Top 10 Best The Legend of Zelda DungeonsTop ten dungeons in EVERY Zelda game. Feel free to add as many as you like.
Ah yes. The Stone Tower Temple is gaming's finest level. It is mind blowing. It has everything I love about a video game level. Awesome atmosphere, great music, amazing design, a cool backstory, excellent build up, and it uses all of Link's abilities. And the best part is just when you think you're done with it, it flips upside down and you just realize you finished half of the level. The other half feels so different yet so similar at the same time. I can't put my finger on it, but despite the fact that it's flipped upside down. It feels like the layout was slightly altered. Even though it's not. All of these things culminate together to make the ultimate Zelda dungeon. and the ultimate video game level. It goes even further into proving that Nintendo EAD are the best developers in gaming. Period.
At last, one of the best areas in arguably the most underrated Zelda game is getting the recognition it deserves. It has a great musical feel, also making all of the transformation masks needed, not simply the one appropriate to the area, such as the Zora Mask in Great Bay Temple.
Snowpeak Ruins, to me at least is one of the best designed dungeons in all of Zelda. For a start it's incredibly unique, when has there ever been a dungeon in a house? That's what I thought. The concept of only getting hearts by using Yeto's soup was also very interesting. Speaking of Yeto, the two yeti's had very interesting personalities to me which gave the dungeon that extra charm. I personally loved the contrast in the dungeon as well, the rooms with the yetis were warm and friendly whereas the other rooms felt more hostile. Even the music changed slightly depending on which of those two types of rooms you were in! The boss Blizzeta was OK, but I did like Yeta's sudden shift in personality. All in all this is well deserving of being so high on the list and I hope you agree with me.
I thought the boss was meh. But this dungeon did everything else perfectly. The atmosphere (like most TP dungeons) is amazing, Ball and Chain is a cool item, the puzzles are refreshing (especially that sliding ice block puzzle), and best of all is that you really feel the seclusion of being in a house deep in the mountains. On top of that, Snowpeak Ruins is one of only a few dungeons that I felt was so fun that I would have replayed it immediately after beating it. It's that good.
This is the one temple in Ocarina of Time that utilizes the time travel mechanic, and makes you get the silver gauntlets as a kid and then that allows you to move ahead in the adult timeline, also Nabooru has been captured by Twinrova for 7 years! How does she even remember you? But all in all it was a solid dungeon and the boss fight with Twinrova was epic and fun. Also the mini bosses are intimidating even though every person who rates the mini bosses cuts them from the list. This dungeon gives you both the silver gauntlets and the mirror shield and both are used for cools stuff. This dungeon was the reason why Stone Tower Temple from Majora's Mask was so good, because it made the mirror shield, if it wasn't around Stone Tower Temple might of just been another Shadow Temple (Which would still be cool)
Woah, loved this dungeon! definitely one of my favourite dungeons! The Egyptian atmosphere was great. I love how for the first half of the dungeon you play as child Link who you haven't had to use since Bottom of the Well (which was annoying) so it's a nice way to bring back child Link one final time. The second half though, is my preferred part. The mirror shield and light puzzles in General were great, and the boss was a fantastic implementation of an item into a boss fight. Twinrova is one of my favourites. Stone Tower Temple just narrowly beats this one out as my favourite dungeon, though this dungeon is going to stay in my top 10 no matter what. Fantastic.
Many dungeons have different features. I believe that the fact that above ground everything is nice, the underground holds a dark secret. The dungeon shows that even a beautiful dungeon has it's dark secrets.
My personal favourite Zelda Dungeon. Amazing puzzles, love the music, the great contrast between heaven and hell, and of course Koloktos one of the best bosses in the franchise.
Very good looking, this dungeon is. Also, it has the rare blessing of a non mind-murdering water temple. And awesome boss.
In my personal opinion, although the Spirit Temple has a fantastic boss fight and makes great use of the time-travelling mechanic, the Forest Temple stands above the rest of the dungeons not only for its atmosphere and puzzles but for the significance of the temple to the story and what it does for it's themes. It is the first dungeon you enter as an adult, waking up in a broken, desolate world. You are told to go to the Forest Temple in the Lost Woods to discover that its entrance was Saria's special place. Watching Link stop and slowly approach the now empty tree stump still gets me every time. It's at this point that Link and you, the player, realise that there is no regaining his whimsical, carefree, happy childhood. Saria is gone, and you weren't there for her, and now you have to go try to find her in this mind-bending labyrinth that has both some of the whimsy of the childhood arc but with much more sinister undertones. The temple is full of Ghosts, a giant hand of death that hovers over you, and a boss fight that gives you a glimpse of how scary Ganon really is and reminds you that you are going to have to fight this guy. The innocent and rose-coloured adventure is over now, replaced by a solemn duty, and the Forest Temple is what drives that home. Plus, the forest temple theme music is... simply put... perfection.
Is it weird that the sound when you enter the dungeon sounds like my toilet flushing, or is that just me? I think it's probably just the music. In other words, yeah. I love this dungeon. It's kinda like the Shadow Temple and the Spirit Temple had a horrifying, deformed child. One thing I don't like about this dungeon are the random ReDead knights that rise up, shriek and try to chop you up with their swords. And the ghost rats. Screw them. It's pretty much just one big creepy abandoned prison. Might I mind that I had the dungeon music playing in my head when I went to Eastern State Penitentiary during my Pennsylvania road trip with my bros?
Twilight Princess is filled to the brim with fantastic dungeons (City in the Sky, Hyrule Castle, Snowpeak Ruins) ,but The Arbiter's Grounds is an absolute masterpiece. This dungeon amazed me with almost every room. There are all sorts of traps, such as invisible rats, spikes hidden in the sand, and even moving rooms. Also, I was a really big fan of the backstory to the place, with it being the location of Hyrule's greatest criminals, including Ganondorf. Not to mension the spinner, an extremely unique and innovative item from and awesome mini-boss which uses both the Wolf and Human forms of Link. There is literally a whole room just dedicated to having a good time riding it. And who could forget Stallord, one of my favourite bosses in all of gaming?
The Legend of Zelda: The Wind Waker is almost 20, so of course, I have to feel old. I remember booting up my GameCube just to progress through the game's story and lo and behold, I made it to my favorite dungeon in the game. It's another case of "Spirit Temple/Stone Tower Temple meets Shadow Temple", where it has the same mechanics of the former and the creepy atmosphere of the latter (the ReDeads in OOT and MM didn't scare me, I was like, "huh", while the ReDeads in this game look more like zombies and I almost had a heart attack). Medli is also a great escort partner to have, unlike Princess Ruto in OOT, who does nothing and belittles you. I swear, the Command Melody is put to some interesting use here. This dungeon is definitely in my top 10, as it generates a lot of memories (and PTSD).
I mean, you can play as Medli. The cutest character in the game and you can even fly. Do I really need to say anything else?
Well, yeah I have to. The mirror puzzles were cool, the atmosphere was creepy, REDEADS, entertaining boss.
Medli really makes it the best dungeon for me, though. I never feel alone, she's always there to help
It's a fine dungeon with some fun long range combat after getting the bow.
Gordon mines are great!
The switching of the Iron boots was annoying, but the 3DS version fixed all of that for me! It has a great atmosphere, very good puzzles that are hard, has a great mini-boss and boss, the LONGSHOT, the music, and it's challenging in general. It isn't as terrible as others think!
The water temple has a lot going for it if you look past its flaws. For example, the music sets a mysterious tone for the dungeon, the dark link battle is amazing, and the longshot is a pretty cool item.
The Iron Boots changing were annoying, but you fight the most memorable miniboss, get the longshot, and fight what might be the most suggestive Zelda boss. What more is there to ask for?
The only dungeons on this list I have gone through are Ancient Cistern, Forest Temple, and Sandship. Sandship is definitely the best. It had the cool mechanic of switching times from a fully operational techno ship to a dusty old ruins. You even get to fight a pirate! Now that's cool. Sadly the boss of this dungeon is probably the worst boss in the game, it looks like that one monster from Monsters Inc. with manboobs.
Really not my favorite. The boss is weak, the puzzles mundane, and the only good parts about it are getting the bow and the roller coaster.
It is a pirate ship, it has robots, it has time travel, it has time travel pirate robots! It's so anti-Zelda, and I loved.
And I could see where the inspiration for all the "creepy" dungeons in the following 3D Zelda games came from. The Shadow Temple uses torture chamber aesthetics very well and when I first played Ocarina of Time, I literally thought that I was in Hell, due to the atmosphere. The main boss, Bongo Bongo (as a Steve Miller Band fan, I cannot take the name seriously) is also a pretty challenging boss, once you think about it, as reflexes are key to avoid sudden hand movements or when to shoot your arrows. This, plus the sense of dread and confusion you get from this dungeon is what makes this whole dungeon enjoyable.
I now realize the whole mythology about the Shadow Temple. It's loosely based on a torture chamber, and contains references to European and Greek myths. Like how The Tower Of The Gods from The Wind Waker is based on the Tower Of Hera and Mt. Olympus, the part where you sail off into the dark river in this dungeon is a neat reference to the River Styx. I would play "Come Sail Away" during the boat ride, but I don't want to give away the joke. Styx fans would point at the reference and laugh. Anyway, it's a finely-designed dungeon in the franchise and it can only be better in the 3DS version of Ocarina.
Honestly I thought this would be way lower. I was pleasantly surprised! Where to start? The atmosphere was great and the music really made it awesome. To me the water looked beautiful in Twilight Princess and it seems to look even better here. Speaking of water, unlike the Water Temple once the water is raised it stays raised and doesn't block off any paths. I also really liked how raising the water on one side of the dungeon affected the other side in a GOOD way! Lakebed Temple was also one of the hardest 3d Zelda dungeons, and I loved that. Using the staircase to get you and the water around was pure genius. I just hope that Skyward Sword's (I haven't played it yet) Ancient Cistern will be as good a water dungeon as this was!
I loved using the staircase and raising the water level. It was also satisfying using the newly acquired clawshot to defeat the big jellyfish things. It's a little tricky ( took me 2 1/2 hours to beat, but it is one of the most atmospheric and amazing dungeons in TP. The boss was a breeze though.
This one had an awesome concept, cool puzzles, and a strange but fitting soundtrack (although some find it very annoying, which I can understand). The only complaint I have is that it's too long, probably the longest dungeon in Twilight Princess (objectively, if you get really stuck on another one then it will take more time).
Hands down best dungeon in the game for me. Everyone seems to think it's too hard, but honestly that's what I like about it. As a veteran Zelda player, Its pretty rare to come across a dungeon that actually puzzles me and forces me to think outside the box. Also double clawshots are awesome
Best dungeon in Zelda hands down. Some people hate because it was hard, but for me it was absolutely fantastic. Love it
This Temple is amazing, my favourite colours are in there, the boss, Volvagia, was amazing, the Megaton Hammer was a pretty cool item and that music, even without the muslim chant, it sounded awesome!
I actually traded my old copy of ocarina of time for a newer one because the Muslim chant freaked me out.
This temple is tedious and has no real difficulty. My least favorite from oot
Love the music
This is the coolest dungeon in skyward sword. The time shift stones alone make this amazing but the overall creepy feel of the dungeon is astounding, even if the boss is a let down
Man, Skyward just has rad dungeons. It's a shame that none of them are that long and that there aren't that many of them.
This dungeon is cool with the machinery and all but I thought the puzzles were boring.
The difficulty and puzzle solving makes it the best in the series.
That was an awesome temple, I just wondered how you get in the locked room next to the boss door
Great atmosphere, and a sot of side quest for the treasure room key
Ok, I understand why people dislike this dungeon, what with the easy puzzles and linear design, but if you look past that then what you get is a really fun dungeon! It has some fantastically atmospheric music! I also loved the statue puzzles especially the one where Link has to stand on a switch to make a bridge for the statue but then he has to use the grappling hook! The Hero's Bow is also a staple item to the series and sees it's first use in Wind Waker here! The boss Gohdan, although easy, had some super catchy music and was quite a fun battle. And swinging on the bell was probably the best way to end this dungeon! Currently my 3rd favourite dungeon (2nd is Spirit Temple and 1st is Stone Tower Temple) and the pros definitely outweigh the cons in my book!
Best wind waker dungeon in my opinion, barely beating Earth Temple. The music is great and the puzzles are really fun. The boss battle was okay but I think it looks really cool
"One of the best moments in OOT when you are climbing the stairs and you hear Ganondorf's theme music playing. When you reach his chamber and come to find out that he is playing his own theme music playing the organ piano."
This dungeon was awesome! I loved how it combined so many cool elements from the other amazing temples that came before it. Then you go up the stairs and get to fight tons of awesome enemies before a climatic final battle with Gannondorf and then Gannon.
This temple was pretty amazing, I loved how they added all the elements from previous dungeons.
Loved this one. When you time travel it feels like you go back to your chilhood playing ocarina of time. The temple you loved so much now is only in your memories now. It's beautifull. And love how the dominion rod once a majestic looking item became a rusty piece of junk after you clear it. People are afraid of the cruel passage of time, but this one made you feel joy.
Hands down best dungeon ever, you can control stone statues with your rod and make them fight for you, there's a Spider boss (SPOILERS) over all best looking dungeon I've seen.
The Dominion Rod is such a creative item. I love it!
This is one of the worst dungeons. It's disgusting (what do you expect, it's inside a fish), has gross enemies, and the boss and mini boss aren't memorable.
Okay actually I will give it props for having a pretty impressive but easy boss.
This dungeon is my least favorite OOT dungeon why is it here what
It can be entered from any direction at anytime, need I say more. It is filled with many secrets, amazing music, powerful challenging enemies, disturbing boss, detailed interior, numerous easter eggs/references and is probably the most real feeling dungeon not only in Botw but in any Zelda game ever made. With design like this I wish that Nintendo would create an OoT remake with a Forest Temple inspired by the freedom of this dungeon combined with the puzzles of the original Forest Temple. If only...
The first time I went to this dungeon, I explored the heck out of it. And yet, when I went back, I found more rooms to explore. And it happened again, when I went back there once again. And I haven't even done the separate paths yet. This dungeon is amazing and I love nearly everything about it.
This is the best Zelda game ever.If you don't have the royal guard armor than just don't fight Gannon.
Dodongo dislikes smoke
Zora swimming, clever puzzles and zora swimming.