Top Ten Most Annoying The Legend of Zelda Enemies

There's been quite a lot of talk about how Zelda's games, dungeons, bosses, and characters can be annoying or cool, but never one for enemies. Quite a lot of Zelda enemies appear in recurring games, so I will not be basing this list off of certain games.
The Top Ten
1 Wallmaster

Evil hands that grab you and send you back to the beginning of the dungeon you were in. Especially annoying the further you get. What annoyed me most was that I got lost in Dungeon 7 of the first Legend of Zelda. In the room with Wallmasters, I didn't actually know you had to kill all of them (I played a few Zelda games after the first and I knew that they would infinitely appear in those games) to be able to push a block to continue.

The definition of nightmares.
Folks, just don't go into the Skull Woods.

2 Keese

I know what you are thinking: These weaklings? I can kill them with even a boomerang! But no, these bats and their random motion contribute to unnecessary damage. Even worse, they are almost always near pits. Worst is in Link's Awakening, where they blend very well with the pits. I miss seeing them every time.

In Breath of the Wild, when they travel in swarms, the sound makes you deaf and they take half of your health away.

Lord knows how many arrows I've wasted trying to kill those fire Keese at the beginning of the Fire Temple.

3 Beamos

What makes Beamos truly annoying is that they always catch me every single time. The lasers from those things hurt a lot more than they should. The worst part is, in the games where they are most annoying, they are also completely indestructible.

They are not so much a problem in Ocarina of Time, et al., since you can kill them with bombs. However, in games like Link to the Past, Link's Awakening, and the Oracle games, they can't be killed whatsoever. They are especially annoying in Link's Awakening because, for some reason, they shoot multiple times.

4 Wizzrobe

Among the most damaging enemies in the original game, they would mostly appear, shoot at Link, then disappear to strike again. In the original and in a few other Zelda games, there are Wizzrobe variants that can move about. The worst is when they also teleport, avoiding damage. They are usually tanks with their health too.

In Link's Awakening, you can't kill them with your sword or even the overpowered boomerang. You must use bombs instead.

I hate the electric ones in BOTW because they have the power to change the weather to lightning until you beat them. I also mostly have metal stuff, so it's very hard to beat them if I don't have a non-metal bow.

5 Like Like

Like Likes aren't actually too annoying in the 2D games, mainly since they have very little defense. All they have is a tank of HP. Still, getting sucked by one of those and losing your shield is one of the last things you want in a Zelda game. Later games, particularly the 3D ones, have them hunting Link, sucking him in if possible. There are variants such as the Rupee Like, which can also take Rupees away.

They were really annoying in Ocarina of Time. If they suck you, you lose your shield and tunic and have to kill them to get them back!

6 Stalker Guardians

This is the worst because if you get caught, creepy music plays. If you get hit once, you fail. This is what is annoying during Skyward Sword silent realm trials.

These are the reason you have to always be running in the silent realm.

7 Darknut

I easily get confused between the two enemies, so I'll lump them together. They are both big knight enemies Link has to face and have very good frontal defense. In the original Legend of Zelda, you can't harm Darknuts from the front, and don't get me started on Iron Knuckles and how annoying they were in Zelda II.

These big knights end up in later games with more aggressive AI, and the Iron Knuckles in Ocarina of Time hurt you for about four hearts of damage. Big ouch.

8 Bubble

Also possibly known as Whisps or Anti-Fairies, these floating skulls are among the more annoying dungeon enemies, especially in the 2D games. In the original, you can't kill Bubbles, and touching one prevented you from using a sword (although they do no damage to Link in that game). Their random movement patterns annoy me to no end.

Later games had Bubbles moving alongside walls (these are called Whisps) or in diagonal motion (these are called Anti-Fairies). There aren't many ways to actually kill them in 2D games. You either have to have magic powder or a magical boomerang to do it. They got a bit easier in 3D games, though.

9 River Zora

One of the problems with swimming is that you can't use your weapons to defend yourself, and that makes evading these fireball-spewing enemies that emerge from the water a pain. It's rather hard to actually kill these things too, since they usually spawn far enough away that Link often can't hit them with his sword. Don't confuse these with the friendlier Zora race in Ocarina of Time/Majora's Mask.

10 ReDead

Ah, the ReDead, one of Ocarina of Time's more terrifying enemies, emitting a bone-chilling scream enough to freeze Link in place and then jump and try to eat his face off or something. They are at least slow in movement and are weak from behind, but are still some of the nastiest enemies encountered.

I hate them in Wind Waker. Genderless creepy screaming tiki dolls.

The Contenders
11 Spiny Beetle

Going under one of two names, these things first appeared in Link to the Past, hiding under rocks and bushes. They were actually harmless in that game, but in Link's Awakening and the Oracle series, they are at their most annoying.

They actually harm Link in those games, sometimes found near pits, and for the ones under rocks, their cover can only be lifted by using the Power Bracelet. At the worst, Link is always risking his health when lifting their cover.

12 Lynel

I finally beat my first Lynel! It was a lot of work, but I did it. Here is what I used, if you want to know:

Armor: Full Zora set (2 stars)
Weapons: Combination of Great Flameblade with critical hit and Knight's Claymore
Bow: Silver Bow (I think)
Shield: Knight's Shield
Electric Resistance Food

All of this, plus Mipha's Grace, Revali's Gale, and Daruk's Protection, helped me beat this nightmare. It may be hard, but it's not impossible!

I have never killed one. I had to run around to get the shock arrows.

13 Guardian Stalker

Giant armored spiders that shoot lasers and also happen to be everywhere. How is this not at least 5th?

14 Miniblin

I'm fine with a speedy enemy, but this is just insane! Their laugh made me want to quit. There's a difference between being a hard enemy and being annoying. Darknut's okay, even though he's almost as OP as the Black Knight from Fire Emblem, and even the Ganondorf tennis battles were fine compared to DA NANT (Miniblin).

15 Yiga Footsoldiers

After clearing the Yiga Clan Hideout, these guys will appear more frequently and be more of an annoyance, appearing at the worst possible times.

All they do is appear out of nowhere and are really hard to hit due to their agility.

16 Deadhand

He's tough and gives you nightmares for days. I didn't want to do the Shadow Temple because of this monstrosity.

They are not really annoying in the traditional sense, but I could not complete the game without beating them. I was scared out of my wits by them.

Deadhand is the worst. He gave me nightmares as a kid and still does.

17 Lizalfos

1. They never sleep.
2. They are so fast! So if it sees you, there's no other choice but to fight it.
3. They have higher senses than bokoblins, so you can't sneak up on them as easily.
4. They have a barrage of different attacks.
5. They usually have lightning properties, so expect to lose your weapons a lot.
6. They can snipe you with arrows or their annoying spit attack from miles away.

These things are annoying because they can spit at you from a far distance, and they are quick.

They are way too annoying (especially in BOTW). They are fast and a little bit strong. Not that strong in the endgame though.

18 Octorok

I hate when you are just exploring, and out of nowhere you get hit by these things. Real annoying!

In what game are these NOT annoying?

An exclamation mark appears above one's head? Well, bad luck. He's going to aimbot you.

19 Magda the Flower Lady

Let me tell you a story. I glided from a mountain to the shrine, so I didn't even know she was on the island. The shrine (Drifting) is super easy, so I was out in like two minutes. I saw a Hearty Radish in the flowers, and I went to get it. Then the lady got all mad and scolded me, and I was like, "Chill out!"

Then, I thought maybe I could get the stuff on the back of the shrine that she can't see. Nope. Later, I teleported to the shrine because it was close to where I was headed and thought it was best to just go in the flowers and be teleported to the shore. Not how it works. Of course, I hadn't healed after a recent Talus encounter and died.

20 ChuChus

These are annoying because they respawn and always pop up so much. The electric and ice ones are the most annoying. They always feel like they are just there to be in my way.

These things aren't averagely annoying, but I find they are super annoying in the Stone Tower Temple block puzzle in Majora's Mask. Whenever you try to get away from them, they just hop onto wherever you are and deplete your health, easily killing you.

Especially the elemental ones.

21 Moldorm

The worst thing about this enemy is that each time it knocks you over the edge, it regains all its life.

22 Bokoblin
23 Guardian Scout
24 Guay

Guays are actually enemies from the 3D Zelda games and are birds. In fact, you can lump the other "pursuit" style birds into this kind of enemy, which includes the ones from 2D games like the crows and Dactos from A Link to the Past. Any small bird that swoops down on Link and then actively pursues him is annoying.

The Takkuri is a notable variant for not only doing damage to Link but also stealing Rupees. The one in Majora's Mask is especially annoying.

These seem to take way too many hearts off per hit.

25 Floormaster
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