Top 10 Things that Were Genuinely Lame and Disappointing About Fallout 4

The Top Ten

1 The graphics and enemy AI are only marginally better than those of past Bethesda titles
2 Has only one type of quest at least 90 percent of the time: kill all the dudes
3 Combat is only marginally improved compared to that of Fallout 3
4 There are no longer any real "good" or "evil" choices

Also, disregarding how inexcusably racist and power-hungry the Institute and Brotherhood factions are, pretty much everyone is neutral in this game; it's just way too bland and vanilla if you ask me - xandermartin98

5 Interactive role-playing aspects of the game are barely even existent, especially with regards to the dialogue system

Fallout 4's dialogue system in a nutshell:
A. Yes
B. No
C. What?
D. Sarcastic

And to think that the older Fallout games were more detailed in their dialogue options and intricate in the choices you make. - Bolshoy_Brat

6 Storyline is treated as as much of an afterthought as before

Regardless of which factions you side with, the future of the Commonwealth is screwed either way. And I don't like the story trope of finding your lost relative; Fallout 3 already did that! - Bolshoy_Brat

7 The stupid crafting system

I disagree. The crafting system gives us the incentive to collect junk around us to build weapon modifications and settlement objects. I mean, they were useless and not worth wasting your inventory space before Fallout 4. - Bolshoy_Brat

8 "Truth behind the Institute" plot twist is too predictable
9 Power Armor is still largely useless

Again, I disagree. I liked what Bethesda did with power armor in this game. They made it bigger, bulkier, versatile, and reliant on sources of energy which is WHAT power armor supposed to be like. - Bolshoy_Brat

10 Weapon and armor condition systems have been completely removed

The Contenders

11 Radiant Quests
12 Lack of enemies
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