Biggest Problems with New Super Mario Bros SeriesAh yes New super Mario Bros. The series that was supposed to reflect the classic games (Super Mario Bros, SMB3 and Super Mario World) but it falls short for several reasons.
Side note: The original game (DS) is actually decent. And Luigi U doesn't count
NSMBU is the easiest game ever. I fell like every world has the same difficulty and is doesn't get harder. World 8 only has 4 levels before the castle. And the castle I was able to pass very quickly. The bowser fight in NSMBU was basically a rip-off of NSMBwii. But easier. Can't you think of something else for the final castle fight besides besides the lame first fight, bowser falls in the lava, kamek makes him huge, then a fight. NSMBwii actually has some really challenging levels like world 7 tower, world 8 level five and world 9 level 7 and 4 but besides that their all just too easy.
Not all of them. New Super Mario Bros. 2 is probably the easiest (I completed when I was 10-11 maybe 9) New Super Mario Bros. Wii is probably the hardest, it has some pretty hard levels (9-7, 8-7.) But everything easy is bad (I don't hate the New Super Mario Bros. games, sure they're basically all the same but I find them fun)
I don't really agree with this one, only NSMB2 is really that easy in my opinion, NSMBWii had one of the most infamous levels in Mario history (9-7).
Don't. Touch. Anything.
I'd agree with this list if it weren't for that ONE challenge!
But in the first game:
1. Peach Captured
2. Go through 7 worlds and fight Bowser Jr and some random bosses
3. Go through World 8 and fight BOTH Bowser Jr and Bowser.
Summary of the New Super Mario Bros Series
1. Peach captured
2. Go through 7 worlds and fight the koopalings
3. Go through world 8 and fight Bowser
4. Rinse and repeat
Bowser or Bowser Jr easily kidnap Peach right in front of Mario then Mario and Luigi go through the same eight worlds then fight Bowser and Bowser Jr then hit a button or an axe to defeat them and then the Princess is saved. The End!
Yes. I totally agree. NSMB2 and NSMBU are both perfect examples. It feels like the same game with mediocre gimmicks
Why the hell do koopaling fans think rehashing a boss lineup of seven is a good thing? It's lazy and uninspired. What's worse is how it's the same ugly characters doing the same thing. "Turtle twit hurls a projectile and spin in it's shell for the thousandth time!" They're trash. Axe them.
They're garbage. You spot one and you know the other six are coming. Also, since they're semi-clones of the same godawful thing after you defeat the first one you have a generalization of what's coming after. So the entire experience is repetitive, predictable and it fills like trash tier filler for bosses of actual surprise and variety. 28 rounds of projectile flinging and shell spinning in the last three installments! Koopalings suck.
"The Krapalings are the worst bosses in history because you jump on their heads three times! The bosses from the original New Super Mario Bros are so much better than the Poopalings!" -Koopaling Hater
You Also Jump On The Bosses In The Original New Super Mario Bros Heads Three Times Too!
They are complete garbage. A fire hydrant would make a better boss than any of these seven, worthless loser. Axe them. They suck.
They need to use girl characters lout only good ones like Toadette and not things like Daisy or Rosalina.
We don't need Wendy
I hate koopalings
Actually there's like three new soundtracks. But yeah, the rest of the soundtrack is like ported from previous titles.
They could've been based on the soundtracks of the ROM hacks I've mentioned.
And for the love of god can we stop with the "bah" music please? It's really getting old
Even some ROM hackers have made the Sorting Algorithm of Threatening Geography in each post-NSMB1 less recycled from Super Mario Bros. 3. I mean, these three games could have been like Newer Super Mario Bros. Wii, Super Mario Bros. Next and Newer Super Mario Bros. DS (or maybe Other Super Mario Bros. U), right?
It is always the same worlds in the same order. It is boring enough that it's the same generic worlds every time they are always in the same order. Grass, Desert, Snow, Water, Jungle, Rock, Sky, Lava, Star. Why can't Nintendo at least mix them up?
It always works like this:
World 1: Grass
World 2: Desert
World 3-5 (Any order): Snow, Forrest, and Beach
World 6: Rock
World 7: Clouds
World 8: Lava
World 9: Star
More variety would be nice.
I would really like if they removed the could world considering they are very dull, they are only boring athletic levels that feel like World 1 except way harder.
Never really bothered me.
I hate playing as Mario so much. I like playing as Luigi more.
A ball isn't a weapon
That's a game changer because.?
Come at us, 20th Century Super Mario haters that attack this list! >8(
This is the worst thing about the New Super Mario Bros. series in Wii and U, defeat enemies or collect 8 toad balloons for a prize.
One toad is fine in my book but why two? They play like exactly the same! Why couldn't they have added Daisy? Or Wario? Or Heck I'd even be okay with Waluigi.
I can't play this game for 2 seconds. No story, no heartfelt cutscenes, just stupidly made levels and lame bosses. Bad mistake by Nintendo to make this series