between the two enemies, so I'll lump them together. They are both big knight enemies Link has to face, and have very good frontal defense. In the original Legend of Zelda, you can't harm Darknuts from the front, and don't get me started on Iron Knuckles and how annoying they were in Zelda II. These big knights end up in later games with more aggressive AI, and the Iron Knuckles in Ocarina of Time hurt you for about four hearts of damage, big ouch.
Also possibly known as Whisps or Anti-fairies, these floating skulls would be one of the more annoying dungeon enemies, especially in the 2d games. In the original, you can't kill bubbles, and touching one prevented you from using a sword (although they do no damage to Link in that game). Their random movement patterns annoy me to no end. Later games had bubbles moving alongside walls (these are called Whisps) or in diagonal motion (these are called Anti-fairies). Not many ways to actually kill them in 2d games, you either have to have magic powder or a magical boomerang to do it. They got a bit easier in 3d games though.
One of the problems with swimming is that you can't use your weapons to defend yourself, and that makes evading these fireball spewing enemies that emerge from the water a pain. It's rather hard to actually kill these things too, since they usually spawn far away enough that Link often can't hit with his sword. Don't confuse these with the friendlier Zora race in Ocarina of Time/Majora's Mask.
Ah the ReDead, one of Ocarina of Time's more terrifying enemies, emitting a bone shrilling scream enough to freeze Link in place and then jump and try to eat his face off or something. They are at least slow in movement, and are weak from behind, but are still one of the more nastier enemies encountered.
I hate them in Wind Waker. Genderless creepy screaming tiki dolls.
Going under one of two names, these things first appeared in Link to the Past, hiding under rocks and bushes. They were actually harmless in that game, but in Link's Awakening and the Oracle series, they are at their most annoying. They actually harm Link in those games, sometimes found near pits, and for the ones under rocks they can only have their cover lifted by using the Power Bracelet. At the worst, Link is always risking his health when lifting their cover.
I finally beat my first Lynel! It was a lot of work, but I did it. Here is what I used, if you want to know:
Armor: Full Zora set (2 stars)
Weapons: Combination of Great Flameblade with critical hit and Knight's Claymore.
Bow: Silver Bow (I think)
Shield: Knight's Shield
Electric Resistance Food
All of this, plus Mipha's Grace, Revali's Gale, and Daruk's Protection, helped me beat this nightmare. It may be hard, but it's not impossible!
I have never killed one. I had to run around to get the shock arrows
They kill you in 1 hit.
Giant armoured spiders that shoot lasers and also happen to be everywhere. How is this not at least 5th
A beamos with legs
I'm fine with a speedy enemy, but this is just insane! Their laugh made me wanna quit. There's a difference between being a hard enemy and being ANNOYING. Darknut's okay even though he's almost as OP as the black knight from Fire Emblem, and even the Ganondorf tennis battles were fine compared to DA NANT (miniblin)
After clearing the Yiga clan hideout these guys will appear more frequently and be more of an annoyance appearing at the worst possible time.
All they do is appear out of nowhere and are really hard to hit, due to their agility.
Really? These guys are easy!
He's tough and gives you nightmares for days. I didn't want to do the shadow temple because of this monstrosity
They are not really annoying in the traditional sense, but in the fact that I could not complete the game without beating them and I was scared out of my wits by them
Dead hand is the worst...He gave me nightmares as a kid, still does.
1. They never sleep.
2. They are so fast! So if it sees you, there's no other choice but to fight it.
3. They have higher senses than bokoblins so you can't sneak up on them as easy.
4. They have a barrage of different attacks.
5. They usually have lightning properties so expect to lose your weapons a lot.
6. They can snipe you with arrows or they're annoying spit attack from miles away.
These things are annoying because they can spit at you from a far distance and they are quick.
They are way too annoying (especially in BOTW) -- they are fast and a little bit strong. Not that strong in endgame though.
I hate when you are just exploring and out of the nowhere you get hit by these things. Real annoying!
In what game are these NOT annoying?
They just never miss you.
Let me tell you a story. I glided from a mountain to the shrine, so I didn't even know she was on the island. The Shrine (Drifting) is super easy, so I was out in like two minutes. I saw a Hearty Radish in the flowers, and I went to get it. Then the lady got all mad and scolded me and I was like "Chill out!" Then, I thought, maybe I can get the stuff on the back of the shrine that she can't see. Nope. Then, later, I teleported to the shrine 'cause it was close to the place I was headed and thought it was best to just go in the flowers and be teleported to the shore. Not how it works. Of course, I hadn't healed after a recent Talus encounter and died.
These are annoying because they respawn or always popping up so much. The electric and ice ones are the most annoying. They always feel like they just there just to be in my way.
These things aren't averagely annoying, but I find they are SUPER annoying in the stone tower temple block puzzle in majora's mask. whenever you try to get away from them they just hop on to wherever you are and deplete your health, easily killing you.
Especially the elemental ones.
Worst thing about this enemy is that each time it knocks you over the edge, he regains all his life
Guay's are actually enemies from the 3d Zelda games, and are birds. In fact, you can lump the other "pursuit" style birds into this kind of enemy, which includes the ones from 2d games like the crows and Dactos from A Link to the Past. Any small bird that swoops down on Link and then actively pursues him is annoying. The Takkuri is a notable variant for not only doing damage to Link but also stealing Rupees, the one in Majora's Mask is especially annoying.
These seem to take way too many hearts off per hit...