Top 10 Worst Things About Super Mario Sunshine

I have always hated Super Mario Sunshine even though it gets so much praise. The bad stuff was just too prominent for me. Here are my reasons why I do not like Super Mario Sunshine and find it to be the weakest 3D Mario game.
The Top Ten
1 The Difficulty Curve

Normally I'm all for challenges in video games, but only if the challenge is fair and satisfying to complete. Super Mario Sunshine's difficulty curve isn't like that at all. It has one of the worst difficulty curves from levels like corona mountain and the pachinko machine. It's made even worse with the slippery controls I mentioned earlier

Mario Sunshine is one of my favorite Video Game ever I have to agree that there are problems

2 The Controls

The controls feel so off especially when jumping onto tiny platforms where Mario will easily slip off and then you have to go all the way back. It's infuriating when you're up high in a level and land on a platform only for Mario to slip right off.

So true, the controls are some of the worst I've ever seen in any Mario game. Heck, Super Mario 64 was more easily controlled than this game! This game's controls are just way too sensitive and it feels just weird.

3 The 100% "Reward"

I like to 100% games as it's fun to get everything in a game, but only if it's worth it. 100%ing Sunshine is a big mistake because you get nothing out of it. And even if it's like this in Mario 64 as well at least it was fun to 100% that game. 100%ing Sunshine is just tedious and annoying.

4 Blue Coins

I could tolerate blue coins if noki bay wasn't annoying with them... & didn't make it so they could just add another world & a bit more shines to get. I mean, 250 blue coins, really? Most of it is doing the same stuff over & over! Dash back & forth to get 2 blue coins, spray "hidden" M, clean people, spray random areas... 50 I would say should've been maximum they set for blue coins & just add another world.

The problem isn't just that they're hard to get, but there's no way of knowing which ones you've got. It should've been more like the beans in the Mario & Luigi games, which were more satisfying and had a better purpose.

5 The Glitches

For some reasons there are times when the game will just not work. Like when I'm trying to jump to a moving pole and Mario will just slide right next to it and fall down. Or when I'm trying to ground pound to break a crate to open a secret path/shortcut only for Mario to avoid breaking the box and just go into the shortcut. In that case I would need to go back to the beginning of the level. Also there are times where I just get stuck in moving platforms where I just can not move.

6 The Level Design

Have to disagree on this one. Limiting to only the summer theme, it forced the developers to get really creative with their stages, and as a result I find them to be all a joy, like the countryside resort, the harbour, the beach, the amusement park, the sunset hotel, and the deep bay with ruins..., I love it.

The levels in Super Mario Sunshine are some of the most boring levels in 3D Mario history. I know the game wanted to go for a tropical island paradise feel, but that only hurts the game as it makes the levels so bland.

7 Lilypads/Boats

Any level where you have to use fludd to move a lilypad or boat across water or lava is instantly terrible. It comes off as very tedious and it's just frustrating if you die because the boat or lilypad didn't want to go in the way you were pushing it.

They're too hard to stop and if they hit a wall they sink.

8 The Pachinko Machine

The biggest issue with this side-mission are the gravity wells around each of the holes, making course correction much more of a chore than it should be.

Look, I love this game unlike YakkoWakkoDot, but the Pachinko level is infuriatingly difficult. I forgot how I beat it, to be completely honest.

9 No Long Jump

This game took out one of the best things from Mario 64. It's nice to know it was added back in Galaxy.

This was just out of the blue. Why remove the best jump outside of dive?

10 The Camera

There are times where the camera just does not want to work. In these moments you can't see anything and you'll just have a frustrating death.

The Contenders
11 The Secret "Red Coins on Rapidly Flowing Toxic Insta-Death River While Riding Slowly Rotting Lily Pad" Level

Too much wrong with this level.

12 The Final Boss

This is one of the most disappointing final bosses in a video game ever, especially after such a hard level that comes before it. Oh and sometimes you just fall through the stage because of how much of a broken mess this game is.

Diving before Bowser breathes fire allows you to completely avoid it. If you're too scared to climb back up, use your Rocket Nozzle to get back up.

Oh look, Bowser's in a bathtub, let's destroy the bathtub, yeah that sure won't be anticlimactic (sarcasm)

13 It's Almost Unplayable
14 The Piantas

Definitely the worst Mario race. Thank goodness they're only in this game.

15 Ricco Harbor
16 F.L.U.D.D is a Boring Character
17 Pinna Park
18 The Physics
19 The Watermelon Festival

I love the game so much when I was a kid. So annoying then and adulthood.

20 Repetitive Boss Battles
21 Casino Area in Sirena Beach
22 The Worlds are Too Linear
23 Characters Kill Mario If You Lose/Fail
24 Mario Getting Into Trouble for What the Raccoon Does

Judge: How dare you destroy our way of life! Community service for you & forbidden to leave the island!

Raccoon: Hey there, 10 blue coins for 1 shine? I have, like, 25!

Crate Pianta: I have 2 shines if you can break my crates in a time limit!

Mario: What, is this because I'm a foreigner or something?

Yeah, lots of SHines could have returned if these guys just gave them back to the Shine Gate. Then Mario would only have to collect, like, 70 instead of 120.

25 The Piantas' Unfair Trial

Mario couldn't even get an attorney or even have someone defend him (like peach & Toadsworth was trying to)! And phoenix Wright games are supposed to show japans unfair trail system back in the day, yet this is even worse!

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