Top Ten Super Mario Kart CoursesSuper Mario Kart, the first Mario Kart game ever created. Unlike its future installments, all of the tracks were based around one of eight themes, and each track were numbered as a result to keep track of them all. Which courses are the best? Let's find out.
Of course, Rainbow Road gets a high spot for the list for being the game's uniquest track. The only non-numbered track, serving as an epic finale for the game and thus also being the game's hardest track. But it's not "annoying-hard", like many other tracks in the game, because as long as you play decently you shouldn't have to be annoyed. The worst thing is that one small mistake ruins your chances of 1st place, but other than that it's still a pretty great track.
This is a known punching bag among the Mario Kart community and is widely regarded as the hardest track in the game outside of Rainbow Road, due to the narrow pathways, slippery road everywhere, monty moles and the broken bridge. While I think it's a little frustrating, especially on Grand Prix races, I like the overall difficulty slightly still, as it tests what you know about the game. Plus the setting and music is absolutely gorgeous!
This track is cool. It's simple, but effective and satisfying. The biggest con might be the fact that we just drive left the whole time, but at least it has an interesting course design, as halfway through you drive through water and must avoid the deep darker parts of the bay, and it can be challenging to do so, but also fun. Overall a a pretty good course.
Vanilla Lake 2 is easily to me the best Mario Kart track on the SNES, which might be surprising to a lot of people as the majority of gamers tend to hate this track a lot, in fact some people say it's one of the worst Mario Kart tracks ever. What I like so much about this track is the overall course design. It consists of a square with a huge pond in the middle of it with ice bits floating around. You can either take that risky shortcut, or take the slower route with snowmen. This makes it one of the most interesting and addictive tracks ever, and overall my favourite track in Super Mario Kart.
This track CAN be slightly frustrating, especially at the end part with three holes in the ground, but all in all it's a pretty good track with a nice difficulty. The turns can be a little sharp, but they're not too terribly annoying to make, and simply just moving left can actually work. Overall, I like it.
While most of the flat Bowser Castle tracks tend to be rather underwhelming and uninteresting, the third one from Super Mario Kart is an example of a flat BC done right. Yet again, it's relatively difficult, but it's still satisfying completing this track, plus the course design is interesting. Yes, it's essentially just a more chaotic Bowser Castle 1, but that's what makes it good. I especially like the part with many jump pads, which makes it relatively easy to steal 1st place from the AI. Overall, great track!
In my opinion, the fourth and final Mario Circuit from Super Mario Kart is the game's best version of it, due to the crazy course design. There are a lot of twists and turns, however they aren't that annoying to pull off, and are instead placed fairly and in the end it makes it satisfying to finish them. So, overall I'd say that I like this track..., maybe even a lot.
It's like Donut Plains 3 but a lot less spectacular, as the monty moles are less frequent and the slippery road only appears near the end and it's easy to navigate through without slippering. What does this track have though that makes it stand out? I'd say that huge lake in the middle of the track which is super close to the road makes for a cool challenge and shortcuts. Overall, not bad.
This is just an overall really fun course. There might not be too much to it at first glance, but it can be a lot of fun, due to the many jumps halfway through, plus that really awesome feather shortcut at the end. Thanks to the wide-enough roads, this track is also one of the least frustrating courses in the game. Overall a pretty good course.
Being the only track in the game with a huge jump, this track sure deserves a mention on this list. But as I've said in the past, that's the only thing this track has going for, as the turns are easy and simple the make, and half of the time you're just driving in a straight line. This does make it not so frustrating but that's really it. So it's alright but it's also a pretty boring track.