Top 10 Best Pokemon Abilities
What is Wonder Guard doing at number 9? It should be number 1! Imagine an electric-type with wonder guard. Only ground types would hit! It's a shame that the only Pokemon who has the ability is Shedinja who only has 1 HP... but if other Pokemon had it that don't have 1 HP, they would automatically become over powered and everyone would use it. Instant Ubers. So come on, guys! Why isn't this number 1?
It would be extremely overpowered if pokemon other than shedinja had it. So while it may not be the best ability in practice, theoretically it is by far one of the best defensive abilities in Pokemon.
I use a shedinja with a choice band and use trick and then if the other person chooses a move that's not super effective, it's game over for them. Then I can toxic them and they lose.
Attacking first in battle is very important. If you are first, you have 2 attacks on the opposing pokemon in the time it has only one attack on you. So you can knock it out before it will be able to do the same to you.
It's just amazing about mega blaziken or blaziken if it's HA, it's just op as hell, against mega sceptile, you know what's going to happen
Always keep protect in your mega blaziken kids!
This ability saved my life, Blaziken had just 1 HP, and since he got faster, he attacked first, then Steven's Metagross fainted! Then I won!
Please No guard Machamp and Fissure is not possible
Fissure is only available from Gen 1 and 2 Virtual Console transfer. Thus is can only have its hidden ability. So anyone saying Fissure Machamp has never really tried to get fissure. Of course Dynamic Punch is a good move because you can spread confusion but Fissure No guard Machamp is not possible and I find it very annoying when someone talks about No guard Machamp
It surprises me that no one has talked about how this ability is extremely powerful with Mega Pidgeot. If the latter was an overall better Pokémon, it could have made it to Ubers with little effort. Hurricane is the most powerful non-signature Flying Type Move, especially when paired up with STAB. The only drawback is a pitiful 70% accuracy. Pair it up with No Guard, and you've got yourself a team killer. If No Guard was given to overall better Pokémon...
WHY isn't THIS HIGHER? Greninja has a very wide movepool, and protean just complements it. STAB on every attack and no real counter to boot, its just wonderful. Something feels like thunderbolting you? Use grass know / spikes and bursg out with laughter. mits further complimented by greninja's base 122 speed, making it FASTER than starmie and alakazam, and ohkoing both with dark pulse. A fighting attack? Aerial ace/extrasensory/astonish, then laugh at that something's hi jump kick/close combat. Again, WHY ISN'T THIS HIGHER? For making greninja such a beastier 'mon, and for the general power, I feel protean belongs AT LEAST in the top 10.
By far the greatest offensive ability in the game. You will always have STAB and that's great. But wait. If you have a varied move pool, you can also use these moved to your advantage to get the correct type advantage against your opponent so that their attacks are always "not very effective". It might not be the absolute best but it's my absolute favorite
Turns Medicham into an absolute beast and makes its Hi Jump Kick into one of the most powerful moves in the game.
Nothing to say. This is so good
Absolute sweep set up
Azumarill with Belly Drum, Aqua Jet and Huge Power. Get it in your next playthrough, you won't regret it.
Dude, Azumarill with Huge Power combined with Aqua Tail, Ice Punch, Iron Tail, and Play Rough is beast mode.
Yeah I don't need to explain why this is strong. double attack is op.
This ability restores 1/8th of your heath at the end of every turn that you are poisoned. Though the only pokemon that can have this ability are the Breloom line and Gliscor it is still very useful (especially because ORAS made breloom relevant again). The toxic orb will inflict poison on the pokemon holding it, and Breloom can learn through egg moves and level up drain punch(with STAB) and leech seed respectively. Its low health and defense make pulling off the combo difficult but if you can land leech seed and spam drain punch you are immortal.
Toxic Orb poisons yourself you absolute brick.
Overpowered ability, especially on Gliscor with its huge defense stat. Easy way to win a game is to have another pokemon that knows baton pass and amnesia to pass as much of a boost to Gliscor's Sp. definitely as possible, then with this moveset:
and your boosted Sp. definitely + 1/8 HP recovery every turn, prepare to destroy almost every conceivable opponent in the OU Metagame.
No you put a fighting type in the last slot so when a psychic move is used it's not effective, then you can at least swords dance twice with a focus sash
Put a Gengar at the back of your team, send out Zoroark and watch your opponent wonder why their mewtwo isn't affecting you
Super troll, hack it on something with absorb and you have something OP
I strongly agree, I raised a tynamo with levitate and made a KILLING MACHINE! It swept a team of a few ARCEUS! They all kept on using earthquake on me it was such a good Pokemon I definitely suggest it
I'm suprised this is not nomber 1! Like dude! Tynamo is an elecric type, so its only weak to ground. well, this is where levitate kicks in. it keeps ground from even hitting! Talk about a great abbility! If you want a Pokemon with no weakness get a tynamo! A strong Pokemon with no weakness is electross! And its all made possible by levitate! Vote for levitate!
Why is this just 21?
It's great ability, like Sap Sipper!
Sure, some pokemon with this ability have resistances to ground type (Carnivine).
But still, isn't free immunity great?
Unless it's Fan Rotom.
Moxie ia a great ability with a beneficial attribute. Imagine killing a Pokemon and suddenly increasing a level in Attack? Ever kill makes you stronger, potentially making you invincible.
I like Moxie, but I also like Beast Boost. That boosts your highest stat, and if you use something like Celesteela, it will boost your special attack after each kill
Yes; however I still believe Super Luck is much better especially when combined with moves like Night Slash.
Originally limited twynud wobbuffet, shadow tag is a noteworthy ability. Wobbuffet switches on something? Ifits not ghost ordoesnt have shadow tag itself, it can't get out. Mega gengsr loves to spam it with perish song, switching on the last turn andohkoing the opposing mon. Shadow tag is quite powerful, and it should be higher than just 6.
Well, turns wynaut and wobbuffet into a crud to defeat.
Basically... it prevents escape and switching.
Ugh... the fact that the Pokemon that can learn it are the incarnation of karma makes it worse ;-;.
Yup... shdaow tag. Screwing you over when trying to farm since the release of G&S.
My friends or other players ALWAYS get mad at me whenever I use Mega Gengar. I simply just enjoy it for some reason.
Us ghost trainers are screwed now. What if a normal/fighting knows dark pulse? Okay I'm out now.
Ghost isn't as good as it might be able to be because of Scrappy.
This is an excellent sweeping ability. Basically Guts but with poison. This ability makes my Zangoose really op. Toxic Boost + Facade sweeps everything.
Can use burn instead
I don't get this ability but if it's in the top ten it should be good
My Malamar with contrary used the move superpower which is a strong fighting-type move that normally reduces your Pokemon's attack and defense stat by one stage. However, with contrary, it raised my attack and defense stat by one and it dealt massive damage! I literally destroyed everyone with it! The only downside is that it only has 5 PP. Anyway, this ability is amazing!
I took down a level 100 mega Rayquaza with a Serperior after having 4x's special attack with Contrary and using dragon pulse. I also have swept so many teams. Along with Serperior's speed it basically becomes unstoppable unless you have a fast fire, ice, poison, flying or bug type.
Contrary simply makes any pokemon amazing. Serperior gets +2 after Leafstorm, Malamar gets a boost to attack and defense after Superpower. If a mon like Heracross ever got the ability, Close Combat would turn them into the bulky beast.
Actually a pretty great ability. Gives stealth rock immunity, poison immunity, prevents recoil (including life orb) - a better rock head and overcoat. If the user gets poisoned, it can't be burned, paralyzed or put asleep, just like poison heal.
It even makes my clefairy immune to poison or burn damage.
Just love to set Life orbs on magic guard users. With Calm Mind, I could ev a reuniclus into a wall, that still hitted hard as hell
Bad ability to be honest, there are other ways to cripple your foe in a similar way to poison, like leech seed, rocky helmet, spikes, burn, hail, etc.
Since you should always be trying to make use of STAB along with a super effective type, Adaptability further enhances the damage to a ridiculous degree, turning even a relatively tame attack into an OHKO.
Mega lucario can sweep anything a close combat at 120 base power with adaptability x2 and a x4 weak Pokemon the base power becomes 960!
Singlehandedly brings Mega Lucario into uber tier. STAB moves do more damage? Yes, please!
Luxray may not be the best Physical attacker, but Give it Guts, a Flame Orb, and Facade, and watch it sweep whole teams without breaking a sweat! (Crunch, of course, for Ghost types).
Guts ignores Burn's Attack drop. Plus Burn damage got nerfed so even better! Throw a Flame Orb on your favorite Guts user and watch them wreck house!
Guts is an ability where if your Pokemon has any status condition, it's attack goes up 50%.
It helped me a lot
Use it on a water type and you're just immune to electric moves now
It is one of the best abilities in competitive doubles format. A permanent minus 2 attack on opposing pokemon just by existing. It ensures that your team can survive a physical move from the opposing team, and it can throw off your opponent team's calculation. There's also this strategy where you switch between two intimidate pokemon, so each turn you switch the enemy's attack decreases more and more, and is also a good opportunity to try and jinx them when opponent predicts another switch. Not to mention It's an extremely common ability for pokemon to have, with so many good pokemon having access to it, which is why it's technically the best Pokemon ability in Competitive doubles.
Make you easier to survive with physical attacker. Very useful in game too.
Great for allowing easier switchins. Doesn't half, but is enough to let defensive lando-t to survive Ice punch from Lopunny.
The ability takes in ALL water type moves and converts them into HP. What more could you want?!
Hack it onto a fire type and it such a fun troll to use.
This thing. This thing. THIS THING.
Holy crud, technician is good.
On a certain Pokemon...
Bullet punch. Priority, but 40 base power. Now, scizor has STAB, which multiplies power to 1.5... So 60 base power. But then, Technician kicks in! And that 60 becomes 90.
So... Let me get this straight.
Scizor, a Pokemon with 130 base attack, and fantastic boosting moves, gets... A 90 base power, priority attack... At least it only deals super effective against fairy, ice, and rock.
Then, there's *shudder* bug bite from ORAS tutors. 60 base power. With technician, it's 90. Throw in STAB, and we have a terryfying 120 base power move. Ok fine bug is not a good attacking type, but still!
Technician turns your weak moves into strong things... As seen by scizor and co.
Safely to say, technician is OP
Technician is an ability that boosts attacks with base 60 power or less by 50% percent. So basically moves like hidden power, bullet seed and mach punch hit harder than ever. Technician is a very versatile ability and makes pokemon like breloom and scissor into beasts
Easily more OP than a good 50% of the abilities above it, any competitive player would agree that magic bounce is amazing. The reason it doesn't get as much recognition as it should is because Mega Sableye is the only mon who can use it viably, but the concept is outstandingly overpowered.
Better safe than sorry, so, is best have a pokemon with Magic Bounce in the team than use Defog or Rapid Spin. The ability prevents every stall or entry hazards based teams. If the opponent uses a non-damaging move is like you have 2 moves in a turn, and he loses the turn. Perfect.
No more hazards? Check! No more status moves? Check! Pretty much Taunt but better? Check! Enemy gets a taste of their own Medicine? Check!
What is not to love