Best Pokemon Abilities

The Top Ten
1 Wonder Guard

What is Wonder Guard doing at number 9? It should be number 1! Imagine an electric-type with wonder guard. Only ground types would hit! It's a shame that the only Pokemon who has the ability is Shedinja who only has 1 HP... but if other Pokemon had it that don't have 1 HP, they would automatically become over powered and everyone would use it. Instant Ubers. So come on, guys! Why isn't this number 1?

It would be extremely overpowered if pokemon other than shedinja had it. So while it may not be the best ability in practice, theoretically it is by far one of the best defensive abilities in Pokemon.

I use a shedinja with a choice band and use trick and then if the other person chooses a move that's not super effective, it's game over for them. Then I can toxic them and they lose.

There is absolutely NO reason this should not be number one. (wall of text incoming)

Wonder guard is such a beast if used right... I'm serious. Lets take a look...

Okay, signature ability... hmm, the Pokemon that has it has very weak stats... mew, seems like it will be- WHAT?! IT CANCELS OUT ALL NON-SUPER EFFECTIVE MOVES?

That's right, if your Pokemon has wonder guard, it will take ABSOLUTELY NO damage from any move that isn't super effective. Now imagine this on powerful Pokemon... For example, snorlax. Snorlax is pure normal type, so moves that aren't fighting type will do NOTHING against him. Now take a look at how much of a tank snorlax is. Yup. or Sableye/Spiritomb before gen 6. They didn't take ANY DIRECT DAMAGE. It does not prevent from indirect damage, but say, if for example clefairy was hacked to have her hidden ability as Wonder guard, and put her typing to dark and ghost... before gen 6, there would be NO WAY of defeating this thing. Luckily, it's not ...more

2 Protean

WHY isn't THIS HIGHER? Greninja has a very wide movepool, and protean just complements it. STAB on every attack and no real counter to boot, its just wonderful. Something feels like thunderbolting you? Use grass know / spikes and bursg out with laughter. mits further complimented by greninja's base 122 speed, making it FASTER than starmie and alakazam, and ohkoing both with dark pulse. A fighting attack? Aerial ace/extrasensory/astonish, then laugh at that something's hi jump kick/close combat. Again, WHY ISN'T THIS HIGHER? For making greninja such a beastier 'mon, and for the general power, I feel protean belongs AT LEAST in the top 10.

By far the greatest offensive ability in the game. You will always have STAB and that's great. But wait. If you have a varied move pool, you can also use these moved to your advantage to get the correct type advantage against your opponent so that their attacks are always "not very effective". It might not be the absolute best but it's my absolute favorite

Protean is a great move for greninja, but, since it cannot learn any fairy type moves from what I know, it will never become fairy type, but unless it's taking on a dragon type, fairy type is oberall irrelevant to a competitive greninja. All in all, it's a very good ability to have and is great for STAB.

Makes all moves stab and changes greninjas type. So you could strategically counter a move. Ampharos wants to throw a thunderbolt at you? Grass knot it up and laugh at the awaiting thunderbolt.

3 Magic Guard

Actually a pretty great ability. Gives stealth rock immunity, poison immunity, prevents recoil (including life orb) - a better rock head and overcoat. If the user gets poisoned, it can't be burned, paralyzed or put asleep, just like poison heal.

It even makes my clefairy immune to poison or burn damage.

Just love to set Life orbs on magic guard users. With Calm Mind, I could ev a reuniclus into a wall, that still hitted hard as hell

A pokemon with a life orb will not take any damage!

4 No Guard

Please No guard Machamp and Fissure is not possible
Fissure is only available from Gen 1 and 2 Virtual Console transfer. Thus is can only have its hidden ability. So anyone saying Fissure Machamp has never really tried to get fissure. Of course Dynamic Punch is a good move because you can spread confusion but Fissure No guard Machamp is not possible and I find it very annoying when someone talks about No guard Machamp

It surprises me that no one has talked about how this ability is extremely powerful with Mega Pidgeot. If the latter was an overall better Pokémon, it could have made it to Ubers with little effort. Hurricane is the most powerful non-signature Flying Type Move, especially when paired up with STAB. The only drawback is a pitiful 70% accuracy. Pair it up with No Guard, and you've got yourself a team killer. If No Guard was given to overall better Pokémon...

I agree with this as a good ability but you cannot get a Fissure Machamp. The reason is Machamp could only get fissure in gen 2. Hidden abilities weren't present in Gen 2 thus its not possible to have no guard fissure machamp

It makes all moves known by the Pokemon that has this ability to never miss. This isn't to be confused with WONDER guard, Shedinjas ability.

5 Speed Boost

Attacking first in battle is very important. If you are first, you have 2 attacks on the opposing pokemon in the time it has only one attack on you. So you can knock it out before it will be able to do the same to you.

It's just amazing about mega blaziken or blaziken if it's HA, it's just op as hell, against mega sceptile, you know what's going to happen

Always keep protect in your mega blaziken kids!

This ability saved my life, Blaziken had just 1 HP, and since he got faster, he attacked first, then Steven's Metagross fainted! Then I won!

This is very useful if you like to attack on the first turn. Thank God Mega Blaziken has this ability.

6 Magic Bounce

Easily more OP than a good 50% of the abilities above it, any competitive player would agree that magic bounce is amazing. The reason it doesn't get as much recognition as it should is because Mega Sableye is the only mon who can use it viably, but the concept is outstandingly overpowered.

Better safe than sorry, so, is best have a pokemon with Magic Bounce in the team than use Defog or Rapid Spin. The ability prevents every stall or entry hazards based teams. If the opponent uses a non-damaging move is like you have 2 moves in a turn, and he loses the turn. Perfect.

No more hazards? Check! No more status moves? Check! Pretty much Taunt but better? Check! Enemy gets a taste of their own Medicine? Check!
What is not to love

My shiny mega absol destroys with this. I don't even have to set up entry hazards and all that the opposing Pokemon does it all for me

7 Adaptability

Since you should always be trying to make use of STAB along with a super effective type, Adaptability further enhances the damage to a ridiculous degree, turning even a relatively tame attack into an OHKO.

Mega lucario can sweep anything a close combat at 120 base power with adaptability x2 and a x4 weak Pokemon the base power becomes 960!

Singlehandedly brings Mega Lucario into uber tier. STAB moves do more damage? Yes, please!

Porygon-Z with adaptability and tri-attack is deadly on its own, throw in a couple of nasty plots and this can sweep many teams

8 Pure Power

Turns Medicham into an absolute beast and makes its Hi Jump Kick into one of the most powerful moves in the game.

Medicham is our lord and savior.

I used mega medicham on Pokemon showdown and I sweeped a whole team once lel.

Absolute sweep set up

9 Skill Link

Yes exactly. In the right hands, like a Mega Heracross for example who has huge attack power plus can learn many moves that fall right into this ability... SKILL LINK JUST CAN'T LOSE. My battle strategy is to bring out a pokemon with tailwind and then use tailwind to double the speed of Heracross. Then I bring out Heracross, mega evolve it, and it's UNSTOPPABLE (until the tailwind effect goes away :/)

This is just so broken in the right hands!

10 Huge Power

Dude, Azumarill with Huge Power combined with Aqua Tail, Ice Punch, Iron Tail, and Play Rough is beast mode.

Azumarill with Belly Drum, Aqua Jet and Huge Power. Get it in your next playthrough, you won't regret it.

Hack Huge Power (or Pure Power) onto a Slaking. See what happens.

Swords Dance Mega-Mawile, good bye enemy team...

The Contenders
11 Poison Heal

This ability restores 1/8th of your heath at the end of every turn that you are poisoned. Though the only pokemon that can have this ability are the Breloom line and Gliscor it is still very useful (especially because ORAS made breloom relevant again). The toxic orb will inflict poison on the pokemon holding it, and Breloom can learn through egg moves and level up drain punch(with STAB) and leech seed respectively. Its low health and defense make pulling off the combo difficult but if you can land leech seed and spam drain punch you are immortal.

Toxic Orb poisons yourself you absolute brick.

Overpowered ability, especially on Gliscor with its huge defense stat. Easy way to win a game is to have another pokemon that knows baton pass and amnesia to pass as much of a boost to Gliscor's Sp. definitely as possible, then with this moveset:
Acrobatics
Earthquake
Poison Jab/Agility/Roost
Swords Dance
and your boosted Sp. definitely + 1/8 HP recovery every turn, prepare to destroy almost every conceivable opponent in the OU Metagame.

Sub-punch breloom. I've been against ENTIRE TEAMS of this pokèmon and while I'm poisoned, Breloom gets its dang health back. I'm not mentally prepared for fighting any pokèmon with this ability, but knowing my luck the next time I battle someone it will be a Sub-punch breloom. Thanks Nintendo! I hate it.

Here's a terrible but awesome set:
Gliscor w/ PH
Toxic Orb.
Facade.
After the turn the orb kicks in, you have a monster with a double leftovers, and a base 140 move with no letup.

12 Contrary

My Malamar with contrary used the move superpower which is a strong fighting-type move that normally reduces your Pokemon's attack and defense stat by one stage. However, with contrary, it raised my attack and defense stat by one and it dealt massive damage! I literally destroyed everyone with it! The only downside is that it only has 5 PP. Anyway, this ability is amazing!

I took down a level 100 mega Rayquaza with a Serperior after having 4x's special attack with Contrary and using dragon pulse. I also have swept so many teams. Along with Serperior's speed it basically becomes unstoppable unless you have a fast fire, ice, poison, flying or bug type.

Contrary simply makes any pokemon amazing. Serperior gets +2 after Leafstorm, Malamar gets a boost to attack and defense after Superpower. If a mon like Heracross ever got the ability, Close Combat would turn them into the bulky beast.

On its own this ability is outright broken, makes spells with massive drawbacks into set-up damage dealing nightmares. Imagine this on a hackmon with V-create.

13 Moxie

My Gyarados (on my dream team) has moxie and destroys teams without mercy. I think I'll try something like salamence and scrafty to try out more moxie madness to manipulate (wow a lot of m's) my enemy's

Moxie ia a great ability with a beneficial attribute. Imagine killing a Pokemon and suddenly increasing a level in Attack? Ever kill makes you stronger, potentially making you invincible.

I like Moxie, but I also like Beast Boost. That boosts your highest stat, and if you use something like Celesteela, it will boost your special attack after each kill

Yes; however I still believe Super Luck is much better especially when combined with moves like Night Slash.

14 Serene Grace

On a fast Pokemon, Serene Grace can make opponents non stop flinch (Togekiss, Air Slash) paralyze extremely quicky (Body Slam) and way more just from one ability. This deserves to be in the top 10.

15 Shadow Tag

Well, turns wynaut and wobbuffet into a crud to defeat.
Basically... it prevents escape and switching.
Ugh... the fact that the Pokemon that can learn it are the incarnation of karma makes it worse ;-;.
Yup... shdaow tag. Screwing you over when trying to farm since the release of G&S.

Originally limited twynud wobbuffet, shadow tag is a noteworthy ability. Wobbuffet switches on something? Ifits not ghost ordoesnt have shadow tag itself, it can't get out. Mega gengsr loves to spam it with perish song, switching on the last turn andohkoing the opposing mon. Shadow tag is quite powerful, and it should be higher than just 6.

My friends or other players ALWAYS get mad at me whenever I use Mega Gengar. I simply just enjoy it for some reason.

Annoying people with shadow tag is great. Hypnosis, then attack you can't switch. Mega gengar is so good.

16 Levitate

I strongly agree, I raised a tynamo with levitate and made a KILLING MACHINE! It swept a team of a few ARCEUS! They all kept on using earthquake on me it was such a good Pokemon I definitely suggest it

I'm suprised this is not nomber 1! Like dude! Tynamo is an elecric type, so its only weak to ground. well, this is where levitate kicks in. it keeps ground from even hitting! Talk about a great abbility! If you want a Pokemon with no weakness get a tynamo! A strong Pokemon with no weakness is electross! And its all made possible by levitate! Vote for levitate!

Why is this just 21?
It's great ability, like Sap Sipper!
Sure, some pokemon with this ability have resistances to ground type (Carnivine).
But still, isn't free immunity great?

Unless it's Fan Rotom.

It was very helpful on Gengar, making it immune to the overused earthquake.. Until Gamefreak decided it was OP or something like that.

17 Illusion

No you put a fighting type in the last slot so when a psychic move is used it's not effective, then you can at least swords dance twice with a focus sash

Put a Gengar at the back of your team, send out Zoroark and watch your opponent wonder why their mewtwo isn't affecting you

Super troll, hack it on something with absorb and you have something OP

18 Toxic Boost

This is an excellent sweeping ability. Basically Guts but with poison. This ability makes my Zangoose really op. Toxic Boost + Facade sweeps everything.

Can use burn instead

I don't get this ability but if it's in the top ten it should be good

19 Scrappy

Us ghost trainers are screwed now. What if a normal/fighting knows dark pulse? Okay I'm out now.

Ghost isn't as good as it might be able to be because of Scrappy.

20 Immunity

Bad ability to be honest, there are other ways to cripple your foe in a similar way to poison, like leech seed, rocky helmet, spikes, burn, hail, etc.

21 Aftermath
22 Flash Fire
23 Technician

This thing. This thing. THIS THING.

Holy crud, technician is good.
On a certain Pokemon...
Scizor!

Bullet punch. Priority, but 40 base power. Now, scizor has STAB, which multiplies power to 1.5... So 60 base power. But then, Technician kicks in! And that 60 becomes 90.

So... Let me get this straight.
Scizor, a Pokemon with 130 base attack, and fantastic boosting moves, gets... A 90 base power, priority attack... At least it only deals super effective against fairy, ice, and rock.
Then, there's *shudder* bug bite from ORAS tutors. 60 base power. With technician, it's 90. Throw in STAB, and we have a terryfying 120 base power move. Ok fine bug is not a good attacking type, but still!

Technician turns your weak moves into strong things... As seen by scizor and co.

Safely to say, technician is OP

Technician is an ability that boosts attacks with base 60 power or less by 50% percent. So basically moves like hidden power, bullet seed and mach punch hit harder than ever. Technician is a very versatile ability and makes pokemon like breloom and scissor into beasts

Breloom and Scizor have priority attacks that boosted to 90 power. That is more powerful than extreme speed.

Getting a gg on scyther with bullet punch is one of the strongest combination I've faced.

24 Guts

Luxray may not be the best Physical attacker, but Give it Guts, a Flame Orb, and Facade, and watch it sweep whole teams without breaking a sweat! (Crunch, of course, for Ghost types).

Guts ignores Burn's Attack drop. Plus Burn damage got nerfed so even better! Throw a Flame Orb on your favorite Guts user and watch them wreck house!

Guts is an ability where if your Pokemon has any status condition, it's attack goes up 50%.

25 Intimidate

Great for allowing easier switchins. Doesn't half, but is enough to let defensive lando-t to survive Ice punch from Lopunny.

It's useless if the opponent is a special attacker.

It's a good ability when used in triple battles.

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